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- 1 -
- --This ROBLOX Script Is Made By The Respected Owners.
- 1 +
- 2 -
- --Script Hidden For Privacy Of The Users. Script Hidden For Privacy Of The Users.
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- 3 -
- --Username Input Is Required At The Bottom.
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- 4
- funcw.Parent = zParent
- 5 -
- --Instructions Copy and paste into script builder,
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- 6 -
- --Put two names into "YOURNAME", and "THE VICTIM" (One of them doesn't have to be you)
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- 7
- if (zCoco == true) then
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- --This Script Makes two players in your game.. Well.. I think its in the title ;D
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- else
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- ----------------------------------------------------------------------------------------
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- end
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- return funcw
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- end
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- function fun(n1, n2)
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- pcall(function()
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- t1 = game.Players[n1].Character.Torso
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- t2 = game.Players[n2].Character.Torso
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- t2.Parent.Humanoid.PlatformStand = true
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- t1["Left Shoulder"]:Remove()
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- ls1 = Instance.new("Weld")
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- ls1.Parent = t1
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- ls1.Part0 = t1
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- ls1.Part1 = t1.Parent["Left Arm"]
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- ls1.C0 = CFrame.new(-1.5,0,0)
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- ls1.Name = "Left Shoulder"
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- t1["Right Shoulder"]:Remove()
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- rs1 = Instance.new("Weld")
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- rs1.Parent = t1
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- rs1.Part0 = t1
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- rs1.Part1 = t1.Parent["Right Arm"]
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- rs1.C0 = CFrame.new(1.5,0,0)
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- rs1.Name = "Right Shoulder"
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- t2["Left Shoulder"]:Remove()
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- ls2 = Instance.new("Weld")
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- ls2.Parent = t2
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- ls2.Part0 = t2
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- ls2.Part1 = t2.Parent["Left Arm"]
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- ls2.C0 = CFrame.new(-1.5,0,0)
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- ls2.Name = "Left Shoulder"
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- t2["Right Shoulder"]:Remove()
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- rs2 = Instance.new("Weld")
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- rs2.Parent = t2
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- rs2.Part0 = t2
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- rs2.Part1 = t2.Parent["Right Arm"]
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- rs2.C0 = CFrame.new(1.5,0,0)
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- rs2.Name = "Right Shoulder"
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- t2["Left Hip"]:Remove()
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- lh2 = Instance.new("Weld")
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- lh2.Parent = t2
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- lh2.Part0 = t2
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- lh2.Part1 = t2.Parent["Left Leg"]
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- lh2.C0 = CFrame.new(-0.5,-2,0)
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- lh2.Name = "Left Hip"
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- t2["Right Hip"]:Remove()
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- rh2 = Instance.new("Weld")
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- rh2.Parent = t2
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- rh2.Part0 = t2
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- rh2.Part1 = t2.Parent["Right Leg"]
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- rh2.C0 = CFrame.new(0.5,-2,0)
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- rh2.Name = "Right Hip"
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- local d = Instance.new("Part")
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- d.TopSurface = 0
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- d.BottomSurface = 0
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- d.CanCollide = false
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- d.BrickColor = BrickColor.new("Medium stone grey")
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- d.Shape = "Ball"
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- d.Parent = t1
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- d.Size = Vector3.new(1,1,1)
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- local dm = Instance.new("SpecialMesh")
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- dm.MeshType = "Sphere"
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- dm.Parent = d
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- dm.Scale = Vector3.new(0.4,0.4,0.4)
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- fWeld("weld",t1,t1,d,true,-0.2,-1.3,-0.6,0,0,0)
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- d2 = d:Clone()
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- d2.Parent = t1
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- fWeld("weld",t1,t1,d2,true,0.2,-1.3,-0.6,0,0,0)
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- local c = Instance.new("Part")
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- c.TopSurface = 0
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- c.BottomSurface = 0
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- c.CanCollide = false
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- c.BrickColor = BrickColor.new("Pastel brown")
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- c.Parent = t1
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- c.formFactor = "Custom"
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- c.Size = Vector3.new(0.4,1.3,0.4)
