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alexbegt

Untitled

Sep 1st, 2017
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  1. reference_anims_from_animtree()
  2. {
  3. dummy_anim_ref = %ai_zombie_sloth_idle_cower;
  4. dummy_anim_ref = %ai_zombie_sloth_idle_cower_jumpback;
  5. dummy_anim_ref = %ai_zombie_sloth_idle_jail;
  6. dummy_anim_ref = %ai_zombie_sloth_idle_jail_2_cower;
  7. dummy_anim_ref = %ai_zombie_sloth_idle_jail_2_cower_jumpback;
  8. dummy_anim_ref = %ai_zombie_sloth_run;
  9. dummy_anim_ref = %ai_zombie_sloth_run_berserk;
  10. dummy_anim_ref = %ai_zombie_sloth_run_hunched;
  11. dummy_anim_ref = %ai_zombie_sloth_run_scared;
  12. dummy_anim_ref = %ai_zombie_sloth_pain;
  13. dummy_anim_ref = %ai_zombie_sloth_run_wounded;
  14. dummy_anim_ref = %ai_zombie_sloth_run_into_jail_2_idle_jail;
  15. dummy_anim_ref = %ai_zombie_sloth_run_into_jail_2_cower;
  16. dummy_anim_ref = %ai_zombie_sloth_cower_2_close_door;
  17. dummy_anim_ref = %ai_zombie_sloth_door_close;
  18. dummy_anim_ref = %ai_zombie_sloth_door_open;
  19. dummy_anim_ref = %ai_zombie_sloth_walk;
  20. dummy_anim_ref = %ai_zombie_sloth_walk_scared;
  21. dummy_anim_ref = %ai_zombie_sloth_walk_hunched;
  22. dummy_anim_ref = %ai_zombie_sloth_skip;
  23. dummy_anim_ref = %ai_zombie_sloth_idle_protect;
  24. dummy_anim_ref = %ai_zombie_sloth_run_protect;
  25. dummy_anim_ref = %ai_zombie_sloth_frantic_run;
  26. dummy_anim_ref = %ai_zombie_sloth_frantic_run_hunched;
  27. dummy_anim_ref = %ai_zombie_sloth_gimme_booze;
  28. dummy_anim_ref = %ai_zombie_sloth_gimme_candy;
  29. dummy_anim_ref = %ai_zombie_sloth_drinkbooze;
  30. dummy_anim_ref = %ai_zombie_sloth_drinkbooze_aim;
  31. dummy_anim_ref = %ai_zombie_sloth_eatcandy;
  32. dummy_anim_ref = %ai_zombie_sloth_hit_barrier;
  33. dummy_anim_ref = %ai_zombie_sloth_hit_wall;
  34. dummy_anim_ref = %ai_zombie_sloth_idle;
  35. dummy_anim_ref = %ai_zombie_sloth_pickup_part;
  36. dummy_anim_ref = %ai_zombie_sloth_make_buildable;
  37. dummy_anim_ref = %ai_zombie_sloth_make_buildable_intro;
  38. dummy_anim_ref = %ai_zombie_sloth_sling_equipment;
  39. dummy_anim_ref = %ai_zombie_sloth_unsling_equipment;
  40. dummy_anim_ref = %ai_zombie_sloth_drop_equipment;
  41. dummy_anim_ref = %ai_zombie_sloth_idle_holding_equipment;
  42. dummy_anim_ref = %ai_zombie_sloth_kick_old_equipment;
  43. dummy_anim_ref = %ai_zombie_sloth_pickup_equipment;
  44. dummy_anim_ref = %ai_zombie_sloth_run_holding_equipment;
  45. dummy_anim_ref = %ai_zombie_sloth_wallbuy_add;
  46. dummy_anim_ref = %ai_zombie_sloth_wallbuy_remove;
  47. dummy_anim_ref = %ai_zombie_sloth_place_magicbox;
  48. dummy_anim_ref = %ai_zombie_sloth_pull_magicbox;
  49. dummy_anim_ref = %ai_zombie_sloth_magicbox_point;
  50. dummy_anim_ref = %ai_zombie_sloth_lock_magicbox;
  51. dummy_anim_ref = %ai_zombie_sloth_sling_magicbox;
  52. dummy_anim_ref = %ai_zombie_sloth_unsling_magicbox;
  53. dummy_anim_ref = %ai_zombie_sloth_run_holding_magicbox;
  54. dummy_anim_ref = %ai_zombie_sloth_cycle_magicbox;
  55. dummy_anim_ref = %ai_zombie_sloth_cycle_powerup;
  56. dummy_anim_ref = %ai_zombie_sloth_dance_before_vomit;
  57. dummy_anim_ref = %ai_zombie_sloth_vomit;
  58. dummy_anim_ref = %ai_zombie_sloth_smell_react;
  59. dummy_anim_ref = %ai_zombie_sloth_death;
  60. dummy_anim_ref = %ai_zombie_sloth_attack_v1;
  61. dummy_anim_ref = %ai_zombie_sloth_attack_v2;
  62. dummy_anim_ref = %ai_zombie_sloth_attack_v3;
  63. dummy_anim_ref = %ai_zombie_sloth_attack_v4;
  64. dummy_anim_ref = %ai_zombie_sloth_crawlerhold_walk;
  65. dummy_anim_ref = %ai_zombie_sloth_crawlerhold_walk_hunched;
  66. dummy_anim_ref = %ai_zombie_sloth_crawlerhold_idle;
  67. dummy_anim_ref = %ai_zombie_sloth_crawlerhold_sling;
