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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="DEPALA_PILOT_EXEMPLAR_CW_417751" />
- <CARDNAME text="DEPALA_PILOT_EXEMPLAR" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Depala, Pilot Exemplar]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Dépala, archétype de pilote]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Depala, piloto ejemplar]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Depala, vorbildliche Pilotin]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Depala, Pilota Esemplare]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[模範操縦士、デパラ]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[모범 조종사 데팔라]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Депала, Образцовая Гонщица]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Depala, Piloto Exemplar]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[驾手模范德珀拉]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[駕手模範德珀拉]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="417751" />
- <ARTID value="DEPALA_PILOT_EXEMPLAR" />
- <ARTIST name="Greg Opalinski" />
- <CASTING_COST cost="{1}{R}{W}" />
- <SUPERTYPE metaname="Legendary" />
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Dwarf" />
- <SUB_TYPE metaname="Pilot" />
- <EXPANSION value="KLD" />
- <RARITY metaname="R" />
- <POWER value="3" />
- <TOUGHNESS value="3" />
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Other Dwarves you control get +1/+1.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les autres nains que vous contrôlez gagnent +1/+1.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Los otros Enanos que controlas obtienen +1/+1.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Andere Zwerge, die du kontrollierst, erhalten +1/+1.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Gli altri Nani che controlli prendono +1/+1.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールする他のドワーフは+1/+1の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신이 조종하는 다른 드워프들은 +1/+1을 받는다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Другие Гномы под вашим контролем получают +1/+1.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Os outros Anões que você controla recebem +1/+1.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[由你操控的其他矮人得+1/+1。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[由你操控的其他矮人得+1/+1。]]></LOCALISED_TEXT>
- <FILTER filter_id="0">
- local filter = ClearFilter()
- filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
- filter:Add( FE_SUBTYPE, OP_IS, CREATURE_TYPE_DWARF )
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- filter:Add( FE_CONTROLLER, OP_IS, EffectController())
- </FILTER>
- <CONTINUOUS_ACTION layer="7C" filter_id="0">
- if FilteredCard() ~= nil then
- local characteristics = FilteredCard():GetCurrentCharacteristics()
- characteristics:Power_Add( 1 )
- characteristics:Toughness_Add( 1 )
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Each Vehicle you control gets +1/+1 as long as it’s a creature.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Chaque véhicule que vous contrôlez gagne +1/+1 tant qu’il est une créature.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cada Vehículo que controlas obtiene +1/+1 mientras sea una criatura.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Jedes Fahrzeug, das du kontrollierst, erhält +1/+1, solange es eine Kreatur ist.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogni Veicolo che controlli prende +1/+1 fintanto che è una creatura.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールする各機体はそれぞれ、それがクリーチャーであるかぎり+1/+1の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[당신이 조종하는 각 탑승물은 생물인 한 +1/+1를 받는다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждая Машина под вашим контролем получает +1/+1, пока она является существом.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Cada Veículo que você controla receberá +1/+1 enquanto for uma criatura.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[对每个由你操控的载具而言,只要它是生物,便得+1/+1。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[對每個由你操控的載具而言,只要它是生物,便得+1/+1。]]></LOCALISED_TEXT>
- <FILTER filter_id="0">
- local filter = ClearFilter()
- filter:Add( FE_CARD_INSTANCE, OP_NOT, EffectSource() )
- filter:Add( FE_SUBTYPE, OP_IS, ARTIFACT_TYPE_VEHICLE )
- </FILTER>
- <CONTINUOUS_ACTION layer="7C" filter_id="0">
- if FilteredCard() ~= nil then
- local characteristics = FilteredCard():GetCurrentCharacteristics()
- characteristics:Power_Add( 1 )
- characteristics:Toughness_Add( 1 )
- end
- </CONTINUOUS_ACTION>
- </STATIC_ABILITY>
