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- NEW Sauceror Hardcore not defined ASCENSION STARTED 20141003
- ------------------------------
- This log was created by the Ascension Log Visualizer 3.7.1.
- The basic idea and the format of this parser have been borrowed from the AFH MafiaLog Parser by VladimirPootin and QuantumNightmare.
- [code]
- ===Day 1===
- [/code]
- This run I'm doing something different: skipping the guild unlock (and consequently hi mein). Doing so saves 12 turns (theoretically), provides a fourth semi-rare from consuming optimal dogs (reducing swing), and frees up 6k meat per day (letting us reorder some quests). The 12 turn estimate comes from the unavoidable turn cost from wok-ing your hi mein added to the 6 turns required to unlock the guild ( 6 * 1 + 6 = 12 ). In practice, it's not always possible to get a chef-in-the-box; if we don't find one, it still saves 10 turns over the mein route (you craft 4 reagent pastas instead of 6 hi mein saving a total of 4 crafting turns and the guild unlock).
- Throughout this run, my rain faxes prioritize swing reduction over turnsavings. A fax plan that aims to minimize turncount should perform better on average, and is likely the correct choice when aiming for first place.
- Starting choices are the same as usual. I take the astral mask, AEDs, and go wallaby. I make a light, hand in glove, and hairpiece with my tome summons. I start with thunderclap, thundercloud, thunder down under, rain dance, rain man, rain delay, lightning strike, ball lightning, and ride the lightning. I eventually acquire thunder bird to trivialize towerkilling (not necessary), and do not acquire any other skills.
- I use the winter garden for 3 snow cleats, 1 bod-ice, and 1 snow boards after initially planning to use it for 2 boards snow, 1 ice island long tea, and 1 snow cleats. It seems like 3 boards snow is just best for low turncount attempts.
- My consumption, faxes, and copies can be found here: https://docs.google.com/spreadsheets/d/1Jt4NC8bq1Pafmc3UPKP2Z27xhGqAAX18bwKhsl9PVz0/edit?usp=sharing
- [code]
- [0] Ascension Start [0,0,0]
- +> [0] Got ten-leaf clover
- #> Turn [0] pulled 7 puppet strings
- #> Turn [0] pulled 24 brick
- -> Turn [0] Slimeling
- [1-2] Rest in your dwelling [38,77,38]
- +> [2] Got Knob Goblin firecracker, chef's hat, ketchup hound
- -> Turn [1] Reanimated Reanimator
- -> Turn [2] Artistic Goth Kid
- => Level 2 (Turn 2)! (6/9/6)
- => Level 3 (Turn 2)! (6/9/6)
- [/code]
- I fax a hobo, use handsome demons on it to cap the glove drop (i.e. reducing swing at the cost of turncount), and run my slimeling to reduce the effective wash chance. For what it's worth, the glove washed away this run, and my slimeling disgorged it. Normally I olfact the faxed hobo, but I wanted to save that for a chef hat instead.
- I then faxed and arrowed a ninja snowman assassin. These two faxes+arrow together save a number of turns comparable to the writing desks (2.5+11 = 13.5 ~ 14.5), but don't require partially completing quests without adequate preparations (e.g. doing some of the level 6 quest or farming the pirate outfit with -15% combat and fairly minimal +item%).
- [code]
- [3-6] The Outskirts of Cobb's Knob [35,75,32]
- +> [4] Got disease
- +> [6] Got bottle of gin
- [/code]
- I thunderbanish a crappy monster and then olfact to virtually guarantee a chef hat. Instead of olfacting, one could run a fairy until it drops, but there aren't terribly many good places to run the goth kid. I plan to use this zone to encounter my ninja assassins and rain monsters later.
- [code]
- [7] The Spooky Forest [9,24,9]
- +> [7] Got ten-leaf clover
- => Level 4 (Turn 7)! (9/13/9)
- [/code]
- I believe I use nanobrainy here for stats to make sure I can get my YR before the first rain monster shows up. This makes subsequent YRs available slightly sooner (~4 turns), but isn't actually necessary. On the other hand, the stats are very relevant for reaching consumption benchmarks in a timely manner.
- [code]
- [8] Guano Junction [0,0,0]
- +> [8] Got sonar-in-a-biscuit, sonar-in-a-biscuit
- -> Turn [8] Happy Medium
- [9] The Beanbat Chamber [65,161,68]
- +> [9] Got enchanted bean, skeleton bone, sonar-in-a-biscuit
- }> [9] Disintegrated beanbat
- -> Turn [9] Artistic Goth Kid
- [/code]
- Fairly basic clover+YR. I run the umbrella here to make the zone 3 depth, which reduces the chance of missing an item from 7/16 to 111/400.
- [code]
- [10-11] The Haunted Kitchen [47,88,50]
- +> [11] Got bottle of tequila
- -> Turn [10] Happy Medium
- -> Turn [11] Grim Brother
- => Level 5 (Turn 11)! (13/20/14)
- [/code]
- I plan to drink a tier two and a tier three medium drink today, and the former is necessary prior to the billiards room, hence the medium use. I encounter my first rain wanderer here to hybridize fish for +10 fam weight.
- [code]
- [12-18] The Boss Bat's Lair [102,263,108]
- +> [15] Got round purple sunglasses
- +> [17] Got empty meat tank, tires
- o> Used 1 grim fairy tale (6 adventures gained) [24,23,21]
- -> Turn [14] Grimstone Golem
- -> Turn [18] Happy Medium
- [/code]
- This is the only 4 spleen item I get this run since I'm using AEDs (they're best for raw turngen by a significant margin).
- [code]
- [19-23] The Spooky Forest [142,251,129]
- +> [20] Got razor-sharp can lid
- +> [23] Got mosquito larva
- -> Turn [23] Galloping Grill
- => Level 6 (Turn 20)! (20/30/20)
- [/code]
- I encounter my first ninja assassin here.
- [code]
- [24] The Haunted Kitchen [18,54,23]
- +> [24] Got Spookyraven billiards room key, bottle of whiskey
- o> Drank 1 Earth and Firewater (8 adventures gained) [0,29,0]
- o> Drank 1 Paint A Vulgar Pitcher (14 adventures gained) [10,0,0]
- [/code]
- Since this is the first time I've tried skipping hi mein, I was overly worried about my turngen. The vulgar pitchers in this run could just as easily be replaced by +smithsness booze or really any moderately good booze.
- I also drink a lucky lindy and hot socks here to bring me to 8 drunkenness for a total of 18 base pool skill, which turned out to be irrelevant.
- [code]
- [25-27] The Haunted Billiards Room [14,39,13]
- +> [26] Got pool cue
- -> Turn [27] Grimstone Golem
- [/code]
- As usual, I just run -10% combat here. Finding a single noncombat doesn't seem worth burning limited resources to me.
- [code]
- [28-35] The Haunted Library [93,245,104]
- +> [32] Got inkwell
- +> [35] Got Lady Spookyraven's necklace, anticheese
- *> [28] Started hunting writing desk
- -> Turn [35] Happy Medium
- [/code]
- I had to use my gameinform sgeea here because of my chef hat olfaction earlier. I forgo banishing anything since both the bookbat and banshee only cost a net of ~0.5 turns to kill on average and provide stats that we desperately need.
- [code]
- [36-42] The Haunted Bedroom [94,266,104]
- +> [38] Got Lord Spookyraven's spectacles, skeleton bone
- +> [39] Got bottle of rum
- +> [41] Got Knob Goblin harem veil
- +> [42] Got Lady Spookyraven's finest gown, smart skull
- => Level 7 (Turn 42)! (26/40/26)
- [/code]
- I banish one of the crappy nightstands because encountering two ornate nightstands is hard and because I'm under the impression (i.e. the following shouldn't be taken as fact) that the elegant nightstand is just a standard monster with 100% rejection rate until 6 turns are spent in the zone.
