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Persona 5 Progress

Apr 25th, 2017
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  1. Perks
  2.  
  3. Gentleman Thief (100cp, Free Joker): What is a man but a miserable pile of secrets? Ideally there’s a Strong Moral Compass in there as well. You have a strong sense of morals that’ll keep you looking for injustice to fight, and you’re also a little bit more determined when it comes down to the wire. While this usually isn’t enough to change the world on it’s own, you’re still not just an apathetic face in the crowd, and that’s sometimes enough.
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  5. Masked Thief (100cp, Free Phantom): What kind of Thief doesn’t wear a mask? A poor one, that’s what kind. When you wear a mask, it’ll become much harder to make the connection between you and your public Persona (Get it?) apart. Additionally, your Masked Persona will gain fame much more easily. With some experience, you could even be the scion of a Massive Corporation and one of the most wanted thieves in the country. Go out and become the mask of the Rebellion.
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  7. Gravure Idol (100cp, Free Confidant): Aren’t you a pretty one? You look pretty great for your age, easily good enough to be a model. Your face is attractive, your hair is silky, your figure is to die for, and any injuries will heal smoothly and without scarring. With these looks, you could probably get by as a Gravure Idol, not that you’d want to coast by on your appearance when there’s so much you can do.
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  9. Steal Your Future (100cp, Free Conspiracy): Look at all those children, brimming with potential. It would be a shame if someone were to ruin their lives. When somebody poses a threat to you and your goals, you gain an almost uncanny instinct on how to leverage your power and influence to ruin their social standing. Whether it’s reporting them to the police, getting them expelled, or recommending an improv class, you know just how to cut them down. Be careful not to let them get revenge though.
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  11. Friends and Confidants (200cp, Discount Joker): A Criminal like you couldn’t get far without accomplices. So I guess it’s a good thing that you’re so good at finding them. You’ve becoming great at befriending the unpopular, the outcasts, and the criminal elements of society. Furthermore, when you befriend someone, you get a flash forward that gives you a rough idea of how they can help you. With a good enough crew, you can steal anything.
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  13. Picaresque (200cp, Discount Phantom): I’m sure there are a lot of good uses for the ability to case a joint, pick locks, become much harder to notice with cover, highlight significant items in your vision, flash step between various nearby hiding places,, ambush enemies, and moderate skill with a Melee Weapon and Sidearm that don’t involve theft. But larceny is definitely the best option here.
  14.  
  15. Mundane Mastery (200cp, Discount Confidant): In todays economy, it’s probably a good idea to have some decent skills on your resume. Thankfully, you do. You are easily good enough at a given skill to be considered one of, if not the, best in Japan. If you’re a doctor, you can produce experimental medicine by yourself, if you’re a Gamer you could easily make a living in Esports, and a Detective might be able to find even the greatest criminals of the age. Take care not to become isolated at the top, alright?
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  17. The Accomplice (200cp, Discount Conspiracy): You can’t commit crimes without an accomplice, and you have the best accomplice of all: The Collective unwillingness to challenge authority or take responsibility. As long as you have at least a bit of authority, it will be incredibly unlikely that you will ever face punishment for any crimes, especially crimes against individuals. Furthermore, when you convincingly frame your enemies for crimes, or call them out on crimes they have committed, they will find that support for them dries up with almost implausible speed. You should hope that the populace doesn’t become wise to these flaws in their nature. After all, it works out so well for you.
  18.  
  19. Do You Believe in The Phantom Thieves? (400cp, Discount Joker): Isn’t it nice to have people believe in you? When you act against the authority of the world, you find that it’s much, much easier to make them break out of their complacent ways and decide to make their own decisions and go against the law, rather than watching each other and keeping each other down and in line, even after you leave. Hopefully, you can change the world for the better in time.
  20.  
