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BloodknightStudios

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Sep 5th, 2016
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  1. //-------------------------- 9/5/2016 -- 23:35:51 -----
  2. Warning: forcing the Torque profiler thread to run only on cpu 1.
  3. Processor Init:
  4. Unknown x86 Compatible, ~4.23 Ghz
  5. HT detected
  6. MP detected [3 cores, 6 logical, 1 physical]
  7.  
  8. Math Init:
  9. Installing Standard C extensions
  10. Installing Assembly extensions
  11.  
  12. Initializing platform...
  13. Input Init:
  14. keyboard0 input device created.
  15. mouse0 input device created.
  16. DirectInput enabled.
  17.  
  18. Done
  19. DebugDrawer Enabled!
  20. GFX Init:
  21. Null device found
  22. Direct 3D (version 11.x) device found
  23. Direct 3D (version 9.x) device found
  24. Direct 3D (version 9.x) device found
  25. OpenGL device found
  26.  
  27. GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 30
  28. Executing core/parseArgs.cs.
  29. --------- Loading DIRS ---------
  30. Executing levels/main.cs.
  31. Executing art/main.cs.
  32. Executing scripts/main.cs.
  33. Executing core/main.cs.
  34. Executing tools/main.cs.
  35.  
  36. --------- Parsing Arguments ---------
  37. Executing scripts/client/defaults.cs.
  38. Executing core/scripts/client/defaults.cs.
  39. Executing scripts/server/defaults.cs.
  40. Executing core/scripts/server/defaults.cs.
  41. Executing core/scripts/client/core.cs.
  42. Executing core/scripts/client/audio.cs.
  43. Executing core/scripts/client/canvas.cs.
  44. Executing core/scripts/client/cursor.cs.
  45. Executing core/scripts/client/persistenceManagerTest.cs.
  46. Executing core/art/gui/profiles.cs.
  47. Executing core/scripts/gui/cursors.cs.
  48. Executing core/scripts/client/audioEnvironments.cs.
  49. Executing core/scripts/client/audioDescriptions.cs.
  50. Executing core/scripts/client/audioStates.cs.
  51. Executing core/scripts/client/audioAmbiences.cs.
  52. Executing core/scripts/client/oculusVR.cs.
  53. Binding server port to default IP
  54. UDP initialized on port 0
  55. Attempting to create GFX device: NVIDIA GeForce GTX 660 Ti (D3D9) [\\.\DISPLAY1]
  56. Device created, setting adapter and enumerating modes
  57. Cur. D3DDevice ref count=1
  58. Pix version detected: 3.000000
  59. Vert version detected: 3.000000
  60. Maximum number of simultaneous samplers: 16
  61. Number of simultaneous render targets: 4
  62. Hardware occlusion query detected: Yes
  63. Using Direct3D9Ex: No
  64. WMIVideoInfo: DxDiag initialized
  65. Initializing GFXCardProfiler (D3D9)
  66. o Chipset : 'NVIDIA'
  67. o Card : 'NVIDIA GeForce GTX 660 Ti'
  68. o Version : ''
  69. o VRAM : 2016 MB
  70. - Scanning card capabilities...
  71. GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
  72. GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 16384.
  73. GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 16384.
  74. GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 16384.
  75. GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
  76. GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
  77. GFXCardProfiler (D3D9) - Setting capability 'independentMrtBitDepth' to 1.
  78. - Loading card profiles...
  79. - Loaded card profile core/profile/D3D9.cs
  80. - Loaded card profile core/profile/D3D9.NVIDIA.cs
  81. <input> (0): Unable to find function GFXCardProfiler::getVersion
  82. - No card profile core/profile/D3D9.NVIDIA.NVIDIAGeForceGTX660Ti.cs exists
  83. - No card profile core/profile/D3D9.NVIDIA.NVIDIAGeForceGTX660Ti..cs exists
  84. Executing core/art/gui/console.gui.
  85. Executing core/art/gui/consoleVarDlg.gui.
  86. Executing core/art/gui/netGraphGui.gui.
  87. Executing core/art/gui/RecordingsDlg.gui.
  88. Executing core/scripts/gui/help.cs.
  89. Executing core/scripts/client/screenshot.cs.
  90. Executing core/scripts/client/scriptDoc.cs.
  91. Executing core/scripts/client/helperfuncs.cs.
  92. Executing core/scripts/client/commands.cs.
  93. Executing core/scripts/client/devHelpers.cs.
  94. Executing core/scripts/client/metrics.cs.
  95. Executing core/art/gui/FrameOverlayGui.gui.
  96. Executing core/scripts/client/recordings.cs.
  97. Executing core/scripts/client/centerPrint.cs.
  98. Executing core/art/materials.cs.
  99. Executing core/art/grids/materials.cs.
  100. Executing core/art/shapes/materials.cs.
  101. Executing core/art/skies/blank/materials.cs.
  102. Executing core/scripts/client/materials.cs.
  103. Executing core/scripts/client/commonMaterialData.cs.
  104. Executing core/scripts/client/shaders.cs.
  105. Executing core/scripts/client/materials.cs.
  106. Executing core/scripts/client/terrainBlock.cs.
  107. Executing core/scripts/client/water.cs.
  108. Executing core/scripts/client/imposter.cs.
  109. Executing core/scripts/client/scatterSky.cs.
  110. Executing core/scripts/client/clouds.cs.
  111. Executing core/scripts/client/postFx.cs.
  112. Executing core/scripts/client/postFx/caustics.cs.
  113. Executing core/scripts/client/postFx/chromaticLens.cs.
  114. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  115. Executing core/scripts/client/postFx/dof.cs.
  116. Executing core/scripts/client/postFx/edgeAA.cs.
  117. Executing core/scripts/client/postFx/flash.cs.
  118. Executing core/scripts/client/postFx/fog.cs.
  119. Executing core/scripts/client/postFx/fxaa.cs.
  120. Executing core/scripts/client/postFx/GammaPostFX.cs.
  121. Executing core/scripts/client/postFx/glow.cs.
  122. Executing core/scripts/client/postFx/hdr.cs.
  123. Executing core/scripts/client/postFx/lightRay.cs.
  124. Executing core/scripts/client/postFx/MLAA.cs.
  125. Executing core/scripts/client/postFx/MotionBlurFx.cs.
  126. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs.
  127. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  128. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  129. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  130. Executing core/scripts/client/postFx/ssao.cs.
  131. Executing core/scripts/client/postFx/turbulence.cs.
  132. Executing core/scripts/client/postFx/vignette.cs.
  133. Executing core/scripts/client/postFx/postFXManager.gui.
  134. Executing core/scripts/client/postFx/postFxManager.gui.cs.
  135. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs.
  136. Executing core/scripts/client/postFx/postFxManager.persistance.cs.
  137. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  138. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  139. % - PostFX Manager - Applying from preset
  140. % - PostFX Manager - PostFX enabled
  141. Executing core/scripts/client/client.cs.
  142. Executing core/scripts/server/server.cs.
  143. Executing core/scripts/gui/guiTreeViewCtrl.cs.
  144. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs.
  145. core/scripts/gui/messageBoxes/messageBox.ed.cs (23): string always evaluates to 0.
  146. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui.
  147. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui.
  148. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui.
  149. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui.
  150. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui.
  151. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui.
  152. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui.
  153. % - Initialized Core
  154.  
  155. --------- Initializing Directory: scripts ---------
  156. Executing scripts/client/init.cs.
  157. Executing scripts/server/init.cs.
  158. sfxStartup...
  159. SFXSystem::createDevice - created OpenAL device 'Generic Software'
  160. Provider: OpenAL
  161. Device: Generic Software
  162. Hardware: No
  163. Buffers: 16
  164.  
  165. --------- Initializing Full: Server Scripts ---------
  166. Executing core/scripts/server/audio.cs.
  167. Executing core/scripts/server/message.cs.
  168. Executing core/scripts/server/commands.cs.
  169. Executing core/scripts/server/levelInfo.cs.
  170. Executing core/scripts/server/missionLoad.cs.
  171. Executing core/scripts/server/missionDownload.cs.
  172. Executing core/scripts/server/clientConnection.cs.
  173. Executing core/scripts/server/kickban.cs.
  174. Executing core/scripts/server/game.cs.
  175. Executing core/scripts/server/spawn.cs.
  176. Executing core/scripts/server/camera.cs.
  177. Executing core/scripts/server/centerPrint.cs.
  178. Executing scripts/server/commands.cs.
  179. Executing scripts/server/game.cs.
  180.  
  181. --------- Initializing Full: Client Scripts ---------
  182. Executing art/gui/defaultGameProfiles.cs.
  183. Executing art/gui/customProfiles.cs.
  184. Executing core/scripts/client/message.cs.
  185. Executing core/scripts/client/mission.cs.
  186. Executing core/scripts/client/missionDownload.cs.
  187. Executing core/scripts/client/actionMap.cs.
  188. Executing core/scripts/client/renderManager.cs.
  189. Executing core/scripts/client/lighting.cs.
  190.  
