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- Solid Slugger
- -Increased number of shots automatically reloaded to 4 from 3
- -Decreased damage penalty to -10% from -15%
- Shotgun Bride
- -Added "Minicrits whenever it would normally crit"
- Tiki Tonic
- -Decreased reduction size to 30% from 50%
- -Decreased bonus healing to +30% from +50%
- -Added "While tiny: User deals 30% less damage"
- Six Point Shuriken
- -Increase firing speed to +33% from +25%
- -Added "-20% damage penalty"
- Silent Slicer
- -Removed "When weapon is active: -30% damage taken from the front"
- Slugger's Face-Off
- -Decreased meter drain while active to 2.5%/sec from 3%/sec
- Armored Core
- -The "+33% faster move speed on wearer" bonus no longer requires a certain weapon to be equipped
- -Increased Secondary firing speed bonus (while a Shotgun or the Bison is equipped) to +25% from +20%
- -Increased Secondary reload time bonus (while a Shotgun or the Bison is equipped) to +20% from +15%
- -Increased Melee firing speed bonus (while the Mantreads, Gunboats, or B.A.S.E. Jumper) to +30% from +25%
- -Fixed "Reduces damage required to fill by 50%" (NOTE: Apparently this hasn't been working since we added this weapon on August 2019)
- Battering Cannon
- -Removed "-10% explosion radius"
- -Added "Minimal push force against enemy players with non-direct hits"
- Mighty Mallet
- -Decreased the earthquake damage to 50 from 60
- -Increased the earthquake damage falloff to 66% from 50%
- Firkin Flamer
- -Increased the max distance the oil is thrown by x5
- -Increased the lifetime per oil puddle to 12 seconds from 10s
- -Increased the damage per tick while on a burning puddle to 4 from 3
- -The user now takes 50% less damage from their own oil spills instead of 100%
- Compact Combustor
- -Removed the knockback from the flames
- -Removed "Reflecting a projectile becomes full crit boosted"
- -Increased direct damage penalty to -50% from -20%
- -Increased ammo consumed to +66% from +33%
- Brittle Pistol
- -Fixed flare igniting targets (NOTE: If this still happens, it will do 0 burn damage)
- -Increased projectile speed to +100% from +50%
- Splitfire
- -Decreased damage penalty to -16.67% from -33%
- -Decreased number of extra flares to 3 from 4
- -Decreased flare lifespan to 600 Hu from 675 Hu
- -Slightly increased flare spread
- Sharp Shooter - Secondary
- -Removed "Gain a speed boost for 4 seconds on kill"
- -Added "On hit: Increases afterburn duration for each bullet that hits by 0.4 seconds"
- Sharp Shooter - Melee
- -Removed "Gain a speed boost for 4 seconds on kill"
- -Added "On hit: +6 seconds afterburn duration"
- Baleful Beacon
- -Decreased the sould decay rate to 2%/sec from 2.5%/sec
- Ice Breaker
- -This weapon can now be thrown (with ALT-FIRE) and has a 6 second recharge. If thrown, the frozen effects are decreased in half when you hit an enemy, but the duration effect is unchanged (NOTE: This weapon can't attack while recharging)
- Glasgow Greaves
- -Decreased the earthquake radius to 292 Hu from 350
- -Increased the earthquake damage falloff to 66% from 50%
- -Decreased push force reduction back to -75% from -80%
- Drunkard’s Wrath
- -Removed "+50% clip size" (NOTE: Due to the changes to Grenade Launcher, the clip size is unchanged)
- -Decreased fuse time during AOE Mode to +100% from +200%
- -Decreased damage penalty during AOE Mode to -10% from -20%
- Steadfast Blast
- -Added "For every 200 damage dealt from this weapon, this weapon will regen 1 ammo"
- -Added "+25% explosion radius"
- -Increased projectile hit damage to 20 from 15
- -Increased damage from the explosions to 11 from 10
- -Decreased number of explosions to 4 from 5
- Iron Boarder
- -Removed "When a shield is not equipped: Gain up to 25 health per attack on hit"
- -Added "When a shield is not equipped: Recover 1 HP per 5 damage dealt on hit" (NOTE: There is no limit per attack)
- Mine Layer
- -Added "No reload necessary"
- -Decreased damage penalty to -15% from -20%
- Big Man
- -Removed "Able to destroy enemy stickybombs"
- -Removed "No reload necessary"
- -Removed "Must fully charge before launching"
- -Decreased damage based on charge to -20% from +20%
- -Added "25% faster pipebomb damage ramp up time"
- Groundbreaker
