Crafting

Changes to Custom Weapons

Sep 20th, 2020 (edited)
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  1. Solid Slugger
  2. -Increased number of shots automatically reloaded to 4 from 3
  3. -Decreased damage penalty to -10% from -15%
  4.  
  5.  
  6. Shotgun Bride
  7. -Added "Minicrits whenever it would normally crit"
  8.  
  9.  
  10. Tiki Tonic
  11. -Decreased reduction size to 30% from 50%
  12. -Decreased bonus healing to +30% from +50%
  13. -Added "While tiny: User deals 30% less damage"
  14.  
  15.  
  16. Six Point Shuriken
  17. -Increase firing speed to +33% from +25%
  18. -Added "-20% damage penalty"
  19.  
  20.  
  21. Silent Slicer
  22. -Removed "When weapon is active: -30% damage taken from the front"
  23.  
  24.  
  25. Slugger's Face-Off
  26. -Decreased meter drain while active to 2.5%/sec from 3%/sec
  27.  
  28.  
  29. Armored Core
  30. -The "+33% faster move speed on wearer" bonus no longer requires a certain weapon to be equipped
  31. -Increased Secondary firing speed bonus (while a Shotgun or the Bison is equipped) to +25% from +20%
  32. -Increased Secondary reload time bonus (while a Shotgun or the Bison is equipped) to +20% from +15%
  33. -Increased Melee firing speed bonus (while the Mantreads, Gunboats, or B.A.S.E. Jumper) to +30% from +25%
  34. -Fixed "Reduces damage required to fill by 50%" (NOTE: Apparently this hasn't been working since we added this weapon on August 2019)
  35.  
  36.  
  37. Battering Cannon
  38. -Removed "-10% explosion radius"
  39. -Added "Minimal push force against enemy players with non-direct hits"
  40.  
  41.  
  42. Mighty Mallet
  43. -Decreased the earthquake damage to 50 from 60
  44. -Increased the earthquake damage falloff to 66% from 50%
  45.  
  46.  
  47. Firkin Flamer
  48. -Increased the max distance the oil is thrown by x5
  49. -Increased the lifetime per oil puddle to 12 seconds from 10s
  50. -Increased the damage per tick while on a burning puddle to 4 from 3
  51. -The user now takes 50% less damage from their own oil spills instead of 100%
  52.  
  53.  
  54. Compact Combustor
  55. -Removed the knockback from the flames
  56. -Removed "Reflecting a projectile becomes full crit boosted"
  57. -Increased direct damage penalty to -50% from -20%
  58. -Increased ammo consumed to +66% from +33%
  59.  
  60.  
  61. Brittle Pistol
  62. -Fixed flare igniting targets (NOTE: If this still happens, it will do 0 burn damage)
  63. -Increased projectile speed to +100% from +50%
  64.  
  65.  
  66. Splitfire
  67. -Decreased damage penalty to -16.67% from -33%
  68. -Decreased number of extra flares to 3 from 4
  69. -Decreased flare lifespan to 600 Hu from 675 Hu
  70. -Slightly increased flare spread
  71.  
  72.  
  73. Sharp Shooter - Secondary
  74. -Removed "Gain a speed boost for 4 seconds on kill"
  75. -Added "On hit: Increases afterburn duration for each bullet that hits by 0.4 seconds"
  76.  
  77.  
  78. Sharp Shooter - Melee
  79. -Removed "Gain a speed boost for 4 seconds on kill"
  80. -Added "On hit: +6 seconds afterburn duration"
  81.  
  82.  
  83. Baleful Beacon
  84. -Decreased the sould decay rate to 2%/sec from 2.5%/sec
  85.  
  86.  
  87. Ice Breaker
  88. -This weapon can now be thrown (with ALT-FIRE) and has a 6 second recharge. If thrown, the frozen effects are decreased in half when you hit an enemy, but the duration effect is unchanged (NOTE: This weapon can't attack while recharging)
  89.  
  90.  
  91. Glasgow Greaves
  92. -Decreased the earthquake radius to 292 Hu from 350
  93. -Increased the earthquake damage falloff to 66% from 50%
  94. -Decreased push force reduction back to -75% from -80%
  95.  