  21. The Shadow of The True Self (400cp Discount Phantom): Don’t worry, everybody has parts of themselves that they reject, whether it be a Saints Lust or a Serial Killers Compassion. The important part is coming to terms with it, and with this you’ll find that a much less daunting task. You can face yourself with ease, not rejecting your hidden darkness but dealing with it healthily. Even better, your mind is protected by your shadow, keeping away the darker influences that can end up creeping up on you. If you accept yourself, there’s really no limit to what you can do!
  22.  
  23. Pick A Card, Any Card! (400cp, Discount Confidant): It can be hard to have trust in the future in these trying times. The Economy is terrible, disaster can strike at any time, and people are terrible sometimes. So it's probably a good thing that you can predict these in advance, right? You have gained the ability to predict the future via tarot cards, learning about events up to a year away by evaluating the meanings of the cards. This requires a good degree of skill in discarding one's personal bias in order not to misinterpret the cards, but with some practice you'll be able to figure out some fairly specific details. Just try not to take advantage of people with this knowledge, alright?
  24.  
  25. Beast of Human Sacrifice (400cp, Discount Conspiracy): In this world, only one thing is important. Getting ahead. Conveniently for you, you find that opportunities to do so almost fall into your lap. Whether it’s your business thriving, your gang gaining territory, or becoming the Prime Minister, you’ll find that the more blood (Mostly of your rivals), Sweat (From your underlings), and Tears (All the people you take from) you put in, the more power you get. If you’re willing to put enough effort and sacrifices into it, you might even manage to become an authoritarian dictator, controlling the lives of everyone in the Country. Not like they’ll be that alarmed if they aren’t personally hurt.
  26.  
  27. The Fool (600cp, Discount Joker): Are you at the start of a Journey? Even if you aren’t, you definitely have the potential found within the various bearers of the Wild Card. Instead of just having one Persona that might change once, you start with a fairly weak Persona of The Fool Arcana, but via recruiting Shadows and fusing the various Personae you get in the Velvet Room, you may eventually reach sixteen, though you may only ever use one at a time. Furthermore you find that if there is a plan to destroy or oppress humanity, you will find that you have a more than fair chance to stumble across it just by doing your best to do good in the world. Remember that your bonds are your strength, and you will go far in this world.
  28.  
  29. Life Will Change (600cp, Discount Phantom): Do you have a Resolution in your heart? It’s important to grow over time, whether in power or in the heart, and you’ve found that one corresponds to the other rather often for you. Your Persona begins as a much more powerful Awakened Persona based on one of various gods associated with Rebellion, and you’ve become much better at working through your personal issues. As you do so, you’ll find that your Persona will gain new strength, learning new spells and attaining capabilities parameters. Remember that there is always room to grow, and not to become stagnant.
  30.  
  31. Social Link (600cp, Discount Confidant): Do you need help with the issues in your life? You’ll find that it’s important to have good friends, and you’re definitely good at that. You have an easy time making friends with a wide variety of skills, and when you’re in a tough spot, you’ll find that they’re unusually capable of dealing with any issues you have, barring the truly absurd, and as your relationships grow, and they help you with your problems and you with theirs, you gain benefits thematic to each other. If you’re a Shogi Player, they will become better at tactics, A Politician might grant you grant better speaking skills, and a Journalist could grant improved ability to sneak around and avoid security. At the very peak of this ability, you may gain a fairly powerful technique emblematic of each other, assuming they have the capability to use such a thing. It’s great to have people you can count on, isn’t it?
  32.  
  33. A King in his Palace (600cp, Discount Conspiracy): Do you have a Distorted Heart, filled with Sin? Even if you don’t, you’ve found that you have become to create a distorted version of a building important to you that reflects your true nature and how you view that particular building. Somebody who views themselves as the ruler of a building may have it form a castle where everybody is their slave, a Greedy Businessman might view their Headquarters as a High Tech Sweatshop, and a Corrupt Politician could view their office as a cruise ship that holds them and their wealthy patrons while the rest of the country can burn. The Palace will be populated with cognitive existences that take the form of those inside, but they will not have any knowledge that you do not already know. Furthermore, you are also represented in your Palace by your Shadow Self, the embodiment of any qualities about yourself you repress or don’t want people to see. Said Shadow will rule your Palace while you are away, and can take on a monstrous form with abilities themed after your issues if it needs to, and if you fancy you can even combine with it to benefit from said abilities. However, there are a few weaknesses to this ability. In the centre of your Palace, there is a Treasure, embodying the root cause of your issues. While it is intangible and therefore impossible to steal, being made aware that someone intends to steal it will cause it to temporarily become tangible. If it is stolen, or your Shadow killed, the Palace would quickly collapse, and while usually this would put an end to your distorted desires or kill you, for you this only prevents you from using this ability for the rest of your stay in a world. Long Live The King!
