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- local Players = game:GetService("Players")
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
- local LocalPlayer = Players.LocalPlayer
- local RunService = game:GetService("RunService")
- -- Mejorado God Mode con múltiples capas de protección
- local function enhancedGodMode()
- local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- local humanoid = character:WaitForChild("Humanoid")
- -- Protección principal
- humanoid.HealthChanged:Connect(function(health)
- if health < humanoid.MaxHealth then
- humanoid.Health = humanoid.MaxHealth
- end
- end)
- -- Bloqueo de eventos de daño
- for _, v in pairs(ReplicatedStorage:GetDescendants()) do
- if v:IsA("RemoteEvent") then
- if v.Name:match("Damage") or v.Name:match("Kill") or v.Name:match("Hit") then
- local old
- old = hookfunction(v.FireServer, function(self, ...)
- local args = {...}
- if self == v then
- return nil
- end
- return old(self, ...)
- end)
- end
- end
- end
- -- Protección adicional
- RunService.Heartbeat:Connect(function()
- if character and humanoid then
- humanoid.Health = humanoid.MaxHealth
- end
- end)
- end
- -- Sistema mejorado de forzado de mapas
- local function enhancedMapForcer()
- local VotingRemote = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("Vote")
- local MapSelectionRemote = ReplicatedStorage:WaitForChild("RemoteEvents"):WaitForChild("MapSelection")
- -- Bypass de votación
- local function forceMap(mapName)
- for i = 1, 150 do
- VotingRemote:FireServer(mapName)
- end
- MapSelectionRemote:FireServer(mapName)
- end
- -- Hook al sistema de votación
- for _, remote in pairs(ReplicatedStorage:GetDescendants()) do
- if remote:IsA("RemoteEvent") and remote.Name:match("Vote") then
- local oldVote
- oldVote = hookfunction(remote.FireServer, function(self, ...)
- local args = {...}
- if self == remote then
- forceMap(args[1])
- return
- end
- return oldVote(self, ...)
- end)
- end
- end
- end
- -- Anti-Kick y Anti-Detección
- local function setupAntiDetection()
- local namecall
- namecall = hookmetamethod(game, "__namecall", function(self, ...)
- local method = getnamecallmethod()
- if method == "Kick" or method == "kick" then
- return nil
- end
- return namecall(self, ...)
- end)
- end
- -- Inicialización
- local function init()
- enhancedGodMode()
- enhancedMapForcer()
- setupAntiDetection()
- LocalPlayer.CharacterAdded:Connect(enhancedGodMode)
- end
- init()
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