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- -- Mexico shall not have a wall
- --[[
- Mexican knuckles
- By: KYLETHORNTON
- --]]
- local p = game.Players.LocalPlayer.Character
- local weld = Instance.new("Weld",p.Torso)
- weld.Part0 = p.Torso
- --[[Uganda Knuckles Body]]------------------------------------------------
- local Uganda = Instance.new("Part",p.Torso)
- Uganda.Orientation = Vector3.new(0, -100, 0)
- Uganda.Anchored = true
- Uganda.CanCollide = false
- Uganda.Size = Vector3.new(1,1,1)
- Uganda.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld.Part1 = Uganda
- weld.C1 = CFrame.new(0,2,0) * CFrame.Angles(0,math.rad(-360),0)
- Uganda.Anchored = false
- local UgandaMesh = Instance.new("SpecialMesh",Uganda)
- UgandaMesh.MeshType = Enum.MeshType.FileMesh
- UgandaMesh.Scale = Vector3.new(0.0359999985, 0.0359999985, 0.0359999985)
- UgandaMesh.MeshId = "rbxassetid://1300136843"
- UgandaMesh.TextureId = "rbxassetid://1300137893"
- ---------------------------------------------------------------------------
- --[[Uganda Knuckles Eye's]]------------------------------------------------
- local weld2 = Instance.new("Weld",p.Torso)
- weld2.Part0 = p.Torso
- local Knuckles = Instance.new("Part",p.Torso)
- Knuckles.Orientation = Vector3.new(0, -100, 0)
- Knuckles.Anchored = true
- Knuckles.CanCollide = false
- Knuckles.Size = Vector3.new(1,1,1)
- Knuckles.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld2.Part1 = Knuckles
- weld2.C1 = CFrame.new(0.01,1.55,0.25)-- * CFrame.Angles(0,math.rad(180),0)
- Knuckles.Anchored = false
- local KnucklesMesh = Instance.new("SpecialMesh",Knuckles)
- KnucklesMesh.MeshType = Enum.MeshType.FileMesh
- KnucklesMesh.Scale = Vector3.new(0.0390000008, 0.0390000008, 0.0390000008)
- KnucklesMesh.MeshId = "rbxassetid://1300138314"
- KnucklesMesh.TextureId = "rbxassetid://1300129774"
- ---------------------------------------------------------------------------
- --[[Flag]]-----------------------------------------------------------------
- local weld3 = Instance.new("Weld",p.Torso)
- weld3.Part0 = p.Torso
- local Flag = Instance.new("Part",p.Torso)
- Flag.Orientation = Vector3.new(0, 50, 0)
- Flag.Anchored = true
- Flag.CanCollide = false
- Flag.Size = Vector3.new(1,1,1)
- Flag.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld3.Part1 = Flag
- weld3.C1 = CFrame.new(1.5,0.15,-0.13)-- * CFrame.Angles(0,math.rad(180),0)
- Flag.Anchored = false
- local FlagMesh = Instance.new("SpecialMesh",Flag)
- FlagMesh.MeshType = Enum.MeshType.FileMesh
- FlagMesh.Scale = Vector3.new(0.0599999987, 0.0599999987, 0.0599999987)
- FlagMesh.MeshId = "rbxassetid://440821546"
- FlagMesh.TextureId = "rbxassetid://49616567"
- ---------------------------------------------------------------------------
- --[[Pole]]-----------------------------------------------------------------
- local weld4 = Instance.new("Weld",p.Torso)
- weld4.Part0 = p.Torso
- local Pole = Instance.new("Part",p.Torso)
- Pole.Orientation = Vector3.new(0, 50, 0)
- Pole.Anchored = true
- Pole.CanCollide = false
- Pole.Size = Vector3.new(1,1,1)
- Pole.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld4.Part1 = Pole
- weld4.C1 = CFrame.new(0.38,0.55,-0.13)-- * CFrame.Angles(0,math.rad(180),0)
- Pole.Anchored = false
- local PoleMesh = Instance.new("SpecialMesh",Pole)
- PoleMesh.MeshType = Enum.MeshType.FileMesh
- PoleMesh.Scale = Vector3.new(0.006, 0.05, 0.006)
- PoleMesh.MeshId = "rbxassetid://471113192"
- PoleMesh.TextureId = "rbxassetid://61186147"
- ---------------------------------------------------------------------------
- --[[Sombrero]]-----------------------------------------------------------------
- local weld5 = Instance.new("Weld",p.Torso)
- weld5.Part0 = p.Torso
- local Sombrero = Instance.new("Part",p.Torso)
- Sombrero.Orientation = Vector3.new(0, 50, 0)
- Sombrero.Anchored = true
- Sombrero.CanCollide = false
- Sombrero.Size = Vector3.new(1,1,1)
- Sombrero.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld5.Part1 = Sombrero
- weld5.C1 = CFrame.new(0,1.23,0)-- * CFrame.Angles(0,math.rad(180),0)
- Sombrero.Anchored = false
- local SombreroMesh = Instance.new("SpecialMesh",Sombrero)
- SombreroMesh.MeshType = Enum.MeshType.FileMesh
- SombreroMesh.Scale = Vector3.new(0.8, 0.8, 0.8)
- SombreroMesh.MeshId = "rbxassetid://1028797"
- SombreroMesh.TextureId = "rbxassetid://1028796"
- ---------------------------------------------------------------------------
- --[[this was supposed to be a bottle but im to lazy to find a mesh so it's a taco now]]--
- --[[Bottle1]]-----------------------------------------------------------------
- local weld6 = Instance.new("Weld",p.Torso)
- weld6.Part0 = p.Torso
- local Bottle1 = Instance.new("Part",p.Torso)
- Bottle1.Anchored = true
- Bottle1.CanCollide = false