  191. --------- Initializing Lighting Systems ---------
  192. Executing core/scripts/client/lighting/advanced/init.cs.
  193. Executing core/scripts/client/lighting/advanced/shaders.cs.
  194. Executing core/scripts/client/lighting/advanced/lightViz.cs.
  195. Executing core/scripts/client/lighting/advanced/shadowViz.cs.
  196. Executing core/scripts/client/lighting/advanced/shadowViz.gui.
  197. Executing core/scripts/client/lighting/advanced/deferredShading.cs.
  198. Executing core/scripts/client/lighting/basic/init.cs.
  199. Executing core/scripts/client/lighting/basic/shadowFilter.cs.
  200. Executing core/scripts/client/lighting/shadowMaps/init.cs.
  201. Using Advanced Lighting
  202.  
  203.  
  204. --------------
  205. Attempting to set resolution to "1024 768 false 32 60 4"
  206. Accepted Mode:
  207. --Resolution : 1024 768
  208. --Full Screen : No
  209. --Bits Per Pixel : 32
  210. --Refresh Rate : 60
  211. --FSAA Level : 4
  212. --------------
  213. GFXPCD3D9Device::reset - depthstencil 22ef2f58 has 2 ref's
  214. --- Resetting D3D Device ---
  215. GFXPCD3D9Device::reset - depthstencil 25ced7f8 has 2 ref's
  216. --- Resetting D3D Device ---
  217. Executing art/gui/playGui.gui.
  218. Executing art/gui/chatHud.gui.
  219. Executing art/gui/playerList.gui.
  220. Executing art/gui/hudlessGui.gui.
  221. Executing art/gui/mainMenuGui.gui.
  222. Executing art/gui/joinServerDlg.gui.
  223. Executing art/gui/endGameGui.gui.
  224. Executing art/gui/StartupGui.gui.
  225. Executing art/gui/chooseLevelDlg.gui.
  226. Executing art/gui/loadingGui.gui.
  227. Executing art/gui/optionsDlg.gui.
  228. Executing art/gui/remapDlg.gui.
  229. Executing scripts/client/playerList.cs.
  230. Executing scripts/client/chatHud.cs.
  231. Executing scripts/client/messageHud.cs.
  232. Executing scripts/gui/playGui.cs.
  233. Executing scripts/gui/startupGui.cs.
  234. Executing scripts/gui/chooseLevelDlg.cs.
  235. Executing scripts/gui/loadingGui.cs.
  236. Executing scripts/gui/optionsDlg.cs.
  237. Executing scripts/client/client.cs.
  238. Executing scripts/client/game.cs.
  239. Executing scripts/client/missionDownload.cs.
  240. Executing scripts/client/serverConnection.cs.
  241. Executing scripts/client/shaders.cs.
  242. Executing scripts/client/default.bind.cs.
  243. Executing art/decals/materials.cs.
  244. Executing art/environment/materials.cs.
  245. Executing art/lights/materials.cs.
  246. Executing art/ribbons/materials.cs.
  247. Executing art/roads/materials.cs.
  248. Executing art/shapes/actors/common/materials.cs.
  249. Executing art/shapes/actors/Soldier/materials.cs.
  250. Executing art/shapes/actors/Soldier/FP/materials.cs.
  251. Executing art/shapes/Cheetah/materials.cs.
  252. Executing art/shapes/cube/materials.cs.
  253. Executing art/shapes/items/kit/materials.cs.
  254. Executing art/shapes/station/materials.cs.
  255. Executing art/shapes/teleporter/materials.cs.
  256. Executing art/shapes/trees/defaulttree/materials.cs.
  257. Executing art/shapes/weapons/Grenade/materials.cs.
  258. Executing art/shapes/weapons/Lurker/materials.cs.
  259. Executing art/shapes/weapons/ProxMine/materials.cs.
  260. Executing art/shapes/weapons/Ryder/materials.cs.
  261. Executing art/shapes/weapons/shared/materials.cs.
  262. Executing art/shapes/weapons/Turret/materials.cs.
  263. Executing art/skies/Desert_Sky/materials.cs.
  264. Executing art/skies/night/materials.cs.
  265. Executing art/terrains/materials.cs.
  266. Executing core/art/materials.cs.
  267. Executing core/art/grids/materials.cs.
  268. Executing core/art/shapes/materials.cs.
  269. Executing core/art/skies/blank/materials.cs.
  270. Executing core/scripts/client/materials.cs.
  271. Binding server port to default IP
  272. UDP initialized on port 0
  273. Executing scripts/client/audioData.cs.
  274. Activating DirectInput...
  275. % - Initializing Tools
  276. Executing tools/gui/cursors.ed.cs.
  277. Executing tools/gui/profiles.ed.cs.
  278. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  279. Executing tools/gui/guiDialogs.ed.cs.
  280. Executing tools/gui/fileDialogBase.ed.cs.
  281. Executing tools/gui/openFileDialog.ed.cs.
  282. Executing tools/gui/saveFileDialog.ed.cs.
  283. Executing tools/gui/saveChangesMBDlg.ed.gui.
  284. Executing tools/gui/simViewDlg.ed.gui.
  285. Executing tools/gui/colorPicker.ed.gui.
  286. Executing tools/gui/materialSelector.ed.gui.
  287. Executing tools/gui/scriptEditorDlg.ed.gui.
  288. Executing tools/gui/colladaImport.ed.gui.
  289. Executing tools/gui/EditorLoadingGui.gui.
  290. Executing tools/gui/GuiEaseEditDlg.ed.gui.
  291. Executing tools/gui/GuiEaseEditDlg.ed.cs.
  292. Executing tools/gui/guiObjectInspector.ed.cs.
  293. Executing tools/gui/uvEditor.ed.gui.
  294. Executing tools/gui/objectSelection.ed.cs.
  295. Executing tools/gui/guiPlatformGenericMenubar.ed.cs.
  296. Executing tools/gui/guiPlatformGenericMenubar.ed.gui.
  297. G:\Torque3D\Engine\source\console\consoleObject.cpp(174,0): {Warning} - Couldn't find class rep for dynamic class: GuiPlatformGenericMenuBar
  298. tools/gui/guiPlatformGenericMenubar.ed.gui (0): Unable to instantiate non-conobject class GuiPlatformGenericMenuBar.
  299. Executing tools/editorClasses/main.cs.
  300. % - Initializing Tools Base
  301. Executing tools/editorClasses/scripts/fileLoader.ed.cs.
  302. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs...
  303. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs.
  304. Executing tools/editorClasses/scripts/preferencesManager.ed.cs.
  305. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs.
  306. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs.
  307. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs.
  308. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs.
  309. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs.
  310. Executing tools/editorClasses/scripts/expandos.ed.cs.
  311. Executing tools/editorClasses/scripts/utility.ed.cs.
  312. Executing tools/editorClasses/scripts/contextPopup.ed.cs.
  313. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs.
  314. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs.
  315. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs.
  316. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs.
  317. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs.
  318. Executing tools/editorClasses/scripts/guiFormClass.ed.cs.
  319. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs.
  320. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs.
  321. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs.
  322. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs.
  323. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs...
  324. Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs.
  325. Executing tools/base/main.cs.
  326. % - Initializing Base Editor
  327. Compiling tools/base/canvas/baseCanvas.ed.cs...
  328. Executing tools/base/canvas/baseCanvas.ed.cs.
  329. Compiling tools/base/menuBar/baseMenu.ed.cs...
  330. Compiling tools/base/menuBar/fileMenu.ed.cs...
  331. Compiling tools/base/menuBar/menuBuilder.ed.cs...
  332. Executing tools/base/menuBar/baseMenu.ed.cs.
  333. Executing tools/base/menuBar/fileMenu.ed.cs.
  334. Executing tools/base/menuBar/menuBuilder.ed.cs.
  335. Compiling tools/base/utils/inspector.ed.cs...
  336. Compiling tools/base/utils/objectNameValidation.ed.cs...
  337. Compiling tools/base/utils/swatchButtons.ed.cs...
  338. Compiling tools/base/utils/treeViewFilterCtrls.ed.cs...
  339. Compiling tools/base/utils/undoActions.ed.cs...
  340. Executing tools/base/utils/inspector.ed.cs.
  341. Executing tools/base/utils/objectNameValidation.ed.cs.
  342. Executing tools/base/utils/swatchButtons.ed.cs.
  343. Executing tools/base/utils/treeViewFilterCtrls.ed.cs.
  344. Executing tools/base/utils/undoActions.ed.cs.
  345. Executing tools/worldEditor/main.cs.
  346. % - Initializing World Editor
  347. Executing tools/worldEditor/gui/profiles.ed.cs.
  348. Executing tools/worldEditor/scripts/cursors.ed.cs.
  349. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui.
  350. Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui.
