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Jan 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. wait(0.6)
  137. --[[
  138. by Yourfirstnightmare-Dre#2941
  139. Created with my animation rig,
  140. Abanonded project got bored not much to do
  141. ]]--
  142. script.Parent=nil
  143. local p = game.Players.LocalPlayer
  144. local char = p.Character
  145. local mouse = p:GetMouse()
  146. local larm = char["Left Arm"]
  147. local rarm = char["Right Arm"]
  148. local lleg = char["Left Leg"]
  149. local rleg = char["Right Leg"]
  150. local euler=CFrame.fromEulerAnglesXYZ
  151. local hed = char.Head
  152. local torso = char.Torso
  153. local hum = char.Humanoid
  154. local root = char.HumanoidRootPart
  155. local walking = true
  156. local idle = true
  157. local rs = game:GetService("RunService").RenderStepped
  158. local new = Instance.new
  159. local v3 = Vector3.new
  160. local ns = NumberSequence.new
  161. local taunting = false
  162. local nr = NumberRange.new
  163. local bc = BrickColor.new
  164. local cf = CFrame.new
  165. local cfa = CFrame.Angles
  166. local rad = math.rad
  167. hum.Name = "1314____"
  168. hum.MaxHealth = math.huge
  169. hum.Health=math.huge
  170. local touchdb=false
  171. sine = 0
  172. for i,v in pairs(char:GetChildren()) do
  173. if v:IsA("BodyColors") then
  174. v.HeadColor = bc("Really black")
  175. v.RightArmColor = bc("Really White")
  176. v.LeftArmColor=bc("Really White")
  177. v.TorsoColor=bc("Really White")
  178. v.RightLegColor = bc("Really White")
  179. v.LeftLegColor=bc("Really White")
  180. end
  181. end
  182. function NoOutline(Part)
  183. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  184. end
  185. db=game:GetService('Debris')
  186. function Debris(item,timer)
  187. db:AddItem(item,timer)
  188. end
  189. for i,v in pairs(char:GetChildren()) do
  190. if v.ClassName == "Accessory" or v:IsA("ShirtGraphic") then
  191. v:Destroy()
  192. end
  193. end
  194. hed.Transparency = 1
  195. function Lerp(a,b,c)
  196. return a:lerp(b,c)
  197. end
  198. if char:findFirstChild("Shirt") and char:findFirstChild("Pants") and ("face") then
  199. char.Shirt.ShirtTemplate = "rbxassetid://1601498037"
  200. char.Pants.PantsTemplate = "rbxassetid://315964941"
  201. char.Head.face.Texture = "rbxassetid://871052201"
  202. end
  203. ----------------------------------------------------Sounds?
  204. local swosh = Instance.new("Sound",torso)
  205. swosh.SoundId= "rbxassetid://877471479"
  206. local slash=Instance.new("Sound",torso)
  207. slash.SoundId= "rbxassetid://153092274"
  208. local exp=Instance.new("Sound",torso)
  209. exp.SoundId= "rbxassetid://142070127"
  210. local squish=Instance.new("Sound",torso)
  211. squish.SoundId= "rbxassetid://935843979"
  212. local summon=Instance.new("Sound",torso)
  213. summon.SoundId= "rbxassetid://429459101"
  214. local theworld=Instance.new("Sound",torso)
  215. theworld.SoundId= "rbxassetid://616576400"
  216. ----------------------------------------------------
  217. New = function(Object, Parent, Name, Data)
  218. local Object = Instance.new(Object)
  219. for Index, Value in pairs(Data or {}) do
  220. Object[Index] = Value
  221. end