  96.  
  97. Drunkard’s Wrath
  98. -Removed "+50% clip size" (NOTE: Due to the changes to Grenade Launcher, the clip size is unchanged)
  99. -Decreased fuse time during AOE Mode to +100% from +200%
  100. -Decreased damage penalty during AOE Mode to -10% from -20%
  101.  
  102.  
  103. Steadfast Blast
  104. -Added "For every 200 damage dealt from this weapon, this weapon will regen 1 ammo"
  105. -Added "+25% explosion radius"
  106. -Increased projectile hit damage to 20 from 15
  107. -Increased damage from the explosions to 11 from 10
  108. -Decreased number of explosions to 4 from 5
  109.  
  110.  
  111. Iron Boarder
  112. -Removed "When a shield is not equipped: Gain up to 25 health per attack on hit"
  113. -Added "When a shield is not equipped: Recover 1 HP per 5 damage dealt on hit" (NOTE: There is no limit per attack)
  114.  
  115.  
  116. Mine Layer
  117. -Added "No reload necessary"
  118. -Decreased damage penalty to -15% from -20%
  119.  
  120.  
  121. Big Man
  122. -Removed "Able to destroy enemy stickybombs"
  123. -Removed "No reload necessary"
  124. -Removed "Must fully charge before launching"
  125. -Decreased damage based on charge to -20% from +20%
  126. -Added "25% faster pipebomb damage ramp up time"
  127.  
  128.  
  129. Groundbreaker
  130. -Removed "While a stickybomb is armed, it will spawn 1 low damaging grenade every 2 seconds" (NOTE: This will be a custom upgrade in MvM once we do an overhaul to our MvM plugins)
  131. -Removed "No charge rate"
  132. -Added "Up to +20% damage based on charge" (NOTE: The damage from the grenades are affected by this)
  133. -Increased max stickybombs out to -3 from -5 (NOTE: Due to the changes to Stickybomb Launchers, the number is unchanged)
  134.  
  135.  
  136. Assault and Battering Ram
  137. -The stun and knockback that is applied will now only start to scale once the charge meter is 50% drained
  138. -Decreased min stun duration to 0.2 seconds from 0.25s
  139. -Fixed the max stun duration (NOTE: Due to the stun animation, the total time the player was unable to attack was 3.25 seconds instead of the intended 2 seconds)
  140. -Added "+33% increase in charge impact damage"
  141. -Removed "+20% damage resistance from the front on wearer"
  142.  
  143.  
  144. Vanguard
  145. -Removed "Each stack grants up to 2 health/s scaleable passive healing"
  146. -Increased max number of stacks to 10 from 8
  147. -Decreased heal percentage for nearby teammates to 5% from 6.25%
  148.  
  149.  
  150. Dullahan
  151. -Decreased the scare radius to 292 Hu from 350
  152. -Decreased the enemy scare duration to 2 seconds from 3s
  153. -Decreased the self scare duration to 1.5 seconds from 2s
  154. -Decreased the damage vs players bonus with max stacks to +20% from +30%
  155. -Increased the "all damage taken while active" with max stacks to 40% from 33%
  156. -Instead of 3 solo kills, it now counts "On kill/assist-kill" with different stack numbers for each
  157.  
  158.  
  159. Bio Breaker
  160. -Decreased ammo drained while spun up to 8 from 10
  161. -The AoE damage will no longer be applied through walls
  162. -Removed the knockback applied to enemies (NOTE: Due to natural knockback, it was hard to hit an enemy with the max damage, since it requires to be close to the target)
  163. -Added "PRIMARY-ATTACK, SPECIAL-ATTACK, or RELOAD: Charge toward to skewer your enemies to carry them while damaging them"
  164. -Added "While spun up: Gain 10% base move speed"
  165. -Can be Crit-Boosted (NOTE: Will deal 60 damage)
  166. -Fixed the damage increase interaction with the "Second Banana" effect
  167.  
  168.  
  169. Gingerbread Mann
  170. -Added "3 second cooldown once eating is stopped"
  171.  