  351. Executing tools/worldEditor/gui/guiTerrainImportGui.gui.
  352. Executing tools/worldEditor/gui/guiTerrainExportGui.gui.
  353. Executing tools/worldEditor/gui/EditorGui.ed.gui.
  354. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui.
  355. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui.
  356. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui.
  357. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui.
  358. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui.
  359. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui.
  360. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui.
  361. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui.
  362. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui.
  363. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui.
  364. Executing tools/worldEditor/scripts/menus.ed.cs.
  365. Executing tools/worldEditor/scripts/menuHandlers.ed.cs.
  366. Executing tools/worldEditor/scripts/editor.ed.cs.
  367. Executing tools/worldEditor/scripts/editor.bind.ed.cs.
  368. Executing tools/worldEditor/scripts/undoManager.ed.cs.
  369. Executing tools/worldEditor/scripts/lighting.ed.cs.
  370. Executing tools/worldEditor/scripts/EditorGui.ed.cs.
  371. Executing tools/worldEditor/scripts/editorPrefs.ed.cs.
  372. Executing tools/worldEditor/scripts/editorRender.ed.cs.
  373. Executing tools/worldEditor/scripts/editorPlugin.ed.cs.
  374. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs.
  375. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs.
  376. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs.
  377. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs.
  378. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs.
  379. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs.
  380. Compiling tools/worldEditor/scripts/editors/creator.ed.cs...
  381. Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs...
  382. Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs...
  383. Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs...
  384. Executing tools/worldEditor/scripts/editors/creator.ed.cs.
  385. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs.
  386. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs.
  387. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs.
  388. Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs...
  389. Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs...
  390. Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs...
  391. Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs.
  392. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs.
  393. Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs.
  394. Executing tools/convexEditor/main.cs.
  395. % - Initializing Sketch Tool
  396. Executing tools/convexEditor/convexEditor.cs.
  397. Executing tools/convexEditor/convexEditorGui.gui.
  398. Executing tools/convexEditor/convexEditorToolbar.ed.gui.
  399. Executing tools/convexEditor/convexEditorGui.cs.
  400. Executing tools/datablockEditor/main.cs.
  401. - Initializing Datablock Editor
  402. Executing tools/datablockEditor/datablockEditor.cs.
  403. Executing tools/datablockEditor/datablockEditorUndo.cs.
  404. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui.
  405. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui.
  406. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui.
  407. Executing tools/debugger/main.cs.
  408. % - Initializing Debugger
  409. Executing tools/debugger/scripts/debugger.ed.cs.
  410. Executing tools/debugger/gui/breakConditionDlg.ed.gui.
  411. Executing tools/debugger/gui/connectDlg.ed.gui.
  412. Executing tools/debugger/gui/editWatchDlg.ed.gui.
  413. Executing tools/debugger/gui/findDlg.ed.gui.
  414. Executing tools/debugger/gui/debugger.ed.gui.
  415. Executing tools/debugger/gui/watchDlg.ed.gui.
  416. Executing tools/decalEditor/main.cs.
  417. % - Initializing Decal Editor
  418. Executing tools/decalEditor/decalEditor.cs.
  419. Executing tools/decalEditor/decalEditorGui.gui.
  420. Executing tools/decalEditor/decalEditorGui.cs.
  421. Executing tools/decalEditor/decalEditorActions.cs.
  422. Executing tools/forestEditor/main.cs.
  423. % - Initializing Forest Editor
  424. Executing tools/forestEditor/forestEditor.cs.
  425. Executing tools/forestEditor/forestEditorGui.gui.
  426. Executing tools/forestEditor/forestEditToolbar.ed.gui.
  427. Executing tools/forestEditor/forestEditorGui.cs.
  428. Executing tools/forestEditor/tools.cs.
  429. Executing tools/guiEditor/main.cs.
  430. % - Initializing Gui Editor
  431. Executing tools/guiEditor/gui/guiEditor.ed.gui.
  432. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui.
  433. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui.
  434. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui.
  435. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui.
  436. Executing tools/guiEditor/scripts/guiEditor.ed.cs.
  437. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs.
  438. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs.
  439. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs.
  440. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs.
  441. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs.
  442. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs.
  443. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs.
  444. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs.
  445. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs.
  446. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs.
  447. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs.
  448. Executing tools/guiEditor/scripts/fileDialogs.ed.cs.
  449. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs.
  450. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs.
  451. Executing tools/materialEditor/main.cs.
  452. % - Initializing Material Editor
  453. Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui.
  454. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui.
  455. Executing tools/materialEditor/scripts/materialEditor.ed.cs.
  456. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs.
  457. Executing tools/meshRoadEditor/main.cs.
  458. % - Initializing Mesh Road Editor
  459. Executing tools/meshRoadEditor/meshRoadEditor.cs.
  460. Executing tools/meshRoadEditor/meshRoadEditorGui.gui.
  461. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui.
  462. Executing tools/meshRoadEditor/meshRoadEditorGui.cs.
  463. Executing tools/missionAreaEditor/main.cs.
  464. % - Initializing Mission Area Editor
  465. Executing tools/missionAreaEditor/missionAreaEditor.ed.cs.
  466. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui.
  467. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs.
  468. Executing tools/navEditor/main.cs.
  469. % - Initializing Navigation Editor
  470. Executing tools/navEditor/navEditor.cs.
  471. Executing tools/navEditor/NavEditorGui.gui.
  472. Executing tools/navEditor/NavEditorToolbar.gui.
  473. Executing tools/navEditor/NavEditorConsoleDlg.gui.
  474. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener
  475. Executing tools/navEditor/CreateNewNavMeshDlg.gui.
  476. Executing tools/particleEditor/main.cs.
  477. % - Initializing Particle Editor
  478. Executing tools/particleEditor/ParticleEditor.ed.gui.
  479. Executing tools/particleEditor/particleEditor.ed.cs.
  480. Executing tools/particleEditor/particleEditorUndo.ed.cs.
  481. Executing tools/particleEditor/particleEmitterEditor.ed.cs.
  482. Executing tools/particleEditor/particleParticleEditor.ed.cs.
  483. Executing tools/physicsTools/main.cs.
  484. % - Initializing Physics Tools
  485. No physics plugin exists.
  486. Executing tools/riverEditor/main.cs.
  487. % - Initializing River Editor
  488. Executing tools/riverEditor/riverEditor.cs.
  489. Executing tools/riverEditor/RiverEditorGui.gui.
  490. Executing tools/riverEditor/RiverEditorToolbar.gui.
  491. Executing tools/riverEditor/riverEditorGui.cs.
  492. Executing tools/roadEditor/main.cs.
  493. - Initializing Road and Path Editor
  494. Executing tools/roadEditor/roadEditor.cs.
  495. Executing tools/roadEditor/RoadEditorGui.gui.
  496. Executing tools/roadEditor/RoadEditorToolbar.gui.
  497. Executing tools/roadEditor/roadEditorGui.cs.
  498. Executing tools/shapeEditor/main.cs.
  499. % - Initializing Shape Editor
  500. Executing tools/shapeEditor/gui/Profiles.ed.cs.
  501. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui.
  502. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui.
  503. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui.
  504. Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui.
  505. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui.
  506. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui.
  507. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs.
  508. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs.
  509. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs.
  510. Linux Compatibility Warning: worldEditor != WorldEditor
  511. Engine initialized...
  512. --------------------------------------------------------------------------------
  513. Module Manager: Started scanning 'G:/Torque3D/My Projects/addglm/game/'...
  514. Module Manager: Finished scanning 'G:/Torque3D/My Projects/addglm/game/'.
  515. --------------------------------------------------------------------------------
  516. Module Manager: Loading group 'Game':
  517. Module Manager: No modules found for module group 'Game'.
  518. Win32Window::WindowProc - resetting device due to window size change.
  519. GFXPCD3D9Device::reset - depthstencil 25cee5b8 has 2 ref's
  520. --- Resetting D3D Device ---
  521. Started up in 8.38 seconds...
  522. Window focus status changed: focus: 1
  523. AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
  524. Exporting server prefs...
  525. Executing core/art/datablocks/datablockExec.cs.
  526. Executing core/art/datablocks/camera.cs.
  527. Executing core/art/datablocks/markers.cs.
  528. Executing core/art/datablocks/defaultparticle.cs.
  529. Executing art/ribbons/ribbonExec.cs.
  530. Executing art/ribbons/ribbons.cs.
  531. Executing art/particles/managedParticleData.cs.
  532. Executing art/particles/managedParticleEmitterData.cs.
  533. Executing art/decals/managedDecalData.cs.
  534. Executing art/datablocks/managedDatablocks.cs.
  535. Executing art/forest/managedItemData.cs.
  536. Executing art/datablocks/datablockExec.cs.
  537. Executing art/datablocks/audioProfiles.cs.
  538. Executing art/datablocks/lights.cs.
  539. Executing art/datablocks/particles.cs.
  540. Executing art/datablocks/environment.cs.
  541. Executing art/datablocks/triggers.cs.
  542. Executing art/datablocks/rigidShape.cs.
  543. Executing art/datablocks/health.cs.
  544. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  545. Executing art/datablocks/weapon.cs.
