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Sep 29th, 2017
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  1. ** Executing...
  2. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vbsp.exe"
  3. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\183120092017BU.vmf"
  4.  
  5. Valve Software - vbsp.exe (May 15 2014)
  6. 4 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\materials
  8. Loading C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\183120092017BU.vmf
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 220 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\183120092017BU.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27. skybox/sky_ep02_05_hdr*.vmt
  28. ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30. skybox/sky_ep02_05_hdr*.vmt
  31. ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Overlay touching too many faces (touching 180, max 64)
  36. Overlay overlays/rationpapers03 at -1912.0 -1528.0 0.0
  37.  
  38. ** Executing...
  39. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vvis.exe"
  40. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\183120092017BU"
  41.  
  42. Valve Software - vvis.exe (May 15 2014)
  43. 4 threads
  44. reading c:\program files (x86)\steam\steamapps\common\half-life 2\bin\183120092017BU.bsp
  45. reading c:\program files (x86)\steam\steamapps\common\half-life 2\bin\183120092017BU.prt
  46. 455 portalclusters
  47. 1227 numportals
  48. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  49. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
  50. Optimized: 173 visible clusters (0.29%)
  51. Total clusters visible: 59040
  52. Average clusters visible: 129
  53. Building PAS...
  54. Average clusters audible: 305
  55. visdatasize:44717 compressed from 58240
  56. writing c:\program files (x86)\steam\steamapps\common\half-life 2\bin\183120092017BU.bsp
  57. 5 seconds elapsed
  58.  
  59. ** Executing...
  60. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\vrad.exe"
  61. ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\183120092017BU"
  62.  
  63. Valve Software - vrad.exe SSE (May 15 2014)
  64.  
  65. Valve Radiosity Simulator
  66. 4 threads
  67. [Reading texlights from 'lights.rad']
  68. [48 texlights parsed from 'lights.rad']
  69.  
  70. Loading c:\program files (x86)\steam\steamapps\common\half-life 2\bin\183120092017BU.bsp
  71. Setting up ray-trace acceleration structure... Done (0.46 seconds)
  72. 2677 faces
  73. 505817 square feet [72837664.00 square inches]
  74. 4 Displacements
  75. 2105 Square Feet [303187.75 Square Inches]
  76. 2677 patches before subdivision
  77. 24083 patches after subdivision
  78. 28 direct lights
  79. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  80. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  81. transfers 2330297, max 536
  82. transfer lists: 17.8 megs
  83. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  84. Bounce #1 added RGB(42428, 33606, 26691)
  85. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  86. Bounce #2 added RGB(4606, 3758, 2564)
  87. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  88. Bounce #3 added RGB(820, 740, 459)
  89. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  90. Bounce #4 added RGB(201, 196, 115)
  91. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  92. Bounce #5 added RGB(60, 59, 33)
  93. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  94. Bounce #6 added RGB(19, 19, 10)
  95. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  96. Bounce #7 added RGB(7, 6, 3)
  97. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  98. Bounce #8 added RGB(2, 2, 1)
  99. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  100. Bounce #9 added RGB(1, 1, 0)
  101. Build Patch/Sample Hash Table(s).....Done<0.0069 sec>
  102. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  103. FinalLightFace Done
  104. 0 of 10 (0% of) surface lights went in leaf ambient cubes.
  105. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  106. Writing leaf ambient...done
  107. Ready to Finish
  108.  