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  36. Welcome to My Velvet Room. (300cp): Do you know what’s hard? Kidnapping, replacing, and then convincingly acting like someone for an extended period of time. You’ve got the skills to pull it off though. If you have someone in your captivity, you’ll find that you are able to take on their appearance and impersonate them fairly well, to the point where you can take on their responsibilities well enough as long as they don’t require supernatural skills you do not possess. Remember to try not to act too out of character, a mask can only go so far.
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  38. The Butterfly Effect (400cp): Isn’t it akward when there’s a witness to your crimes? Wouldn’t it be better if there were two people that couldn’t remember it? Well worry no more, because you can now split people weaker than you that you have incapacitated into a pair of smaller, amnesiac people, each with a little less than half the power of the original. Not sure if there are really that many good uses for this, but I’m sure you’ll find some.
  39.  
  40. "You are a slave. Want emancipation?” (500cp): So, it seems like you’re a special one. You aren’t one to follow the whims of the powerful because it’s less trouble for you, or go with the flow of society, whether it’s because you want to go against society, or because you want to be the one on top, controlling everyone. Regardless of why, your drive for Rebellion has granted you a great strength of spirit, rendering you extremely resistant to most emotional manipulation, and downright immune to direct forms of mind control. Moreover, your will to stand apart from the crowd combined with a hint of intervention from a higher power has improved various abilities you may possess.
  41. The Fool Δ Satan Saves Christmas: One might ask if one who bears the Wildcard can obtain a Ultimate Persona. After all, if your Persona is constantly fluid and everchanging, how can you reach a solid resolution? The answer is with the bonds you make, and the belief of The World. If you have a full roster of twenty social links that are loyal to the point where they would die for you, and you for them, one for each Arcana, and the belief of millions, you may summon the Ultimate Persona of the Fool or World Arcana, an incredibly powerful Persona with a wide variety of resistances and immunities, Impressive Skills, and incredible levels of Raw Power. Once you gain this Persona, you will keep it until the next world, where you must forge new bonds and win the trust of the crowd. With this, you might even be able to topple a Demiurge.
  42. Life Will Change Δ Wake Up, Get Up, Get Out There: What good is being happy if your friends aren’t there with you, growing with you? You find that your close friends benefit from the effects of the baseline perk, though a bit diminished, working through their issues with greater and watching as their Personas (or if they lack one, any personality based supernatural powers, though at a lesser rate) grow, though they must reach their Ultimate Personas on their own. Finally, as you grow in skill and power, you find that they mirror your growth to a degree, as if they were training with you. It’s important to have a proper crew if you want to pull of the heist, after all.
  43. Social Links Δ Awakening: The Persona is the Mask for an individual to use to face hardship, awaken by stress and Rebellion. With your influence, you can cause people to awaken their Persona by expressing Rebellion against a prominent pressure in their life, whether it be economic issues or a sword against their throat. Like yours, it will begin weak, but grow with time and effort. In time, maybe everyone can reveal their true selves.
  44. A King In His Palace Δ Holy Grail: Have you ever noticed that people don’t really like Chaos? As long as they can have comfortable lives, they don’t really care if their freedoms are infringed upon, and you have come to embody this desire for order over all else. Your palace can now be the size of a city, and as more people within wish for you to control them, the stronger your Shadow becomes, gaining near instant healing as long as you have a constant flow of prayer, more powerful attacks, and greater raw power. Eventually your Palace will begin to overlap with reality, influencing people into despair and complacency, though you can choose for these effects to not occur, whether out of benevolence or a desire to not tip your hand. Beware, however, for your Palace is still tied to a treasure at it’s core, and if it is stolen or destroyed, you will find that the life of a Tyrant without a throne is often short.