  546. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  547. Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  548. Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  549. Executing art/datablocks/weapons/grenadefx.cs.
  550. Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  551. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  552. Executing art/datablocks/weapons/rocketfx.cs.
  553. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  554. Executing art/datablocks/weapons/Lurker.cs.
  555. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  556. Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  557. Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  558. Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  559. Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  560. Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
  561. Warning: Creating cyclic animation clip to hold all animations
  562. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  563. Object mesh "Gun_LOD200" has no matching detail ("detail200" has been added automatically)
  564. Object mesh "Gun_LOD100" has no matching detail ("detail100" has been added automatically)
  565. Object mesh "Gun_LOD2" has no matching detail ("detail2" has been added automatically)
  566. Writing cached COLLADA shape to art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  567. Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
  568. Warning: Creating cyclic animation clip to hold all animations
  569. Object mesh "Lurker_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  570. Writing cached COLLADA shape to art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  571. Executing art/datablocks/weapons/Ryder.cs.
  572. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  573. Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  574. Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  575. Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
  576. Warning: Fixup invalid URI in FP_Ryder_D_psd: "file://FP_Ryder_D.psd"
  577. Warning: Fixup invalid URI in FP_Ryder_N_psd: "file://FP_Ryder_N.psd"
  578. Warning: Fixup invalid URI in FP_Ryder_S_psd: "file://FP_Ryder_S.psd"
  579. Warning: Fixup invalid URI in Ryder_MuzzleFlash_psd: "file://Ryder_MuzzleFlash.psd"
  580. Warning: Fixup invalid URI in TP_Ryder_D_psd: "file://TP_Ryder_D.psd"
  581. Warning: Fixup invalid URI in TP_Ryder_N_psd: "file://TP_Ryder_N.psd"
  582. Warning: Creating cyclic animation clip to hold all animations
  583. Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  584. Object mesh "Ryder_LOD200" has no matching detail ("detail200" has been added automatically)
  585. Object mesh "Ryder_LOD100" has no matching detail ("detail100" has been added automatically)
  586. Object mesh "Ryder_LOD2" has no matching detail ("detail2" has been added automatically)
  587. Writing cached COLLADA shape to art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  588. Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
  589. Warning: Creating cyclic animation clip to hold all animations
  590. Object mesh "Ryder_MuzzleFlash4_LOD300" has no matching detail ("detail300" has been added automatically)
  591. Writing cached COLLADA shape to art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  592. Executing art/datablocks/weapons/ProxMine.cs.
  593. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  594. Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  595. Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  596. Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  597. Object mesh "colBox-1" has no matching detail ("Collision-1" has been added automatically)
  598. Object mesh "ProxMine_LOD300" has no matching detail ("detail300" has been added automatically)
  599. Object mesh "ProxMine_LOD200" has no matching detail ("detail200" has been added automatically)
  600. Object mesh "ProxMine_LOD100" has no matching detail ("detail100" has been added automatically)
  601. Object mesh "ProxMine_LOD2" has no matching detail ("detail2" has been added automatically)
  602. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  603. Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  604. Warning: Creating cyclic animation clip to hold all animations
  605. Object mesh "ProxMine_LOD300" has no matching detail ("detail2" has been added automatically)
  606. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  607. Executing art/datablocks/weapons/Turret.cs.
  608. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  609. Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  610. Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  611. Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  612. Executing art/shapes/weapons/Turret/Turret_Legs.cs.
  613. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  614. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  615. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  616. Warning: Creating cyclic animation clip to hold all animations
  617. Object mesh "weaponMount0" has no matching detail ("detail2" has been added automatically)
  618. Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Legs.cached.dts
  619. Executing art/shapes/weapons/Turret/Turret_Head.cs.
  620. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  621. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  622. Warning: Fixup invalid URI in Turret_MuzzleFlash_psd: "file://Turret_MuzzleFlash.psd"
  623. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  624. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  625. Warning: Creating cyclic animation clip to hold all animations
  626. Object mesh "mountPoint" has no matching detail ("detail2" has been added automatically)
  627. Writing cached COLLADA shape to art/shapes/weapons/Turret/Turret_Head.cached.dts
  628. Executing art/shapes/weapons/Turret/TP_Turret.cs.
  629. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  630. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  631. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  632. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  633. Writing cached COLLADA shape to art/shapes/weapons/Turret/TP_Turret.cached.dts
  634. Executing art/shapes/weapons/Turret/FP_Turret.cs.
  635. Warning: Fixup invalid URI in Turret_D_psd: "file://Turret_D.psd"
  636. Warning: Fixup invalid URI in Turret_Lazer_D_psd: "file://Turret_Lazer_D.psd"
  637. Warning: Fixup invalid URI in Turret_N_psd: "file://Turret_N.psd"
  638. Warning: Fixup invalid URI in Turret_S_psd: "file://Turret_S.psd"
  639. Warning: Creating cyclic animation clip to hold all animations
  640. Object mesh "Turret" has no matching detail ("detail2" has been added automatically)
  641. Writing cached COLLADA shape to art/shapes/weapons/Turret/FP_Turret.cached.dts
  642. Executing art/datablocks/teleporter.cs.
  643. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  644. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  645. Executing art/datablocks/player.cs.
  646. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  647. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  648. Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  649. Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  650. Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  651. Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  652. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  653. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  654. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  655. Executing art/shapes/actors/Soldier/soldier_rigged.cs.
  656. Object mesh "Soldier_LOD300" has no matching detail ("detail300" has been added automatically)
  657. Object mesh "Soldier_LOD200" has no matching detail ("detail200" has been added automatically)
  658. Object mesh "Soldier_LOD100" has no matching detail ("detail100" has been added automatically)
  659. Object mesh "Soldier_LOD2" has no matching detail ("detail2" has been added automatically)
  660. Writing cached COLLADA shape to art/shapes/actors/Soldier/soldier_rigged.cached.dts
  661. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
  662. Warning: Creating cyclic animation clip to hold all animations
  663. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
  664. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
  665. Warning: Creating cyclic animation clip to hold all animations
  666. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
  667. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
  668. Warning: Creating cyclic animation clip to hold all animations
  669. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
  670. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
  671. Warning: Creating cyclic animation clip to hold all animations
  672. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
  673. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
  674. Warning: Creating cyclic animation clip to hold all animations
  675. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
  676. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
  677. Warning: Creating cyclic animation clip to hold all animations
  678. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
  679. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
  680. Warning: Creating cyclic animation clip to hold all animations
  681. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
  682. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
  683. Warning: Creating cyclic animation clip to hold all animations
  684. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
  685. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
  686. Warning: Creating cyclic animation clip to hold all animations
  687. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
  688. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
  689. Warning: Creating cyclic animation clip to hold all animations
  690. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
  691. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
  692. Warning: Creating cyclic animation clip to hold all animations
  693. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
  694. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
  695. Warning: Creating cyclic animation clip to hold all animations
  696. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
  697. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
  698. Warning: Creating cyclic animation clip to hold all animations
  699. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
  700. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
  701. Warning: Creating cyclic animation clip to hold all animations
  702. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
  703. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
  704. Warning: Creating cyclic animation clip to hold all animations
  705. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
  706. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
  707. Warning: Creating cyclic animation clip to hold all animations
  708. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
  709. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
  710. Warning: Creating cyclic animation clip to hold all animations
  711. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
  712. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
  713. Warning: Creating cyclic animation clip to hold all animations
  714. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
  715. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
  716. Warning: Creating cyclic animation clip to hold all animations
  717. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
  718. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
  719. Warning: Creating cyclic animation clip to hold all animations
  720. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
  721. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
  722. Warning: Creating cyclic animation clip to hold all animations
  723. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
  724. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
  725. Warning: Creating cyclic animation clip to hold all animations
  726. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
  727. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
  728. Warning: Creating cyclic animation clip to hold all animations
  729. Writing cached COLLADA shape to art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
  730. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
  731. Warning: Creating cyclic animation clip to hold all animations
  732. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
  733. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
  734. Warning: Creating cyclic animation clip to hold all animations
  735. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
  736. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
  737. Warning: Creating cyclic animation clip to hold all animations
  738. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
  739. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
  740. Warning: Creating cyclic animation clip to hold all animations
  741. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
  742. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
  743. Warning: Creating cyclic animation clip to hold all animations
  744. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
  745. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
  746. Warning: Creating cyclic animation clip to hold all animations
  747. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
  748. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
  749. Warning: Creating cyclic animation clip to hold all animations
  750. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
  751. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
  752. Warning: Creating cyclic animation clip to hold all animations
  753. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
  754. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
  755. Warning: Creating cyclic animation clip to hold all animations
  756. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
  757. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
  758. Warning: Creating cyclic animation clip to hold all animations
  759. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
