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- ;Swallow State
- [statedef 900]
- type = S
- movetype = A
- physics = N
- Velset = 0,0
- anim = 8676
- ctrl = 0
- sprpriority = 2
- [State 900, Capture Target]
- type = HitDef
- trigger1 = Time = 0
- attr = S, NT
- hitflag = MAF
- damage = 0
- p2stateno = 909 ; Send opponent to trapped state
- guardflag =
- [State 900, Force Transition]
- type = ChangeState
- trigger1 = Time > 60 ; Force transition after 60 ticks
- value = 908
- [State 900, Transition to Belly State]
- type = ChangeState
- trigger1 = AnimTime = 0 ; When swallow animation ends
- value = 908 ; Go to belly holding state
- [State 900, PlaySnd 2]
- type = PlaySnd
- trigger1 = AnimElem = 3
- value = 9000,7
- [State 900, PlaySnd 3]
- type = PlaySnd
- trigger1 = AnimElem = 9
- value = 9000,2
- [State 900, PlaySnd 4]
- type = PlaySnd
- trigger1 = AnimElem = 20
- value = 80,2
- [state 900, ChangeState]
- type = ChangeState
- Trigger1 = Animtime = 0
- value = 901
- ctrl = 0
- [State 900, Debug Force Transition]
- type = DisplayToClipboard
- trigger1 = Time = 0
- text = "State 900 - Force Transition triggered! [Sash Lilac - Endosama]"
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