OctoAori

State 900

May 30th, 2025
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  1. ;Swallow State
  2. [statedef 900]
  3. type = S
  4. movetype = A
  5. physics = N
  6. Velset = 0,0
  7. anim = 8676
  8. ctrl = 0
  9. sprpriority = 2
  10.  
  11. [State 900, Capture Target]
  12. type = HitDef
  13. trigger1 = Time = 0
  14. attr = S, NT
  15. hitflag = MAF
  16. damage = 0
  17. p2stateno = 909 ; Send opponent to trapped state
  18. guardflag =
  19.  
  20. [State 900, Force Transition]
  21. type = ChangeState
  22. trigger1 = Time > 60 ; Force transition after 60 ticks
  23. value = 908
  24.  
  25. [State 900, Transition to Belly State]
  26. type = ChangeState
  27. trigger1 = AnimTime = 0 ; When swallow animation ends
  28. value = 908 ; Go to belly holding state
  29.  
  30. [State 900, PlaySnd 2]
  31. type = PlaySnd
  32. trigger1 = AnimElem = 3
  33. value = 9000,7
  34.  
  35. [State 900, PlaySnd 3]
  36. type = PlaySnd
  37. trigger1 = AnimElem = 9
  38. value = 9000,2
  39.  
  40. [State 900, PlaySnd 4]
  41. type = PlaySnd
  42. trigger1 = AnimElem = 20
  43. value = 80,2
  44.  
  45. [state 900, ChangeState]
  46. type = ChangeState
  47. Trigger1 = Animtime = 0
  48. value = 901
  49. ctrl = 0
  50.  
  51. [State 900, Debug Force Transition]
  52. type = DisplayToClipboard
  53. trigger1 = Time = 0
  54. text = "State 900 - Force Transition triggered! [Sash Lilac - Endosama]"
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