  760. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
  761. Warning: Creating cyclic animation clip to hold all animations
  762. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
  763. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
  764. Warning: Creating cyclic animation clip to hold all animations
  765. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
  766. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
  767. Warning: Creating cyclic animation clip to hold all animations
  768. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
  769. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
  770. Warning: Creating cyclic animation clip to hold all animations
  771. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
  772. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
  773. Warning: Creating cyclic animation clip to hold all animations
  774. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
  775. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
  776. Warning: Creating cyclic animation clip to hold all animations
  777. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
  778. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
  779. Warning: Creating cyclic animation clip to hold all animations
  780. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
  781. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
  782. Warning: Creating cyclic animation clip to hold all animations
  783. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
  784. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
  785. Warning: Creating cyclic animation clip to hold all animations
  786. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
  787. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
  788. Warning: Creating cyclic animation clip to hold all animations
  789. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
  790. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
  791. Warning: Creating cyclic animation clip to hold all animations
  792. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
  793. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
  794. Warning: Creating cyclic animation clip to hold all animations
  795. Writing cached COLLADA shape to art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
  796. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
  797. Warning: Creating cyclic animation clip to hold all animations
  798. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
  799. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
  800. Warning: Creating cyclic animation clip to hold all animations
  801. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
  802. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
  803. Warning: Creating cyclic animation clip to hold all animations
  804. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
  805. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
  806. Warning: Creating cyclic animation clip to hold all animations
  807. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
  808. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
  809. Warning: Creating cyclic animation clip to hold all animations
  810. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
  811. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
  812. Warning: Creating cyclic animation clip to hold all animations
  813. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
  814. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
  815. Warning: Creating cyclic animation clip to hold all animations
  816. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
  817. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
  818. Warning: Creating cyclic animation clip to hold all animations
  819. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
  820. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
  821. Warning: Creating cyclic animation clip to hold all animations
  822. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
  823. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
  824. Warning: Creating cyclic animation clip to hold all animations
  825. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
  826. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
  827. Warning: Creating cyclic animation clip to hold all animations
  828. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
  829. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
  830. Warning: Creating cyclic animation clip to hold all animations
  831. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
  832. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
  833. Warning: Creating cyclic animation clip to hold all animations
  834. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
  835. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
  836. Warning: Creating cyclic animation clip to hold all animations
  837. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
  838. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
  839. Warning: Creating cyclic animation clip to hold all animations
  840. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
  841. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
  842. Warning: Creating cyclic animation clip to hold all animations
  843. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
  844. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
  845. Warning: Creating cyclic animation clip to hold all animations
  846. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
  847. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
  848. Warning: Creating cyclic animation clip to hold all animations
  849. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
  850. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
  851. Warning: Creating cyclic animation clip to hold all animations
  852. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
  853. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
  854. Warning: Creating cyclic animation clip to hold all animations
  855. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
  856. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
  857. Warning: Creating cyclic animation clip to hold all animations
  858. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
  859. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
  860. Warning: Creating cyclic animation clip to hold all animations
  861. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
  862. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
  863. Warning: Creating cyclic animation clip to hold all animations
  864. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
  865. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
  866. Warning: Creating cyclic animation clip to hold all animations
  867. Writing cached COLLADA shape to art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
  868. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
  869. Warning: Creating cyclic animation clip to hold all animations
  870. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
  871. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
  872. Warning: Creating cyclic animation clip to hold all animations
  873. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
  874. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
  875. Warning: Creating cyclic animation clip to hold all animations
  876. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
  877. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
  878. Warning: Creating cyclic animation clip to hold all animations
  879. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
  880. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
  881. Warning: Creating cyclic animation clip to hold all animations
  882. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
  883. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
  884. Warning: Creating cyclic animation clip to hold all animations
  885. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
  886. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
  887. Warning: Creating cyclic animation clip to hold all animations
  888. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
  889. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
  890. Warning: Creating cyclic animation clip to hold all animations
  891. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
  892. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
  893. Warning: Creating cyclic animation clip to hold all animations
  894. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
  895. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
  896. Warning: Creating cyclic animation clip to hold all animations
  897. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
  898. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
  899. Warning: Creating cyclic animation clip to hold all animations
  900. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
  901. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
  902. Warning: Creating cyclic animation clip to hold all animations
  903. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
  904. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
  905. Warning: Creating cyclic animation clip to hold all animations
  906. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
  907. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
  908. Warning: Creating cyclic animation clip to hold all animations
  909. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
  910. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
  911. Warning: Creating cyclic animation clip to hold all animations
  912. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
  913. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
  914. Warning: Creating cyclic animation clip to hold all animations
  915. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
  916. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
  917. Warning: Creating cyclic animation clip to hold all animations
  918. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
  919. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
  920. Warning: Creating cyclic animation clip to hold all animations
  921. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
  922. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
  923. Warning: Creating cyclic animation clip to hold all animations
  924. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
  925. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
  926. Warning: Creating cyclic animation clip to hold all animations
  927. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
  928. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
  929. Warning: Creating cyclic animation clip to hold all animations
  930. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
  931. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
  932. Warning: Creating cyclic animation clip to hold all animations
  933. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
  934. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
  935. Warning: Creating cyclic animation clip to hold all animations
  936. Writing cached COLLADA shape to art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
  937. Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  938. Object mesh "Solder_FPSarms" has no matching detail ("detail2" has been added automatically)
  939. Writing cached COLLADA shape to art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  940. Executing art/datablocks/aiPlayer.cs.
  941. Executing art/datablocks/vehicles/cheetahCar.cs.
  942. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  943. Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  944. Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  945. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  946. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  947. Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
  948. Executing art/shapes/Cheetah/Cheetah_Turret.cs.
  949. Warning: Creating cyclic animation clip to hold all animations
  950. Object mesh "flash_LOD300" has no matching detail ("detail300" has been added automatically)
  951. Object mesh "flash_LOD200" has no matching detail ("detail200" has been added automatically)
  952. Object mesh "flash_LOD100" has no matching detail ("detail100" has been added automatically)
  953. Object mesh "flash_LOD2" has no matching detail ("detail2" has been added automatically)
  954. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  955. Object mesh "collision-2" has no matching detail ("Collision-2" has been added automatically)
  956. Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Turret.cached.dts
  957. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  958. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  959. Executing art/shapes/Cheetah/wheel.cs.
  960. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  961. Object mesh "Tread_LOD300" has no matching detail ("detail300" has been added automatically)
  962. Object mesh "Tread_LOD200" has no matching detail ("detail200" has been added automatically)
  963. Object mesh "Tread_LOD100" has no matching detail ("detail100" has been added automatically)
  964. Object mesh "Tread_LOD2" has no matching detail ("detail2" has been added automatically)
  965. Writing cached COLLADA shape to art/shapes/Cheetah/wheel.cached.dts
  966. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  967. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  968. Executing art/shapes/Cheetah/wheelBack.cs.
  969. Object mesh "collision-1" has no matching detail ("Collision-1" has been added automatically)
  970. Object mesh "TireBack_LOD300" has no matching detail ("detail300" has been added automatically)
  971. Object mesh "TireBack_LOD200" has no matching detail ("detail200" has been added automatically)
  972. Object mesh "TireBack_LOD100" has no matching detail ("detail100" has been added automatically)
  973. Object mesh "TireBack_LOD2" has no matching detail ("detail2" has been added automatically)
  974. Writing cached COLLADA shape to art/shapes/Cheetah/wheelBack.cached.dts
  975. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  976. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  977. Executing art/shapes/Cheetah/Cheetah_Body.cs.
