Advertisement
Guest User

Untitled

a guest
Jul 28th, 2017
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 30.60 KB | None | 0 0
  1.  
  2.  
  3.  
  4. function NT_LoadConfig()
  5. {
  6.  
  7. //------------------------------------------------------------------------------>>
  8. // Gamersvault Clone Hunter Options.
  9. //------------------------------------------------------------------------------>>
  10.  
  11. //NTConfig_Script.push("NTGVCLoneHunter.ntj");
  12. //NTConfig_HotIP = "63.240.202.69"; // Replace this with the whole IP you you would like to Hunt.
  13. // East 63.240.202.HOT , West 63.241.83.HOT , Europe 213.248.106.HOT
  14.  
  15. //NTConfig_SaySomethingNoob = "Yay I haz da Anti Idlezorz";
  16. //NTConfig_JustAHunter = false; // Set to true to just idle in town (turn off your other scripts)
  17. //NTConfig_AvoidRD = 180; // Time in seconds to wait in town before creating next game (NTConfig_JustAHunter must be true)
  18.  
  19. //------------------------------------------------------------------------------
  20. // Aura stacking scripts Note: these have a chance of loosing your items untill the fail safes are coded into them but they will work fine if you dont lag or interfear with the bot
  21. //------------------------------------------------------------------------------
  22. NTConfig_StackAmmount = 200; // the ammount of times you want to stack the item recomended 100-200
  23. //NTConfig_Script.push("NTHelmAuraStack.ntj"); //Aura stack your helm
  24. //NTConfig_Script.push("NTBodyAuraStack.ntj"); //Aura stack your Armor
  25. //NTConfig_Script.push("NTWepAuraStack.ntj"); //Aura stack your weapon
  26.  
  27. //------------------------------------------------------------------------------
  28. // leech/leech fighter and team botting scripts
  29. //------------------------------------------------------------------------------
  30.  
  31. _leader = "TGE-Legend" // Name of leader character in game (exactly) must be set for leecher or helper
  32. NTConfig_PartyOnlyLeader = true;// set this to only party with _leader from above must also set NTConfig_PublicMode = false; in general config section
  33. NTConfig_Leader = "TGE-Legend"//this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal
  34. NTConfig_LeechBo = false; //Set to false to disable bo and bc when leeching
  35.  
  36. //NTConfig_Script.push("NTDiabloLeechFight.ntj");
  37. LeechC_TakeTP = "Up, not safe."; //use this to set message that will trigger fighter to enter Chaos Sanctuary
  38. NTConfig_LeechFrom = "S"; // (E)ntrance | (S)tar must match Leeders setting
  39. //NTConfig_Script.push("NTBaalHelper.ntj"); NTConfig_KillBaal = true;// use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below
  40. _fightertp = "Tp up, be careful!" //use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config
  41. NTConfig_LeechHydra = true; //Set to true to avoid hydras after wave 3
  42. NTConfig_Script.push("NTKillBaalLeech.ntj");//must configure _leader = "your leader name here" above
  43. LeechB_SafeTp = "Come, but be careful." // use this to set message that will trigger leecher to enter throne room must match tp message in Public baal Settings in leaders character config
  44. NTConfig_UsePaliAura = 0; // 0 = don't use, 1 = salvation, 2 = fanaticism, 3 = prayer set 0 for anything but pali
  45. NTConfig_FollowtoWorldStone = true;
  46. NTConfig_LeechPrecast = true; //if you have a leecher you want to precast
  47. NTConfig_Blocker = false; //if you have a strong leecher set to true to change position in throne room to take the hits from stray monsters
  48.  
  49.  
  50. //------------------------------------------------------------------------------
  51. // Boss configuration
  52. //------------------------------------------------------------------------------
  53.  
  54. //------------------------------------------------------------------------------
  55. // Act 1 Scripts
  56. //------------------------------------------------------------------------------
  57.  
