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  1. Log uploaded on Tuesday, July 09, 2019, 11:24:07 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  5. Misc. Robots: AIRobot(1.0.4.0)
  6. Sparkling Worlds - Full Mod: SparklingWorldsBlueMoon(1.0.0.0), SparklingWorldsCore(1.0.0.0), SparklingWorldsEvents(1.0.0.0), SparklingWorldsMAD(1.0.0.0), SparklingWorldsMechanites(1.0.0.0)
  7. EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.11.0)
  8. Megafauna: 0Harmony(1.2.0.1), ModCheck(1.8.0.0)
  9.  
  10. Active Harmony patches:
  11. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  12. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  13. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  14. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  15. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  16. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  17. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  18. Game.InitNewGame: post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  19. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  20. LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
  21. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  22. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  23. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  24. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  25. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  26. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  27. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  28. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  29. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  30. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  31. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  32. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, com.rimworld.modcheck; 1.1.0.0: EdB.PrepareCarefully
  33.  
  34. Platform information: (hidden, use publishing options to include)
  35.  
  36. Log file contents:
  37. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  38. GfxDevice: [Renderer information redacted]
  39. Begin MonoManager ReloadAssembly
  40. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  41. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  42. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  43. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  44. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  45. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  46. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  47. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  48. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  49. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  50. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  51. RimWorld 1.0.2282 rev726
  52.  
  53. Setting up 4 worker threads for Enlighten.
  54. Thread -> id: 1428 -> priority: 1
  55. Thread -> id: 2fec -> priority: 1
  56. Thread -> id: 1f28 -> priority: 1
  57. Thread -> id: 1754 -> priority: 1
  58. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  59. GfxDevice: creating device client; threaded=1
  60. Direct3D:
  61. Version: Direct3D 9.0c [nvldumdx.dll 25.21.14.1616]
  62. Renderer: NVIDIA GeForce GTX 1070
  63. Vendor: NVIDIA
  64. VRAM: 8081 MB (via DXGI)
  65. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  66. Begin MonoManager ReloadAssembly
  67. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  68. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  69. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  70. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  71. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  72. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  73. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  74. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  75. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  76. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  77. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  78. RimWorld 1.0.2282 rev726
  79.  
  80. [HugsLib] version 6.1.3
  81.  
  82. [ModCheck] Internal failure patching Verse.LoadedModManager.ApplyPatches
  83.  
  84. Translation data for language Simplified Chinese has 89 errors. Generate translation report for more info.
  85.  
  86. Setting up 4 worker threads for Enlighten.
  87. Thread -> id: 24e0 -> priority: 1
  88. Thread -> id: 1a74 -> priority: 1
  89. Thread -> id: 270 -> priority: 1
  90. Thread -> id: 2f28 -> priority: 1
  91. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  92. GfxDevice: creating device client; threaded=1
  93. Direct3D:
  94. Version: Direct3D 9.0c [nvldumdx.dll 25.21.14.1616]
  95. Renderer: NVIDIA GeForce GTX 1070
  96. Vendor: NVIDIA
  97. VRAM: 8081 MB (via DXGI)
  98. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  99. Begin MonoManager ReloadAssembly
  100. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  101. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  102. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  103. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  104. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  105. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  106. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  107. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  108. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  109. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  110. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  111. RimWorld 1.0.2282 rev726
  112.  
  113. [HugsLib] version 6.1.3
  114.  
  115. Translation data for language Simplified Chinese has 2 errors. Generate translation report for more info.
  116.  
  117. Setting up 4 worker threads for Enlighten.
  118. Thread -> id: 2580 -> priority: 1
  119. Thread -> id: 244c -> priority: 1
  120. Thread -> id: 4034 -> priority: 1
  121. Thread -> id: b0c -> priority: 1
  122. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  123. GfxDevice: creating device client; threaded=1
  124. Direct3D:
  125. Version: Direct3D 9.0c [nvldumdx.dll 25.21.14.1616]
  126. Renderer: NVIDIA GeForce GTX 1070
  127. Vendor: NVIDIA
  128. VRAM: 8081 MB (via DXGI)
  129. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  130. Begin MonoManager ReloadAssembly
  131. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  132. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  133. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  134. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  135. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  136. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  137. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  138. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  139. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  140. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  141. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  142. RimWorld 1.0.2282 rev726
  143.  
  144. [HugsLib] version 6.1.3
  145.  
  146. [ModCheck] Internal failure patching Verse.LoadedModManager.ApplyPatches
  147.  
  148. Translation data for language Simplified Chinese has 2 errors. Generate translation report for more info.
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