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  1. [quote="Tradewind_Rider"]Hey, hi!
  2.  
  3.  
  4. [b]To btonasse:[/b]
  5.  
  6. You wrote:
  7. “I'll give you a hand: [url]https://git.net-core.org/tome/t-engine4%20...%20c8f27e6eb5[/url] . Note how the message doesn’t mention ghouls at all, and wasn’t included in the main commit revising ghouls”
  8.  
  9. LOL, you write the message that you linked [b]doesn’t mention ghouls at all![/b]
  10. Please see your linked message closer and better:
  11.  
  12. [attachment=0]ghoul_mention_shields.png[/attachment]
  13.  
  14.  
  15. “Notably, the old order of operations has a lot of antisynergy [b]with shield runes, which Ghoul uses a lot.”[/b]
  16.  
  17. Do you see the mention of ghouls & damage shields under the title? :lol:
  18. Because I can!
  19. [/quote]
  20. Key phrase: under the title. Searching ghoul on the git doesn't get it because the title doesn't mention it, check for yourself: https://git.net-core.org/search?group_id=&project_id=2&scope=commits&search=ghoul . No rebuttal about the most notable change to the race not being included in the MR for changes to the race?
  21. [quote="Tradewind_Rider"]
  22. Also, you wrote:
  23.  
  24. [quote]Trust me, I don't need tips from midwits such as yourself. Thank you for correctly identifying that flat damage cap before this change was absolute garbage at least. Only Freeze really existed for dangerous single-hit damage, maybe if you made a really convincing argument for 2-hit attacks like Shadow Veil and Ice Claw or heavy consistent damage like Flamespitter/Elandar you could argue resilience helps against them.[/quote]
  25.  
  26. LOOOL
  27.  
  28. [b]Okay, from this point I basically do not believe that you ever played in madness.[/b]
  29.  
  30. [b]“Only Freeze really existed for dangerous single-hit damage”[/b] really?
  31. [b]“Maybe Shadow Veil and Ice Claw for 2-hit attacks?”[/b] :lol:
  32.  
  33.  
  34. I am sorry, I cannot take this anymore… :wink:
  35.  
  36. Have you ever heard about [b]Archer[/b]? (Especially in 1.5, but it’s still incredibly dangerous in 1.6)
  37. Have you ever heard about [b]Flurry[/b]?
  38. Have you ever met with a [b]Worm that Walks[/b] (elite/rare/unique/randboss)?
  39. Do you know what is [b]Rampage in madness[/b]?
  40. (again, especially in 1.5, but it is still very dangerous)
  41. Do you know what is [b]Echoes from the Past[/b]?
  42.  
  43. I am not continuing the list...
  44.  
  45. So, you saying ghoul resilience is not useful against these, because they do not deal enough damae to trigger the damage cap?
  46. At around talent level ~40 - 50 ? In madness?
  47.  
  48. LOOOL
  49.  
  50. [/quote]
  51. [u]1.5 mechanics talk only[/u]
  52. If those attacks deal enough damage to trigger the cap, every single hit they deal will.
  53. Ghoul doesn't have Heroism. You get to take three hits to your HP that activate Resilience with Smearing on if you've got >5% of your HP in die_at (not unreasonable), and you can't really take advantage of Fugue and Resilience at the same time; you already have to take a 75% mhp hit with Webs, Fugue activates before that too here and
  54.  
  55.  
  56. 1.5 Archer is severely weakened from the 1.4 incarnation due to the Marking system.
  57. I mentioned single and two hit attacks. Know what isn't single hit in the slightest? Flurry.
  58. Worms that Walk are a monster Normal players complain about, you're better than that.
  59.  
  60. Echoes from the Past is a talent that does 20,220 spellpower scaling damage.
  61.  
  62. [quote="Tradewind_Rider"]
  63. Okay, I understand now better why my guide bothers you, and why is this rage.
  64. You mentioned a “[b]group of elite players[/b]”. And this group of “elite players” are validating ToME wins…
  65. And I guess, you are a member of this group of “elite players”.
  66. [b]In my last reply to you I asked you about a recorded madness play. (normal class & showing character sheets like I did).[/b]
  67. In this reply you wrote this:
  68. “Sounds like you weren't searching hard enough since there are several.”