  978. Warning: Creating cyclic animation clip to hold all animations
  979. Object mesh "TailLightsMesh300" has no matching detail ("detail300" has been added automatically)
  980. Object mesh "TailLightsMesh200" has no matching detail ("detail200" has been added automatically)
  981. Object mesh "TailLightsMesh100" has no matching detail ("detail100" has been added automatically)
  982. Object mesh "TailLightsMesh2" has no matching detail ("detail2" has been added automatically)
  983. Object mesh "COLCONVEX-001" has no matching detail ("Collision-1" has been added automatically)
  984. Object mesh "COLCONVEX-002" has no matching detail ("Collision-2" has been added automatically)
  985. Object mesh "COLCONVEX-003" has no matching detail ("Collision-3" has been added automatically)
  986. Object mesh "COLCONVEX-004" has no matching detail ("Collision-4" has been added automatically)
  987. Object mesh "COLCONVEX-005" has no matching detail ("Collision-5" has been added automatically)
  988. Object mesh "COLCONVEX-013" has no matching detail ("Collision-13" has been added automatically)
  989. Object mesh "COLCONVEX-015" has no matching detail ("Collision-15" has been added automatically)
  990. Object mesh "COLBOX-006" has no matching detail ("Collision-6" has been added automatically)
  991. Object mesh "COLBOX-007" has no matching detail ("Collision-7" has been added automatically)
  992. Object mesh "COLBOX-008" has no matching detail ("Collision-8" has been added automatically)
  993. Object mesh "COLBOX-009" has no matching detail ("Collision-9" has been added automatically)
  994. Object mesh "COLBOX-010" has no matching detail ("Collision-10" has been added automatically)
  995. Object mesh "COLBOX-011" has no matching detail ("Collision-11" has been added automatically)
  996. Object mesh "COLBOX-012" has no matching detail ("Collision-12" has been added automatically)
  997. Object mesh "COLBOX-014" has no matching detail ("Collision-14" has been added automatically)
  998. Object mesh "COLBOX-016" has no matching detail ("Collision-16" has been added automatically)
  999. Object mesh "COLBOX-017" has no matching detail ("Collision-17" has been added automatically)
  1000. Object mesh "COLBOX-018" has no matching detail ("Collision-18" has been added automatically)
  1001. Object mesh "COLBOX-019" has no matching detail ("Collision-19" has been added automatically)
  1002. Object mesh "COLBOX-020" has no matching detail ("Collision-20" has been added automatically)
  1003. Object mesh "COLBOX-021" has no matching detail ("Collision-21" has been added automatically)
  1004. Writing cached COLLADA shape to art/shapes/Cheetah/Cheetah_Body.cached.dts
  1005. Executing scripts/server/scriptExec.cs.
  1006. Executing scripts/server/camera.cs.
  1007. Executing scripts/server/triggers.cs.
  1008. Executing scripts/server/VolumetricFog.cs.
  1009. Executing scripts/server/inventory.cs.
  1010. Executing scripts/server/shapeBase.cs.
  1011. Executing scripts/server/item.cs.
  1012. Executing scripts/server/health.cs.
  1013. Executing scripts/server/projectile.cs.
  1014. Executing scripts/server/radiusDamage.cs.
  1015. Executing scripts/server/teleporter.cs.
  1016. Executing scripts/server/physicsShape.cs.
  1017. Executing scripts/server/weapon.cs.
  1018. Executing scripts/server/proximityMine.cs.
  1019. Executing scripts/server/player.cs.
  1020. Executing scripts/server/aiPlayer.cs.
  1021. Executing scripts/server/vehicle.cs.
  1022. Executing scripts/server/vehicleWheeled.cs.
  1023. Executing scripts/server/cheetah.cs.
  1024. Executing scripts/server/turret.cs.
  1025. Executing scripts/server/gameCore.cs.
  1026. Executing scripts/server/gameDM.cs.
  1027. *** LOADING MISSION: levels/Empty Terrain.mis
  1028. *** Stage 1 load
  1029. *** Stage 2 load
  1030. Executing levels/Empty Terrain.mis.
  1031. Game -> activatePackages
  1032. *** Mission loaded
  1033. Connect request from: IP:0.0.0.0:0
  1034. Connection established 20003
  1035. CADD: 20004 local
  1036. *** Sending mission load to client: levels/Empty Terrain.mis
  1037. Mapping string: ServerMessage to index: 0
  1038. Mapping string: MsgConnectionError to index: 1
  1039. Mapping string: MsgLoadInfo to index: 2
  1040. Mapping string: MsgLoadDescripition to index: 3
  1041. Mapping string: MsgLoadInfoDone to index: 4
  1042. Window focus status changed: focus: 0
  1043. Using background sleep time: 200
  1044. Win32Window::WindowProc - resetting device due to window size change.
  1045. DirectInput deactivated.
  1046. Mapping string: MissionStartPhase1 to index: 5
  1047. *** New Mission: levels/Empty Terrain.mis
  1048. *** Phase 1: Download Datablocks & Targets
  1049. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
  1050. Executing core/scripts/client/postFx/default.postfxpreset.cs.
  1051. % - PostFX Manager - Applying from preset
  1052. % - PostFX Manager - PostFX enabled
  1053. Mapping string: MissionStartPhase1Ack to index: 0
  1054. Object mesh "debri1" has no matching detail ("detail1" has been added automatically)
  1055. Writing cached COLLADA shape to art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  1056. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1057. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1058. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1059. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1060. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1061. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1062. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1063. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1064. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1065. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1066. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1067. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1068. Object mesh "RifleShell1" has no matching detail ("detail1" has been added automatically)
  1069. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  1070. Writing cached COLLADA shape to art/shapes/weapons/shared/RifleShell.cached.dts
  1071. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  1072. Mapping string: MissionStartPhase2 to index: 6
  1073. *** Phase 2: Download Ghost Objects
  1074. Mapping string: MissionStartPhase2Ack to index: 1
  1075. Ghost Always objects received.
  1076. Mapping string: MissionStartPhase3 to index: 7
  1077. Client Replication Startup has Happened!
  1078. fxFoliageReplicator - replicated client foliage for 0 objects
  1079. Failed to create resource: [levels/Empty Terrain.mis.decals]
  1080. *** Phase 3: Mission Lighting
  1081. Mission lighting done
  1082. Mapping string: MissionStartPhase3Ack to index: 2
  1083. Mapping string: MissionStart to index: 8
  1084. Mapping string: SyncClock to index: 9
  1085. Mapping string: RefreshWeaponHud to index: 10
  1086. Mapping string: SetAmmoAmountHud to index: 11
  1087. Mapping string: ryder.png to index: 12
  1088. Mapping string: MsgClientJoin to index: 13
  1089. Mapping string: Welcome to the Torque demo app %1. to index: 14
  1090. Mapping string:  Visitor to index: 15
  1091. *** Initial Control Object
  1092. Activating DirectInput...
  1093. *** Control Object Changed
  1094. Mapping string: Orange to index: 16
  1095. Linux Compatibility Warning: postFx.hlsl != postFX.hlsl
  1096. Window focus status changed: focus: 1
  1097. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1098. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1099. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1100. Linux Compatibility Warning: rock_diffuse.DDS != rock_diffuse.dds
  1101. Linux Compatibility Warning: rock_normals.DDS != rock_normals.dds
  1102. Linux Compatibility Warning: rock_specular.DDS != rock_specular.dds
  1103. : file changed [levels/Empty Terrain.mis.decals]
  1104. [ResourceManager::notifiedFileChanged] : File changed [levels/Empty Terrain.mis.decals]
  1105. *** ENDING MISSION
  1106. 20002 -> deactivatePackages
  1107. CDROP: 20004 IP:0.0.0.0:0
  1108. Exporting server prefs...
  1109. Exporting server prefs...
  1110. SimGroup::addObject - (910256464) can't add self!
  1111. Executing core/art/datablocks/datablockExec.cs.
  1112. Executing core/art/datablocks/camera.cs.
  1113. Executing core/art/datablocks/markers.cs.
  1114. Executing core/art/datablocks/defaultparticle.cs.
  1115. Executing art/ribbons/ribbonExec.cs.
  1116. Executing art/ribbons/ribbons.cs.
  1117. Executing art/particles/managedParticleData.cs.
  1118. Executing art/particles/managedParticleEmitterData.cs.
  1119. Executing art/decals/managedDecalData.cs.
  1120. Executing art/datablocks/managedDatablocks.cs.
  1121. Executing art/forest/managedItemData.cs.
  1122. Executing art/datablocks/datablockExec.cs.
  1123. Executing art/datablocks/audioProfiles.cs.
  1124. Executing art/datablocks/lights.cs.
  1125. Executing art/datablocks/particles.cs.
  1126. Executing art/datablocks/environment.cs.
  1127. Executing art/datablocks/triggers.cs.
  1128. Executing art/datablocks/rigidShape.cs.
  1129. Executing art/datablocks/health.cs.
  1130. Loading SFX: art/sound/health_mono_01 (1 channels, 44 kHz, 3.84 sec, 330 kb)
  1131. Executing art/datablocks/weapon.cs.
  1132. Loading SFX: art/sound/weapons/Weapon_switch (1 channels, 22 kHz, 0.74 sec, 31 kb)
  1133. Loading SFX: art/sound/weapons/Weapon_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  1134. Loading SFX: art/sound/weapons/Ammo_pickup (1 channels, 22 kHz, 0.26 sec, 11 kb)
  1135. Executing art/datablocks/weapons/grenadefx.cs.
  1136. Loading SFX: art/sound/weapons/GRENADELAND.wav (1 channels, 44 kHz, 1.64 sec, 141 kb)
  1137. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  1138. Executing art/datablocks/weapons/rocketfx.cs.
