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- Here’s a refined setup tailored for Folium support, split into iPhone 13 to 14 Pro and iPhone 14 Pro Max to 16 Pro Max, based on their hardware capabilities.
- Keep in mind this is just a general setup with a little in depth info. Tweak settings as needed.
- Set 1: iPhone 13 to iPhone 14 Pro
- For devices with good performance but limited compared to newer generations.
- Core Settings
- • CPU Clock Percentage: 15%
- • New 3DS: Enabled for New 3DS-exclusive games.
- • LLE Applets: Disabled.
- • Console Region: Automatic.
- • Log Level: Info.
- Renderer Settings
- • Custom Layout: Disabled (unless custom screen configuration is required).
- • Resolution Factor: 2 (adjust to 1.5 if overheating or lag occurs).
- • Texture Filter: None.
- • Texture Sampling: Game Controlled.
- • Render 3D: Off (disable unless stereoscopic 3D is necessary).
- • 3D Factor: 0 (if Render 3D is off).
- • Mono Render: Left Eye.
- • Preload Textures: Disabled (enable only if games experience stuttering).
- Shader Settings
- • SPIRV Shader Generation: Enabled.
- • Asynchronous Shader Compilation: Enabled.
- • Asynchronous Presentation: Enabled.
- • Hardware Shaders: Enabled.
- • Disk Shader Cache: Enabled.
- • Accurate Shader Multiplication: Disabled.
- • New Vertical Sync: Disabled.
- • Shader JIT: Disabled for Pokémon games; Enabled for others.
- Audio Settings
- • Audio Muted: User preference.
- • Audio Emulation: HLE.
- • Audio Stretching: Disabled.
- • Realtime Audio: Disabled.
- • Output Type: Automatic.
- • Input Type: Automatic.
- Set 2: iPhone 14 Pro Max to iPhone 16 Pro Max
- For devices with the best hardware capabilities, ideal for high-resolution settings and intensive games.
- Core Settings
- • CPU Clock Percentage: 15% (can be increased slightly if the game allows).
- • New 3DS: Enabled for New 3DS-exclusive games.
- • LLE Applets: Disabled.
- • Console Region: Automatic.
- • Log Level: Info.
- Renderer Settings
- • Custom Layout: Disabled.
- • Resolution Factor: 3 (higher for better visuals, depending on game).
- • Texture Filter: None.
- • Texture Sampling: Game Controlled.
- • Render 3D: Off (unless stereoscopic 3D is required).
- • 3D Factor: 0 (if Render 3D is off).
- • Mono Render: Left Eye.
- • Preload Textures: Enabled (for smoother gameplay, as hardware can handle it).
- Shader Settings
- • SPIRV Shader Generation: Enabled.
- • Asynchronous Shader Compilation: Enabled.
- • Asynchronous Presentation: Enabled.
- • Hardware Shaders: Enabled.
- • Disk Shader Cache: Enabled.
- • Accurate Shader Multiplication: Enabled (hardware can handle the overhead).
- • New Vertical Sync: Disabled.
- • Shader JIT: Disabled for Pokémon games; Enabled for others.
- Audio Settings
- • Same as Set 1.
- Key Differences Between Sets
- 1. Resolution Factor:
- • Set 1 (iPhone 13–14 Pro): Keep at 2 for performance.
- • Set 2 (iPhone 14 Pro Max–16 Pro Max): Can be increased to 3 for better graphics.
- 2. Preload Textures:
- • Set 1: Disabled for memory conservation.
- • Set 2: Enabled, as higher-end devices have sufficient memory.
- 3. Accurate Shader Multiplication:
- • Set 1: Disabled for better performance.
- • Set 2: Enabled for graphical accuracy.
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