  45.  
  46. Items
  47. Metaverse Navigator App (0/400cp): Hey, you have a Cellphone! It’s a really nice one too, the newest model. But you’re probably more interested in a particular app on this. You have obtained an app that allows you to travel into the Palaces of Distorted Individuals, as long as you have their name, and an idea of how they view the location, or Mementos, a kind of collective Palace for an area where you can deal with less distorted individuals. Once inside a Palace, your goal is most likely to steal the treasure of the distorted individual, leading them to feel immense remorse for their actions. In order to steal the treasure, you must first find or create a path to the treasure room, fighting Shadows and dealing with puzzles that get more powerful and complex the more distorted the individual is. Once a route and method to the treasure is established, you must make the individual worried that they may have a secret exposed, causing their treasure to go from a cloud of rainbow energy to a physical item that you can take with you. This will likely be guarded by the Shadow Self, who rules over the Palace and has a powerful demonic form that they can take on. Should you succeed, they will become overcome with guilt for their actions, and you will also have a mundane but often valuable trinket. Note that in order for this to work in latter worlds, you do need to pay a 400cp Surcharge.
  48.  
  49. Collection of Outfits (50cp): In your Warehouse, there is now a wardrobe filled with various outfits, including a variety of casual-wear, several school uniforms, cosplay outfits from various Atlus properties, a black outfit with glowing red goggles, swimsuits, and servant outfits. It even has outfits for any companions you might have!
  50.  
  51. Soundtrack (50cp): Do you hear that? You seem to have obtained the entire Persona 5 Soundtrack, both as background music and in disc form. You even have an Acid Jazz based theme song!
  52.  
  53. Treasure Replica (50cp): Hey, this is rather nice! You’ve got a replica of any treasure featured in the game, from a priceless painting to the holy grail. It’ll make a really nice decoration, and if you want to sell it most are made of solid gold.
  54.  
  55. Model Collection (50cp): Your Persona looks nice, doesn’t it? Maybe you want a model of it. Or maybe you want models of everyone elses. Either way, you have a model of every canon Persona, along with models for you and your companions. There’s even a handy box that can hold any number of models.
  56.  
  57. Social Link Tablet (100cp, Free Joker): I know it’s hard to keep track of your friends sometimes, which is why you have this! It’s a high quality tablet, with an app that tells you the location of anybody you have a social link for, gives you a rough idea of their schedule, and works as a high quality day planner.
  58.  
  59. Model Gun (300cp, Discount Joker): Hey, this is a really nice fake! Make sure not to tell the Shadows that though, since they seem to be absolutely convinced that it’s real, and due to their cognition, you can do massive damage to them with this. This is one of the best weapons you can get here, and regenerates a “bullet” every minute.
  60.  
  61. Velvet Room (600cp, Discount Joker): Welcome to your Velvet Room. This is a moderately sized room completely covered in Blue Velvet, with a theme related to your struggles, such as rising through the ranks resulting in an Elevator, an unsure path leading the a Limousine moving through thick fog, or feelings of being falsely accused leading to a prison. Regardless of aesthetics, the room is fully stocked as you would expect such a classy avenue to be, and more importantly there is a automated device for interacting with Personas. You may fuse them, keep them in Solitary Confinement in order to cover up their weaknesses, sacrifice them to empower others, or spend money to recover Persona’s you’ve lost due to the above. Post Jump, you can access it whenever you want in dreams, or go through the blue door in your warehouse.
  62.  
  63. Unlimited Supply of Calling Cards (100cp, Free Phantom): Well, aren’t you a classy thief? At any time, you can pull a Calling Card out of your pocket. They will be professionally designed, and say anything you want. You can either use it to solidify someone’s treasure by warning them that you plan to steal it, or leave it at the scene of the crime so they won’t think it was some other group of thieves.