- Bottle1.BrickColor = BrickColor.new("Camo")
- Bottle1.Size = Vector3.new(1,1,1)
- Bottle1.Orientation = Vector3.new(0, 90, 90)
- Bottle1.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld6.Part1 = Bottle1
- weld6.C1 = CFrame.new(0.68,1.99,-0.10)-- * CFrame.Angles(0,math.rad(180),0)
- Bottle1.Anchored = false
- local Bottle1Mesh = Instance.new("SpecialMesh",Bottle1)
- Bottle1Mesh.MeshType = Enum.MeshType.FileMesh
- Bottle1Mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
- Bottle1Mesh.MeshId = "rbxassetid://14846869"
- Bottle1Mesh.TextureId = "rbxassetid://14846834"
- ---------------------------------------------------------------------------
- --[[Taco2]]-----------------------------------------------------------------
- local weld7 = Instance.new("Weld",p.Torso)
- weld7.Part0 = p.Torso
- local Taco2 = Instance.new("Part",p.Torso)
- Taco2.Anchored = true
- Taco2.CanCollide = false
- Taco2.BrickColor = BrickColor.new("Camo")
- Taco2.Size = Vector3.new(1,1,1)
- Taco2.Orientation = Vector3.new(0, 90, 90)
- Taco2.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- weld7.Part1 = Taco2
- weld7.C1 = CFrame.new(-0.68,1.99,-0.10)-- * CFrame.Angles(0,math.rad(180),0)
- Taco2.Anchored = false
- local Taco2Mesh = Instance.new("SpecialMesh",Taco2)
- Taco2Mesh.MeshType = Enum.MeshType.FileMesh
- Taco2Mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
- Taco2Mesh.MeshId = "rbxassetid://14846869"
- Taco2Mesh.TextureId = "rbxassetid://14846834"
- ---------------------------------------------------------------------------
- --[[WalkSpeed Setting's]]--
- p.Humanoid.WalkSpeed = 60;
- ---------------------------
- --[[Remove's Hat And EveryThing Else]]--
- for i,v in pairs(p:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 1;
- elseif v:IsA("Hat") then
- v:Destroy()
- elseif v:IsA("Model") then
- v:Destroy()
- end
- end
- ------------------------------------------
- wait(0)
- --[[BackUp]]-------------------------------------------------------------------------------------------------------
- wait(0.1)
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- Humanoid.WalkSpeed = 60
- local Orin = "rbxassetid://0"
- Head.face.Texture = Orin
- spawn(function()
- while wait() do
- Head.BrickColor = BrickColor.new("Bright yellow")
- RightArm.BrickColor = BrickColor.new("Bright yellow")
- LeftArm.BrickColor = BrickColor.new("Bright yellow")
- Torso.BrickColor = BrickColor.new("Bright blue")
- RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
- LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
- end
- end)
- for i,v in pairs(Character:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Hair") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- for i,v in pairs(Character:children()) do
- if v:IsA("Graphic Shirt") then
- v:Destroy()
- end
- end
- ------------------------------------------------------------------------------------------------------------------
- wait(0.1)
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- ForceField0 = Instance.new("ForceField")
- ForceField1 = Instance.new("ForceField")
- ForceField2 = Instance.new("ForceField")
- ForceField3 = Instance.new("ForceField")
- ForceField0.Parent = mas
- ForceField0.Visible = false
- ForceField1.Parent = mas
- ForceField1.Visible = false
- ForceField2.Parent = mas
- ForceField2.Visible = false
- ForceField3.Parent = mas
- ForceField3.Visible = false
- Script0 = Instance.new("Script")
- Sound1 = Instance.new("Sound")
- Sound2 = Instance.new("Sound")
- Sound3 = Instance.new("Sound")
- Sound4 = Instance.new("Sound")
- Sound5 = Instance.new("Sound")
- Script0.Name = "sound's"
- Script0.Parent = mas
- table.insert(cors,sandbox(Script0,function()
- --Uganda sound--
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.R then
- script.Sound:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F1 then
- script.Sound2:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F1 then
- script.Sound3:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F1 then
- script.Sound4:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.F1 then
- script.Sound5:Play()
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- end))
- Sound1.Parent = Script0
- Sound1.SoundId = "rbxassetid://926674176"
- Sound1.Volume = 10
- Sound2.Name = "Sound2"
- Sound2.Parent = Script0
- Sound2.SoundId = "rbxassetid://1295525558"
- Sound2.Volume = 10
- Sound3.Name = "Sound3"
- Sound3.Parent = Script0
- Sound3.SoundId = "rbxassetid://1322795266"
- Sound3.Volume = 10
- Sound4.Name = "Sound4"
- Sound4.Parent = Script0
- Sound4.SoundId = "rbxassetid://1311432465"
- Sound4.Volume = 10
- Sound5.Name = "Sound5"
- Sound5.Parent = Script0
- Sound5.SoundId = "rbxassetid://1316278479"
- Sound5.Volume = 10
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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