  222. Object.Parent = Parent
  223. Object.Name = Name
  224. return Object
  225. end
  226. local Skull = New("Part",hed,"Skull",{BrickColor = BrickColor.new("Brick yellow"),Size = Vector3.new(2, 1.20000005, 2),CFrame = CFrame.new(19.0000038, 4.29999971, -15.0499935, -0.087155804, 0, -0.99619472, 0, 1, 0, 0.99619472, 0, -0.087155804),Color = Color3.new(0.843137, 0.772549, 0.603922),})
  227. local Mesh = New("SpecialMesh",Skull,"Mesh",{Scale = Vector3.new(1.00000000, 1.00000000, 1.00000000),MeshId = "http://www.roblox.com/asset/?id=101203373",TextureId = "http://www.roblox.com/asset/?id=",MeshType = Enum.MeshType.FileMesh,})
  228. local Part = New("Part",Skull,"Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999565, 0.299999923, 0.0999998972),CFrame = CFrame.new(19.7027473, 4.34184599, -15.2829018, 0.0871568993, 0, -0.996194661, 0, 1, 0, 0.996194661, 0, 0.0871568993),})
  229. local Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=",})
  230. local Joint = New("Weld",Part,"Joint",{Part0 = Part,Part1 = Skull,C0 = CFrame.new(0.170772552, -0.0418462753, 0.720369339, 0.984807551, 0, -0.173649371, 0, 1, 0, 0.173649371, 0, 0.984807551),})
  231. local Part = New("Part",Skull,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Neon,Size = Vector3.new(1, 1.19999981, 1),CFrame = CFrame.new(19.0784626, 4.20953131, -15.0668001, 0.0565838143, 0.0801356286, 0.995176673, -0.0452655554, 0.995954573, -0.0776245594, -0.997371256, -0.0406549312, 0.0599822886),Anchored = true,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  232. local Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(2, 2, 2),MeshId = "http://www.roblox.com/asset/?id=",MeshType = Enum.MeshType.FileMesh,})
  233. local Joint = New("Weld",Part,"Joint",{Part0 = Part,Part1 = Skull,C0 = CFrame.new(-0.0252962112, 0.0831313133, -0.0840930939, -0.998507619, -0.0452655554, 0.030558195, -0.0474845134, 0.995954573, -0.0762873814, -0.0269813798, -0.0776245594, -0.996617556),})
  234. local Part = New("Part",Skull,"Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999565, 0.299999923, 0.0999998972),CFrame = CFrame.new(19.6312962, 4.3499999, -14.7103682, -0.342020988, 0, -0.939692318, 0, 1, 0, 0.939692318, 0, -0.342020988),})
  235. local Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=",})
  236. local Joint = New("Weld",Part,"Joint",{Part0 = Part,Part1 = Skull,C0 = CFrame.new(-0.103227615, -0.0500001907, 0.70938015, 0.965925634, 0, 0.258819848, 0, 1, 0, -0.258819848, 0, 0.965925634),})
  237. local particleemitter = Instance.new("ParticleEmitter",torso)
  238. particleemitter.Texture = "rbxassetid://149061805"
  239. particleemitter.Rate = 1
  240. particleemitter.VelocitySpread = 35
  241. particleemitter.Enabled=false
  242. local headw=Instance.new("Weld",Skull)
  243. local grabpart=Instance.new("Part",char)
  244. grabpart.Size = Vector3.new(1,1,4)
  245. grabpart.Transparency=1
  246. grabpart.CanCollide=false
  247. local wel=Instance.new("Weld",grabpart)
  248. wel.Part0=grabpart
  249. wel.Part1=rarm
  250. local dh=Instance.new("SpecialMesh",grabpart)
  251. dh.MeshId="http://www.roblox.com/asset/?id=12221720"
  252. dh.TextureId="http://www.roblox.com/asset/?id=180785318"
  253. dh.VertexColor=Vector3.new(0,0,0)