  1139. Loading SFX: art/sound/weapons/Crossbow_explosion (1 channels, 22 kHz, 1.93 sec, 83 kb)
  1140. Executing art/datablocks/weapons/Lurker.cs.
  1141. Loading SFX: art/sound/weapons/wpn_lurker_fire (1 channels, 44 kHz, 1.17 sec, 100 kb)
  1142. Loading SFX: art/sound/weapons/wpn_lurker_reload (1 channels, 44 kHz, 2.97 sec, 255 kb)
  1143. Loading SFX: art/sound/weapons/wpn_lurker_idle (1 channels, 44 kHz, 5.67 sec, 488 kb)
  1144. Loading SFX: art/sound/weapons/wpn_lurker_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  1145. Loading SFX: art/sound/weapons/wpn_lurker_grenadelaunch (1 channels, 44 kHz, 1.49 sec, 128 kb)
  1146. Executing art/shapes/weapons/Lurker/TP_Lurker.cs.
  1147. Loaded cached Collada shape from art/shapes/weapons/Lurker/TP_Lurker.cached.dts
  1148. Executing art/shapes/weapons/Lurker/FP_Lurker.cs.
  1149. Loaded cached Collada shape from art/shapes/weapons/Lurker/FP_Lurker.cached.dts
  1150. Executing art/datablocks/weapons/Ryder.cs.
  1151. Loading SFX: art/sound/weapons/wpn_ryder_fire (1 channels, 44 kHz, 0.76 sec, 65 kb)
  1152. Loading SFX: art/sound/weapons/wpn_ryder_reload (1 channels, 44 kHz, 2.84 sec, 244 kb)
  1153. Loading SFX: art/sound/weapons/wpn_ryder_switchin (1 channels, 44 kHz, 1.61 sec, 138 kb)
  1154. Executing art/shapes/weapons/Ryder/TP_Ryder.cs.
  1155. Loaded cached Collada shape from art/shapes/weapons/Ryder/TP_Ryder.cached.dts
  1156. Executing art/shapes/weapons/Ryder/FP_Ryder.cs.
  1157. Loaded cached Collada shape from art/shapes/weapons/Ryder/FP_Ryder.cached.dts
  1158. Executing art/datablocks/weapons/ProxMine.cs.
  1159. Loading SFX: art/sound/weapons/mine_armed (1 channels, 22 kHz, 0.18 sec, 7 kb)
  1160. Loading SFX: art/sound/weapons/wpn_proximitymine_switchin (1 channels, 44 kHz, 3.13 sec, 269 kb)
  1161. Loading SFX: art/sound/weapons/mine_trigger (1 channels, 44 kHz, 0.47 sec, 40 kb)
  1162. Executing art/shapes/weapons/ProxMine/TP_ProxMine.cs.
  1163. Loaded cached Collada shape from art/shapes/weapons/ProxMine/TP_ProxMine.cached.dts
  1164. Executing art/shapes/weapons/ProxMine/FP_ProxMine.cs.
  1165. Loaded cached Collada shape from art/shapes/weapons/ProxMine/FP_ProxMine.cached.dts
  1166. Executing art/datablocks/weapons/Turret.cs.
  1167. Loading SFX: art/sound/turret/wpn_turret_fire (1 channels, 44 kHz, 2.40 sec, 206 kb)
  1168. Loading SFX: art/sound/turret/wpn_turret_deploy (1 channels, 44 kHz, 4.10 sec, 353 kb)
  1169. Loading SFX: art/sound/turret/wpn_turret_scan (1 channels, 44 kHz, 4.53 sec, 390 kb)
  1170. Loading SFX: art/sound/turret/wpn_turret_switchin (1 channels, 44 kHz, 0.65 sec, 55 kb)
  1171. Executing art/shapes/weapons/Turret/Turret_Legs.cs.
  1172. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Legs.cached.dts
  1173. Executing art/shapes/weapons/Turret/Turret_Head.cs.
  1174. Loaded cached Collada shape from art/shapes/weapons/Turret/Turret_Head.cached.dts
  1175. Executing art/shapes/weapons/Turret/TP_Turret.cs.
  1176. Loaded cached Collada shape from art/shapes/weapons/Turret/TP_Turret.cached.dts
  1177. Executing art/shapes/weapons/Turret/FP_Turret.cs.
  1178. Loaded cached Collada shape from art/shapes/weapons/Turret/FP_Turret.cached.dts
  1179. Executing art/datablocks/teleporter.cs.
  1180. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  1181. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  1182. Executing art/datablocks/player.cs.
  1183. Loading SFX: art/sound/orc_death (1 channels, 22 kHz, 0.57 sec, 24 kb)
  1184. Loading SFX: art/sound/orc_pain (1 channels, 22 kHz, 0.88 sec, 38 kb)
  1185. Loading SFX: art/sound/lgtStep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  1186. Loading SFX: art/sound/hvystep_ mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  1187. Loading SFX: art/sound/metalstep_mono_01 (1 channels, 44 kHz, 0.66 sec, 56 kb)
  1188. Loading SFX: art/sound/snowstep_mono_01 (1 channels, 44 kHz, 0.34 sec, 29 kb)
  1189. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  1190. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  1191. Loading SFX: art/sound/waterstep_mono_01 (1 channels, 44 kHz, 0.72 sec, 62 kb)
  1192. Executing art/shapes/actors/Soldier/soldier_rigged.cs.
  1193. Loaded cached Collada shape from art/shapes/actors/Soldier/soldier_rigged.cached.dts
  1194. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cs.
  1195. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Back.cached.dts
  1196. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cs.
  1197. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Celebrate_01.cached.dts
  1198. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cs.
  1199. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Backward.cached.dts
  1200. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cs.
  1201. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Forward.cached.dts
  1202. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cs.
  1203. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Side.cached.dts
  1204. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cs.
  1205. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Crouch_Root.cached.dts
  1206. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cs.
  1207. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death1.cached.dts
  1208. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cs.
  1209. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Death2.cached.dts
  1210. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cs.
  1211. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Fall.cached.dts
  1212. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cs.
  1213. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Head.cached.dts
  1214. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cs.
  1215. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Jump.cached.dts
  1216. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cs.
  1217. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Land.cached.dts
  1218. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cs.
  1219. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Look.cached.dts
  1220. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cs.
  1221. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Reload.cached.dts
  1222. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cs.
  1223. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Root.cached.dts
  1224. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cs.
  1225. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Run.cached.dts
  1226. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cs.
  1227. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Side.cached.dts
  1228. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cs.
  1229. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Sitting.cached.dts
  1230. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cs.
  1231. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Backward.cached.dts
  1232. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cs.
  1233. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Forward.cached.dts
  1234. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cs.
  1235. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Root.cached.dts
  1236. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cs.
  1237. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Left.cached.dts
  1238. Executing art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cs.
  1239. Loaded cached Collada shape from art/shapes/actors/Soldier/Anims/PlayerAnim_Lurker_Swim_Right.cached.dts
  1240. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cs.
  1241. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Back.cached.dts
  1242. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cs.
  1243. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Backward.cached.dts
  1244. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cs.
  1245. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Forward.cached.dts
  1246. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cs.
  1247. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Side.cached.dts
  1248. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cs.
  1249. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Crouch_Root.cached.dts
  1250. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cs.
  1251. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death1.cached.dts
  1252. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cs.
  1253. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Death2.cached.dts
  1254. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cs.
  1255. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Fall.cached.dts
  1256. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cs.
  1257. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Head.cached.dts
  1258. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cs.
  1259. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Jump.cached.dts
  1260. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cs.
  1261. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Land.cached.dts
  1262. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cs.
  1263. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Look.cached.dts
  1264. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cs.
  1265. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Reload.cached.dts
  1266. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cs.
  1267. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Root.cached.dts
  1268. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cs.
  1269. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Run.cached.dts
  1270. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cs.
  1271. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Side.cached.dts
  1272. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cs.
  1273. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Sitting.cached.dts
  1274. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cs.
  1275. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Backward.cached.dts
  1276. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cs.
  1277. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Forward.cached.dts
  1278. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cs.
  1279. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Root.cached.dts
  1280. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cs.
  1281. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Left.cached.dts
  1282. Executing art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cs.
  1283. Loaded cached Collada shape from art/shapes/weapons/Ryder/PlayerAnims/PlayerAnim_Pistol_Swim_Right.cached.dts
  1284. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cs.
  1285. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Back.cached.dts
  1286. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cs.
  1287. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Backward.cached.dts
  1288. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cs.
  1289. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Forward.cached.dts
  1290. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cs.
  1291. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Side.cached.dts
  1292. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cs.
  1293. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Crouch_Root.cached.dts
  1294. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cs.
  1295. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death1.cached.dts
  1296. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cs.
  1297. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Death2.cached.dts
  1298. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cs.
  1299. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fall.cached.dts
  1300. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cs.
  1301. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Head.cached.dts
  1302. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cs.
  1303. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Jump.cached.dts
  1304. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cs.
  1305. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Land.cached.dts
  1306. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cs.
  1307. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Look.cached.dts
  1308. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cs.
  1309. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Reload.cached.dts
  1310. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cs.
  1311. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire.cached.dts
  1312. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cs.
  1313. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Fire_Release.cached.dts
  1314. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cs.
  1315. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Root.cached.dts
  1316. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cs.
  1317. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Run.cached.dts
  1318. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cs.
  1319. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Side.cached.dts
  1320. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cs.
  1321. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Sitting.cached.dts
  1322. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cs.
  1323. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Backward.cached.dts
  1324. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cs.
  1325. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Forward.cached.dts
  1326. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cs.
  1327. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Root.cached.dts
  1328. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cs.
