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Aug 23rd, 2019
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  1. #
  2. # Stacked Entity Settings.
  3. #
  4. Entities:
  5.  
  6. # Should entities be stacked?
  7. Enabled: true
  8.  
  9. # The text displayed above an entities head where {TYPE} refers to
  10. # The entities type and {AMT} is the amount currently stacked.
  11. Name Format: '&f{TYPE} &6{AMT}x'
  12.  
  13. # The distance entities must be to each other in order to stack.
  14. Search Radius: 5
  15.  
  16. # The max amount of entities in a single stack.
  17. Max Stack Size: 1000
  18.  
  19. # The minimum amount required before a stack can be formed.
  20. # Do not set this to lower than 2.
  21. Min Stack Amount: 2
  22.  
  23. # The maximum amount of each entity type stack allowed in a chunk.
  24. Max Per Type Stacks Per Chunk: -1
  25.  
  26. # Should all qualifying entities in each chunk be stacked?
  27. # This will override the stacking radius.
  28. Stack Whole Chunk: false
  29.  
  30. # Should holograms be displayed above stacked entities?
  31. Holograms Enabled: true
  32.  
  33. # Only show nametags above an entities head when looking directly at them.
  34. Only Show Holograms On Look: false
  35.  
  36. # Should custom drops be enabled?
  37. Custom Drops: true
  38.  
  39. # Should killing a stack of entities kill the whole stack or
  40. # just one out of the stack? If you want only certain entities to be
  41. # effected by this you can configure it in the entities.yml
  42. Kill Whole Stack On Death: true
  43.  
  44. # When enabled, the plugin will hook into ClearLag and extend the
  45. # clear task to include stacked entities from this plugin. If this is enabled
  46. # the built in task will not run.
  47. Clear Lag: false
  48.  
  49. # Events that will trigger an entire stack to be killed.
  50. # It should be noted that this is useless if the above setting is true.
  51. # Any of the following can be added to the list:
  52. # CONTACT, ENTITY_ATTACK, ENTITY_SWEEP_ATTACK, PROJECTILE
  53. # SUFFOCATION, FALL, FIRE, FIRE_TICK
  54. # MELTING, LAVA, DROWNING, BLOCK_EXPLOSION
  55. # ENTITY_EXPLOSION, VOID, LIGHTNING, SUICIDE
  56. # STARVATION, POISON, MAGIC, WITHER
  57. # FALLING_BLOCK, THORNS, DRAGON_BREATH, CUSTOM
  58. # FLY_INTO_WALL, HOT_FLOOR, CRAMMING, DRYOUT
  59. Instant Kill:
  60. - FALL
  61. - DROWNING
  62. - LAVA
  63. - VOID
  64.  
  65. # Should no experience be dropped when an instant kill is performed?
  66. No Exp For Instant Kills: false
  67.  
  68. # These are checks that are processed before an entity is stacked.
  69. # You can add and remove from the list at will.