  254. wel.C0=CFrame.new(0,0,-0.0)*CFrame.Angles(rad(10),rad(10),rad(10))
  255. for i,v in pairs(Skull:GetChildren()) do
  256. if v:IsA("BasePart") then v.Anchored = false
  257. end
  258. end
  259. headw.Part0=Skull
  260. headw.Part1=hed
  261. local fxFolder={}
  262. local fxtab={
  263. blockeffect={
  264. blockfx = function(cf,tim,s1,s2,s3)
  265. local block=Instance.new("Part",char)
  266. table.insert(fxFolder,block)
  267. NoOutline(block)
  268. block.BrickColor = BrickColor.new("Really black")
  269. block.Transparency = .6
  270. block.Size = Vector3.new(s1,s2,s3)
  271. block.Anchored = true
  272. block.CanCollide = false
  273. block.CFrame = cf
  274. Debris(block,tim)
  275. end}
  276. }
  277. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  278. local wld = Instance.new("Weld", wp1)
  279. wld.Part0 = wp0
  280. wld.Part1 = wp1
  281. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  282. return wld
  283. end
  284. local larmweld=newWeld(torso,larm, -1.5, 0.5, 0)
  285. larmweld.C1 = CFrame.new(0, 0.5, 0)
  286. local rarmweld=newWeld(torso, rarm, 1.5, 0.5, 0)
  287. rarmweld.C1 = CFrame.new(0, 0.5, 0)
  288. local hedweld=newWeld(torso, hed, 0, 1.5, 0)
  289. local llegweld=newWeld(root, lleg, -0.5, -1, 0)
  290. llegweld.C1 = CFrame.new(0, 1, 0)
  291. local rlegweld=newWeld(root, rleg, 0.5, -1, 0)
  292. rlegweld.C1 = CFrame.new(0, 1 ,0)
  293. local torweld=newWeld(root, torso, 0, -1, 0)
  294. torweld.C1 = CFrame.new(0, -1, 0)
  295. function _IterateLerp(matrices,LerpIncrement)
  296. hedweld.C0 = Lerp(hedweld.C0,matrices[1],LerpIncrement);
  297. torweld.C0 = Lerp(torweld.C0,matrices[2],LerpIncrement);
  298. rarmweld.C0 = Lerp(rarmweld.C0,matrices[3],LerpIncrement);
  299. larmweld.C0 = Lerp(larmweld.C0,matrices[4],LerpIncrement);
  300. rlegweld.C0 = Lerp(rlegweld.C0,matrices[5],LerpIncrement);
  301. llegweld.C0 = Lerp(llegweld.C0,matrices[6],LerpIncrement);
  302. end;
  303. local function root0switch()
  304. rlegweld.Part0 = root
  305. llegweld.Part0 = root
  306. end
  307. local function torso0switch()
  308. rlegweld.Part0 = torso
  309. llegweld.Part0 = torso
  310. end
  311. local falling = false
  312. local jmp = false
  313. hum.StateChanged:connect(function(z,state)
  314. if state == Enum.HumanoidStateType.Freefall then
  315. falling = true
  316. taunting=false
  317. else
  318. falling = false
  319. end
  320. end)
  321. function spikefx(pos)
  322. local fxtab={}
  323. local wrap=coroutine.wrap(function()
  324. for i=1,10 do
  325. wait()
  326. local p=Instance.new("Part",workspace)
  327. local m=Instance.new("SpecialMesh",p)
  328. m.MeshType="Sphere"
  329. p.CFrame=pos
  330. m.Scale=v3(1.7,0.3,0.2)
  331. p.Material="Neon"
  332. Debris(p,.5)
  333. table.insert(fxtab,m)
  334. table.insert(fxtab,p)
  335. p.BrickColor=BrickColor.new("Black")
  336. p.CanCollide=false
  337. p.Anchored=true
  338. p.CFrame=p.CFrame*CFrame.new(math.random(-5,5),0,math.random(-5,5))*CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180)))
  339. for _,v in pairs(fxtab) do
  340. if v:IsA("SpecialMesh") then
  341. v.Scale = v.Scale+Vector3.new(.4,0,0)
  342. else
  343. v.Transparency = v.Transparency+.1
  344. end
  345. end