  172.  
  173. Full Throttle
  174. -Decreased move speed bonus with max stacks to +33% from +40%
  175.  
  176.  
  177. Hydraulic Hammers
  178. -Fixed interaction with Quick-Fix Uber
  179. -Added "On hit: Disables air strafe control until they hit a wall, touch the ground, or after 3 seconds, plus Scouts can't double jump"
  180.  
  181.  
  182. Terminal Killocity
  183. -Changed the large jump trigger to SPECIAL-ATTACK and/or RELOAD instead of PRIMARY-ATTACK
  184. -Decreased jump cost to 80 HP to 100 HP (NOTE: Additional, if you have 80 HP or less, you won't be able to trigger the large jump)
  185. -Decreased air strafe control to 100% from 200% (NOTE: Due to changing the method of how the large jump works, the total movement while in the air is roughly unchanged)
  186.  
  187.  
  188. Jaws of Steel
  189. -Added that being gas-covered & bleeding will count as "wet"
  190. -Added "Able to gain meter while draining, but at -50%"
  191. -Decreased Melee damage required to 225 from 250
  192. -Added SPECIAL-ATTACK to trigger meter
  193.  
  194.  
  195. Welder's Gun
  196. -Removed "-50% max Secondary ammo on wearer"
  197.  
  198.  
  199. Masterkey
  200. -Increased number of Turrets to 4 from 3
  201. -Decreased Turret targeting radius to -25% from -50%
  202. -Decreased Turret firing speed to +33% from +50%
  203. -Increased Turret damage to 2 from 1
  204. -Increased Turret health to 40 from 20
  205. -Removed "+25 max health on wearer"
  206. -Added "-80% ammo supply" (NOTE: Per Turret)
  207.  
  208.  
  209. Swifty Swiper
  210. -Removed "While using the *Attraction* meter, drains 20 metal per second"
  211. -Removed "When weapon is active: No metal from pickups and Dispensers"
  212. -Moved health/ammo packs will no longer de-spawn after the 10 seconds, but instead increase the spawn to 30 seconds
  213. -Added "While pointing at your Dispenser: Hold *Mouse 2* to transfer metal to yourself within a large radius (900 Hu)"
  214. -Added "-30% metal gain from transferred metal"
  215.  
  216.  
  217. Lancer
  218. -Removed "Deals bonus damage based on UberCharge percentage (up to +35%)"
  219. -Removed "Arrows can Mini-Crit on headshot"
  220. -Added "On hit: Increases Secondary healing rate by +20% (up to +60%)"
  221.  
  222.  
  223. Maniac's Maschinenpistole
  224. -Removed previous stats
  225. -Added new stats.....
  226. (+) On hit: +3% UberCharge added
  227. (+) No reload necessary
  228. (-) Uses UberCharge as ammo
  229.  
  230.  
  231. Hydro Pump
  232. -Increased knockback dealt during UberChage
  233. -Increased the "decreased gravity" applied during UberChage
  234. -Removed 25% damage penalty during UberCharge
  235.  
  236.  
  237. Hypodermic Injector
  238. -Added "On miss: Doesn't remove the 10% UberCharge" (NOTE: The possible crit hit is still removed)
  239.  
  240.  
  241. Bow of Double Shot
  242. -Increased max bounce count to 3 from 2
  243. -Added "Arrows are affected by damage falloff" (NOTE: Follows the new damage falloff system that the Huntsman recieved)
  244.  
  245.  
  246. Didgeridoom
  247. -Fixed bleeding targets from "Melf’s Magic Potion" to correctly count towards this
  248.  
  249.  
  250. Brief Negotiator
  251. -Decreased damage bonus to +20% from +25%
  252.  
  253.  
  254. Lil' Mate
  255. -Removed previous stats
  256. -Added new stats.....
  257. (+) +50% clip size and reserve ammo
  258. (+) On hit: Increases damage against enemy players by +5% (up to +100%)
  259. (+) +2 bullets per shot
  260. (-) -66% damage penalty
  261. (-) On hit: Decreases accuracy
  262. (=) Killing an enemy will reset the damage bonus and lost accuracy
  263.  
