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GeeItSomeLaldy

Seaborn

Aug 14th, 2017
230
0
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  1. Stats
  2.  
  3. Con, Dex, Str - based on D&D (0-20) including modifiers (flr((n-10)/2))
  4. Con - Determines Hull HP, Mod * Level * HitDie + 5
  5. Dex - Determines base Speed, 10 + Mod + Upgrades
  6. Str - Determines damage, 10 + Mod + Upgrades
  7.  
  8. Derived Stats
  9. HP - Hull Hitpoints
  10. Attack Speed - Dex + Crew
  11. Evasion - Dex + Sail
  12.  
  13. Upgrades
  14. Crew (Max = Level * 10, start 10)
  15. Sails (Start 1, Max 4)
  16. Cannons (Start 2, Max 8)
  17. Armour (Increase Hit Die class, from 4,6,8,10,12)
  18.  
  19. Bonus determiners
  20. Crew, Sails, Cannons
  21. Crew - +Bonus to Boarding, + Attack Speed Bonus
  22. Sails - +Bonus to Evasion, +First-strike chance
  23. Cannons - +Bonus to Hit Chance, +Bonus to Damage
  24.  
  25. Attacks
  26. Volley - Contest Hit vs Evade
  27. Attacks the Hull.
  28. 50% chance to remove 2-6 crew
  29. Target Sails - Contest Hit vs Evade
  30. Direct hit removes a sail,
  31. 10% chance to remove 1-3 crew
  32. miss deals 10% normal hull damage.
  33. Target Cannons - Context Hit vs Evade
  34. Direct hit removes a cannon,
  35. does no hull damage,
  36. 100% chance to remove 2-6 crew
  37. miss is half-damage volley attack
  38.  
  39. Evade
  40. Bonus Evasion until next enemy attack
  41.  
  42. Board
  43. Contested Crew check
  44. Defender Bonus
  45.  
  46. Flee
  47. Contested Speed check
  48.  
  49. Combat ends when
  50. Enemy Ship HP is 0 (Sunk)
  51. Gain XP
  52. 50% chance of Reputation change (survivors vs no survivors)
  53. 20% chance of recovering partial loot
  54. Successful Boarding
  55. Gain XP
  56. Release survivors:
  57. 100% chance of Reputation change
  58. Kill survivors
  59. 50% chance of no reputation change
  60. 50% chance of double reputation change
  61. Gain Loot
  62. Your ship has 0 HP, or is boarded
  63. Game Ends
  64. Ending based on reputation with whatever killed you
  65. Enemy Flees
  66. No XP
  67. 100% chance of half Reputation Change (rounded down)
  68. 100% chance of minimal loot (thrown overboard)
  69. You Flee
  70. No XP
  71. 100% chance of half Reputation Change (rounded down)
  72. Reputation doesn’t change if combat was not initiated (ie, ship was neutral)
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