  346. end
  347. end);wrap()
  348. end
  349. rs:connect(function()
  350. sine=sine+1
  351. local movevelocity=(root.Velocity*v3(1,0,1)).Magnitude
  352. if movevelocity <1 and idle and not taunting then
  353. if idle then
  354. _IterateLerp({
  355. CFrame.new( 0.0816268921, 1.59128666, -0.102115631, 0.990605652, 0.133867279, 0.0279282276, -0.136749536, 0.969726801, 0.202310443, 0, -0.204229042, 0.978923142 ),
  356. CFrame.new( 0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 )*CFrame.new(0,.05*math.sin(sine/12),0)*CFrame.Angles(.03*math.sin(sine/12),0,0),
  357. CFrame.new( 1.48942029, 0.564742684+.1*math.sin(sine/12), 0.0792327747, 0.978836656, -0.135966524, -0.152944341, 0.12948513, 0.990236998, -0.0516153388, 0.158469126, 0.0307189636, 0.986885965 ),
  358. CFrame.new( -1.50521326, 0.566599131+.1*math.sin(sine/12), 0.0541087911, 0.99075222, 0.132517859, 0.0291410107, -0.123971015, 0.971393645, -0.202547595, -0.0551485643, 0.197061881, 0.978838801),
  359. CFrame.new( 0.502287865, -1.00783682, -0.047161147, 0.995418072, -0.0143518364, -0.0945355073, 0.0156736188, 0.999789238, 0.0132541945, 0.0943253636, -0.0146751851, 0.995433271 ),
  360. CFrame.new( -0.50474906, -1.02262139, -0.0649240464, 0.990501583, 0.0527384132, 0.126985222, -0.0452422909, 0.997098863, -0.0612106584, -0.129844978, 0.0548841506, 0.990014195 ),
  361. },.1)
  362. end
  363. end
  364. if falling and idle then
  365. _IterateLerp({
  366. CFrame.new( 0, 1.46811366, 0.175658226, 1, 0, 0, 0, 0.936247647, -0.351312846, 0, 0.351316303, 0.936256826 ),
  367. CFrame.new( 0, -0.999990225, 0, 1, 0, 0, 0, 0.999990225, 0, 0, 0, 1 ),
  368. CFrame.new( 1.43505383, 0.746422827, 0, 0.870108187, -0.492860764, 0, 0.492855906, 0.870099664, 0, 0, 0, 1 ),
  369. CFrame.new( -1.46059692, 0.69454664, 0, 0.921192586, 0.389106899, 0, -0.389103055, 0.921183467, 0, 0, 0, 1 ),
  370. CFrame.new( 0.506626964, -1.08112538, 0, 0.986746132, -0.162271619, 0, 0.162270024, 0.986736417, 0, 0, 0, 1 ),
  371. CFrame.new( -0.504866421, -1.06957817, 0, 0.990267456, 0.139177516, 0, -0.13917613, 0.99025774, 0, 0, 0, 1 ),
  372. },.2)
  373. end
  374. if movevelocity >1 and walking and not jmp and not falling then
  375. taunting=false
  376. if walking then
  377. _IterateLerp({
  378. CFrame.new( 0.0209884644, 1.4973774, 0.168071747, 0.999927104, 0.0119819818, -0.00150420656, -0.0120720444, 0.988607109, -0.150034994, -0.000310648698, 0.150042206, 0.988679588 ),
  379. CFrame.new( 0, -1+.1*math.sin(sine/8), 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 )*CFrame.Angles(6,rad(12*math.sin(sine/8)),0),
  380. CFrame.new( 1.48941588, 0.564742506, 0.07923612, 0.978836656, -0.160068884, -0.127502233, 0.12948513, 0.966909289, -0.219817966, 0.158469126, 0.198656261, 0.967172801 )*CFrame.Angles(rad(-45*math.sin(sine/8)),0,0),
  381. CFrame.new( -1.50521326, 0.566599131, 0.0541087911, 0.99075222, 0.132517859, 0.0291410107, -0.123971015, 0.971393645, -0.202547595, -0.0551485643, 0.197061881, 0.978838801)*CFrame.Angles(rad(45*math.sin(sine/8)),0,0),
  382. CFrame.new( 0.499892235, -1.00746632, -0.0195503682, 0.999869168, -0.0143518364, 0.00746365637, 0.0142403366, 0.999789238, 0.0147833973, -0.00767425448, -0.0146751851, 0.99986285 )*CFrame.Angles(rad(45*math.sin(sine/8)),0,0),