- The reason I do this zone prior to the others is because it's generally more productive to encounter wanderers in the gallery and bathroom.
- [code]
- [43-46] The Haunted Bathroom [94,170,76]
- -> Turn [43] Artistic Goth Kid
- [47-49] The Haunted Gallery [56,118,55]
- +> [48] Got loose teeth
- -> Turn [48] Steam-Powered Cheerleader
- [/code]
- I encounter one of my ninja assassins and catfish here to burn delay().
- [code]
- [50-57] The Defiled Nook [196,456,186]
- +> [50] Got skeleton bone
- +> [51] Got evil eye, loose teeth, loose teeth, skeleton bone
- +> [52] Got evil eye, skeleton bone, smart skull
- +> [53] Got evil eye
- +> [54] Got skeleton bone, smart skull
- +> [55] Got evil eye, loose teeth
- +> [56] Got evil eye, skeleton bone, smart skull
- +> [57] Got evil eye, loose teeth, skeleton bone
- -> Turn [56] Xiblaxian Holo-Companion
- [/code]
- I run my steamleader (to start getting her weight up) and the +item% friar plant here. Normally I run my slimeling here as my primary source of day 1 hi mein (i.e. spooky nuggets from smashing spiked femurs and bone flutes), but that isn't a concern this run for obvious reasons.
- [code]
- [58-60] The Defiled Alcove [91,174,98]
- +> [58] Got rusty grave robbing shovel
- +> [59] Got loose teeth
- +> [60] Got loose teeth
- -> Turn [60] Artistic Goth Kid
- [/code]
- I use some lightning strikes here because my last ninja assassin is coming up.
- [code]
- [61-63] The Outskirts of Cobb's Knob [51,125,57]
- +> [63] Got thin black candle
- [65-66] The Haunted Gallery [38,84,31]
- [67] The Outskirts of Cobb's Knob [15,26,13]
- -> Turn [67] Galloping Grill
- [/code]
- I encounter my last ninja assassin in one of those zones.
- [code]
- [68-78] The Defiled Niche [218,611,259]
- +> [71] Got frigid ninja stars
- +> [73] Got photoprotoneutron torpedo
- +> [75] Got baseball
- o> Used 1 astral energy drink (25 adventures gained) [0,0,0]
- *> [68] Started hunting dirty old lihc
- -> Turn [78] Grimstone Golem
- => Level 8 (Turn 68)! (35/53/35)
- [/code]
- I decided not to banish any lihcs since this plan only had one louder than bomb on day 1 and because banishing marginally useful monsters seems bad in general even though it's probably reasonable. There's also the issue that both this zone and the goatlet [i]usually[/i] need to be completed in rapid succession due to turngen constraints, so one of them needs to be done entirely with banishers, [i]usually[/i].
- [code]
- [79] The Limerick Dungeon [0,0,0]
- #> [79] Semirare: The Bleary-Eyed Cyclops
- -> Turn [79] Galloping Grill
- [/code]
- Welp. I forgot to pick up the encryption key, and I don't generally do the spooky forest until much later, so this was my only option (barring skipping my SR entirely). Looking back, it seems very reasonable, but my initial plan didn't include a fourth SR. These eyedrops were pretty useful since they let me cap tomb ratchets (relevant because I didn't find any tangles) and probably saved some positive number of turns in the filthworms.
- [code]
- [80] The Defiled Alcove [22,43,23]
- +> [80] Got loose teeth
- -> Turn [80] Artistic Goth Kid
- [81] The Outskirts of Cobb's Knob [0,0,0]
- +> [81] Got Knob Goblin encryption key
- -> Turn [81] Grimstone Golem
- [82] The Defiled Alcove [29,61,26]
- +> [82] Got loose teeth
- -> Turn [82] Galloping Grill
- [83] The Defiled Nook [50,103,53]
- +> [83] Got skeleton bone
- -> Turn [83] Artistic Goth Kid
- [84-86] The Haunted Gallery [52,124,48]
- +> [86] Got goat cheese
- [87-91] The Haunted Bathroom [91,196,96]
- +> [88] Got fancy bath salts
- +> [89] Got bottle of tequila
- +> [91] Got Lady Spookyraven's powder puff, boxed wine
- [92] The Haunted Gallery [0,0,0]
- +> [92] Got Lady Spookyraven's dancing shoes
- [93-96] The Haunted Ballroom [158,238,157]
- -> Turn [94] Galloping Grill
- -> Turn [96] Purse Rat
- [/code]
- I encounter another catfish and set the song. I faxed in bram sometime earlier and used my -5% combat pool buff immediately prior to setting the song, so I have -25% combat active for the next ~45 turns.
- [code]
- [97-103] The Defiled Cranny [170,380,176]
- -> Turn [97] Galloping Grill
- -> Turn [98] Happy Medium
- -> Turn [102] Galloping Grill
- [104] Haert of the Cyrpt [224,280,224]
- +> [104] Got chest of the Bonerdagon
- o> Used 1 chest of the Bonerdagon [150,165,150]
- -> Turn [104] Steam-Powered Cheerleader
- => Level 9 (Turn 104)! (48/70/49)
- [/code]
- Finishing off the cyrpt means I can clover for a disembodied brain as soon as the pool skimmer gives me a box. This doesn't happen until turn 178.
- [code]
- [105-108] The Dark Neck of the Woods [29,67,31]
- [109-111] The Goatlet [60,150,60]
- +> [110] Got glass of goat's milk, goat cheese
- +> [111] Got glass of goat's milk, goat cheese
- o> Drank 1 CSA cheerfulness ration (5 adventures gained) [46,44,40]
- o> Drank 1 Shot of the Living Dead (11 adventures gained) [32,0,0]
- o> Used 1 transdermal smoke patch (3 adventures gained) [-10,-14,-13]
- *> [110] Started hunting dairy goat
- -> Turn [110] Gelatinous Cubeling
- [/code]
- I drink the rest of my day 1 booze here (including an unlisted hot socks) hoping to skim a box before needing to craft my two day 1 hell ramen. the smoke patch was skimmed earlier.
- [code]
- [113-116] The Dark Neck of the Woods [44,62,23]
- +> [115] Got spider web
- +> [116] Got dodecagram
- [/code]
- I fax and YR a mountain man here with catfish whiskers active.
- [code]
- [117-122] The Dark Heart of the Woods [77,167,80]
- +> [120] Got bottle of gin
- [123-125] The Dark Elbow of the Woods [25,47,24]
- [126-132] The Dark Heart of the Woods [76,198,83]
- +> [132] Got box of birthday candles
- -> Turn [129] Happy Medium
- [/code]
- I'm pretty sure I used thundercloud in these zones for stats and an extra catfish whisker from my wandering monster.
- [code]
- [133-142] The Spooky Forest [108,286,113]
- +> [134] Got tree-holed coin
- +> [136] Got Spooky-Gro fertilizer
- +> [137] Got spooky sapling
- +> [142] Got Spooky Temple map
- o> Used 1 hot wad (1 adventures gained) [30,10,20]
- o> Used 1 stench wad (1 adventures gained) [19,32,8]
- [143] Cook 1 scrumptious reagent + 1 glass of goat's milk [0,0,0]
- o> Ate 1 ice harvest (3 adventures gained) [3,4,5]
- o> Ate 1 spaghetti breakfast (6 adventures gained) [14,16,15]
- -> Turn [143] Grimstone Golem
- [/code]
- I'm still trying to put off crafting hell ramen, so I craft a milk and eat the rest of my day 1 food here (including an optimal dog). Eating this ice harvest was a mistake; I forgot that I was planning to nightcap with ice island long tea, and I ended up nightcapping with the vastly inferior CSA scoutmaster's water (cost me 12 turngen or so).
