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Recommend Settings 1 & 2

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Jan 8th, 2025
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  1. Here’s a refined setup tailored for Folium support, split into iPhone 13 to 14 Pro and iPhone 14 Pro Max to 16 Pro Max, based on their hardware capabilities.
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  3. Keep in mind this is just a general setup with a little in depth info. Tweak settings as needed.
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  11. Set 1: iPhone 13 to iPhone 14 Pro
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  13. For devices with good performance but limited compared to newer generations.
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  15. Core Settings
  16. • CPU Clock Percentage: 15%
  17. • New 3DS: Enabled for New 3DS-exclusive games.
  18. • LLE Applets: Disabled.
  19. • Console Region: Automatic.
  20. • Log Level: Info.
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  22. Renderer Settings
  23. • Custom Layout: Disabled (unless custom screen configuration is required).
  24. • Resolution Factor: 2 (adjust to 1.5 if overheating or lag occurs).
  25. • Texture Filter: None.
  26. • Texture Sampling: Game Controlled.
  27. • Render 3D: Off (disable unless stereoscopic 3D is necessary).
  28. • 3D Factor: 0 (if Render 3D is off).
  29. • Mono Render: Left Eye.
  30. • Preload Textures: Disabled (enable only if games experience stuttering).
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  32. Shader Settings
  33. • SPIRV Shader Generation: Enabled.
  34. • Asynchronous Shader Compilation: Enabled.
  35. • Asynchronous Presentation: Enabled.
  36. • Hardware Shaders: Enabled.
  37. • Disk Shader Cache: Enabled.
  38. • Accurate Shader Multiplication: Disabled.
  39. • New Vertical Sync: Disabled.
  40. • Shader JIT: Disabled for Pokémon games; Enabled for others.
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  42. Audio Settings
  43. • Audio Muted: User preference.
  44. • Audio Emulation: HLE.
  45. • Audio Stretching: Disabled.
  46. • Realtime Audio: Disabled.
  47. • Output Type: Automatic.
  48. • Input Type: Automatic.
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  58. Set 2: iPhone 14 Pro Max to iPhone 16 Pro Max
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  60. For devices with the best hardware capabilities, ideal for high-resolution settings and intensive games.
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  62. Core Settings
  63. • CPU Clock Percentage: 15% (can be increased slightly if the game allows).
  64. • New 3DS: Enabled for New 3DS-exclusive games.
  65. • LLE Applets: Disabled.
  66. • Console Region: Automatic.
  67. • Log Level: Info.
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  69. Renderer Settings
  70. • Custom Layout: Disabled.
  71. • Resolution Factor: 3 (higher for better visuals, depending on game).
  72. • Texture Filter: None.
  73. • Texture Sampling: Game Controlled.
  74. • Render 3D: Off (unless stereoscopic 3D is required).
  75. • 3D Factor: 0 (if Render 3D is off).
  76. • Mono Render: Left Eye.
  77. • Preload Textures: Enabled (for smoother gameplay, as hardware can handle it).
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  79. Shader Settings
  80. • SPIRV Shader Generation: Enabled.
  81. • Asynchronous Shader Compilation: Enabled.
  82. • Asynchronous Presentation: Enabled.
  83. • Hardware Shaders: Enabled.
  84. • Disk Shader Cache: Enabled.
  85. • Accurate Shader Multiplication: Enabled (hardware can handle the overhead).
  86. • New Vertical Sync: Disabled.
  87. • Shader JIT: Disabled for Pokémon games; Enabled for others.
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  89. Audio Settings
  90. • Same as Set 1.
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  92. Key Differences Between Sets
  93. 1. Resolution Factor:
  94. • Set 1 (iPhone 13–14 Pro): Keep at 2 for performance.
  95. • Set 2 (iPhone 14 Pro Max–16 Pro Max): Can be increased to 3 for better graphics.
  96. 2. Preload Textures:
  97. • Set 1: Disabled for memory conservation.
  98. • Set 2: Enabled, as higher-end devices have sufficient memory.
  99. 3. Accurate Shader Multiplication:
  100. • Set 1: Disabled for better performance.
  101. • Set 2: Enabled for graphical accuracy.
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