- -Removed "While a stickybomb is armed, it will spawn 1 low damaging grenade every 2 seconds" (NOTE: This will be a custom upgrade in MvM once we do an overhaul to our MvM plugins)
- -Removed "No charge rate"
- -Added "Up to +20% damage based on charge" (NOTE: The damage from the grenades are affected by this)
- -Increased max stickybombs out to -3 from -5 (NOTE: Due to the changes to Stickybomb Launchers, the number is unchanged)
- Assault and Battering Ram
- -The stun and knockback that is applied will now only start to scale once the charge meter is 50% drained
- -Decreased min stun duration to 0.2 seconds from 0.25s
- -Fixed the max stun duration (NOTE: Due to the stun animation, the total time the player was unable to attack was 3.25 seconds instead of the intended 2 seconds)
- -Added "+33% increase in charge impact damage"
- -Removed "+20% damage resistance from the front on wearer"
- Vanguard
- -Removed "Each stack grants up to 2 health/s scaleable passive healing"
- -Increased max number of stacks to 10 from 8
- -Decreased heal percentage for nearby teammates to 5% from 6.25%
- Dullahan
- -Decreased the scare radius to 292 Hu from 350
- -Decreased the enemy scare duration to 2 seconds from 3s
- -Decreased the self scare duration to 1.5 seconds from 2s
- -Decreased the damage vs players bonus with max stacks to +20% from +30%
- -Increased the "all damage taken while active" with max stacks to 40% from 33%
- -Instead of 3 solo kills, it now counts "On kill/assist-kill" with different stack numbers for each
- Bio Breaker
- -Decreased ammo drained while spun up to 8 from 10
- -The AoE damage will no longer be applied through walls
- -Removed the knockback applied to enemies (NOTE: Due to natural knockback, it was hard to hit an enemy with the max damage, since it requires to be close to the target)
- -Added "PRIMARY-ATTACK, SPECIAL-ATTACK, or RELOAD: Charge toward to skewer your enemies to carry them while damaging them"
- -Added "While spun up: Gain 10% base move speed"
- -Can be Crit-Boosted (NOTE: Will deal 60 damage)
- -Fixed the damage increase interaction with the "Second Banana" effect
- Gingerbread Mann
- -Added "3 second cooldown once eating is stopped"
- Full Throttle
- -Decreased move speed bonus with max stacks to +33% from +40%
- Hydraulic Hammers
- -Fixed interaction with Quick-Fix Uber
- -Added "On hit: Disables air strafe control until they hit a wall, touch the ground, or after 3 seconds, plus Scouts can't double jump"
- Terminal Killocity
- -Changed the large jump trigger to SPECIAL-ATTACK and/or RELOAD instead of PRIMARY-ATTACK
- -Decreased jump cost to 80 HP to 100 HP (NOTE: Additional, if you have 80 HP or less, you won't be able to trigger the large jump)
- -Decreased air strafe control to 100% from 200% (NOTE: Due to changing the method of how the large jump works, the total movement while in the air is roughly unchanged)
- Jaws of Steel
- -Added that being gas-covered & bleeding will count as "wet"
- -Added "Able to gain meter while draining, but at -50%"
- -Decreased Melee damage required to 225 from 250
- -Added SPECIAL-ATTACK to trigger meter
- Welder's Gun
- -Removed "-50% max Secondary ammo on wearer"
- Masterkey
- -Increased number of Turrets to 4 from 3
- -Decreased Turret targeting radius to -25% from -50%
- -Decreased Turret firing speed to +33% from +50%
- -Increased Turret damage to 2 from 1
- -Increased Turret health to 40 from 20
- -Removed "+25 max health on wearer"
- -Added "-80% ammo supply" (NOTE: Per Turret)
- Swifty Swiper
- -Removed "While using the *Attraction* meter, drains 20 metal per second"
- -Removed "When weapon is active: No metal from pickups and Dispensers"
- -Moved health/ammo packs will no longer de-spawn after the 10 seconds, but instead increase the spawn to 30 seconds
- -Added "While pointing at your Dispenser: Hold *Mouse 2* to transfer metal to yourself within a large radius (900 Hu)"
- -Added "-30% metal gain from transferred metal"
- Lancer
- -Removed "Deals bonus damage based on UberCharge percentage (up to +35%)"
- -Removed "Arrows can Mini-Crit on headshot"
- -Added "On hit: Increases Secondary healing rate by +20% (up to +60%)"
- Maniac's Maschinenpistole
- -Removed previous stats
- -Added new stats.....