- [code]
- [144] Cobb's Knob Kitchens [18,57,24]
- #> [144] Semirare: Knob Goblin Elite Guard Captain
- +> [144] Got Knob Goblin elite helm, Knob Goblin elite pants, Knob Goblin elite polearm
- -> Turn [144] Galloping Grill
- [145-148] The Dark Elbow of the Woods [55,136,47]
- +> [145] Got furry fur
- +> [148] Got eldritch butterknife
- [149] Cook 1 Hell broth + 1 dry noodles [0,0,0]
- +> [149] Got ten-leaf clover
- o> Ate 1 Hell ramen (43 adventures gained) [39,43,38]
- [/code]
- Still no large box, so I'm forced to cook my first hell ramen at a cost of 2 turns.
- [code]
- [151-157] The Shore, Inc. Travel Agency [0,222,0]
- [160-161] The Obligatory Pirate's Cove [0,0,0]
- +> [160] Got stuffed shoulder parrot
- +> [161] Got swashbuckling pants
- -> Turn [159] Slimeling
- -> Turn [160] Galloping Grill
- [/code]
- After getting two pirate outfit pieces, I like to fax+YR for the third (done on turn 216). This saves a decent number of turns and gets rid of a ton of swing.
- [code]
- [162-164] The Daily Dungeon [47,86,36]
- +> [162] Got stunt nuts
- +> [164] Got Jarlsberg's key
- o> Used 1 tonic djinn [0,60,0]
- -> Turn [164] Steam-Powered Cheerleader
- [165-173] The Enormous Greater-Than Sign [101,257,119]
- +> [165] Got bullet-proof corduroys
- +> [167] Got plus sign
- -> Turn [172] Artistic Goth Kid
- -> Turn [173] Steam-Powered Cheerleader
- [/code]
- I encountered a tardigrade in here since I was out of desirable zones for wanderers. I also end up finding a bunch of large boxen--enough to find my gate potion without taking any risk of drunkenness and without using a clover.
- [code]
- [174-178] The Dungeons of Doom [70,149,57]
- +> [174] Got skeleton bone
- +> [178] Got box, ten-leaf clover
- [/code]
- Finally we find a box.
- [code]
- [179] Post-Cyrpt Cemetary [0,0,0]
- +> [179] Got chef-in-the-box, disembodied brain, smart skull
- [/code]
- And then make our chef. For reference, the only things that required turns to craft this run were a milk of magnesium and a hell ramen, so skipping the guild unlock saved 11 turns of crafting.
- [code]
- [180] The Dungeons of Doom [17,44,11]
- +> [180] Got dead mimic
- o> Ate 1 Hell ramen (40 adventures gained) [28,29,28]
- [/code]
- Getting the wand is essentially mandatory in 2 day HC runs, but it's not necessary to get it on day 1. However, doing so allows you to zap an item of your choice on day 1, which can be very relevant. I end up zapping for my third ore which saved me a clover.
- [code]
- [181] Cobb's Knob Barracks [0,0,0]
- [182-184] Cobb's Knob Kitchens [0,0,0]
- +> [184] Got Knob cake
- -> Turn [184] Warbear Drone
- [185] Throne Room [23,32,14]
- +> [185] Got Cobb's Knob lab key
- -> Turn [185] Steam-Powered Cheerleader
- [186-189] Mist-Shrouded Peak [70,176,96]
- -> Turn [188] Galloping Grill
- -> Turn [189] Slimeling
- => Level 10 (Turn 188)! (58/85/58)
- [/code]
- I was a few stats short of level 10 (mostly due to how fast the majority of the early zones were), so I killed some bosses that I'd normally put off a bit. I didn't realize the mist shrouded peak retains the depth from your previous zone (6 in this case), so one of my yeti furs washed away despite my use of the heavy duty umbrella and catfish whiskers. Normally I like to make a hipposkin poncho, but this mistake led me to instead craft a bod-ice.
- [code]
- [190-216] The Penultimate Fantasy Airship [478,1046,445]
- +> [190] Got Mohawk wig
- +> [192] Got metallic A
- +> [197] Got Tissue Paper Immateria
- +> [201] Got Tin Foil Immateria
- +> [204] Got Knob sausage
- +> [208] Got amulet of extreme plot significance
- +> [213] Got bottle of vodka
- +> [216] Got Gauze Immateria, bottle of rum, coconut shell, eyepatch
- +> [216] Got little paper umbrella, magical ice cubes, magical ice cubes, magical ice cubes
- +> [216] Got ten-leaf clover
- o> Drank 1 CSA scoutmaster's (12 adventures gained) [30,29,30]
- *> [199] Started hunting Quiet Healer
- -> Turn [208] Grimstone Golem
- [/code]
- I run my slimeling for the mohawk wig (not pirate DNA because I forgot to extract it), run my grimstone golem for a day 2 mask, find another catfish whisker, olfact the quiet healer, fax+YR the last pirate outfit piece, realize I had eaten my nightcap's ingredients, nightcapped with the next best thing available, and logged out for rollover without buying a mushroom patch.
- [code]
- ===Day 2===
- Adventure count at day start: 90
- Current meat: 18464
- [/code]
- Since I forgot to buy a mushroom patch, I need to skim a reagent pasta ingredient today for my consumption. While I've made a bunch of mistakes that could kill the run's daycount, I haven't really done anything that would significantly hurt my turncount at this point. Day 2 is a lot less interesting than day 1, so there won't be nearly as many comments.
- I start the day by faxing in a forest spirit for the muculent machete to make use of the last few turns of my catfish whisker.
- [code]
- [219-222] The Penultimate Fantasy Airship [27,80,37]
- +> [220] Got Plastic Wrap Immateria
- +> [222] Got S.O.C.K.
- -> Turn [218] Angry Jung Man
- -> Turn [222] Jumpsuited Hound Dog
- [/code]
- I finish the airshit with both quest equipments and ~15 sgeeas.
- [code]
- [223-231] Barrrney's Barrr [204,359,219]
- +> [223] Got bottle of rum
- +> [225] Got bottle of rum
- +> [226] Got bottle of rum
- +> [227] Got smart skull
- +> [228] Got loose teeth
- +> [229] Got bottle of rum, bottle of rum
- -> Turn [228] Grimstone Golem
- [/code]
- Collecting insults with +combat% running and 0 drunkenness. If you have >0 drunkenness, there's a noncombat that will waste a turn if encountered.
- [code]
- [232-240] The Castle in the Clouds in the Sky (Basement) [254,494,276]
- +> [234] Got heavy D
- +> [236] Got Knoll mushroom
- +> [238] Got original G
- [/code]
- I start running the -combat% pool buff here, so I have -25% combat until turn 283.
- [code]
- [241] Cap'm Caronch's Map [21,60,24]
- [243] The Infiltrationist [0,0,0]
- -> Turn [243] Happy Medium
- [/code]
- I leave the pirates undone (6 insults currently) until level 11 as I plan to fax, insult, and olfact a gaudy pirate (saves something like half a turn over not insulting it).
