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Jul 20th, 2018
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  1. Compiling with Crowbar 0.56: "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\mossmank.qc" ...
  2.  
  3. Compiling ".\mossmank.qc" ...
  4. Output from compiler "G:\Steam\steamapps\common\Half-Life 2\bin\studiomdl.exe":
  5. qdir: "g:\steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\"
  6. gamedir: "G:\Steam\steamapps\common\Half-Life 2\hl2\"
  7. g_path: "mossmank.qc"
  8. Building binary model files...
  9. Working on "mossmank.qc"
  10. SMD MODEL mossmank_head.smd
  11. VTA MODEL mossmank_01.vta
  12. SMD MODEL mossmank_body.smd
  13. SMD MODEL mossmank_body2.smd
  14. SMD MODEL mossmank_body3.smd
  15. SMD MODEL mossmank_bando.smd
  16. SMD MODEL mossmank_ribbon.smd
  17. Marking bone sidehair1 as a jiggle bone
  18. Marking bone sidehair2 as a jiggle bone
  19. Marking bone sidehair3 as a jiggle bone
  20. Marking bone sidehair4 as a jiggle bone
  21. Marking bone sidehair5 as a jiggle bone
  22. Marking bone sidehair6 as a jiggle bone
  23. Marking bone fronthair1 as a jiggle bone
  24. Marking bone fronthair2 as a jiggle bone
  25. Marking bone fronthair3 as a jiggle bone
  26. Marking bone D1 as a jiggle bone
  27. Marking bone D2 as a jiggle bone
  28. Marking bone D3 as a jiggle bone
  29. Marking bone D4 as a jiggle bone
  30. Marking bone C1.L as a jiggle bone
  31. Marking bone C2.L as a jiggle bone
  32. Marking bone C3.L as a jiggle bone
  33. Marking bone C4.L as a jiggle bone
  34. Marking bone C1.R as a jiggle bone
  35. Marking bone C2.R as a jiggle bone
  36. Marking bone C3.R as a jiggle bone
  37. Marking bone C4.R as a jiggle bone
  38. Marking bone B1.L as a jiggle bone
  39. Marking bone B2.L as a jiggle bone
  40. Marking bone B3.L as a jiggle bone
  41. Marking bone B4.L as a jiggle bone
  42. Marking bone B1.R as a jiggle bone
  43. Marking bone B2.R as a jiggle bone
  44. Marking bone B3.R as a jiggle bone
  45. Marking bone B4.R as a jiggle bone
  46. Marking bone A1.L as a jiggle bone
  47. Marking bone A2.L as a jiggle bone
  48. Marking bone A3.L as a jiggle bone
  49. Marking bone A4.L as a jiggle bone
  50. Marking bone A1.R as a jiggle bone
  51. Marking bone A2.R as a jiggle bone
  52. Marking bone A3.R as a jiggle bone
  53. Marking bone A4.R as a jiggle bone
  54. Marking bone bando2 as a jiggle bone
  55. Marking bone bando1 as a jiggle bone
  56. SMD MODEL mossmank_anims\dewobedil.smd
  57. SMD MODEL mossmank_anims\reference.smd
  58. SMD MODEL mossmank_anims\ragdoll.smd
  59. SMD MODEL mossmank_physics.smd
  60. Max flex verts 2675
  61. Processing jointed collision model
  62. ValveBiped.Bip01_Pelvis ( 68 verts, 1 convex elements) volume: 696.12
  63. ValveBiped.Bip01_Spine1 ( 19 verts, 1 convex elements) volume: 154.00
  64. ValveBiped.Bip01_Spine2 ( 87 verts, 1 convex elements) volume: 274.73
  65. ValveBiped.Bip01_Head1 (136 verts, 1 convex elements) volume: 365.02
  66. ValveBiped.Bip01_L_Clavicle ( 17 verts, 1 convex elements) volume: 19.46
  67. ValveBiped.Bip01_L_UpperArm ( 14 verts, 1 convex elements) volume: 38.27
  68. ValveBiped.Bip01_L_Forearm ( 12 verts, 1 convex elements) volume: 13.74
  69. ValveBiped.Bip01_L_Hand ( 11 verts, 1 convex elements) volume: 9.21
  70. ValveBiped.Bip01_R_Clavicle ( 14 verts, 1 convex elements) volume: 20.33
  71. ValveBiped.Bip01_R_UpperArm ( 15 verts, 1 convex elements) volume: 39.65
  72. ValveBiped.Bip01_R_Forearm ( 12 verts, 1 convex elements) volume: 13.74
  73. ValveBiped.Bip01_R_Hand ( 11 verts, 1 convex elements) volume: 9.21
  74. ValveBiped.Bip01_L_Thigh ( 68 verts, 1 convex elements) volume: 212.06
  75. ValveBiped.Bip01_L_Calf ( 38 verts, 1 convex elements) volume: 95.05
  76. ValveBiped.Bip01_L_Foot ( 28 verts, 1 convex elements) volume: 36.42
  77. ValveBiped.Bip01_R_Thigh ( 64 verts, 1 convex elements) volume: 211.12
  78. ValveBiped.Bip01_R_Calf ( 36 verts, 1 convex elements) volume: 94.52
  79. ValveBiped.Bip01_R_Foot ( 23 verts, 1 convex elements) volume: 34.88
  80. sidehair1 ( 4 verts, 1 convex elements) volume: 0.17
  81. fronthair1 ( 11 verts, 1 convex elements) volume: 4.68
  82. fronthair2 ( 17 verts, 1 convex elements) volume: 10.69
  83. fronthair3 ( 11 verts, 1 convex elements) volume: 4.94
