AlexA_Neon

Quality Control MP Error Log

Aug 19th, 2025 (edited)
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  1. 657.543 Error ClientMultiplayerManager.cpp:1081: mod-quality-control was registered for the following events when the map was saved but has not re-registered them as a result of loading: on_entity_died (ID 4), on_built_entity (ID 6), on_robot_built_entity (ID 17), on_runtime_mod_setting_changed (ID 67), on_robot_mined_entity (ID 71), on_player_mined_entity (ID 72), on_space_platform_mined_entity (ID 73), on_space_platform_built_entity (ID 76), script_raised_built (ID 90), script_raised_destroy (ID 91), script_raised_revive (ID 92), on_entity_cloned (ID 137) and quality-control-inspect-entity (ID 263)
  2. 657.543 Error ClientMultiplayerManager.cpp:1093: mod-quality-control was not registered for the following nth_ticks when the map was saved but has registered them as a result of loading: 120
  3. 657.543 Error ClientMultiplayerManager.cpp:1095: mod-quality-control was registered for the following nth_ticks when the map was saved but has not re-registered them as a result of loading: 1
  4. 657.544 Error ClientMultiplayerManager.cpp:1110: mod-quality-control had the following event filters when the map was saved: on_entity_died (ID 4) (checksum: 3782215809), on_built_entity (ID 6) (checksum: 3782215809), on_robot_built_entity (ID 17) (checksum: 3782215809) and on_space_platform_built_entity (ID 76) (checksum: 3782215809)
  5. 657.544 Error ClientMultiplayerManager.cpp:1117: mod-quality-control registered the following event filters when the map was loaded:
  6. 657.544 Error ClientMultiplayerManager.cpp:86: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
  7. " + "
  8. mod-quality-control"
  9. 657.544 Info ClientMultiplayerManager.cpp:608: UpdateTick(8968) changing state from(ConnectedLoadingMap) to(Failed)
  10. 658.977 Info ClientMultiplayerManager.cpp:199: Quitting multiplayer connection.
  11. 658.977 Info ClientMultiplayerManager.cpp:608: UpdateTick(8968) changing state from(Failed) to(Disconnected)
  12. 658.977 Info ClientMultiplayerManager.cpp:217: Deleting active scenario (global = true).
  13. 659.240 Info UDPSocket.cpp:237: Closing socket
  14. 659.240 Info UDPSocket.cpp:267: Socket closed
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