  69. [b]BUT YOU DID NOT SEND ANY LINK TO PROVE IT![/b]
  70. You did not sent any recorded madness play... :lol:
  71. So, see the facts:
  72. There is a group of “elite players” who claim, they are elite (so, best of…)
  73. This group of elite players want to validate my madness win.
  74. [b]But if I ask this elite group to SHOW ME any video evidence that PROVES they are “elite”, this elite group cannot provide me any evidence.[/b]
  75. So, it seems for me, this group of elite players cannot prove their “eliteness”.
  76. You are criticizing my playthrough, meanwhile you cannot prove that you played madness even just 1 time in your entire life.
  77. The fact is, [b]you can criticize my madness play, because I HAVE MADNESS PLAYS.[/b]
  78. And [b]I cannot criticize your madness play[/b], because [b]you do not have any[/b], you cannot prove it, you cannot show me.
  79. [/quote]
  80. Alright I'll cut you some slack here. I get a playthrough of someone on god-mode and Mex's possessor when I check the usual streaming sites with a cursory search and no browser bias. Does that mean they don't exist? No, it means the runs are SEOed away.
  81.  
  82.  
  83. [quote="Tradewind_Rider"]
  84. Doing something and criticizing something are two very different things, you know.
  85. I.g. you can criticize easily every football player from your sofa, in front of your TV.
  86. But when you are at the football field with the ball, things are not that easy like it was from your sofa and you will be not as clever as you were in your sofa.
  87. [/quote]
  88. You can choose to learn from my advice but okay I guess you don't want to.
  89. No, I don't make gigantic tactical mistakes like forgetting to prebuff in a dungeon that forms a progression bottleneck when I play.
  90. [quote="Tradewind_Rider"]
  91. Your image (from Discord I guess?) is an interesting image. I do not know if you edited or not,
  92. BUT if you see the[b] DATE, you can see: 28.09.2019.[/b]
  93. At that time I played with my adventurer yes. (I wrote my adventurer “guide” at 05.10.2019.)
  94. [/quote]
  95. Yes, the official Discord. from: Tradewind_Rider#7586 savescum in the search field gets it.
  96. IDs 434391496591147010-627336384901808159
  97. 434391496591147010-627336575134597120
  98. etc if you go and delete it now.
  99. [quote="Tradewind_Rider"]
  100. Before this I played many many many times with PM in madness in 1.5, yes.
  101. And I used the builds & guides that are written here in the forums.
  102.  
  103. I tried all relevant (so after the PM change) guides, and I mainly used this one:
  104.  
  105. [url]http://forums.te4.org/viewtopic.php?f=59&t=46979[/url]
  106.  
  107. (Mankeli, who also wrote here wrote this guide and it also suggests madness play with it)
  108. I used this the most times, because I liked the core idea of Cele – Light + Fugue Clones + shields.
  109.  
  110. [b]Unfortunately I did not managed to beat The Master with this build.[/b] (or with any other PM build that was written here).
  111. [/quote]
  112. [b]Stop blaming builds and blame yourself.[/b]
  113. A guide can only tell you what to play and much less so how to play. The author can't read your mind and tell that you can't handle Create Minions.
  114. You are pessimistic because you project your own skill level onto other builds.
  115. Players like myself tend to be optimistic because of projecting this skill level onto those builds.
  116. This is why the mindset of "yes, this character could be a winner, but there are inconsistencies somewhere or the wrong player is playing it" is around.
  117.  
  118. I note that you immediately go on a tangent about which builds when savescumming is brought up. It doesn't matter what you were playing, the fact that you use scumming as a pure progression tool is more than enough.
  119. [quote="Tradewind_Rider"]
  120.  
  121. I also tried this build too:
  122.  
  123. [url]https://te4.org/characters/20007/tome/a3a8ebbc-2f98-4c09-b8de-bdcd2e18b634[/url]
  124.  
  125. Because it is a [b]„legit madness winner PM” in the ToME Vault.[/b]
  126.  
  127. This build, [b]made by shesh[/b] was turned out very weak for madness. If you see the skills:
  128.  
  129. a, the build unlocked Stasis, and put 5 points in Spacetime Stability & just 1 in Time Shield???
  130.  
  131. b, 0 points in Time Stop???
  132.  
  133. c, just 1 point in Temporal Reprieve ???
  134.  