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- cm = Instance.new("CylinderMesh")
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- cm.Parent = c
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- a = fWeld("weld",t1,t1,c,true,0,-1,-0.52+(-c.Size.y/2),math.rad(-80),0,0)
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- c2 = d:Clone()
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- c2.BrickColor = BrickColor.new("Medium stone grey")
- 90
- c2.Mesh.Scale = Vector3.new(0.4,0.62,0.4)
- 91
- c2.Parent = t1
- 92
- fWeld("weld",c,c,c2,true,0,0+(c.Size.y/2),0,math.rad(-10),0,0)
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- local bl = Instance.new("Part")
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- bl.TopSurface = 0
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- bl.BottomSurface = 0
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- bl.CanCollide = false
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- bl.BrickColor = BrickColor.new("Pastel brown")
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- bl.Shape = "Ball"
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- bl.Parent = t2
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- bl.Size = Vector3.new(1,1,1)
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- local dm = Instance.new("SpecialMesh")
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- dm.MeshType = "Sphere"
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- dm.Parent = bl
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- dm.Scale = Vector3.new(1.2,1.2,1.2)
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- fWeld("weld",t2,t2,bl,true,-0.5,0.5,-0.6,0,0,0)
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- local br = Instance.new("Part")
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- br.TopSurface = 0
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- br.BottomSurface = 0
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- br.CanCollide = false
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- br.BrickColor = BrickColor.new("Pastel brown")
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- br.Shape = "Ball"
- 112
- br.Parent = t2
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- br.Size = Vector3.new(1,1,1)
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- local dm = Instance.new("SpecialMesh")
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- dm.MeshType = "Sphere"
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- dm.Parent = br
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- dm.Scale = Vector3.new(1.2,1.2,1.2)
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- fWeld("weld",t2,t2,br,true,0.5,0.5,-0.6,0,0,0)
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- local bln = Instance.new("Part")
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- bln.TopSurface = 0
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- bln.BottomSurface = 0
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- bln.CanCollide = false
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- bln.Shape = "Ball"
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- bln.Parent = t2
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- bln.Size = Vector3.new(1,1,1)
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- local dm = Instance.new("SpecialMesh")
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- dm.MeshType = "Sphere"
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- dm.Parent = bln
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- dm.Scale = Vector3.new(0.2,0.2,0.2)
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- fWeld("weld",t2,t2,bln,true,-0.5,0.5,-1.2,0,0,0)
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- local brn = Instance.new("Part")
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- brn.TopSurface = 0
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- brn.BottomSurface = 0
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- brn.CanCollide = false
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- brn.Shape = "Ball"
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- brn.Parent = t2
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- brn.Size = Vector3.new(1,1,1)
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- local dm = Instance.new("SpecialMesh")
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- dm.MeshType = "Sphere"
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- dm.Parent = brn
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- dm.Scale = Vector3.new(0.2,0.2,0.2)
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- fWeld("weld",t2,t2,brn,true,0.5,0.5,-1.2,0,0,0)
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- lh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,-0.4,0)
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- rh2.C1 = CFrame.new(0,-1.5,-0.5) * CFrame.Angles(0.9,0.4,0)
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- ls2.C1 = CFrame.new(-0.5,-1.3,-0.5) * CFrame.Angles(0.9,-0.4,0)
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- rs2.C1 = CFrame.new(0.5,-1.3,-0.5) * CFrame.Angles(0.9,0.4,0)
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- ls1.C1 = CFrame.new(-0.5,0.7,0) * CFrame.Angles(-0.9,-0.4,0)
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- rs1.C1 = CFrame.new(0.5,0.7,0) * CFrame.Angles(-0.9,0.4,0)
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- if t1:findFirstChild("weldx") ~= nil then
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- t1.weldx:Remove()
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- end
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- we = fWeld("weldx", t1, t1, t2, true, 0, -0.9, -1.3, math.rad(-90), 0, 0)
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- n = t2.Neck
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- n.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-210), math.rad(180), 0)
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- end)
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- coroutine.resume(coroutine.create(function()
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- while wait() do
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- for i = 1,6 do
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- we.C1 = we.C1 * CFrame.new(0,-0.3,0)
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- wait()
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- end
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- for i = 1,6 do
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- we.C1 = we.C1 * CFrame.new(0,0.3,0)
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- wait()
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- end
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- end
- 168
- end))
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- end
- 170
- fun("dardo99", "ScarletScales")
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