  383. CFrame.new( -0.500758886, -1.02675653, 0.00636120141, 0.998486161, 0.0527384132, -0.0156217664, -0.0535120256, 0.997098863, -0.0541301444, 0.0127217174, 0.0548841506, 0.998411775 )*CFrame.Angles(rad(-45*math.sin(sine/8)),0,0)
  384. },.1)
  385. end
  386. end
  387. for _,fx in pairs(fxFolder) do
  388. fx.CFrame = fx.CFrame*CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  389. end
  390. end)
  391. function deathtouch()
  392. torso0switch()
  393. local deathdb=false
  394. local hb=rarm.Touched:connect(function(hit)
  395. if not hit:IsDescendantOf(char) then
  396. if deathdb then return end
  397. deathdb=true
  398. if hit.Parent then
  399. for i,v in pairs(hit.Parent:GetChildren()) do
  400. if v:IsA("BasePart") and v.Name ~= "Handle" and v.Size.x<200 then
  401. v:BreakJoints()
  402. exp:Play()
  403. local bv=Instance.new("BodyVelocity",v)
  404. bv.Velocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  405. bv.MaxForce = Vector3.new(100000,100000,100000)
  406. v.BrickColor = BrickColor.new("Really black")
  407. v.Anchored = false
  408. Debris(v,10)
  409. end
  410. end
  411. end
  412. end
  413. end)
  414. for i=1, 10 do
  415. rs:wait(1)
  416. fxtab.blockeffect.blockfx(rarm.CFrame*CFrame.new(0,-2,0),1,1.5,1.5,1.5)
  417. _IterateLerp({
  418. CFrame.new( -0.009729385738, 1.50443935, -0.0961799622, 0.258767962, 0.0345346108, -0.965322137, -0.0124208545, 0.999397218, 0.0324239396, 0.965859592, 0.00360014848, 0.259040236 ),
  419. CFrame.new( 0.320317775, -1.01938915, 0.0870335773, 0.17364949, -0.00954774767, 0.984761178, 3.65421684e-08, 0.999953091, 0.00969513413, -0.984807611, -0.00168353785, 0.173641086 ),
  420. CFrame.new( 1.3838644, 0.571409225, -0.176830292, -0.0357611366, -0.936706185, 0.348289967, 0.983349204, 0.0291584283, 0.17938672, -0.178188115, 0.348904669, 0.920063972 ),
  421. CFrame.new( -1.50522053, 0.56659919, 0.0541077442, 0.99075222, 0.121532187, 0.0603333004, -0.123971015, 0.991540074, 0.038461592, -0.0551485643, -0.0455854759, 0.99743706 ),
  422. CFrame.new( 0.600003242, -0.984540462, 0.0129966736, 0.984808087, 1.15483999e-07, -0.173646927, 0.013456177, 0.996993124, 0.076315023, 0.173124731, -0.0774922594, 0.98184669 ),
  423. CFrame.new( -0.600003242, -0.984540701, 0.0129947662, 0.98480773, -5.15952706e-07, 0.173649341, -0.0134561537, 0.996993005, 0.076316081, -0.173127204, -0.0774933025, 0.981846154 )
  424. },0.25 )
  425. end
  426. wait(.2)
  427. for i=1,7 do
  428. rs:wait(1)
  429. _IterateLerp({
  430. CFrame.new( 0.0816268921, 1.59128666, -0.102115631, 0.990605652, 0.133867279, 0.0279282276, -0.136749536, 0.969726801, 0.202310443, 0, -0.204229042, 0.978923142 ),
  431. CFrame.new( 0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 )*CFrame.Angles(rad(0),0,0),
  432. CFrame.new( 1.48942029, 0.564742684, 0.0792327747, 0.978836656, -0.135966524, -0.152944341, 0.12948513, 0.990236998, -0.0516153388, 0.158469126, 0.0307189636, 0.986885965 ),
  433. CFrame.new( -1.50522053, 0.56659919, 0.0541077442, 0.99075222, 0.121532187, 0.0603333004, -0.123971015, 0.991540074, 0.038461592, -0.0551485643, -0.0455854759, 0.99743706 ),