  70. # The acceptable check options are:
  71. # SPAWN_REASON, NERFED, AGE, TICK_AGE, PHANTOM_SIZE
  72. # IS_TAMED, ANIMAL_OWNER, SKELETON_TYPE
  73. # ZOMBIE_BABY, SLIME_SIZE, PIG_SADDLE, SHEEP_SHEERED
  74. # SHEEP_COLOR, WOLF_COLLAR_COLOR, OCELOT_TYPE, HORSE_COLOR
  75. # HORSE_STYLE, HORSE_CARRYING_CHEST, HORSE_HAS_ARMOR
  76. # HORSE_HAS_SADDLE, HORSE_JUMP, RABBIT_TYPE, VILLAGER_PROFESSION
  77. # LLAMA_COLOR, LLAMA_STRENGTH, PARROT_TYPE, PUFFERFISH_STATE
  78. # TROPICALFISH_PATTERN, TROPICALFISH_BODY_COLOR, TROPICALFISH_PATTERN_COLOR
  79. Stack Checks:
  80. - NERFED
  81. - AGE
  82. - IS_TAMED
  83. - ANIMAL_OWNER
  84. - SKELETON_TYPE
  85. - ZOMBIE_BABY
  86. - SLIME_SIZE
  87. - PIG_SADDLE
  88. - SHEEP_SHEERED
  89. - SHEEP_COLOR
  90. - WOLF_COLLAR_COLOR
  91. - OCELOT_TYPE
  92. - HORSE_COLOR
  93. - HORSE_STYLE
  94. - HORSE_CARRYING_CHEST
  95. - HORSE_HAS_ARMOR
  96. - HORSE_HAS_SADDLE
  97. - HORSE_JUMP
  98. - RABBIT_TYPE
  99. - VILLAGER_PROFESSION
  100. - LLAMA_COLOR
  101. - LLAMA_STRENGTH
  102. - PARROT_TYPE
  103. - PUFFERFISH_STATE
  104. - TROPICALFISH_PATTERN
  105. - TROPICALFISH_BODY_COLOR
  106. - TROPICALFISH_PATTERN_COLOR
  107. - PHANTOM_SIZE
  108. - CAT_TYPE
  109.  
  110. # These are checks that when achieved will break separate a single entity
  111. # from a stack.
  112. Split Checks:
  113. - NAME_TAG
  114. - MUSHROOM_SHEAR
  115. - SHEEP_SHEAR
  116. - SHEEP_DYE
  117. - ENTITY_BREED
  118.  
  119. # Should fire ticks persist to the next entity when an entity dies?
  120. Keep Fire: true
  121.  
  122. # Should potion effects persist to the next entity when an entity dies?
  123. Keep Potion Effects: true
  124.  
  125. # Should the lowest health be carried over when stacked?
  126. # This should not be used in collaboration with 'Stack Entity Health'.
  127. # If it is used this setting will be overrode.
  128. Carry Over Lowest Health: false
  129.  
  130. # Should entities only be stacked if they originate from a spawner?
  131. # It should be noted that the identifier that tells the plugin
  132. # if the entity originated from a spawner or not is wiped on
  133. # server restart.
  134. Only Stack From Spawners: false
  135.  
  136. # This will limit mob stacking to mobs who spawned via the listed reasons.
  137. # This list is ignored if Only Stack From Spawners = true.
  138. # The following reasons can be added to the list:
  139. # NATURAL, JOCKEY, CHUNK_GEN, SPAWNER, EGG, SPAWNER_EGG, LIGHTNING, BUILD_SNOWMAN,
  140. # BUILD_IRONGOLEM, BUILD_WITHER, VILLAGE_DEFENSE, VILLAGE_INVASION, BREEDING,
  141. # SLIME_SPLIT, REINFORCEMENTS, NETHER_PORTAL, DISPENSE_EGG, INFECTION,
  142. # CURED, OCELOT_BABY, SILVERFISH_BLOCK, MOUNT, TRAP, ENDER_PEARL,
  143. # SHOULDER_ENTITY, DROWNED, SHEARED, EXPLOSION
  144. Stack Reasons: []
  145.  
  146. # With this enabled any metadata assigned from supported plugins such
  147. # as EpicSpawners and mcMMO will be preserved when the entity is killed.
  148. Carry Over Metadata On Death: true
  149.  
  150. # Should entities only be stacked if they are touching the ground
  151. # or swimming? This does not effect flying entities.
  152. Only Stack On Surface: true
  153.  
  154. # Should entity health be stacked? When enabled Entity stacks will
  155. # remember the health of all entities inside of the stack. This
  156. # works the best with 'Only Stack On Surface enabled' as entities
  157. # falling out of grinders may stack before hitting the ground.
  158. Stack Entity Health: true
  159.  
  160. # Should entities that fly only stack with entities that are lower on the
  161. # Y axis. This is important for grinders so that flying entities don't continuously
  162. # stack upwards to a higher up entity.