  135. d, no Wormhole, no Energy Decomposition, Energy Absorption and no Redux???
  136.  
  137. e, no Hidden Resources but instead FLEXIBLE COMBAT ???
  138.  
  139. So, [b]a melee Paradox Mage in madness?[/b]
  140. [/quote]
  141. It's not legit, it uses his own addon (improved player targetting).
  142. It's really funny how you seem to think Time Stop or Reprieve is as valuable as Energy Decomposition or Absorption.
  143.  
  144. [quote="Tradewind_Rider"]
  145. So, when I started playing madness, the first I have done was to search the forums for guides and try all.
  146. After I failed & failed & failed I also searched the Vault for madness winners.
  147. I tried also and failed & failed.
  148.  
  149. Then I went to adventurers because they are much stronger, and after a while I succeed with adventurers.
  150.  
  151. After I beat the game with 3 adventurers, I wrote a guide about 1 of my build (05.10.2019.)
  152.  
  153. And I went back to Paradox Mage again, but now I started to create my own PM build, because I failed with all the “legit vault winner” and all the guide builds.[/quote]
  154. You deserved to fail.
  155. [quote="Tradewind_Rider"]
  156. Finally I created my Spatial Tether PM at 17.12.2019. (it’s just below this guide)
  157. But this was still not enough good for madness, I still had to change several things, i.g. choose a new race and spend my talent points a bit different.
  158.  
  159. So, many many months ago when I started to play madness (so way before that date what you linked in your image) I was not successful and I was stucked at The Master with Paradox Mages,
  160. but it turned out, [b]this was because first I tried builds, that are weak for madness.[/b]
  161. [/quote]
  162. So serious question are you projecting your inability to read? I quote that post several times.
  163. And say it how it is: You found an exploit that allowed you to win without effort and expected it to get you through [b]and you still had to savescum and use cheat addons[/b].
  164.  
  165. [quote="Tradewind_Rider"]
  166. Also, you are saying (and just saying again without any evidence):
  167.  
  168. a, I do not understand armor
  169. b, I do not understand Seal Fate
  170. c, I do not understand Attenuate
  171.  
  172. Anyone can say anything.
  173.  
  174. Do you have any [b]verifiable calculations to show me and prove[/b], why I do not understand these things, or again you are just in lack of evidence and talking into the air?
  175. [/quote]
  176. The evidence is the fact that you posted it in what was intended to be a serious and honest strategy discussion. If you're already seeding your guides with misinformation then you can consider yourself an honorary elite.
  177.  
  178. a. In the Tether PM guide you say this: [quote]For me, Energy Decomposition is better than Matter Weaving, because it reduces all type of damage, not just physical. It is basically an extra Armor trigger with a 30% hardiness.
  179. [/quote]
  180. Completely false, Armor is applied at the start of the damage calculations: the only effects that take priority are ones that block damage completely such as Wards. 39 armor from 100 mag 5/5 weaving reduces the damage of Gnarg's giant leap windblade combo by 234 assuming no criticals are involved. Decomposition with the same investment and 100 sp would only reduce it by 132. This is not as much of an actual play issue as it seems
  181.  
  182. b. and c. are just you not understanding how PM is optimally played. There's no math involved.
  183. [quote="Tradewind_Rider"]
  184. Your point about massive armor is better for my character then The Untouchable is a bit weird.
  185. [/quote] Read the post again. It said without a reason to use light armor. It was talking about the cornac in robes all game and not the untouchable gimmick exploit.
  186. [quote="Tradewind_Rider"]
  187. First of all: fatigue is really bad for PM, because 2x the fatigue is a multiplier for paradox anomaly failure.
  188. You will usually have a chance of failing in longer fights (and if you progress further in the game, most of the fights will be very long), and even a 25% total fatigue means -> your fail chance is multiplied by 1.5.
  189. You really do not want your 8% fail chance to be 12% or even more all the time.[/quote]
  190. PM is the class with the most relevant effect from fatigue and it's still not an issue for them.
  191. There are two long fights in 1.5 and three in 1.6 - Vor Armory floor 1, Briagh's Lair and Gorbat Pride floor 1.
  192.  
  193.  
  194.  
  195. [quote="Tradewind_Rider"]
  196. You also mention, running into Orc Patrols is a problem for Paradox Mage. :lol:
  197.  