- [code]
- [244] The Castle in the Clouds in the Sky (Basement) [21,69,26]
- -> Turn [244] Artistic Goth Kid
- [245-253] The Castle in the Clouds in the Sky (Ground Floor) [233,532,227]
- -> Turn [247] Happy Medium
- -> Turn [250] Grimstone Golem
- [/code]
- Okay, there's a weird fiddly thing I do here. My wandering monster window is open, I have my happy medium fully charged from yesterday, I need to siphon a fish (to get fishy for later tricks in the sea), and I want to run my goth kid to make this zone faster. So what I do is run my medium until I see a noncombat, which I skip. Then I switch to my goth kid until I run into a non-free encounter (since I already know there isn't a wandering monster available on this turn). After a non-free encounter, I switch to my medium and repeat the process until my medium siphons a fishy booze.
- It's the same basic idea as skipping noncombats in the cobb's knob barracks to fish for a SR or skipping NCs in the daily dungeon to fish for tardigrades. The only difference is that you swap familiars instead of zones.
- [code]
- [254-258] The Castle in the Clouds in the Sky (Top Floor) [58,167,85]
- +> [254] Got Knoll mushroom
- [259-263] The Smut Orc Logging Camp [92,184,101]
- +> [259] Got bottle of tequila
- -> Turn [262] Angry Jung Man
- [/code]
- This was probably the only mistake that actually cost me any significant number of turns. I used a snow boards and a bridge to get to 20/17 bridge completion, forgot that I had 3 snow berries left (enough to get to 25/22), and instead adventured [i]five fucking times[/i] to get to 20/20. Since I would've needed to use an oil painting to finish this anyway, the proper play would be to use the second snow boards and the oil painting, saving 5 turns over the path I took.
- [code]
- [264-271] The Hole in the Sky [182,420,190]
- -> Turn [271] Galloping Grill
- [/code]
- astronomer? Nope.
- [code]
- [272] The Prince's Balcony [0,0,0]
- [273] The Prince's Dance Floor [0,0,0]
- [274] The Prince's Lounge [0,0,0]
- -> Turn [274] Angry Jung Man
- [275] The Prince's Canapes Table [0,0,0]
- [276-277] Twin Peak [0,0,0]
- -> Turn [277] Galloping Grill
- [/code]
- I wanted to use the last of my -combat% buff productively, and the twin peak was the only reasonable option. I find two NCs immediately.
- [code]
- [278] The Hole in the Sky [57,108,60]
- +> [278] Got barrel of gunpowder
- => Level 11 (Turn 278)! (71/104/71)
- [/code]
- Faxing and arrowing a LFM. The timing on this is important since the black forest generally takes just under 14 turns to complete, so the arrowed monster window will start just as the diary becomes available at the shore. The typical tavern cellar coupled with shoring for the diary and UV compass then push the LFM to the end of the arrowed monster window allowing me to fight it in the sea (with fishy from the medium booze I acquired earlier) to copy it with green taffy. Super fiddly, but very worthwhile.
- [code]
- [281-292] The Black Forest [288,649,279]
- +> [283] Got adder bladder, sunken eyes
- +> [284] Got black picnic basket
- +> [286] Got Black No. 2, broken wings
- +> [287] Got Knob sausage
- +> [288] Got loose teeth
- +> [289] Got broken skull
- o> Used 1 astral energy drink (31 adventures gained) [0,0,0]
- *> [286] Started hunting black panther
- -> Turn [280] Reassembled Blackbird
- -> Turn [286] Jumpsuited Hound Dog
- -> Turn [291] Steam-Powered Cheerleader
- [293-294] Oil Peak [34,105,39]
- [/code]
- I head over to the oil peak briefly because the window needs to be started before I do my non-adventure.php shenanigans since I can only adventure in the ones I have available currently for ~10 turns total.
- [code]
- [295-298] The Shore, Inc. Travel Agency [0,90,0]
- [301-304] Tavern Cellar [41,88,42]
- +> [304] Got Typical Tavern swill, Typical Tavern swill, Typical Tavern swill
- o> Drank 1 Flaming Caipiranha (11 adventures gained) [17,18,15]
- -> Turn [300] Purse Rat
- -> Turn [304] Galloping Grill
- [305] The Briny Deeps [22,65,27]
- +> [305] Got barrel of gunpowder
- -> Turn [305] Artistic Goth Kid
- [/code]
- And there it is.
- [code]
- [306] Smith 1 dripping meat sword + 1 forest tears [34,59,31]
- [/code]
- this doesn't actually take turns.
- [code]
- [308-309] Barrrney's Barrr [0,0,0]
- -> Turn [307] Galloping Grill
- -> Turn [309] Jumpsuited Hound Dog
- [/code]
- I fax, olfact, and insult a gaudy pirate (acquiring insult #7) and enjoy my 2 turn beer pong.
- [code]
- [310-317] The F'c'le [108,258,114]
- +> [310] Got rigging shampoo
- +> [311] Got mizzenmast mop
- +> [316] Got ball polish
- -> Turn [317] Galloping Grill
- [/code]
- I use a bunch of banishers here, but damn.
- [code]
- [318-319] The Poop Deck [49,120,58]
- -> Turn [319] Steam-Powered Cheerleader
- [320] The Hidden Temple [149,319,151]
- #> [320] Semirare: Baa'baa'bu'ran
- +> [320] Got stone wool, stone wool, stone wool
- -> Turn [320] Artistic Goth Kid
- [/code]
- I drank a lucky lindy earlier for this SR number. The last one will come from an optimal dog.
- [code]
- [321] The Oasis [47,107,39]
- o> Used 1 astral energy drink (33 adventures gained) [0,0,0]
- o> Used 1 mojo filter [0,0,0]
- }> [321] Disintegrated swarm of scarab beatles
- [/code]
- I had enough lightning strikes and goth fights to unlock the oasis in "0" turns.
- [code]
- [322-330] The Arid, Extra-Dry Desert [242,568,271]
- +> [323] Got bronzed locust, worm-riding manual page
- +> [324] Got worm-riding manual page (2)
- +> [326] Got barrel of gunpowder, worm-riding manual page (2)
- +> [329] Got worm-riding manual page (2)
- [331] The Oasis [0,0,0]
- [332] The Arid, Extra-Dry Desert [22,49,29]
- +> [332] Got worm-riding manual page (3)
- -> Turn [332] Steam-Powered Cheerleader
- [/code]
- I rehydrate to encounter a catfish and LFM in the desert. I leave the rest until later to use the desert NC for the war hippy outfit.
- [code]
- [333-336] The Oasis [59,155,52]
- -> Turn [336] Galloping Grill
- [/code]
- Just finding my drum machine now to make productive use of the catfish whiskers used prior to YRing my mojo filter.
- [code]
- [337] The Poop Deck [0,0,0]
- -> Turn [337] Slimeling
- [338-339] Belowdecks [20,49,34]
- +> [339] Got snakehead charrrm, snakehead charrrm
- [/code]
- Finishing up the pirates before my olfaction wears off.
- [code]
- [340-342] The Hidden Temple [29,53,38]
- +> [341] Got barrel of gunpowder
- -> Turn [341] Angry Jung Man
- [/code]
- Dumb LFM wasting a turn.
- [code]
- [345] An Overgrown Shrine (Northwest) [3,6,3]
- [346] An Overgrown Shrine (Southwest) [3,6,3]
- [347] An Overgrown Shrine (Southeast) [0,0,0]
- [348] An Overgrown Shrine (Northeast) [2,4,2]
- -> Turn [348] Artistic Goth Kid
- [349] A Massive Ziggurat [21,52,31]
- +> [349] Got beer helmet, bejeweled pledge pin, distressed denim pants
- [/code]
- Faxed in a orcish frat spy for the last of my catfish whiskers.
