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  1. Khandava RP Ideas
  2. Leechwood Tree Event: Celani (Myfanwe?) + SOW ROOTS WITH CORPSES; qhonours quests to feed the Leechwood Tree (100/250/500/1000 corpses?)***
  3. IDEA: Branches on the Leechwood tree come crashing down (and turn into dust or we have to figure out a way to get rid of them) causing a disruption within Khandava. Celani appears next to the tree - advises Leechwood is losing its strength/dying/etc - we need to collect corpses to sow into the roots and obtain blood for the tree so it can flourish once more. Collect 25,000-45,000 corpses to sow in total - branches sprout/grow more with each interval of 5,000 corpses. With last batch of corpses - tiny red buds/flowers sprout upon the tree branches. (Thinking this would MAYBE take a week - IG - apx 7 months with the amount of bashing Khandava does)
  4. Jeremy - I am not against making a quest of some sort to do this if you would like to have it be a recurring thing? Players have to keep supplying corpses to the tree to keep it healthy. Not a ton so that it is annoying, but a task with an XP reward? Or, it can just be a one off.
  5. Blow up Kibaya & Gadan***
  6. Jeremy - I would say no for now.
  7. Demonic Tree planting around Aetherius***
  8. Jeremy - Sounds cool, what do you mean? Can other players chop them down? What do they do, etc.
  9. Org specific QHONOURS***
  10. Kind of ties into first idea - Tree RP
  11. Has sown 5000 corpses
  12. Jeremy - Again, I am cool with making this a perma quest in the game with a qhonour.
  13. ”Minutes” for Khandava’s Newsboard on what’s happening within the Council, so no one can say ‘nothing is happening’. <- Deadwood Celebrant’s job--That will be explained in the next post...I can’t remember if Lyn added that or not. VVVVVV
  14.  
  15. Lyria’s Tomb - Spirit/Voidling Invasion through the tomb, have to figure out how to seal the tomb to get it to stop.***
  16. IDEA: Someone (NPC in Khandava or Beggar Man) stumbles upon Lyria’s tomb. They open it, out of curiosity, releasing voidlings into Khandava. We must exterminate them and close the tomb, in order for them to stop coming into Khandava. Questions to consider:
  17. Why are there Spirits/Voidlings in the tomb?
  18. How did the Spirits/Voidlings get there?
  19. What do the Spirits/Voidlings want with Khandava?
  20. What do the Spirits/Voidlings look like?
  21. Jeremy - This sounds like a good idea for a simple quest. Kill X voidlings, drop them in the tome, seal the tome. Not against this, just has to be worked out more.
  22. Series of quests that take you around Khandava - teaching about the important places within Khandava, as well as Khandavan history.***
  23. Jeremy - Easy to say, but takes lots of planning and written out information about the mobs involved, what do they say, etc.
  24. Reskin Mylani & Kaln***
  25. Jeremy - Not sure how much you mean by this. Not against it, but most of the work (descriptions, mobs, etc) would have to come from your side.
  26. Reskin three forest basilisks to reflect being blighted - Khandavan design contest (credit prizes 100/50/25 for 1st, 2nd, 3rd) NEED APPROVAL FOR RESKIN ONLY***
  27. Jeremy - That is fine, the final descripts may get reworked by me if I don’t like them.
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