  434. CFrame.new( 0.502287865, -1.00783682, -0.047161147, 0.995418072, -0.0143518364, -0.0945355073, 0.0156736188, 0.999789238, 0.0132541945, 0.0943253636, -0.0146751851, 0.995433271 ),
  435. CFrame.new( -0.50474906, -1.02262139, -0.0649240464, 0.990501583, 0.0527384132, 0.126985222, -0.0452422909, 0.997098863, -0.0612106584, -0.129844978, 0.0548841506, 0.990014195 ),
  436. },.25)
  437. end
  438. hb:Disconnect()
  439. root0switch()
  440. end
  441. function chargeslash()
  442. torso0switch()
  443. for i=1,7 do
  444. wait()
  445. _IterateLerp({
  446. CFrame.new( -0.0545110703, 1.56173253, 0, 0.995324731, -0.0965852737, 0, 0.096584335, 0.995314956, 0, 0, 0, 1 ),
  447. CFrame.new( 0, -0.999990225, 0, 1, 0, 0, 0, 0.999990225, 0, 0, 0, 1 ),
  448. CFrame.new( 1.50836289, 0.612062991, 0.137458801, 0.845401824, -0.503801167, 0.177426338, -0.027605487, -0.372942358, -0.927433074, 0.533416927, 0.779163361, -0.329197079 ),
  449. CFrame.new( -1.49072063, 0.595651746, -0.00649094954, 0.98144269, 0.191755578, 0, -0.191313684, 0.979181051, 0.0677044615, 0.0129828351, -0.066448696, 0.9977054 ),
  450. CFrame.new( 0.501660109, -1.04070473, 0, 0.996679068, -0.0814296976, 0, 0.0814289004, 0.996669233, 0, 0, 0, 1 ),
  451. CFrame.new( -0.500845671, -1.0290556, 0, 0.998308957, 0.0581314489, 0, -0.058130879, 0.998299122, 0, 0, 0, 1 ),
  452. },.4)
  453. end
  454. for i=1,10 do
  455. wait()
  456. grabpart.Transparency=grabpart.Transparency-0.1
  457. end
  458. for i=1,7 do
  459. wait()
  460. _IterateLerp({
  461. CFrame.new( -0.0545101166, 1.56173253, 4.76837158e-07, 0.995324731, -0.0965852737, 0, 0.096584335, 0.995314956, 0, 2.98023224e-08, 3.7252903e-09, 1 ),
  462. CFrame.new( 0, -0.999990225, 0, 0.613908231, 0, -0.789377391, 0, 0.999990225, 0, 0.789377391, 0, 0.613908231 ),
  463. CFrame.new( 1.16525662, 0.474341065, 0.340542078, 0.159188718, -0.971173942, 0.177426353, -0.303049803, -0.219109237, -0.927433074, 0.939583898, 0.0938687325, -0.329197049 ),
  464. CFrame.new( -1.49072158, 0.595651746, -0.00649142265, 0.98144269, 0.191755563, 0, -0.191313684, 0.979181051, 0.0677044615, 0.0129828155, -0.0664486885, 0.99770534 ),
  465. CFrame.new( 0.501660109, -1.04070473, 9.57399607e-07, 0.996679008, -0.0814296901, 0, 0.0814289004, 0.996669233, 0, 0, 3.7252903e-09, 1 ),
  466. CFrame.new( -0.500845671, -1.0290556, 4.76837158e-07, 0.998309016, 0.0581314489, 0, -0.058130879, 0.998299122, 0, 0, 0, 1 ),
  467. },.4)
  468. end
  469. swosh:Play()
  470. local bvol=Instance.new("BodyVelocity",torso)
  471. bvol.P = 100000
  472. bvol.MaxForce=Vector3.new(bvol.P,0,bvol.P)
  473. bvol.Velocity = root.CFrame.lookVector*100
  474. Debris(bvol,.2)
  475. local chopdb=false
  476. local hb=grabpart.Touched:connect(function(hit)
  477. if chopdb==true then return end
  478. if hit.Parent:findFirstChild("Head") and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  479. local tors = hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso") if tors then
  480. chopdb=true
  481. local hmu=hit.Parent:FindFirstChildOfClass("Humanoid")
  482. spikefx(tors.CFrame)
  483. slash:Play()
  484. for i,v in pairs(hit.Parent:GetChildren()) do
  485. if v:IsA("BasePart") and v.Name ~= "Handle" and v.Size.x<200 then
  486. v:BreakJoints()
  487. local bv=Instance.new("BodyVelocity",v)
