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- Compiling with Crowbar 0.56: "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\mossmank.qc" ...
- Compiling ".\mossmank.qc" ...
- Output from compiler "G:\Steam\steamapps\common\Half-Life 2\bin\studiomdl.exe":
- qdir: "g:\steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\"
- gamedir: "G:\Steam\steamapps\common\Half-Life 2\hl2\"
- g_path: "mossmank.qc"
- Building binary model files...
- Working on "mossmank.qc"
- SMD MODEL mossmank_head.smd
- VTA MODEL mossmank_01.vta
- SMD MODEL mossmank_body.smd
- SMD MODEL mossmank_body2.smd
- SMD MODEL mossmank_body3.smd
- SMD MODEL mossmank_bando.smd
- SMD MODEL mossmank_ribbon.smd
- Marking bone sidehair1 as a jiggle bone
- Marking bone sidehair2 as a jiggle bone
- Marking bone sidehair3 as a jiggle bone
- Marking bone sidehair4 as a jiggle bone
- Marking bone sidehair5 as a jiggle bone
- Marking bone sidehair6 as a jiggle bone
- Marking bone fronthair1 as a jiggle bone
- Marking bone fronthair2 as a jiggle bone
- Marking bone fronthair3 as a jiggle bone
- Marking bone D1 as a jiggle bone
- Marking bone D2 as a jiggle bone
- Marking bone D3 as a jiggle bone
- Marking bone D4 as a jiggle bone
- Marking bone C1.L as a jiggle bone
- Marking bone C2.L as a jiggle bone
- Marking bone C3.L as a jiggle bone
- Marking bone C4.L as a jiggle bone
- Marking bone C1.R as a jiggle bone
- Marking bone C2.R as a jiggle bone
- Marking bone C3.R as a jiggle bone
- Marking bone C4.R as a jiggle bone
- Marking bone B1.L as a jiggle bone
- Marking bone B2.L as a jiggle bone
- Marking bone B3.L as a jiggle bone
- Marking bone B4.L as a jiggle bone
- Marking bone B1.R as a jiggle bone
- Marking bone B2.R as a jiggle bone
- Marking bone B3.R as a jiggle bone
- Marking bone B4.R as a jiggle bone
- Marking bone A1.L as a jiggle bone
- Marking bone A2.L as a jiggle bone
- Marking bone A3.L as a jiggle bone
- Marking bone A4.L as a jiggle bone
- Marking bone A1.R as a jiggle bone
- Marking bone A2.R as a jiggle bone
- Marking bone A3.R as a jiggle bone
- Marking bone A4.R as a jiggle bone
- Marking bone bando2 as a jiggle bone
- Marking bone bando1 as a jiggle bone
- SMD MODEL mossmank_anims\dewobedil.smd
- SMD MODEL mossmank_anims\reference.smd
- SMD MODEL mossmank_anims\ragdoll.smd
- SMD MODEL mossmank_physics.smd
- Max flex verts 2675
- Processing jointed collision model
- ValveBiped.Bip01_Pelvis ( 68 verts, 1 convex elements) volume: 696.12
- ValveBiped.Bip01_Spine1 ( 19 verts, 1 convex elements) volume: 154.00
- ValveBiped.Bip01_Spine2 ( 87 verts, 1 convex elements) volume: 274.73
- ValveBiped.Bip01_Head1 (136 verts, 1 convex elements) volume: 365.02
- ValveBiped.Bip01_L_Clavicle ( 17 verts, 1 convex elements) volume: 19.46
- ValveBiped.Bip01_L_UpperArm ( 14 verts, 1 convex elements) volume: 38.27
- ValveBiped.Bip01_L_Forearm ( 12 verts, 1 convex elements) volume: 13.74
- ValveBiped.Bip01_L_Hand ( 11 verts, 1 convex elements) volume: 9.21
- ValveBiped.Bip01_R_Clavicle ( 14 verts, 1 convex elements) volume: 20.33
- ValveBiped.Bip01_R_UpperArm ( 15 verts, 1 convex elements) volume: 39.65
- ValveBiped.Bip01_R_Forearm ( 12 verts, 1 convex elements) volume: 13.74
- ValveBiped.Bip01_R_Hand ( 11 verts, 1 convex elements) volume: 9.21
- ValveBiped.Bip01_L_Thigh ( 68 verts, 1 convex elements) volume: 212.06
- ValveBiped.Bip01_L_Calf ( 38 verts, 1 convex elements) volume: 95.05
- ValveBiped.Bip01_L_Foot ( 28 verts, 1 convex elements) volume: 36.42
- ValveBiped.Bip01_R_Thigh ( 64 verts, 1 convex elements) volume: 211.12
- ValveBiped.Bip01_R_Calf ( 36 verts, 1 convex elements) volume: 94.52
- ValveBiped.Bip01_R_Foot ( 23 verts, 1 convex elements) volume: 34.88
- sidehair1 ( 4 verts, 1 convex elements) volume: 0.17
- fronthair1 ( 11 verts, 1 convex elements) volume: 4.68
- fronthair2 ( 17 verts, 1 convex elements) volume: 10.69
- fronthair3 ( 11 verts, 1 convex elements) volume: 4.94
- B1.L ( 5 verts, 1 convex elements) volume: 0.74
- B1.R ( 7 verts, 1 convex elements) volume: 1.39
- Collision model completed.