  264.  
  265. Melf’s Magic Potion
  266. -Decreased impact damage to 20% (of max HP) from 25%
  267. -Decreased bleeding damage to 20% (of max HP) from 25%
  268.  
  269.  
  270. Heat Wave
  271. -Removed "On hit: Gain +25% charge for your Primary"
  272. -Added "On assist-kill: Gain +25% charge for your Primary"
  273.  
  274.  
  275. French Resolution
  276. -Added "On hit: Gain up to +30 health"
  277.  
  278.  
  279. Victor-Ion
  280. -Removed "40% more accurate"
  281. -Removed "-33% damage penalty"
  282. -Changed to "projectile energy-based" instead of "hitscan"
  283. -Added "On kill: Instantly appear in your victim's location, take their appearance, and their ragdoll disappears"
  284.  
  285.  
  286. Infection (This is finally back on the server! This was removed due to coding issues.)
  287. -Removed "Instantly cloak after a backstab"
  288. -Removed "Plague can be quickly removed by being healed from a Dispenser or MediGun healing"
  289. -The AoE plague effect will no longer be applied through walls
  290. -Fixed cases where due to rounding of damage being dealt that certain enemies wouldn't die from the plague even though they should have
  291. -Added "With plague kill (up to 10 stacks): Gain +1.25% move speed and +3.33% cloaking speed" (NOTE: The stack will be added if the enemy dies while having the Plague)
  292.  
  293.  
  294. Inside Jab
  295. -Fixed "On backstab: Keep current disguise"
  296. -Increased max damaged based on max HP of target to 100% from 75%
  297. -Increased min damaged based on max HP of target to 0% from 10%
  298. -Decreased time for bombs to auto-detonate and ramp up to 4 seconds from 5s
  299. -Decreased self damage taken from bomb damage to 25% from 50%
  300. -The bomb damage is now based when the bomb was placed instead of when it detonates
  301.  
  302.  
  303. Intermission
  304. -Increased health gained from sapped buildings by around 75%
  305. -Added "On sap: Outlines the owner of the building for the user for the next 10 seconds" (NOTE: If the Sapper is removed within the 10 seconds, that building is still highlighted for the remainder of the duration)
  306.  
  307.  
  308. Subjugated Saboteur
  309. -Increased placement duration to 6 seconds from 5s
  310. -Decreased self-destruct duration to 14 seconds from 15s
  311. -Decreased Sapper damage penalty to -20% from -100%
  312. -Removed "Reprogrammed buildings take +20% more damage from all sources"
  313. -Changed Reprogrammed Sentry Guns bonus to "+10% firing speed" instead of "+50% firing speed, but -66% damage penalty"
  314.  
  315.  
  316. Timely Demise
  317. -Increased Sapper disabled time to 5 seconds from 3s
  318. -Increased Sapper explosion damage to 150 from 124
  319. -The enemy building the has the Sapper applied will be destroyed regardless of it's health instead of just being damaged by the Sapper explosion itself
  320.  
  321.  
  322. Le Fantome
  323. -Added "While cloaked: Lose -6.25% move speed"
  324.  
  325.  
  326. Leap
  327. -Removed "On use: Removes all negative debuffs"
  328.  
  329.  
  330. Crate Smasher
  331. -Decreased Scout's version of "Damage equals to 33% of target's current health" instead of 50%
  332. -The damage that is applied no longer can be mini-crit or critical boosted (NOTE: Damage resistances and vulnerabilities will still increase/decrease the damage dealt)
  333.  
  334.  
  335. Raiding Aid
  336. -Removed "Damage dealt with other weapons builds up accuracy for this weapon (up to +80%)"
  337. -Removed "Firing this weapon drains bonus accuracy (Removes 10% per shot)"
  338. -Added "Reloading does not inhibit firing and occurs automatically every 3 seconds, even while holstered" (NOTE: Technically removed "100% slower reload time")
  339. -Added "No manual reloading"
  340.  
  341.  
  342. Short Round
  343. -Increased base firing speed bonus to +25% from +20%
  344. -Decreased firing speed bonus based on health to +33% from +40%
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