- [code]
- [350-352] The Haunted Ballroom [40,101,49]
- +> [350] Got dance card
- -> Turn [352] Galloping Grill
- [353-354] The Haunted Bedroom [29,53,17]
- +> [354] Got disposable instant camera
- [355-365] Inside the Palindome [188,489,248]
- +> [358] Got photograph of a red nugget
- +> [361] Got photograph of a dog
- +> [362] Got sonar-in-a-biscuit
- +> [364] Got photograph of an ostrich egg
- +> [365] Got photograph of God
- *> [355] Started hunting Drab Bard
- -> Turn [365] Steam-Powered Cheerleader
- [/code]
- Unlike the old palindome, the quest noncombats here respond favorably to -combat%.
- [code]
- [366-374] The Hidden Apartment Building [223,400,152]
- +> [373] Got skeleton bone
- *> [366] Started hunting pygmy shaman
- *> [371] Started hunting pygmy witch accountant
- -> Turn [366] Galloping Grill
- -> Turn [368] Artistic Goth Kid
- [/code]
- I kill a janitor once to see if it'd drop the matches, it doesn't, so I nanobanish the next one I saw.
- [code]
- [375-377] The Hidden Office Building [89,185,65]
- +> [377] Got bottle of gin
- o> Ate 1 bag of QWOP (6 adventures gained) [0,0,0]
- o> Ate 1 spaghetti breakfast (7 adventures gained) [15,15,14]
- o> Ate 2 spaghetti with Skullheads (83 adventures gained) [99,0,0]
- -> Turn [377] Steam-Powered Cheerleader
- [/code]
- I find all 5 pages of the file very quickly, so I leave the rest of this zone for later wandering monsters.
- [code]
- [378] The Castle in the Clouds in the Sky (Top Floor) [0,0,0]
- #> [378] Semirare: All The Rave
- [/code]
- Last SR.
- [code]
- [379-383] The Haunted Wine Cellar [99,220,100]
- +> [383] Got bottle of Chateau de Vinegar
- *> [382] Started hunting possessed wine rack
- [384-386] The Haunted Laundry Room [77,177,54]
- +> [386] Got blasting soda
- *> [385] Started hunting the cabinet of Dr. Limpieza
- -> Turn [386] Galloping Grill
- [/code]
- I thunderbanish and olfact in both of these, I think.
- [code]
- [387] The Haunted Boiler Room [29,63,27]
- +> [387] Got wine bomb
- [388] Summoning Chamber [35,73,33]
- [389-392] The Hidden Hospital [102,259,110]
- *> [390] Started hunting pygmy witch surgeon
- -> Turn [390] Artistic Goth Kid
- -> Turn [392] Slimeling
- => Level 12 (Turn 391)! (85/125/84)
- [393] Hippy Camp [23,56,24]
- [394] Wartime Hippy Camp (Frat Disguise) [0,0,0]
- -> Turn [394] Galloping Grill
- [/code]
- 2 turn war start, yay!
- [code]
- [395] envyfish egg [22,70,34]
- +> [395] Got barrel of gunpowder
- -> Turn [395] Angry Jung Man
- [/code]
- Just fighting the LFM I copied earlier.
- [code]
- [396-405] The Hidden Bowling Alley [225,431,219]
- *> [396] Started hunting pygmy bowler
- -> Turn [396] Jumpsuited Hound Dog
- -> Turn [400] Galloping Grill
- -> Turn [405] Artistic Goth Kid
- [/code]
- I closet bowling balls to conserve buffs, but it doesn't matter in this case. I found one drunk here, but still finished in 10 turns total thanks to a skimmed bowling ball.
- [code]
- [406-407] The Oasis [25,44,23]
- +> [407] Got drum machine, stone rose
- -> Turn [406] Steam-Powered Cheerleader
- -> Turn [407] Artistic Goth Kid
- [/code]
- my wandering monster window opened again, so I encountered it somewhere useful.
- [code]
- [408-411] The Arid, Extra-Dry Desert [95,213,98]
- +> [408] Got reinforced beaded headband
- +> [409] Got worm-riding manual page (3)
- [/code]
- I closet all of my war outfit pieces to find the desert noncombat with the war hippy outfit.
- [code]
- [412-414] The Hidden Office Building [53,119,46]
- -> Turn [414] Jumpsuited Hound Dog
- [415-417] Whitey's Grove [25,82,20]
- +> [415] Got lion oil
- &> 1 / 1 free retreats
- [418] white page [48,103,52]
- +> [418] Got Mega Gem, bird rib
- [/code]
- Goblin DNA is very using for capping the wet stew ingredients.
- [code]
- [420] The Oasis [0,0,0]
- -> Turn [419] Galloping Grill
- -> Turn [420] Artistic Goth Kid
- [421] The Arid, Extra-Dry Desert [31,50,19]
- +> [421] Got bottle of tequila, worm-riding hooks, worm-riding manual page (2)
- -> Turn [421] Galloping Grill
- [/code]
- I was 1 turn short on my last ultrahydrated.
- [code]
- [422] The Hatching Chamber [39,71,27]
- }> [422] Disintegrated larval filthworm
- -> Turn [422] Artistic Goth Kid
- [/code]
- This is my last planned YR. I save the last available one for whatever shows up in the gates.
- [code]
- [423-426] The Hidden Office Building [98,212,131]
- +> [423] Got loose teeth
- -> Turn [426] Galloping Grill
- [427] A Massive Ziggurat [26,57,38]
- -> Turn [427] Steam-Powered Cheerleader
- [428-430] Oil Peak [67,114,53]
- -> Turn [429] Jumpsuited Hound Dog
- -> Turn [430] Steam-Powered Cheerleader
- [431-435] A-Boo Peak [112,247,117]
- +> [431] Got A-Boo clue
- +> [433] Got A-Boo clue
- +> [435] Got A-Boo clue, star chart
- [437-439] The Hole in the Sky [73,156,63]
- +> [437] Got star chart
- +> [438] Got Knob mushroom, star chart
- *> [437] Started hunting The Astronomer
- -> Turn [436] Jumpsuited Hound Dog
- -> Turn [439] Angry Jung Man
- [/code]
- I fax in an astronomer, forget to olfact it, and promptly find it normally the next turn. I also remember to get constellation DNA for the nuns.
- [code]
- [440] Twin Peak [0,0,0]
- [/code]
- Found the third noncombat.
- [code]
- [441-447] Fear Man's Level [95,207,88]
- *> [441] Started hunting morbid skull
- -> Turn [447] Artistic Goth Kid
- &> 1 / 1 free retreats
- [448-453] The Upper Chamber [54,126,66]
- -> Turn [452] Steam-Powered Cheerleader
- &> 1 / 1 free retreats
- [/code]
- these free runs are louder than bombs.
- [code]
- [454-458] The Middle Chamber [161,395,166]
- +> [454] Got tomb ratchet
- +> [456] Got tomb ratchet
- +> [457] Got tomb ratchet
- [459] The Feeding Chamber [25,58,30]
- [460-461] The Royal Guard Chamber [47,130,55]
- [/code]
- I use my eyedrops immediately prior to the feeding chamber and extend them a bit with lightning strike.
- [code]
- [462-468] The Middle Chamber [141,294,135]
- +> [463] Got tomb ratchet
- +> [464] Got tomb ratchet
- +> [465] Got tomb ratchet
- +> [467] Got tomb ratchet
- +> [468] Got tomb ratchet
- -> Turn [468] Galloping Grill
- [469] rusty hedge trimmers [0,0,0]
- [/code]
- the pool skimmer is cool.