  109. Object names Objects/Maxobjs Memory / Maxmem Fullness
  110. ------------ --------------- --------------- --------
  111. models 21/1024 1008/49152 ( 2.1%)
  112. brushes 875/8192 10500/98304 (10.7%)
  113. brushsides 5956/65536 47648/524288 ( 9.1%)
  114. planes 2624/65536 52480/1310720 ( 4.0%)
  115. vertexes 5034/65536 60408/786432 ( 7.7%)
  116. nodes 1300/65536 41600/2097152 ( 2.0%)
  117. texinfos 744/12288 53568/884736 ( 6.1%)
  118. texdata 107/2048 3424/65536 ( 5.2%)
  119. dispinfos 4/0 704/0 ( 0.0%)
  120. disp_verts 100/0 2000/0 ( 0.0%)
  121. disp_tris 128/0 256/0 ( 0.0%)
  122. disp_lmsamples 5720/0 5720/0 ( 0.0%)
  123. faces 2677/65536 149912/3670016 ( 4.1%)
  124. hdr faces 2677/65536 149912/3670016 ( 4.1%)
  125. origfaces 2012/65536 112672/3670016 ( 3.1%)
  126. leaves 1322/65536 42304/2097152 ( 2.0%)
  127. leaffaces 3361/65536 6722/131072 ( 5.1%)
  128. leafbrushes 1614/65536 3228/131072 ( 2.5%)
  129. areas 2/256 16/2048 ( 0.8%)
  130. surfedges 21032/512000 84128/2048000 ( 4.1%)
  131. edges 13835/256000 55340/1024000 ( 5.4%)
  132. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  133. HDR worldlights 28/8192 2464/720896 ( 0.3%)
  134. leafwaterdata 1/32768 12/393216 ( 0.0%)
  135. waterstrips 256/32768 2560/327680 ( 0.8%)
  136. waterverts 0/65536 0/786432 ( 0.0%)
  137. waterindices 4455/65536 8910/131072 ( 6.8%)
  138. cubemapsamples 0/1024 0/16384 ( 0.0%)
  139. overlays 13/512 4576/180224 ( 2.5%)
  140. LDR lightdata [variable] 1048592/0 ( 0.0%)
  141. HDR lightdata [variable] 1048592/0 ( 0.0%)
  142. visdata [variable] 44717/16777216 ( 0.3%)
  143. entdata [variable] 109728/393216 (27.9%)
  144. LDR ambient table 1322/65536 5288/262144 ( 2.0%)
  145. HDR ambient table 1322/65536 5288/262144 ( 2.0%)
  146. LDR leaf ambient 4840/65536 135520/1835008 ( 7.4%)
  147. HDR leaf ambient 4840/65536 135520/1835008 ( 7.4%)
  148. occluders 0/0 0/0 ( 0.0%)
  149. occluder polygons 0/0 0/0 ( 0.0%)
  150. occluder vert ind 0/0 0/0 ( 0.0%)
  151. detail props [variable] 1/12 ( 8.3%)
  152. static props [variable] 1/14790 ( 0.0%)
  153. pakfile [variable] 213997/0 ( 0.0%)
  154. physics [variable] 315024/4194304 ( 7.5%)
  155. physics terrain [variable] 732/1048576 ( 0.1%)
  156.  
  157. Level flags = 0
  158.  
  159. Total triangle count: 7600
  160. Writing c:\program files (x86)\steam\steamapps\common\half-life 2\bin\183120092017BU.bsp
  161. 8 seconds elapsed
  162. Valve Software - vrad.exe SSE (May 15 2014)
  163.  
  164. Valve Radiosity Simulator
  165. 4 threads
  166. [Reading texlights from 'lights.rad']
  167. [48 texlights parsed from 'lights.rad']
  168.  
  169. Loading c:\program files (x86)\steam\steamapps\common\half-life 2\bin\183120092017BU.bsp
  170. Setting up ray-trace acceleration structure... Done (0.45 seconds)
  171. 2677 faces
  172. 505817 square feet [72837664.00 square inches]
  173. 4 Displacements
  174. 2105 Square Feet [303187.75 Square Inches]
  175. 2677 patches before subdivision
  176. 24083 patches after subdivision
  177. 28 direct lights
  178. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  179. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
  180. transfers 2330297, max 536
  181. transfer lists: 17.8 megs
  182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  183. Bounce #1 added RGB(42427, 33606, 26691)
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #2 added RGB(4606, 3758, 2564)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  187. Bounce #3 added RGB(820, 740, 459)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #4 added RGB(201, 196, 115)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #5 added RGB(60, 59, 33)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #6 added RGB(19, 19, 10)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #7 added RGB(7, 6, 3)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #8 added RGB(2, 2, 1)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  199. Bounce #9 added RGB(1, 1, 0)
  200. Build Patch/Sample Hash Table(s).....Done<0.0061 sec>
  201. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  202. FinalLightFace Done
  203. 0 of 10 (0% of) surface lights went in leaf ambient cubes.
