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- forward UpdateObjects();
- public UpdateObjects()
- {
- for(new i = 0; i<(sizeof(BombSystem)); i++)
- {
- if(BombSystem[i][bombid] != -1 && IsValidDynamicObject(BombSystem[i][localBomb]))
- {
- // printf("Objekt %d (BOMBID: %d) geupdatet!",i,BombSystem[i][bombid]);
- new Float:rx, Float:ry, Float:rz;
- GetDynamicObjectRot(BombSystem[i][localBomb],rx,ry,rz);
- SetDynamicObjectRot(BombSystem[i][localBomb],rx+debug_rotationfloat,ry+debug_rotationfloat,rz+debug_rotationfloat);
- }
- }
- }
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