  1329. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Left.cached.dts
  1330. Executing art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cs.
  1331. Loaded cached Collada shape from art/shapes/weapons/ProxMine/PlayerAnims/PlayerAnim_ProxMine_Swim_Right.cached.dts
  1332. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cs.
  1333. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Back.cached.dts
  1334. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cs.
  1335. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Root.cached.dts
  1336. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cs.
  1337. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Backward.cached.dts
  1338. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cs.
  1339. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Forward.cached.dts
  1340. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cs.
  1341. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Crouch_Side.cached.dts
  1342. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cs.
  1343. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death1.cached.dts
  1344. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cs.
  1345. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Death2.cached.dts
  1346. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cs.
  1347. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fall.cached.dts
  1348. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cs.
  1349. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Run.cached.dts
  1350. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cs.
  1351. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Jump.cached.dts
  1352. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cs.
  1353. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Land.cached.dts
  1354. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cs.
  1355. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Look.cached.dts
  1356. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cs.
  1357. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Head.cached.dts
  1358. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cs.
  1359. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Recoil.cached.dts
  1360. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cs.
  1361. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Fire_Release.cached.dts
  1362. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cs.
  1363. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Root.cached.dts
  1364. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cs.
  1365. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Side.cached.dts
  1366. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cs.
  1367. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Sitting.cached.dts
  1368. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cs.
  1369. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Backward.cached.dts
  1370. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cs.
  1371. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Forward.cached.dts
  1372. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cs.
  1373. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Root.cached.dts
  1374. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cs.
  1375. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Left.cached.dts
  1376. Executing art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cs.
  1377. Loaded cached Collada shape from art/shapes/weapons/Turret/PlayerAnims/PlayerAnim_Turret_Swim_Right.cached.dts
  1378. Executing art/shapes/actors/Soldier/FP/FP_SoldierArms.cs.
  1379. Loaded cached Collada shape from art/shapes/actors/Soldier/FP/FP_SoldierArms.cached.dts
  1380. Executing art/datablocks/aiPlayer.cs.
  1381. Executing art/datablocks/vehicles/cheetahCar.cs.
  1382. Loading SFX: art/sound/cheetah/cheetah_engine.ogg (1 channels, 96 kHz, 20.00 sec, 3750 kb)
  1383. Loading SFX: art/sound/cheetah/cheetah_squeal.ogg (1 channels, 44 kHz, 10.26 sec, 883 kb)
  1384. Loading SFX: art/sound/cheetah/hardImpact.ogg (1 channels, 44 kHz, 1.09 sec, 93 kb)
  1385. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  1386. Loading SFX: art/sound/cheetah/softImpact.ogg (1 channels, 96 kHz, 0.99 sec, 185 kb)
  1387. Loading SFX: art/sound/turret/wpn_turret_fire.wav (1 channels, 44 kHz, 2.40 sec, 206 kb)
  1388. Executing art/shapes/Cheetah/Cheetah_Turret.cs.
  1389. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Turret.cached.dts
  1390. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1391. TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1392. Executing art/shapes/Cheetah/wheel.cs.
  1393. Loaded cached Collada shape from art/shapes/Cheetah/wheel.cached.dts
  1394. TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1395. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1396. Executing art/shapes/Cheetah/wheelBack.cs.
  1397. Loaded cached Collada shape from art/shapes/Cheetah/wheelBack.cached.dts
  1398. TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1399. TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null')
  1400. Executing art/shapes/Cheetah/Cheetah_Body.cs.
  1401. Loaded cached Collada shape from art/shapes/Cheetah/Cheetah_Body.cached.dts
  1402. Executing scripts/server/scriptExec.cs.
  1403. Executing scripts/server/camera.cs.
  1404. Executing scripts/server/triggers.cs.
  1405. Executing scripts/server/VolumetricFog.cs.
  1406. Executing scripts/server/inventory.cs.
  1407. Executing scripts/server/shapeBase.cs.
  1408. Executing scripts/server/item.cs.
  1409. Executing scripts/server/health.cs.
  1410. Executing scripts/server/projectile.cs.
  1411. Executing scripts/server/radiusDamage.cs.
  1412. Executing scripts/server/teleporter.cs.
  1413. Executing scripts/server/physicsShape.cs.
  1414. Executing scripts/server/weapon.cs.
  1415. Executing scripts/server/proximityMine.cs.
  1416. Executing scripts/server/player.cs.
  1417. Executing scripts/server/aiPlayer.cs.
  1418. Executing scripts/server/vehicle.cs.
  1419. Executing scripts/server/vehicleWheeled.cs.
  1420. Executing scripts/server/cheetah.cs.
  1421. Executing scripts/server/turret.cs.
  1422. Executing scripts/server/gameCore.cs.
  1423. Executing scripts/server/gameDM.cs.
  1424. *** LOADING MISSION: levels/Outpost.mis
  1425. *** Stage 1 load
  1426. *** Stage 2 load
  1427. Executing levels/Outpost.mis.
  1428. Object mesh "defaulttree500" has no matching detail ("detail500" has been added automatically)
  1429. Object mesh "defaulttree200" has no matching detail ("detail200" has been added automatically)
  1430. Object mesh "Col-1" has no matching detail ("Collision-1" has been added automatically)
  1431. Writing cached COLLADA shape to art/shapes/trees/defaulttree/defaulttree.cached.dts
  1432. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1433. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1434. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1435. setWheelSpring: invalid spring datablock or wheel index, vehicle has 4 hubs
  1436. tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
  1437. tools/worldEditor/scripts/cameraBookmarks.ed.cs (53): Unable to find object: 'EditorCameraBookmarks' attempting to call function 'addItem'
  1438. Game -> activatePackages
  1439. *** Mission loaded
  1440. Connect request from: IP:0.0.0.0:0
  1441. Connection established 20229
  1442. CADD: 20230 local
  1443. *** Sending mission load to client: levels/Outpost.mis
  1444. Mapping string: ServerMessage to index: 0
  1445. Mapping string: MsgConnectionError to index: 1
  1446. Mapping string: MsgLoadInfo to index: 2
  1447. Mapping string: MsgLoadInfoDone to index: 3
  1448. Mapping string: MissionStartPhase1 to index: 4
  1449. *** New Mission: levels/Outpost.mis
  1450. *** Phase 1: Download Datablocks & Targets
  1451. % - PostFX Manager - Executing levels/Outpost.postfxpreset.cs
  1452. Executing levels/Outpost.postfxpreset.cs.
  1453. % - PostFX Manager - Applying from preset
  1454. HDR FORMAT: GFXFormatR10G10B10A2
  1455. Using Advanced Lighting
  1456. Linux Compatibility Warning: postFx.hlsl != postFX.hlsl
  1457. % - PostFX Manager - PostFX enabled
  1458. Mapping string: MissionStartPhase1Ack to index: 0
  1459. Loaded cached Collada shape from art/shapes/weapons/Grenade/grenadeDebris.cached.dts
  1460. Loaded cached Collada shape from art/shapes/weapons/shared/RifleShell.cached.dts
  1461. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale
  1462. Mapping string: MissionStartPhase2 to index: 5
  1463. *** Phase 2: Download Ghost Objects
  1464. Mapping string: MissionStartPhase2Ack to index: 1
  1465. [Material::mapMaterial] - Cannot map unnamed Material
  1466. [MaterialList::mapMaterials] Creating missing material for texture: art/shapes/rocks/rock2
  1467. Ghost Always objects received.
  1468. Mapping string: MissionStartPhase3 to index: 6
  1469. Client Replication Startup has Happened!
  1470. fxFoliageReplicator - replicated client foliage for 0 objects
  1471. Failed to create resource: [levels/Outpost.mis.decals]
  1472. *** Phase 3: Mission Lighting
  1473. Mission lighting done
  1474. Mapping string: MissionStartPhase3Ack to index: 2
  1475. Mapping string: MissionStart to index: 7
  1476. Mapping string: SyncClock to index: 8
  1477. Mapping string: RefreshWeaponHud to index: 9
  1478. Mapping string: SetAmmoAmountHud to index: 10
  1479. Mapping string: ryder.png to index: 11
  1480. Mapping string: MsgClientJoin to index: 12
  1481. Mapping string: Welcome to the Torque demo app %1. to index: 13
  1482. Mapping string:  Visitor to index: 14
  1483. Loading SFX: art/sound/environment/amb (2 channels, 48 kHz, 73.81 sec, 13839 kb)
  1484. *** Initial Control Object
  1485. *** Control Object Changed
  1486. Mapping string: Red to index: 15
  1487. Mapping string: Cheetah to index: 16
  1488. Linux Compatibility Warning: shaderModelAutoGen.hlsl != ShaderModelAutoGen.hlsl
  1489. Linux Compatibility Warning: shaderModelAutoGen.hlsl != ShaderModelAutoGen.hlsl
  1490. Linux Compatibility Warning: shaderModelAutoGen.hlsl != ShaderModelAutoGen.hlsl
  1491. [Material::mapMaterial] - Cannot map unnamed Material
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