- [code]
- [470] Next to that Barrel with Something Burning in it [0,0,0]
- [471] Out by that Rusted-Out Car [22,71,28]
- +> [471] Got molybdenum screwdriver
- &> 1 / 1 free retreats
- [472] Next to that Barrel with Something Burning in it [30,61,31]
- +> [472] Got lime, molybdenum hammer
- [473] Over Where the Old Tires Are [0,0,0]
- [474] Near an Abandoned Refrigerator [23,70,29]
- +> [474] Got molybdenum pliers
- [475] Over Where the Old Tires Are [27,64,31]
- +> [475] Got molybdenum crescent wrench
- [/code]
- There's actually a correct way to go through the junkyard quest when banishers are available (heavily dependent on which gremlins are seen). I'm not sure my strategy is actually correct, so I'm going to omit it here.
- [code]
- [476] The Lower Chambers (Token/Empty) [0,0,0]
- [477] The Lower Chambers (Rubble/Bomb) [0,0,0]
- [478] The Lower Chambers (Empty/Rubble) [0,0,0]
- [479] The Lower Chambers (Empty/Empty/Ed's Chamber) [42,87,43]
- [480-485] Ed the Undying [241,541,253]
- -> Turn [484] Hobo Monkey
- [486-495] The Themthar Hills [311,696,308]
- -> Turn [494] Galloping Grill
- &> 1 / 1 free retreats
- [/code]
- I use my last rain man to do the nuns trick. I also drank two flivvers at some point earlier.
- [code]
- [498-501] The Battlefield (Frat Uniform) [113,263,118]
- +> [499] Got skeleton bone
- -> Turn [501] Hobo Monkey
- [502] The Filthworm Queen's Chamber [49,68,54]
- [503-531] The Battlefield (Frat Uniform) [715,1686,743]
- +> [505] Got boxed wine
- +> [514] Got Knob sausage
- +> [522] Got loose teeth
- +> [531] Got bottle of rum
- o> Drank 2 Cold One (14 adventures gained) [0,0,0]
- o> Drank 1 Paint A Vulgar Pitcher (13 adventures gained) [11,0,0]
- -> Turn [503] Galloping Grill
- -> Turn [521] Xiblaxian Holo-Companion
- => Level 13 (Turn 519)! (100/148/100)
- [533] Oil Peak [0,0,0]
- -> Turn [533] Exotic Parrot
- [534-537] A-Boo Peak [0,0,0]
- +> [537] Got ten-leaf clover
- &> 1 / 1 free retreats
- [/code]
- This free run is a leftover louder than bomb used on a wandering monster. There's also one used in the battlefield for the same purpose. The clover isn't use in a-boo peak.
- [code]
- [538] Lemon Party [0,0,0]
- +> [538] Got ten-leaf clover
- [539] South of the Border [0,0,0]
- +> [539] Got Boris's key, Sneaky Pete's key, lime-and-chile-flavored chewing gum, loose teeth
- +> [539] Got pack of chewing gum, pickle-flavored chewing gum, skeleton bone, tamarind-flavored chewing gum
- -> Turn [539] Steam-Powered Cheerleader
- [/code]
- I needed Black No. 2 for the first gate, and I ran +item% briefly earlier with that in mind.
- [code]
- [540-543] Sorceress' Hedge Maze [37,79,35]
- -> Turn [543] Xiblaxian Holo-Companion
- [544] Sorceress Tower: Level 1 [10,29,7]
- [545] Sorceress Tower: Level 2 [11,27,8]
- [546] Sorceress Tower: Level 3 [11,25,10]
- [547] Sorceress Tower: Level 4 [13,21,11]
- [548] Sorceress Tower: Level 5 [10,27,9]
- [549] Sorceress Tower: Level 6 [14,21,10]
- o> Drank 1 Paint A Vulgar Pitcher (13 adventures gained) [11,0,0]
- [550] Sorceress Tower: Shadow Fight [56,104,53]
- [551] Sorceress Tower: Naughty Sorceress [20,51,25]
- Turn rundown finished![/code]
- ADVENTURES
- ----------
- The Battlefield (Frat Uniform): 33
- The Penultimate Fantasy Airship: 33
- The Spooky Forest: 16
- The Arid, Extra-Dry Desert: 15
- The Dark Heart of the Woods: 13
- The Black Forest: 12
- The Hole in the Sky: 12
- The Middle Chamber: 12
- Barrrney's Barrr: 11
- Inside the Palindome: 11
- The Defiled Niche: 11
- The Shore, Inc. Travel Agency: 11
- The Castle in the Clouds in the Sky (Basement): 10
- The Hidden Bowling Alley: 10
- The Hidden Office Building: 10
- The Themthar Hills: 10
- A-Boo Peak: 9
- The Castle in the Clouds in the Sky (Ground Floor): 9
- The Defiled Nook: 9
- The Enormous Greater-Than Sign: 9
- The Haunted Bathroom: 9
- The Haunted Bedroom: 9
- The Haunted Gallery: 9
- The Hidden Apartment Building: 9
- The Oasis: 9
- The Outskirts of Cobb's Knob: 9
- The Dark Neck of the Woods: 8
- The F'c'le: 8
- The Haunted Library: 8
- Fear Man's Level: 7
- The Boss Bat's Lair: 7
- The Dark Elbow of the Woods: 7
- The Defiled Cranny: 7
- The Haunted Ballroom: 7
- Ed the Undying: 6
- Oil Peak: 6
- The Castle in the Clouds in the Sky (Top Floor): 6
- The Dungeons of Doom: 6
- The Upper Chamber: 6
- The Defiled Alcove: 5
- The Haunted Wine Cellar: 5
- The Smut Orc Logging Camp: 5
- Cobb's Knob Kitchens: 4
- Mist-Shrouded Peak: 4
- Sorceress' Hedge Maze: 4
- Tavern Cellar: 4
- The Hidden Hospital: 4
- The Hidden Temple: 4
- The Daily Dungeon: 3
- The Goatlet: 3
- The Haunted Billiards Room: 3
- The Haunted Kitchen: 3
- The Haunted Laundry Room: 3
- The Poop Deck: 3
- Twin Peak: 3
- Whitey's Grove: 3
- A Massive Ziggurat: 2
- Belowdecks: 2
- Next to that Barrel with Something Burning in it: 2
- Over Where the Old Tires Are: 2
- Rest in your dwelling: 2
- The Obligatory Pirate's Cove: 2
- The Royal Guard Chamber: 2
- An Overgrown Shrine (Northeast): 1
- An Overgrown Shrine (Northwest): 1
- An Overgrown Shrine (Southeast): 1
- An Overgrown Shrine (Southwest): 1
- Cap'm Caronch's Map: 1
- Cobb's Knob Barracks: 1
- Cook 1 Hell broth + 1 dry noodles: 1
- Cook 1 scrumptious reagent + 1 glass of goat's milk: 1
- envyfish egg: 1
- Guano Junction: 1
- Haert of the Cyrpt: 1
- Hippy Camp: 1
- Lemon Party: 1
- Near an Abandoned Refrigerator: 1
- Out by that Rusted-Out Car: 1
- Post-Cyrpt Cemetary: 1
- rusty hedge trimmers: 1
- Smith 1 dripping meat sword + 1 forest tears: 1
- Sorceress Tower: Level 1: 1
- Sorceress Tower: Level 2: 1
- Sorceress Tower: Level 3: 1
- Sorceress Tower: Level 4: 1
- Sorceress Tower: Level 5: 1
- Sorceress Tower: Level 6: 1
- Sorceress Tower: Naughty Sorceress: 1
- Sorceress Tower: Shadow Fight: 1
- South of the Border: 1
- Summoning Chamber: 1
- The Beanbat Chamber: 1
- The Briny Deeps: 1
- The Feeding Chamber: 1
- The Filthworm Queen's Chamber: 1
- The Hatching Chamber: 1