  204. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  205. Writing leaf ambient...done
  206. Ready to Finish
  207.  
  208. Object names Objects/Maxobjs Memory / Maxmem Fullness
  209. ------------ --------------- --------------- --------
  210. models 21/1024 1008/49152 ( 2.1%)
  211. brushes 875/8192 10500/98304 (10.7%)
  212. brushsides 5956/65536 47648/524288 ( 9.1%)
  213. planes 2624/65536 52480/1310720 ( 4.0%)
  214. vertexes 5034/65536 60408/786432 ( 7.7%)
  215. nodes 1300/65536 41600/2097152 ( 2.0%)
  216. texinfos 744/12288 53568/884736 ( 6.1%)
  217. texdata 107/2048 3424/65536 ( 5.2%)
  218. dispinfos 4/0 704/0 ( 0.0%)
  219. disp_verts 100/0 2000/0 ( 0.0%)
  220. disp_tris 128/0 256/0 ( 0.0%)
  221. disp_lmsamples 5720/0 5720/0 ( 0.0%)
  222. faces 2677/65536 149912/3670016 ( 4.1%)
  223. hdr faces 2677/65536 149912/3670016 ( 4.1%)
  224. origfaces 2012/65536 112672/3670016 ( 3.1%)
  225. leaves 1322/65536 42304/2097152 ( 2.0%)
  226. leaffaces 3361/65536 6722/131072 ( 5.1%)
  227. leafbrushes 1614/65536 3228/131072 ( 2.5%)
  228. areas 2/256 16/2048 ( 0.8%)
  229. surfedges 21032/512000 84128/2048000 ( 4.1%)
  230. edges 13835/256000 55340/1024000 ( 5.4%)
  231. LDR worldlights 28/8192 2464/720896 ( 0.3%)
  232. HDR worldlights 28/8192 2464/720896 ( 0.3%)
  233. leafwaterdata 1/32768 12/393216 ( 0.0%)
  234. waterstrips 256/32768 2560/327680 ( 0.8%)
  235. waterverts 0/65536 0/786432 ( 0.0%)
  236. waterindices 4455/65536 8910/131072 ( 6.8%)
  237. cubemapsamples 0/1024 0/16384 ( 0.0%)
  238. overlays 13/512 4576/180224 ( 2.5%)
  239. LDR lightdata [variable] 1048592/0 ( 0.0%)
  240. HDR lightdata [variable] 1048592/0 ( 0.0%)
  241. visdata [variable] 44717/16777216 ( 0.3%)
  242. entdata [variable] 109728/393216 (27.9%)
  243. LDR ambient table 1322/65536 5288/262144 ( 2.0%)
  244. HDR ambient table 1322/65536 5288/262144 ( 2.0%)
  245. LDR leaf ambient 4840/65536 135520/1835008 ( 7.4%)
  246. HDR leaf ambient 4840/65536 135520/1835008 ( 7.4%)
  247. occluders 0/0 0/0 ( 0.0%)
  248. occluder polygons 0/0 0/0 ( 0.0%)
  249. occluder vert ind 0/0 0/0 ( 0.0%)
  250. detail props [variable] 1/12 ( 8.3%)
  251. static props [variable] 1/14790 ( 0.0%)
  252. pakfile [variable] 213997/0 ( 0.0%)
  253. physics [variable] 315024/4194304 ( 7.5%)
  254. physics terrain [variable] 732/1048576 ( 0.1%)
  255.  
  256. Level flags = 0
  257.  
  258. Total triangle count: 7600
  259. Writing c:\program files (x86)\steam\steamapps\common\half-life 2\bin\183120092017BU.bsp
  260. 9 seconds elapsed
  261.  
  262. ** Executing...
  263. ** Command: Copy File
  264. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\bin\183120092017BU.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\maps\183120092017BU.bsp"
  265.  
  266.  
  267. ** Executing...
  268. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\hl2.exe"
  269. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2" -toconsole -dev -console +sv_lan 1 +map "183120092017BU" -steam
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