  64.  
  65. Phan Site (300cp, Discount Phantom): Hey, you’re pretty popular! This fan site has two notable features. One is a bar that keeps track of what percentage of a given population believes in you or your group. The other is a submission field where people can send you their issues, and any that you would find interesting will be sent to you in your email, along with the culprits name. If nothing else, you can have some fun fighting the shadows of people not quite distorted enough to have a Palace.
  66.  
  67. Heist Hangout (600cp, Discount Phantom): Do you need somewhere to plan your daring heists? Well look no further than this stylish base, complete with a table for making tools, automatically created maps of any palaces that you’ve been to, a collection of books on various related topics, and a chest to keep all your stolen treasure. Even better, nobody will be able to find this place unless you invite them in or see you enter!
  68.  
  69. Tarot Deck (100, Free Confidant): Have you ever wanted to tell the future? Well, this won’t exactly let you do that, but anybody who can tell the future finds that these let them be a bit more precise, and anybody who shuffles the deck and draws a card will draw the card that corresponds to their Persona. It can even change to any tarot deck you can think of!
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  71. Jumpers (300, Discount Confidant): Well it’s always nice to have a reliable source of income. You have a small but successful business, whether it’s a Restaurant, a Clinic, or something else entirely. You have a reliable customer base, high quality product, and any modifications will follow you between worlds.
  72.  
  73. Medicine Kit (600 cp, Discount Confidant): It’s important to take care of yourself, isn’t it? This Fully Stocked First Aid Kit contains Five Takemedic-All Z’s (Greatly Heal All Allies), Five Soul Foods (Fully Restore one allies magical energy), Five Kundaclear-R (Remove all Debuffs), Five Life Ointment’s (Bring the Near or Recently Dead back to full health), and Five Hiranya’s (Cures all non-special ailments for one ally.) Anything you take out returns after one hour.
  74.  
  75. Burner Phone (100 cp, Free Conspiracy): In any career, it’s important to have connections. Too bad you only have a burner phone with the numbers of various important and corrupt individuals on speed dial. This updates every time you end up in another world, but only at the start.
  76.  
  77. Ruse Cruise (300cp, Discount Conspiracy): You’re on a boat! You own a fully sized, fully stocked luxury cruise ship that you can summon in any sufficiently large body of water. You can travel in style along, with all your backers and supporters. Make sure you don’t leave any blood when you kill them to prevent loose ends, alright?
  78.  
  79. Jumperburger (600cp, Discount Conspiracy): You know what’s really important in this world? Money. Anything else is just window dressing. So it’s a good thing you’re the head of a major corporation, right? You are in charge of a multi million dollar, complete with a snazzy headquarters and a few relevant buildings like factories. The company can centre around anything you wish, but note that changes do not follow between jumps, and neither do the employees.
  80. Companions
  81. The Phantom Companions of Jumper (50cp): What is a Heist without a crew? Unlikely to succeed, of course. You are friends with, or are going to meet and befriend, some people with some talent, loyalty and the capability to awaken their Persona’s. You can import companions into this role if you want to. Each companion purchased or imported gains 800 cp to spend on perks or items, but they cannot purchase other companions.
  82. Social Link 10 (50cp): Or maybe you already have your eye on someone who is already here? During your time here, you will find that you have plenty of opportunity to spend time with your chosen character, and if you successfully convince them to come with you, they will be able to follow you into later worlds. You can take anybody except the protagonist, who has his own option below.
  83. NASTY CRIMEBOY (500cp): Otherwise known as Akira Kurusu or Joker, you seem to have befriended a rather interesting character indeed. This is the leader of the Phantom Thief of Hearts, The Wild Card, The Trickster Archetype. He has a strong sense of Justice, an Assertive Nature, is incredibly loyal, and is fairly Snarky, but outside of that he’s a bit of a blank slate. He has the Joker Perkline, The Phantom Thief of Hearts Perkline except for Life will Change, and "You are a slave. Want emancipation?”.
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