  488. bv.Velocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  489. bv.MaxForce = Vector3.new(100000,100000,100000)
  490. v.BrickColor = BrickColor.new("Really black")
  491. v.Anchored = false
  492. Debris(v,10)
  493. end
  494. end
  495. end
  496. end
  497. end)
  498. for i=1,7 do
  499. wait()
  500. _IterateLerp({
  501. CFrame.new( -0.0102410316, 1.56405377, 0, 0.999967575, -0.00804331806, 0, 0.00804324076, 0.99995786, 0, 0, 0, 0.99999994 ),
  502. CFrame.new( 0, -0.999990225, 0, 0.309218496, 0, 0.950990975, 0, 0.999990225, 0, -0.950990975, 0, 0.309218496 ),
  503. CFrame.new( 1.52410364, 0.600606143, 0.127127171, 0.843653738, -0.536326528, -0.0245404467, -0.0442715883, -0.0239421558, -0.998722672, 0.535059035, 0.843670845, -0.0439433567 ),
  504. CFrame.new( -1.48721159, 0.590926051, -0.0660021305, 0.974422932, 0.191755563, -0.117173016, -0.18186219, 0.979181051, 0.0900608823, 0.132004589, -0.0664486811, 0.989019334 ),
  505. CFrame.new( 0.501660109, -1.04070473, 0, 0.996679008, -0.0814296901, 0, 0.0814289004, 0.996669233, 0, -2.98023224e-08, 0, 0.99999994 ),
  506. CFrame.new( -0.500846148, -1.0290556, 0, 0.998308837, 0.0581314452, 0, -0.058130879, 0.998299122, 0, 0, 0, 0.99999994 ),
  507. },.4)
  508. end
  509. hb:Disconnect()
  510. for i=1,10 do
  511. wait()
  512. grabpart.Transparency=grabpart.Transparency+0.1
  513. end
  514. end
  515. function darkheart()
  516. torso0switch()
  517. summon:Play()
  518. for i=1,25 do
  519. wait()
  520. _IterateLerp({
  521. CFrame.new( 0, 1.48561454, 0.119072914, 1, 0, 0, 0, 0.971229255, -0.238146394, 0, 0.238146394, 0.971229255 ),
  522. CFrame.new( 0, -2.62504315, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
  523. CFrame.new( 1.48118687, 0.432643533, 0.117988974, 0.962375402, -0.270894974, -0.0212016907, -0.134712949, -0.407902002, -0.903032839, 0.235978872, 0.871912777, -0.429047942 ),
  524. CFrame.new( -1.48679996, 0.458605587, 0.106357396, 0.973600924, 0.227957353, 0.0116878562, 0.082788907, -0.304944426, -0.948764861, -0.212713808, 0.924686074, -0.315766543 ),
  525. CFrame.new( 0.5, -0.950745523, -0.529396296, 1, 0, 8.8817842e-16, 0, 0.204137847, 0.978942096, 0, -0.978942156, 0.204137862 ),
  526. CFrame.new( -0.5, -0.341685951, -0.633748055, 1, 0, 0, 0, 0.99999994, 0, 0, 0, 1 ),
  527. },.1)
  528. end
  529. wait(.2)
  530. local inc=-3
  531. local swordtab={}
  532. for i=1,45 do
  533. wait()
  534. local dark=Instance.new("Part",char)
  535. dark.Size = Vector3.new(2,2,9)
  536. dark.Transparency=1
  537. dark.CanCollide=false
  538. dark.Anchored = true
  539. table.insert(swordtab,dark)
  540. local dh=Instance.new("SpecialMesh",dark)
  541. dh.MeshId="http://www.roblox.com/asset/?id=12221720"
  542. dh.TextureId="http://www.roblox.com/asset/?id=180785318"
  543. dh.VertexColor=Vector3.new(0,0,0)
  544. dh.Scale=v3(2,2,2)
  545. dark.CFrame=root.CFrame*CFrame.new(0,-4,inc)*CFrame.Angles(rad(-90),rad(math.random(-45,45)),0)
  546. local wrap=coroutine.wrap(function()
  547. for i=1,10 do
  548. wait()
  549. dark.Transparency=dark.Transparency-.1
  550. dark.CFrame=dark.CFrame*CFrame.new(0,0,.0)
  551. end
  552. end);wrap()
  553. local sq=false
  554. dark.Touched:connect(function(hit)