  68. dummy_anim_ref = %ai_zombie_sloth_crawlerhold_unsling;
  69. dummy_anim_ref = %ai_zombie_sloth_pickup_crawler;
  70. dummy_anim_ref = %ai_zombie_sloth_putdown_crawler;
  71. dummy_anim_ref = %ai_zombie_sloth_kill_crawler_stomp;
  72. dummy_anim_ref = %ai_zombie_sloth_kill_crawler_suplex;
  73. dummy_anim_ref = %ai_zombie_sloth_crawlerhold_idle_hunched;
  74. dummy_anim_ref = %ai_zombie_sloth_crawlerhold_sling_hunched;
  75. dummy_anim_ref = %ai_zombie_sloth_crawlerhold_unsling_hunched;
  76. dummy_anim_ref = %ai_zombie_sloth_pickup_crawler_hunched;
  77. dummy_anim_ref = %ai_zombie_sloth_putdown_crawler_hunched;
  78. dummy_anim_ref = %ai_zombie_sloth_kill_crawler_stomp_hunched;
  79. dummy_anim_ref = %ai_zombie_sloth_kill_crawler_suplex_hunched;
  80. dummy_anim_ref = %ai_zombie_sloth_walk_turn_180;
  81. dummy_anim_ref = %ai_zombie_sloth_walk_crawlerhold_turn_180;
  82. dummy_anim_ref = %ai_zombie_sloth_walk_crawlerhold_hunched_turn_180;
  83. dummy_anim_ref = %ai_zombie_sloth_walk_scare_turn_180;
  84. dummy_anim_ref = %ai_zombie_sloth_walk_hunched_turn_180;
  85. dummy_anim_ref = %ai_zombie_sloth_run_turn_180;
  86. dummy_anim_ref = %ai_zombie_sloth_run_hunched_turn_180;
  87. dummy_anim_ref = %ai_zombie_sloth_run_holding_equipment_turn_180;
  88. dummy_anim_ref = %ai_zombie_sloth_run_holding_magicbox_turn_180;
  89. dummy_anim_ref = %ai_zombie_sloth_run_wounded_turn_180;
  90. dummy_anim_ref = %ai_zombie_sloth_run_protect_turn_180;
  91. dummy_anim_ref = %ai_zombie_sloth_jump_up_96;
  92. dummy_anim_ref = %ai_zombie_sloth_jump_across_120;
  93. dummy_anim_ref = %ai_zombie_sloth_jump_down_48;
  94. dummy_anim_ref = %ai_zombie_sloth_jump_down_48_bank;
  95. dummy_anim_ref = %ai_zombie_sloth_jump_down_72;
  96. dummy_anim_ref = %ai_zombie_sloth_jump_down_96;
  97. dummy_anim_ref = %ai_zombie_sloth_jump_down_96_powerroom;
  98. dummy_anim_ref = %ai_zombie_sloth_jump_down_127;
  99. dummy_anim_ref = %ai_zombie_sloth_jump_down_127_bank_back;
  100. dummy_anim_ref = %ai_zombie_sloth_jump_down_127_barncorner;
  101. dummy_anim_ref = %ai_zombie_sloth_jump_down_127_candystore_alley;
  102. dummy_anim_ref = %ai_zombie_sloth_jump_down_127_saloon_int;
  103. dummy_anim_ref = %ai_zombie_sloth_jump_down_176;
  104. dummy_anim_ref = %ai_zombie_sloth_jump_down_190;
  105. dummy_anim_ref = %ai_zombie_sloth_jump_down_190_gunshop_ext;
  106. dummy_anim_ref = %ai_zombie_sloth_jump_down_222;
  107. dummy_anim_ref = %ai_zombie_sloth_jump_down_222_mineshaft_gunsmith;
  108. dummy_anim_ref = %ai_zombie_sloth_jump_down_240;
  109. dummy_anim_ref = %ai_zombie_sloth_jump_up_127;
  110. dummy_anim_ref = %ai_zombie_sloth_jump_up_127_powerroom;
  111. dummy_anim_ref = %ai_zombie_sloth_jump_up_154;
  112. dummy_anim_ref = %ai_zombie_sloth_jump_up_154_bank_back;
  113. dummy_anim_ref = %ai_zombie_sloth_jump_up_154_bankroof_hole;
  114. dummy_anim_ref = %ai_zombie_sloth_jump_up_154_genstore_back;
  115. dummy_anim_ref = %ai_zombie_sloth_jump_up_222;
  116. dummy_anim_ref = %ai_zombie_sloth_jump_up_222_church;
  117. dummy_anim_ref = %ai_zombie_sloth_jump_up_222_gunshop_ext;
  118. dummy_anim_ref = %ai_zombie_sloth_jump_down_154_equip;
  119. dummy_anim_ref = %ai_zombie_sloth_jump_down_176_equip;
  120. dummy_anim_ref = %ai_zombie_sloth_jump_down_190_equip;
  121. dummy_anim_ref = %ai_zombie_sloth_jump_down_190_gunshop_ext_equip;
  122. dummy_anim_ref = %ai_zombie_sloth_jump_down_222_equip;
  123. dummy_anim_ref = %ai_zombie_sloth_jump_down_222_mineshaft_gunsmith_equip;
  124. dummy_anim_ref = %ai_zombie_sloth_jump_down_240_equip;
  125. dummy_anim_ref = %ai_zombie_sloth_jump_down_startrailing;
  126. dummy_anim_ref = %ai_zombie_sloth_jump_up_48;
  127. dummy_anim_ref = %ai_zombie_sloth_traverse_v1;
  128. }
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