- (+) On hit: +3% UberCharge added
- (+) No reload necessary
- (-) Uses UberCharge as ammo
- Hydro Pump
- -Increased knockback dealt during UberChage
- -Increased the "decreased gravity" applied during UberChage
- -Removed 25% damage penalty during UberCharge
- Hypodermic Injector
- -Added "On miss: Doesn't remove the 10% UberCharge" (NOTE: The possible crit hit is still removed)
- Bow of Double Shot
- -Increased max bounce count to 3 from 2
- -Added "Arrows are affected by damage falloff" (NOTE: Follows the new damage falloff system that the Huntsman recieved)
- Didgeridoom
- -Fixed bleeding targets from "Melf’s Magic Potion" to correctly count towards this
- Brief Negotiator
- -Decreased damage bonus to +20% from +25%
- Lil' Mate
- -Removed previous stats
- -Added new stats.....
- (+) +50% clip size and reserve ammo
- (+) On hit: Increases damage against enemy players by +5% (up to +100%)
- (+) +2 bullets per shot
- (-) -66% damage penalty
- (-) On hit: Decreases accuracy
- (=) Killing an enemy will reset the damage bonus and lost accuracy
- Melf’s Magic Potion
- -Decreased impact damage to 20% (of max HP) from 25%
- -Decreased bleeding damage to 20% (of max HP) from 25%
- Heat Wave
- -Removed "On hit: Gain +25% charge for your Primary"
- -Added "On assist-kill: Gain +25% charge for your Primary"
- French Resolution
- -Added "On hit: Gain up to +30 health"
- Victor-Ion
- -Removed "40% more accurate"
- -Removed "-33% damage penalty"
- -Changed to "projectile energy-based" instead of "hitscan"
- -Added "On kill: Instantly appear in your victim's location, take their appearance, and their ragdoll disappears"
- Infection (This is finally back on the server! This was removed due to coding issues.)
- -Removed "Instantly cloak after a backstab"
- -Removed "Plague can be quickly removed by being healed from a Dispenser or MediGun healing"
- -The AoE plague effect will no longer be applied through walls
- -Fixed cases where due to rounding of damage being dealt that certain enemies wouldn't die from the plague even though they should have
- -Added "With plague kill (up to 10 stacks): Gain +1.25% move speed and +3.33% cloaking speed" (NOTE: The stack will be added if the enemy dies while having the Plague)
- Inside Jab
- -Fixed "On backstab: Keep current disguise"
- -Increased max damaged based on max HP of target to 100% from 75%
- -Increased min damaged based on max HP of target to 0% from 10%
- -Decreased time for bombs to auto-detonate and ramp up to 4 seconds from 5s
- -Decreased self damage taken from bomb damage to 25% from 50%
- -The bomb damage is now based when the bomb was placed instead of when it detonates
- Intermission
- -Increased health gained from sapped buildings by around 75%
- -Added "On sap: Outlines the owner of the building for the user for the next 10 seconds" (NOTE: If the Sapper is removed within the 10 seconds, that building is still highlighted for the remainder of the duration)
- Subjugated Saboteur
- -Increased placement duration to 6 seconds from 5s
- -Decreased self-destruct duration to 14 seconds from 15s
- -Decreased Sapper damage penalty to -20% from -100%
- -Removed "Reprogrammed buildings take +20% more damage from all sources"
- -Changed Reprogrammed Sentry Guns bonus to "+10% firing speed" instead of "+50% firing speed, but -66% damage penalty"
- Timely Demise
- -Increased Sapper disabled time to 5 seconds from 3s
- -Increased Sapper explosion damage to 150 from 124
- -The enemy building the has the Sapper applied will be destroyed regardless of it's health instead of just being damaged by the Sapper explosion itself
- Le Fantome
- -Added "While cloaked: Lose -6.25% move speed"
- Leap
- -Removed "On use: Removes all negative debuffs"
- Crate Smasher
- -Decreased Scout's version of "Damage equals to 33% of target's current health" instead of 50%
- -The damage that is applied no longer can be mini-crit or critical boosted (NOTE: Damage resistances and vulnerabilities will still increase/decrease the damage dealt)
- Raiding Aid
- -Removed "Damage dealt with other weapons builds up accuracy for this weapon (up to +80%)"
- -Removed "Firing this weapon drains bonus accuracy (Removes 10% per shot)"
- -Added "Reloading does not inhibit firing and occurs automatically every 3 seconds, even while holstered" (NOTE: Technically removed "100% slower reload time")
- -Added "No manual reloading"
- Short Round
- -Increased base firing speed bonus to +25% from +20%
- -Decreased firing speed bonus based on health to +33% from +40%
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