- The Haunted Boiler Room: 1
- The Infiltrationist: 1
- The Limerick Dungeon: 1
- The Lower Chambers (Empty/Empty/Ed's Chamber): 1
- The Lower Chambers (Empty/Rubble): 1
- The Lower Chambers (Rubble/Bomb): 1
- The Lower Chambers (Token/Empty): 1
- The Prince's Balcony: 1
- The Prince's Canapes Table: 1
- The Prince's Dance Floor: 1
- The Prince's Lounge: 1
- Throne Room: 1
- Wartime Hippy Camp (Frat Disguise): 1
- white page: 1
- QUEST TURNS
- ----------
- Spooky Forest: 16
- Tavern quest: 4
- Bat quest: 8
- Cobb's Knob quest: 15
- Friars' quest: 28
- Pandamonium quest: 0
- Defiled Cyrpt quest: 33
- Trapzor quest: 7
- Orc Chasm quest: 18
- Airship: 33
- Giant's Castle: 25
- Pirate quest: 28
- Black Forest quest: 12
- Desert Oasis quest: 24
- Spookyraven First Floor: 14
- Spookyraven Second Floor: 34
- Spookyraven Cellar: 9
- Hidden City quest: 45
- Palindome quest: 15
- Pyramid quest: 28
- Starting the War: 2
- War Island quest: 54
- DoD quest: 15
- Daily Dungeon: 3
- PULLS
- ----------
- Pulled 24 brick
- Pulled 7 puppet strings
- LEVELS
- ----------
- Hit Level 1 on turn 0, 0 from last level. (0.0 substats / turn)
- Combats: 0
- Noncombats: 0
- Other: 0
- Hit Level 2 on turn 2, 2 from last level. (12.5 substats / turn)
- Combats: 0
- Noncombats: 2
- Other: 0
- Hit Level 3 on turn 2, 0 from last level. (39.0 substats / turn)
- Combats: 0
- Noncombats: 0
- Other: 0
- Hit Level 4 on turn 7, 5 from last level. (21.0 substats / turn)
- Combats: 5
- Noncombats: 0
- Other: 0
- Hit Level 5 on turn 11, 4 from last level. (57.8 substats / turn)
- Combats: 3
- Noncombats: 1
- Other: 0
- Hit Level 6 on turn 20, 9 from last level. (49.0 substats / turn)
- Combats: 9
- Noncombats: 0
- Other: 0
- Hit Level 7 on turn 42, 22 from last level. (34.5 substats / turn)
- Combats: 19
- Noncombats: 3
- Other: 0
- Hit Level 8 on turn 68, 26 from last level. (46.5 substats / turn)
- Combats: 24
- Noncombats: 1
- Other: 0
- Hit Level 9 on turn 104, 36 from last level. (50.4 substats / turn)
- Combats: 31
- Noncombats: 5
- Other: 0
- Hit Level 10 on turn 188, 84 from last level. (31.0 substats / turn)
- Combats: 45
- Noncombats: 29
- Other: 2
- Hit Level 11 on turn 278, 90 from last level. (39.9 substats / turn)
- Combats: 67
- Noncombats: 19
- Other: 0
- Hit Level 12 on turn 391, 113 from last level. (42.6 substats / turn)
- Combats: 83
- Noncombats: 20
- Other: 1
- Hit Level 13 on turn 519, 128 from last level. (49.1 substats / turn)
- Combats: 104
- Noncombats: 20
- Other: 0
- Total COMBATS: 412 (74.8%)
- Total NONCOMBATS: 108 (19.6%)
- Total OTHER: 4 (0.7%)
- STATS
- ----------
- Muscle Myst Moxie
- Totals: 10551 22938 10543
- Combats: 9581 21496 9801
- Noncombats: 368 880 340
- Others: 34 59 31
- Eating: 198 107 100
- Drinking: 157 120 85
- Using: 213 276 186
- Top 10 mainstat gaining areas:
- The Battlefield (Frat Uniform) 828 1949 861
- The Penultimate Fantasy Airship 505 1126 482
- The Arid, Extra-Dry Desert 390 880 417
- The Themthar Hills 311 696 308
- The Middle Chamber 302 689 301
- The Hole in the Sky 312 684 313
- The Black Forest 288 649 279
- The Defiled Niche 218 611 259
- The Castle in the Clouds in the Sky (Basement) 275 563 302
- The Spooky Forest 259 561 251
- +STAT BREAKDOWN
- ----------
- Need to gain level (last is total): 10 39 105 231 441 759 1209 1815 2601 3591 4809 6279 21904
- FAMILIARS
- ----------
- Galloping Grill : 83 combat turns (20.1%)
- Steam-Powered Cheerleader : 66 combat turns (16.0%)
- Artistic Goth Kid : 64 combat turns (15.5%)
- Grimstone Golem : 40 combat turns (9.7%)
- Happy Medium : 32 combat turns (7.8%)
- Jumpsuited Hound Dog : 31 combat turns (7.5%)
- Xiblaxian Holo-Companion : 21 combat turns (5.1%)
- Angry Jung Man : 20 combat turns (4.9%)
- Slimeling : 19 combat turns (4.6%)
- Hobo Monkey : 12 combat turns (2.9%)
- Gelatinous Cubeling : 11 combat turns (2.7%)
- Reassembled Blackbird : 6 combat turns (1.5%)
- Purse Rat : 3 combat turns (0.7%)
- Grim Brother : 3 combat turns (0.7%)
- Warbear Drone : 1 combat turns (0.2%)
- SEMI-RARES
- ----------
- 79 : The Bleary-Eyed Cyclops
- 144 : Knob Goblin Elite Guard Captain
- 320 : Baa'baa'bu'ran
- 378 : All The Rave
- HUNTED COMBATS
- ----------
- 28 : writing desk
- 68 : dirty old lihc
- 110 : dairy goat
- 199 : Quiet Healer
- 286 : black panther
- 355 : Drab Bard
- 366 : pygmy shaman
- 371 : pygmy witch accountant
- 382 : possessed wine rack
- 385 : the cabinet of Dr. Limpieza
- 390 : pygmy witch surgeon
- 396 : pygmy bowler
- 437 : The Astronomer
- 441 : morbid skull
- YELLOW DESTRUCTION
- ----------
- 9 : beanbat
- 321 : swarm of scarab beatles
- 422 : larval filthworm
- COPIED COMBATS
- ----------
- Familiar copy usage:
- 278 : The Skinflute
- FREE RUNAWAYS
- ----------
- 6 / 6 free retreats overall
- 416 : Whitey's Grove -- white lion
- 441 : Fear Man's Level -- natural spider
- 453 : The Middle Chamber -- tomb asp
- 471 : Next to that Barrel with Something Burning in it -- batwinged gremlin
- 495 : The Battlefield (Frat Uniform) -- gourmet gourami
- 535 : A-Boo Peak -- gourmet gourami
- WANDERING ENCOUNTERS
- ----------
- CASTS
- ----------
- Cast 510 soul food
- Cast 405 curse of weaksauce
- Cast 261 stuffed mortar shell
- Cast 200 saucestorm
- Cast 143 cannelloni cocoon
- Cast 113 ghostly shell
- Cast 107 astral shell
- Cast 107 empathy of the newt
- Cast 101 elemental saucesphere
- Cast 99 ply reality
- Cast 87 wave of sauce
- Cast 59 leash of linguini
- Cast 58 saucegeyser
- Cast 57 song of sauce
- Cast 54 wry smile
- Cast 53 aloysius' antiphon of aptitude
- Cast 53 singer's faithful ocelot
- Cast 53 ur-kel's aria of annoyance
- Cast 50 pride of the puffin
- Cast 45 fat leon's phat loot lyric
- Cast 40 summon taffy
- Cast 34 the polka of plenty
- Cast 32 the sonata of sneakiness
- Cast 30 lightning strike
- Cast 30 thunder bird
- Cast 29 smooth movement
- Cast 26 drescher's annoying noise
- Cast 26 summon resolutions
- Cast 16 thunder clap
