Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- An announcer shouts, "Round 5, send in a champion!" An iron portcullis is raised and a robust goblin champion enters the arena!
- >watch champ
- You appraise the situation and notice the goblin champion may push you into a lit torch, you could try to duck down!
- >duck
- You set yourself up to duck out of the goblin champion's way!
- >beseech sledge
- You beseech your elven sledgehammer, causing violet flames to spring to life around it!
- >qstr 3
- You prepare yourself to strike quickly on your next combat action.
- [You will attempt to perform your next combat action in no more than 3 seconds.]
- >aim chest
- You're now aiming at the chest of your target when using a ranged weapon, or while ambushing.
- >ambush
- As you attempt to strike with your elven sledgehammer, it sends a surge of power through you that quickly leaps out at the champion!
- A pillar of crimson radiance manifests around a robust goblin champion.
- CS: +418 - TD: +303 + CvA: +8 + d100: +72 == +195
- Warding failed!
- You feel the unnatural surge of necrotic power wane away.
- Waves of sacred energy tear through the goblin champion's body!
- ... 38 points of damage!
- ... 60 points of damage!
- Blow cracks a rib and punctures a lung.
- Breathing becomes a challenge.
- The goblin champion is driven to his knees!
- You swing a massive elven sledgehammer at a robust goblin champion!
- AS: +694 vs DS: +417 with AvD: +41 + d100 roll: +58 = +376
- ... and hit for 213 points of damage!
- Massive blow smashes through ribs and drives the goblin champion's heart out the back.
- A robust goblin champion breathes his last gasp and dies.
- Roundtime: 6 sec.
- Roundtime changed to 3 seconds.
- >
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement