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BrU32

JS Canvas Webcam SRC Plus Web Audio API FX

Nov 14th, 2016
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  1. <center>
  2. <canvas id="canvas" width='1000' height='1000'></canvas>
  3.  
  4. <body bgcolor="white" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubleclick="drawe;">
  5. <video id="video" autoplay hidden>
  6. </video><center>
  7. <canvas id="myCanvas" left="2240" width="2240" height="1220" style="border:22px solid grea;">
  8. Your browser does not support the HTML5 canvas tag.</canvas>
  9. <script>
  10. var c = document.getElementById("myCanvas");
  11. var ctx = c.getContext("2d");
  12. ctx.shadowBlur = 20;
  13. ctx.fillStyle = "red";
  14. ctx.shadowColor = "blue";
  15. ctx.shadowColor = "blue";
  16. ctx.fillRect(Math.random()*50, Math.random()*20, Math.random)*500, Math.random()*1000));
  17.  
  18. </script>
  19. <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.0/jquery.min.js"></script>
  20. <script>
  21. $(document).mousemove(function(e){
  22. $('p').css("font-size", "10px");
  23. $('p').css("color", "red");
  24. $("canvas").slideToggle(Math.random()*3000);
  25. ctx.fillRect(event.x, event.y, Math.random()*100, 80);
  26. });
  27. </script>
  28. </head>
  29. <body>
  30. </html>
  31. <canvas id="canvas" width="10000" height="10000"style="opacity:1.0;fillColor:white;">
  32. <script>
  33. var ii=1;
  34.  
  35. var video = document.getElementById("video");
  36. var c = document.getElementById("canvas");
  37. var ctx = c.getContext("2d");
  38. var canvas = document.getElementById('canvas');
  39. var context = canvas.getContext('2d');
  40. var video = document.getElementById('video');
  41. var mediaConfig = { video: true,audio:false};
  42. function drawe(){
  43. }
  44. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  45. video.src = this.window.URL.createObjectURL(stream);
  46. video.play();
  47. video.addEventListener("play", function() {i = window.setInterval(function() {
  48. canvas.style.opacity+=1.2;
  49. ctx.drawImage(video,1,1,522,522)},1);
  50. ctx.draw();
  51. drawe();
  52. }, false);
  53. });
  54. </script>
  55. </center>
  56. <center>
  57. <body bgcolor="black">
  58. <video id="video" width="640" height="480" autoplay></video>
  59. <canvas id="canvas" width="640" height="480"></canvas>
  60. <script>
  61. window.addEventListener("DOMContentLoaded", function() {
  62. var canvas = document.getElementById('canvas');
  63. var context = canvas.getContext('2d');
  64. var video = document.getElementById('video');
  65. var mediaConfig = { video: false,audio:true};
  66. var errBack = function(e) {
  67. console.log('An error has occurred!', e)
  68. };
  69. if(navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
  70. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  71. video.src = window.URL.createObjectURL(stream);
  72. video.play();
  73. });
  74. }
  75. else if(navigator.getUserMedia) {
  76. navigator.getUserMedia(mediaConfig, function(stream) {
  77. video.src = stream;
  78. video.play();
  79. }, errBack);
  80. } else if(navigator.webkitGetUserMedia) {
  81. navigator.webkitGetUserMedia(mediaConfig, function(stream){
  82. video.src = window.webkitURL.createObjectURL(stream);
  83. video.play();
  84. }, errBack);
  85. } else if(navigator.mozGetUserMedia) {
  86. navigator.mozGetUserMedia(mediaConfig, function(stream){
  87. video.src = window.URL.createObjectURL(stream);
  88. video.play();
  89. }, errBack);
  90. }
  91. document.getElementById('snapshot').addEventListener('click', function() {
  92. context.Image(video, 440, 480);
  93. });
  94. }, false);
  95. </script>
  96. <html>
  97. <body onload="var intt=prompt('Enter Amount Of Circles Gen:');
  98. for(var i=0;i<intt;i++){
  99. Draw();
  100. }">
  101. <canvas id="myCanvas" width="1000" height="1000"
  102. style="border:0px solid #d3d3d3;">
  103. Your browser does not support the canvas element.
  104. </canvas>
  105. <script>
  106. function Draw(){
  107. var canvas = document.getElementById("myCanvas");
  108. var ctx=canvas.getContext("2d");
  109. ctx.border='1px';
  110. ctx.fillAlign = "center";
  111. ctx.beginPath();
  112. ctx.fillStyle='magenta';
  113. ctx.arc(Math.random()*1000,Math.random()*1000,40,0,2*Math.PI);
  114. ctx.fill();
  115. }
  116. </script>
  117. </body>
  118. </html>
  119. <script>
  120. var audioCtx=new AudioContext();
  121. var oscillator = audioCtx.createOscillator();
  122. var gainNode = audioCtx.createGain();
  123. oscillator.connect(gainNode);
  124. gainNode.connect(audioCtx.destination);
  125. var WIDTH = window.innerWidth;
  126. var HEIGHT = window.innerHeight;
  127. var FreqMax = prompt("Enter Max Freq");
  128. var VolMax = prompt("Enter Max Vol:");
  129. var Freq = prompt("Enter Starting Freq:");
  130. var Vol = prompt("Enter Starting Vol:");
  131. oscillator.type = 'sawtooth';
  132. oscillator.frequency.value = Freq;
  133. oscillator.start();
  134. gainNode.gain.value =Vol;
  135. var CurX;
  136. var CurY;
  137. var CurZ;
  138. var CurZZ;
  139. document.onmousemove = updatePage;
  140. function updatePage(e) {
  141. CurZ = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);
  142. CurZZ = (window.Event) ? e.pageX : event.clientX + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);
  143. CurX = (window.Event) ? e.pageX : event.clientX + (document.documentElement.scrollLeft ? document.documentElement.scrollLeft : document.body.scrollLeft);
  144. CurY = (window.Event) ? e.pageY : event.clientY + (document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop);
  145. oscillator.frequency.value = (CurX/WIDTH) * FreqMax;
  146. gainNode.gain.value = (CurY/HEIGHT) * VolMax;
  147. oscillator.frequency.value = (CurZ-WIDTH) % FreqMax;
  148. gainNode.gain.value = (CurZZ-HEIGHT) % VolMax;
  149. oscillator.detune=(0);
  150. }
  151. function drawe(){
  152. var canvas = document.getElementById("myCanvas");
  153. var ctx = canvas.getContext("2d");
  154. ctx.moveTo(event.x+CurX,event.y+CurX);
  155. ctx.lineTo(event.x+CurX,event.y+CurY);
  156. ctx.stroke();
  157. }
  158. </script>
  159. <html>
  160. <body onmousemove="drawe();" onchange="drawe();" background-color="white">
  161. <canvas id="myCanvas" width="1000" height="1000" style="background:darkorange;">
  162. </canvas>
  163. </body>
  164. </html>
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