  555. if hit and hit.Parent and hit.Parent:findFirstChildOfClass("Humanoid") and not hit:isDescendantOf(char) then
  556. if sq then return end
  557. local tors = hit.Parent:findFirstChild("Torso") or hit.Parent:findFirstChild("UpperTorso")
  558. if tors then
  559. sq=true
  560. squish:Play()
  561. spikefx(tors.CFrame)
  562. for i,v in pairs(hit.Parent:GetChildren()) do
  563. if v:IsA("BasePart") and v.Name ~= "Handle" and v.Size.x<100 then
  564. v:BreakJoints()
  565. local bv=Instance.new("BodyVelocity",v)
  566. bv.Velocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  567. bv.MaxForce = Vector3.new(100000,100000,100000)
  568. v.BrickColor = BrickColor.new("Really black")
  569. v.Anchored = false
  570. Debris(v,10)
  571. end
  572. end
  573. end
  574. end
  575. end)
  576. inc=inc-1
  577. end
  578. for _,v in pairs(swordtab) do
  579. Debris(v,.4)
  580. local wrap=coroutine.wrap(function()
  581. for i=1,10 do
  582. wait()
  583. v.Transparency = v.Transparency+.1
  584. v.CFrame = v.CFrame*CFrame.new(0,0,-.45)
  585. end
  586. end);wrap()
  587. end
  588. end
  589. function zaworld()
  590. torso0switch()
  591. particleemitter.Enabled=true
  592. taunting = true
  593. theworld:Play()
  594. for i=1,7 do
  595. wait()
  596. _IterateLerp({
  597. CFrame.new( 0, 1.50000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 ),
  598. CFrame.new( 0, -0.948942542, -0.315449059, 1, 0, 0, 0, 0.948942542, -0.315449059, 0, 0.315449059, 0.948942542 ),
  599. CFrame.new( 1.03333831, 0.803000212, 0.328895986, 0.666042447, 0.745147169, 0.0338109061, 0.505401671, -0.484157503, 0.714255333, 0.54859519, -0.458636403, -0.699068129 ),
  600. CFrame.new( -1.0756973, 0.83096379, 0.25872466, 0.65691328, -0.751839459, 0.0565877482, -0.589003384, -0.464883924, 0.661027908, -0.470680177, -0.467568457, -0.748224497 ),
  601. CFrame.new( 0.504901886, -1.06555462, 0.02408427, 0.990197122, -0.139677078, 0, 0.131108776, 0.929454803, 0.344853967, -0.0481681935, -0.341473401, 0.93865639 ),
  602. CFrame.new( -0.513496816, -1.10789347, 0.0409053266, 0.973007023, 0.230775401, 0, -0.215787053, 0.909812391, 0.354510069, 0.0818122104, -0.344940811, 0.935052276 ),
  603. },.35)
  604. end
  605. end
  606. mouse.KeyDown:connect(function(k)
  607. if k=="z" then
  608. if touchdb then return end
  609. touchdb=true
  610. zaworld()
  611. repeat wait(.7)
  612. until not taunting
  613. root0switch()
  614. particleemitter.Enabled=false
  615. touchdb=false
  616. elseif k=="e" then
  617. if touchdb then return end
  618. touchdb=true
  619. walking=false
  620. idle = false
  621. deathtouch()
  622. walking=true
  623. idle=true
  624. touchdb=false
  625. elseif k=="f" then
  626. if touchdb then return end
  627. touchdb=true
  628. walking=false
  629. idle = false
  630. chargeslash()
  631. walking=true
  632. idle=true
  633. wait(.4)
  634. root0switch()
  635. touchdb=false
  636. elseif k=="r" then
  637. if touchdb then return end
  638. touchdb=true
  639. walking=false
  640. idle = false
  641. darkheart()
  642. walking=true
  643. idle=true
  644. wait(.4)
  645. root0switch()
  646. touchdb=false
  647. end
  648. end)
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