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- elif enemy_choice == 1:
- spell, magic_dm = enemy.enemy_spell()
- print(enemy.name + "chose", spell.name, "damage is", magic_dm)
- enemy.reduce_mp(spell.cost)
- if spell.type == "w":
- enemy.heal(magic_dm)
- print(Bcolor.OKBLUE + spell.name + " heals " + enemy.name + "for " , str(magic_dm), " HP" + Bcolor.ENDC)
- elif spell.type == "b":
- target = random.randrange(0, 2)
- Players[target].take_dm(magic_dm)
- print(Bcolor.OKBLUE + enemy.name + "'s" + spell.name + " deals", str(magic_dm), " points of damage to " + Players[target].name + Bcolor.ENDC)
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