- ---------------------
- writing G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.mdl:
- bones 29148 bytes (96)
- animation x y ips angle
- dewobedil 0.00 0.00 : 1.#J ( 90.00) 0.0
- @reference 0.00 0.00 : 1.#J ( 90.00) 0.0
- @ragdoll 0.00 0.00 : 0.00 ( 90.00) 0.0
- animations 5088 bytes (3 anims) (4 frames) [0:01]
- sequences 1032 bytes (3 seq)
- ik/pose 4372 bytes
- eyeballs 0 bytes (0 eyeballs)
- flexes 341396 bytes (42 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (42 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (42 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (42 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (42 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (42 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (42 flexes)
- eyeballs 0 bytes (0 eyeballs)
- flexes 0 bytes (42 flexes)
- textures 468 bytes
- keyvalues 0 bytes
- bone transforms 13120 bytes
- bone flex driver 0 bytes
- Collision model volume 10352.30 in^3
- collision 0 bytes
- total 398428
- ---------------------
- writing G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.vvd:
- vertices 272640 bytes (5680 vertices)
- vertices 700896 bytes (14602 vertices)
- vertices 351216 bytes (7317 vertices)
- vertices 657408 bytes (13696 vertices)
- vertices 70368 bytes (1466 vertices)
- vertices 46176 bytes (962 vertices)
- tangents 90880 bytes (5680 vertices)
- tangents 233632 bytes (14602 vertices)
- tangents 117072 bytes (7317 vertices)
- tangents 219136 bytes (13696 vertices)
- tangents 23456 bytes (1466 vertices)
- tangents 15392 bytes (962 vertices)
- total 2798336 bytes
- ---------------------
- Generating optimized mesh "G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.sw.vtx":
- body parts: 48 bytes
- models: 160 bytes
- model LODs: 96 bytes
- meshes: 90 bytes
- strip groups: 275 bytes
- strips: 297 bytes
- verts: 395550 bytes
- indices: 483156 bytes
- bone changes: 8 bytes
- everything: 879620 bytes
- ---------------------
- Generating optimized mesh "G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.dx80.vtx":
- body parts: 48 bytes
- models: 160 bytes
- model LODs: 96 bytes
- meshes: 90 bytes
- strip groups: 275 bytes
- strips: 486 bytes
- verts: 398583 bytes
- indices: 483156 bytes
- bone changes: 1080 bytes
- everything: 883914 bytes
- ---------------------
- Generating optimized mesh "G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.dx90.vtx":
- body parts: 48 bytes
- models: 160 bytes
- model LODs: 96 bytes
- meshes: 90 bytes
- strip groups: 275 bytes
- strips: 297 bytes
- verts: 395550 bytes
- indices: 483156 bytes
- bone changes: 928 bytes
- everything: 880540 bytes
- Completed "mossmank.qc"
- Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.dx80.vtx" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
- Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.dx90.vtx" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
- Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.mdl" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
- Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.phy" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
- Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.sw.vtx" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
- Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.vvd" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
- ... Compiling ".\mossmank.qc" finished. Check above for any errors.
- ... Compiling with Crowbar 0.56: "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\mossmank.qc" finished.
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