  163. Only Stack Flying Down: true
  164.  
  165.  
  166. #
  167. # System related settings.
  168. #
  169. System:
  170.  
  171. # The enabled language file.
  172. # More language files (if available) can be found in the plugins data folder.
  173. Language Mode: en_US
  174.  
  175.  
  176. #
  177. # General settings and options.
  178. #
  179. Main:
  180.  
  181. # Worlds that stacking doesn't happen in.
  182. Disabled Worlds:
  183. - World1
  184. - World2
  185. - World3
  186.  
  187. # The speed in which a new stacks will be created.
  188. # It is advised to keep this number low.
  189. Stack Search Tick Speed: 5
  190.  
  191.  
  192. #
  193. # Stacked Spawner Settings.
  194. #
  195. Spawners:
  196.  
  197. # Should spawners be stacked?
  198. Enabled: true
  199.  
  200. # Should holograms be displayed above stacked spawners?
  201. Holograms Enabled: true
  202.  
  203. # Should eggs convert spawners? If enabled you will
  204. # still need to give perms for it to work.
  205. Eggs Convert Spawners: true
  206.  
  207. # What should the max a spawner can stack to be?
  208. Max Stack Size: 5
  209.  
  210. # Toggle ability to receive a stacked spawner when breaking a spawner while sneaking.
  211. Sneak To Receive A Stacked Spawner: true
  212.  
  213. # Should spawners not break when blown up?
  214. Prevent Spawners From Exploding: false
  215.  
  216. # Chance of a TNT explosion dropping a spawner.
  217. Chance On TNT Explosion: 100%
  218.  
  219. # Chance of a creeper explosion dropping a spawner.
  220. Chance On Creeper Explosion: 100%
  221.  
  222. # The text displayed above a stacked spawner where {TYPE} refers to
  223. # The entities type and {AMT} is the amount currently stacked.
  224. Name Format: '&f{TYPE} Spawner &6{AMT}x'
  225.  
  226.  
  227. #
  228. # MySQL
  229. #
  230. MySQL:
  231.  
  232. # Set to 'true' to use MySQL instead of SQLite for data storage.
  233. Enabled: false
  234. Hostname: localhost
  235. Port: 3306
  236. Database: your-database
  237. Username: user
  238. Password: pass
  239. Use SSL: false
  240.  
  241.  
  242. #
  243. # Stacked Item Settings.
  244. #
  245. Items:
  246.  
  247. # Should items be stacked?
  248. Enabled: true
  249.  
  250. # Should holograms be displayed above stacked items?
  251. Holograms Enabled: true
  252.  
  253. # Should holograms be displayed above items when there is only a single
  254. # item in the stack?
  255. Show Hologram For Single: true
  256.  
  257. # Should items that are blacklisted display holograms?
  258. Show Holograms For Blacklisted Items: true
  259.  
  260. # The max stack size for items.
  261. # Currently this can only be set to a max of 120.
  262. Max Stack Size: 120
  263.  
  264. # The text displayed above a dropped item.
  265. Name Format: '&f{TYPE} &r[&6{AMT}x]'
  266.  
  267. # Should color codes in dropped item names be removed?
  268. # This is added only because it looks smoother in game. This is only visual and
  269. # doesn't actually effect the item.
  270. Name Format Reset: true
  271.  
  272. # Items included in this list will stack to default Minecraft amounts.
  273. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  274. # Leave this empty by using "blacklist: []" if you do not wish to disable
  275. # stacking for any items.
  276. Blacklist:
  277. - EGG
  278.  
  279. # Items included in this whitelist will be stacked.
  280. # Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  281. # Leave this empty by using "whitelist: []" if you want everything to be stacked.
  282. # Items not in this list will act as if they are blacklisted.
  283. Whitelist: []
  284.  
  285. # When enabled stack sizes for a stack with a single item will
  286. # not display the stack size. The stack size will be added
  287. # for stacks containing two or more items.
  288. Show Stack Size For Single: false
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