  84. B1.L ( 5 verts, 1 convex elements) volume: 0.74
  85. B1.R ( 7 verts, 1 convex elements) volume: 1.39
  86. Collision model completed.
  87. ---------------------
  88. writing G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.mdl:
  89. bones 29148 bytes (96)
  90. animation x y ips angle
  91. dewobedil 0.00 0.00 : 1.#J ( 90.00) 0.0
  92. @reference 0.00 0.00 : 1.#J ( 90.00) 0.0
  93. @ragdoll 0.00 0.00 : 0.00 ( 90.00) 0.0
  94. animations 5088 bytes (3 anims) (4 frames) [0:01]
  95. sequences 1032 bytes (3 seq)
  96. ik/pose 4372 bytes
  97. eyeballs 0 bytes (0 eyeballs)
  98. flexes 341396 bytes (42 flexes)
  99. eyeballs 0 bytes (0 eyeballs)
  100. flexes 0 bytes (42 flexes)
  101. eyeballs 0 bytes (0 eyeballs)
  102. flexes 0 bytes (42 flexes)
  103. eyeballs 0 bytes (0 eyeballs)
  104. flexes 0 bytes (42 flexes)
  105. eyeballs 0 bytes (0 eyeballs)
  106. flexes 0 bytes (42 flexes)
  107. eyeballs 0 bytes (0 eyeballs)
  108. flexes 0 bytes (42 flexes)
  109. eyeballs 0 bytes (0 eyeballs)
  110. flexes 0 bytes (42 flexes)
  111. eyeballs 0 bytes (0 eyeballs)
  112. flexes 0 bytes (42 flexes)
  113. textures 468 bytes
  114. keyvalues 0 bytes
  115. bone transforms 13120 bytes
  116. bone flex driver 0 bytes
  117. Collision model volume 10352.30 in^3
  118. collision 0 bytes
  119. total 398428
  120. ---------------------
  121. writing G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.vvd:
  122. vertices 272640 bytes (5680 vertices)
  123. vertices 700896 bytes (14602 vertices)
  124. vertices 351216 bytes (7317 vertices)
  125. vertices 657408 bytes (13696 vertices)
  126. vertices 70368 bytes (1466 vertices)
  127. vertices 46176 bytes (962 vertices)
  128. tangents 90880 bytes (5680 vertices)
  129. tangents 233632 bytes (14602 vertices)
  130. tangents 117072 bytes (7317 vertices)
  131. tangents 219136 bytes (13696 vertices)
  132. tangents 23456 bytes (1466 vertices)
  133. tangents 15392 bytes (962 vertices)
  134. total 2798336 bytes
  135. ---------------------
  136. Generating optimized mesh "G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.sw.vtx":
  137. body parts: 48 bytes
  138. models: 160 bytes
  139. model LODs: 96 bytes
  140. meshes: 90 bytes
  141. strip groups: 275 bytes
  142. strips: 297 bytes
  143. verts: 395550 bytes
  144. indices: 483156 bytes
  145. bone changes: 8 bytes
  146. everything: 879620 bytes
  147. ---------------------
  148. Generating optimized mesh "G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.dx80.vtx":
  149. body parts: 48 bytes
  150. models: 160 bytes
  151. model LODs: 96 bytes
  152. meshes: 90 bytes
  153. strip groups: 275 bytes
  154. strips: 486 bytes
  155. verts: 398583 bytes
  156. indices: 483156 bytes
  157. bone changes: 1080 bytes
  158. everything: 883914 bytes
  159. ---------------------
  160. Generating optimized mesh "G:\Steam\steamapps\common\Half-Life 2\hl2\models/mossman.dx90.vtx":
  161. body parts: 48 bytes
  162. models: 160 bytes
  163. model LODs: 96 bytes
  164. meshes: 90 bytes
  165. strip groups: 275 bytes
  166. strips: 297 bytes
  167. verts: 395550 bytes
  168. indices: 483156 bytes
  169. bone changes: 928 bytes
  170. everything: 880540 bytes
  171.  
  172. Completed "mossmank.qc"
  173. Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.dx80.vtx" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
  174. Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.dx90.vtx" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
  175. Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.mdl" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
  176. Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.phy" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
  177. Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.sw.vtx" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
  178. Crowbar: Moved compiled model file "G:\Steam\steamapps\common\Half-Life 2\hl2\models\mossman.vvd" to "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\compiled 0.56\models"
  179. ... Compiling ".\mossmank.qc" finished. Check above for any errors.
  180.  
  181. ... Compiling with Crowbar 0.56: "G:\Steam\steamapps\sourcemods\weeblife2\models\decompiled 0.56\mossmank\mossmank.qc" finished.
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