  198. [quote]Run into orc patrols on the way to Briagh? Doesn't matter, you stop the recording, cut back to last save and try again.[/quote]
  199.  
  200.  
  201. I have to tell you: running into any patrol with a Chronomancer is not a problem at all in any difficulty. :lol:
  202.  
  203. You have: [b]Time Stop[/b], [b]Dimensional Step[/b] (that you can even [b]Redux[/b]), [b]Wormhole[/b], ([b]movement infusion under Time Stop if not undead[/b]) or [b]Ghoulish Leap[/b] under Time Stop.
  204.  
  205.  
  206. So you can [b]just exit from the Patrol Ambush under Time Stop[/b], and [b]the Patrol is gone forever from the map[/b]. :wink:
  207. (or after deactivating it if you still have extra time)
  208.  
  209. [b]It seems you do not ever utilized the power that the combination of PM skills offers.[/b]
  210. [/quote] You forgot Celerity to never run into them in the first place, and Banish in case an orc wyrmic or another orc with escorts causes one to spawn on the exit.
  211. The choice of example was not the relevant part of that post. It was the statement itself.
  212. Let's try another one: You get stuck in Gorbat Pride floor 1 because 2/3rds of the floor are concentrated in the wide open foyer area. You can immediately cut the video, reload the save and try again before uploading it.
  213. [quote="Tradewind_Rider"]
  214. So, what kind of “roughly 53:38 of video time” are you writing of?
  215. [/quote]
  216. Bait. Didn't even have an argument to go with it, just wanted to waste your time.
  217. [quote="Tradewind_Rider"]
  218. I found your lack of evidence in everything, your error in basic math, your lack of knowledge about damaging talents,
  219. your lack of knowledge about how to dismiss all patrols with a PM really interesting.
  220. [b]I really start to enjoy this conversation![/b] :wink:
  221. [/quote] The classic no-u. Refuted all these points already.
  222. Fun fact: Even if you somehow can't find the evidence, it won't mean you suddenly stopped savescumming or using addons.
  223.  
  224.  
  225. [quote="Tradewind_Rider"]
  226. Oh, I just realized, you mention the name [b]“Shesh”[/b] amongst the names, who “non-validates” my win. :lol:
  227.  
  228.  
  229. I already wrote this, but I also tried his build too a lot of times, here is the link again:
  230.  
  231. [url]https://te4.org/characters/20007/tome/a3a8ebbc-2f98-4c09-b8de-bdcd2e18b634[/url]
  232.  
  233.  
  234. This is a half-melee Ogre PM build using:
  235.  
  236. 5 point in Spacetime Stability
  237. 1 point in Time Shield
  238. 0 point in Time Stop
  239. 1 point in Temporal Reprieve
  240. no Wormhole
  241. no Redux, no Energy Decomposition
  242.  
  243. using staff combat & Mercy and going for melee.
  244. In madness.... :wink: :wink:
  245. [/quote]
  246. Also bait. Shesh is an account used by multiple people and none of them have posted on it in years, no wins on it are legit it's a round robin account used for testing and messing around.
  247.  
  248. So, I do not care about “validation” for my madness win from this “elite group” thank you.
  249.  
  250. 1, You cannot prove that you are good madness players with recorded madness play/s.
  251.  
  252. 2, You know nothing about dangerous talents in madness that can kill you.
  253.  
  254. 3, You are afraid of patrols with a PM
  255.  
  256. 4, You have no proof about what you are saying (like I do not understand Attenuate, Seal Fate)
  257.  
  258. 5, You have problems with basic math
  259.  
  260. 6, One of your member has a “legit” Paradox Mage Madness winner in the Vault
  261. with probably the worst and one of the weakest build that I ever saw & tried
  262.  
  263.  
  264. Thank you for your really enjoyable comment![/quote]
  265. 1. You can't find the recorded runs in the tiny category. My grandmother can navigate the internet better.
  266.  
  267. 2. You don't know how to directly answer a question, and
  268.  
  269. 3.
  270.  
  271. 4. You think you can make one post and completely twist its meaning when called out.
  272.  
  273. 5. You have problems avoiding replying to low hanging fruit
  274.  
  275. 6.
  276.  
  277.  
  278. Now, I have my own points to make. I expect your next reply to answer each and every one of them, you've deflected off the issues long enough.
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