- Cast 15 transcendent olfaction
- Cast 13 the ode to booze
- Cast 13 the power ballad of the arrowsmith
- Cast 12 summon smithsness
- Cast 11 rain man
- Cast 8 saucy salve
- Cast 7 turtleini
- Cast 6 conspiratorial whispers
- Cast 5 ball lightning
- Cast 5 carlweather's cantata of confrontation
- Cast 5 musk of the moose
- Cast 5 the magical mojomuscular melody
- Cast 4 entangling noodles
- Cast 4 rain dance
- Cast 3 shadow noodles
- Cast 3 siphon spirits
- Cast 3 spirit of cayenne
- Cast 3 spirit of garlic
- Cast 2 advanced saucecrafting
- Cast 2 grab a cold one
- Cast 2 pastamastery
- Cast 2 salsaball
- Cast 2 saucecicle
- Cast 2 spaghetti breakfast
- Cast 2 springy fusilli
- Cast 2 summon annoyance
- Cast 2 summon confiscated things
- Cast 2 thunder down underwear
- Cast 2 thundercloud
- Cast 2 unleash nanites
- Cast 2 wink at
- Cast 1 accordion bash
- Cast 1 advanced cocktailcrafting
- Cast 1 cletus's canticle of celerity
- Cast 1 clobber
- Cast 1 dirge of dreadfulness
- Cast 1 song of slowness
- Cast 1 soul rotation
- Cast 1 spirit of bacon grease
- Cast 1 splashdance
- Cast 1 summon geeky gifts
- Cast 1 suspicious gaze
- ------------------
- | Total Casts | 3040
- ------------------
- ------------------
- | Total MP Spent | 23391
- ------------------
- MP GAINS
- ----------
- Total mp gained: 30743
- Inside Encounters: 22406
- Starfish Familiars: 0
- Resting: 40
- Outside Encounters: 8228
- Consumables: 69
- Level 1:
- Inside Encounters: 0
- Starfish Familiars: 0
- Resting: 30
- Outside Encounters: 0
- Consumables: 0
- Level 3:
- Inside Encounters: 192
- Starfish Familiars: 0
- Resting: 10
- Outside Encounters: 107
- Consumables: 0
- Level 4:
- Inside Encounters: 264
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 90
- Consumables: 0
- Level 5:
- Inside Encounters: 330
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 225
- Consumables: 0
- Level 6:
- Inside Encounters: 1010
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 315
- Consumables: 0
- Level 7:
- Inside Encounters: 1289
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 458
- Consumables: 0
- Level 8:
- Inside Encounters: 2373
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 495
- Consumables: 0
- Level 9:
- Inside Encounters: 2350
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 847
- Consumables: 0
- Level 10:
- Inside Encounters: 3495
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 1429
- Consumables: 0
- Level 11:
- Inside Encounters: 4514
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 1948
- Consumables: 0
- Level 12:
- Inside Encounters: 5779
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 2266
- Consumables: 69
- Level 13:
- Inside Encounters: 810
- Starfish Familiars: 0
- Resting: 0
- Outside Encounters: 48
- Consumables: 0
- EATING AND DRINKING AND USING
- ----------
- Adventures gained eating: 188
- Adventures gained drinking: 101
- Adventures gained using: 100
- Adventures gained rollover: 162
- Ate 2 Hell ramen (83 adventures gained) [67,72,66]
- Ate 2 spaghetti breakfast (13 adventures gained) [29,31,29]
- Ate 2 spaghetti with Skullheads (83 adventures gained) [99,0,0]
- Ate 1 bag of QWOP (6 adventures gained) [0,0,0]
- Ate 1 ice harvest (3 adventures gained) [3,4,5]
- Drank 3 Paint A Vulgar Pitcher (40 adventures gained) [32,0,0]
- Drank 2 Cold One (14 adventures gained) [0,0,0]
- Drank 1 CSA cheerfulness ration (5 adventures gained) [46,44,40]
- Drank 1 CSA scoutmaster's (12 adventures gained) [30,29,30]
- Drank 1 Earth and Firewater (8 adventures gained) [0,29,0]
- Drank 1 Flaming Caipiranha (11 adventures gained) [17,18,15]
- Drank 1 Shot of the Living Dead (11 adventures gained) [32,0,0]
- Used 3 astral energy drink (89 adventures gained) [0,0,0]
- Used 1 hot wad (1 adventures gained) [30,10,20]
- Used 1 stench wad (1 adventures gained) [19,32,8]
- Used 1 chest of the Bonerdagon [150,165,150]
- Used 1 grim fairy tale (6 adventures gained) [24,23,21]
- Used 1 mojo filter [0,0,0]
- Used 1 tonic djinn [0,60,0]
- Used 1 transdermal smoke patch (3 adventures gained) [-10,-14,-13]
- MEAT
- ----------
- Total meat gained: 99736
- Total meat spent: 91943
- Level 1:
- Meat gain inside Encounters: 0
- Meat gain outside Encounters: 2500
- Meat spent: 1871
- Level 3:
- Meat gain inside Encounters: 54
- Meat gain outside Encounters: 0
- Meat spent: 0
- Level 4:
- Meat gain inside Encounters: 62
- Meat gain outside Encounters: 0
- Meat spent: 0
- Level 5:
- Meat gain inside Encounters: 6094
- Meat gain outside Encounters: 1000
- Meat spent: 487
- Level 6:
- Meat gain inside Encounters: 520
- Meat gain outside Encounters: 1904
- Meat spent: 7922
- Level 7:
- Meat gain inside Encounters: 1478
- Meat gain outside Encounters: 948
- Meat spent: 0
- Level 8:
- Meat gain inside Encounters: 2558
- Meat gain outside Encounters: 300
- Meat spent: 330
- Level 9:
- Meat gain inside Encounters: 4159
- Meat gain outside Encounters: 9178
- Meat spent: 10870
- Level 10:
- Meat gain inside Encounters: 15909
- Meat gain outside Encounters: 10407
- Meat spent: 4770
- Level 11:
- Meat gain inside Encounters: 15202
- Meat gain outside Encounters: 764
- Meat spent: 20269
- Level 12:
- Meat gain inside Encounters: 11102
- Meat gain outside Encounters: 15597
- Meat spent: 44001
- Level 13:
- Meat gain inside Encounters: 0
- Meat gain outside Encounters: 0
- Meat spent: 1423
- BOTTLENECKS
- ----------
- Spent 0 turns in the 8-Bit Realm
- Fought 0 bloopers
- Fought 0 bullet bills
- Spent 0 turns in the Goatlet
- Fought 0 dairy goats for 0 cheeses and 0 glasses of milk
- Spent 0 turns in the Haunted Ballroom and found 0 Curtains
- Fought 0 Zombie Waltzers and found 0 Dance Cards
- Spent 0 turns in the Haunted Gallery and found 0 Louvres
- Spent 0 turns in the Haunted Bathroom and found 0 noncombats
- Garnishes received: 5
- Coconuts: 1
- Umbrellas: 1
- Ice Cubes: 3
- Number of lost combats: 0
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