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Depala, Pilot Exemplar becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que Dépala, archétype de pilote devient engagée, vous pouvez payer {X}. Si vous faites ainsi, révélez les X cartes du dessus de votre bibliothèque, mettez toutes les cartes de nain et de véhicule parmi elles dans votre main, puis mettez le reste au-dessous de votre bibliothèque dans un ordre aléatoire.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que Depala, piloto ejemplar se gire, puedes pagar {X}. Si lo haces, muestra las X primeras cartas de tu biblioteca, pon todas las cartas de Enano y de Vehículo que se encuentren entre ellas en tu mano, y luego pon el resto en el fondo de tu biblioteca en un orden aleatorio.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn Depala, vorbildliche Pilotin, getappt wird, kannst du {X} bezahlen. Falls du dies tust, decke die obersten X Karten deiner Bibliothek auf und nimm davon alle Zwerg- und Fahrzeug-Karten auf deine Hand. Lege dann den Rest in zufälliger Reihenfolge unter deine Bibliothek.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta Depala, Pilota Esemplare viene TAPpata, puoi pagare {X}. Se lo fai, rivela le prime X carte del tuo grimorio, aggiungi alla tua mano tutte le carte Nano e Veicolo tra esse, poi metti le altre in fondo al tuo grimorio in ordine casuale.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[模範操縦士、デパラがタップ状態になるたび、あなたは{X}を支払ってもよい。そうしたなら、あなたのライブラリーの一番上からカードをX枚公開し、その中からすべてのドワーフ・カードとすべての機体・カードをあなたの手札に加え、その後残りをあなたのライブラリーの一番下に無作為の順番で置く。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[모범 조종사 데팔라가 탭될 때마다, 당신은 {X}를 지불할 수 있다. 그렇게 한다면, 당신의 서고 맨 위의 카드 X장을 공개하고, 그 중 모든 드워프와 탑승물 카드를 당신의 손으로 가져간 후, 나머지는 당신의 서고 맨 밑에 무작위로 놓는다.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Депала, Образцовая Гонщица поворачивается, вы можете заплатить {X}. Если вы это делаете, покажите X верхних карт вашей библиотеки, положите все находящиеся среди них карты Гномов и Машин в вашу руку, затем положите остальные карты в низ вашей библиотеки в случайном порядке.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Depala, Piloto Exemplar, é virada, você pode pagar {X}. Se fizer isso, revele os X cards do topo de seu grimório, coloque todos os cards de Anão e Veículo dentre eles em sua mão e, em seguida, coloque o restante no fundo de seu grimório em ordem aleatória.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当驾手模范德珀拉成为横置时,你可以支付{X}。若你如此作,展示你牌库顶的X张牌,将其中所有矮人和载具牌置于你手上,然后将其余的牌以随机顺序置于你的牌库底。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當駕手模範德珀拉成為橫置時,你可以支付{X}。若你如此作,展示你牌庫頂的X張牌,將其中所有矮人和載具牌置於你手上,然後將其餘的牌以隨機順序置於你的牌庫底。]]></LOCALISED_TEXT>
- <TRIGGER value="BECAME_TAPPED" simple_qualifier="self" />
- <MAY always_prompt="1" />
- <COST mana_cost="{X}" type="Mana" />
- <RESOLUTION_TIME_ACTION>
- local effectController = EffectController()
- local effectX = GetEffectX()
- local queryDC = EffectDC():Make_Chest(1)
- local answerDC = EffectDC():Make_Targets(0)
- local cardsSelectable = 0
- for i = 0, (effectX-1) do
- local card = effectController:Library_GetNth(i)
- if card ~= nil then
- queryDC:Set_CardPtr(i, card)
- card:Reveal()
- if (card:GetSubType():Test(CREATURE_TYPE_DWARF) == true) or (card:GetSubType():Test(ARTIFACT_TYPE_VEHICLE) == true) then
- cardsSelectable = cardsSelectable+1
- else
- queryDC:QueryUnselect_CardPtr(i)
- end
- else
- break
- end
- end
- effectController:SetItemCount(cardsSelectable)
- for i=0,(cardsSelectable-1) do
- effectController:SetItemPrompt( i, "CARD_QUERY_CHOOSE_CARD_TO_PUT_INTO_YOUR_HAND" )
- end
- effectController:ChooseItemsFromDC( queryDC, answerDC )
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local filter = ClearFilter()
- local subfilter = filter:AddSubFilter_Or()
- subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_INSTANT )
- subfilter:Add( FE_TYPE, OP_IS, CARD_TYPE_SORCERY)
- filter:SetZone( ZONE_GRAVEYARD, EffectController() )
- local number = filter:Count()
- if number < 2 then
- EffectDC():Set_Int(2, 0)
- elseif number >= 2 then
- EffectDC():Set_Int(2, 1)
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local answerDC = EffectDC():Get_Targets(0)
- local numItems = answerDC:Count()
- local effectController = EffectController()
- for i=0, (numItems-1) do
- local card = answerDC:Get_CardPtr(i)
- if card ~= nil then
- card:PutInHand( effectController )
- end
- end
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local QueryDC = EffectDC():Get_Chest(1)
- local leftoverCards = QueryDC:Count()
- for i=0, (leftoverCards-1) do
- local card = QueryDC:Remove_RandomCardPtr()
- if card ~= nil then
- card:PutOnBottomOfLibrary()
- end
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[23-09-16]]></DATE>
- </CARD_V2>
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