  58. //NTConfig_Script.push("NTAndariel.ntj");
  59. NTConfig_RightWall = true; //Set to true to use the right wall on andy (better for weeker characters)
  60. NTConfig_ClearAndarielThrone = false; //set to true to clear the throne room
  61. NTConfig_OpenChestsInArea = true; //set true to open chests in area
  62. //NTConfig_Script.push("NTDenOfEvil.ntj");
  63. NTConfig_ClearTwice = false; //runs clear level 2x. Usefull for having bot get quest
  64. //NTConfig_Script.push("NTUndergroundPassage.ntj");
  65. NTConfig_ClearPassageLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
  66. //NTConfig_Script.push("NTTheSmith.ntj");
  67. NTConfig_ClearBarracks = false; //Set to true to clear the barrack
  68. //NTConfig_Script.push("NTCatacombs.ntj"); //CLEARS CATACOMBS LV 1, 2, 3, 4, AND ANDY
  69. NTConfig_BoneAshExtension = true; // Set true to kill Bone Ash
  70. //NTConfig_Script.push("NTBishibosh_ENG.ntj");
  71. NTConfig_ClearColdPlains = false; //Set to true to Clear cold plains
  72. //NTConfig_Script.push("NTCountess.ntj");
  73. //NTConfig_Script.push("NTTreehead.ntj");
  74. //NTConfig_Script.push("NTPit.ntj"); NTConfig_ClearPitLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  75. //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = true;
  76. //NTConfig_Script.push("NTBloodRaven.ntj"); // Dont be an idiot and run both this and the mausoleum script
  77. NTConfig_ClearMausoleum = false; // Run this to clear Mausoleum
  78. NTConfig_ClearCrypt = false; // Run this to clear crypt
  79. //NTConfig_Script.push("NTHole.ntj"); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  80. //NTConfig_Script.push("NTTristram.ntj"); NTConfig_KillRakanishu = true; // Do not use if you wanna use the cow script.
  81. //NTConfig_Script.push("NTCow.ntj");
  82. NTConfig_KillRakanishuCows = true; // Set to true to kill Rakanishu
  83. NTConfig_TristExtension = false; // Set to true to clear tristram
  84.  
  85. //------------------------------------------------------------------------------
  86. // Act 2 Scripts
  87. //------------------------------------------------------------------------------
  88.  
  89. //NTConfig_Script.push("NTTombRaider.ntj");
  90. NTConfig_ClearChestPosition = false; //clear chest position on true
  91. //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false;
  92. //NTConfig_Script.push("NTDuriel.ntj");
  93. //NTConfig_Script.push("NTFangskin.ntj");
  94. NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  95. //NTConfig_Script.push("NTAncientTunnels.ntj");
  96. //NTConfig_Script.push("NTColdworm.ntj");
  97. //NTConfig_Script.push("NTRadament.ntj");
  98.  
  99. //------------------------------------------------------------------------------
  100. // Act 3 Scripts
  101. //------------------------------------------------------------------------------
  102.  
  103. //NTConfig_Script.push("NTKurastChest.ntj");
  104. //NTConfig_Script.push("NTTravincal.ntj");
  105. //NTConfig_Script.push("NTKurastTravel.ntj");
  106. //NTConfig_Script.push("NTAct3Sewers.ntj"); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
  107. //NTConfig_Script.push("NTMephisto.ntj");
  108. NTConfig_KillCouncilMembers = false; // Use to kill council members
  109. NTConfig_RedPortal = true; // Use to take red portal after meph and not tp, Only use this if Mephisto is not the last boss in your botting sequence.
  110. NTConfig_OpenChestsInArea = true; //set true to open chests in area
  111.  
  112. //------------------------------------------------------------------------------
  113. // Act 4 Scripts
  114. //------------------------------------------------------------------------------
  115.  
  116. //NTConfig_Script.push("NTIzual.ntj");
  117. //NTConfig_Script.push("NTHephasto.ntj");
  118. //NTConfig_Script.push("NTDiablo.ntj");
  119.  
  120.  
  121. //--------------------------\\
  122. // Diablo Settings: \\
  123. //--------------------------\\
  124.  
  125. NTConfig_CSSealsOnly = false;
  126. NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar
  127. NTConfig_CSTp = "";
  128. NTConfig_CSTpNotSafe = "";
  129. NTConfig_CSTpSafe = "";
  130. NTConfig_CSKillDiablo = "";
  131. NTConfig_CSScriptEnd = "";
  132. NTConfig_CSIdiotMsg = ""
  133. NTConfig_WaitAndBO = false; // true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false)
  134. NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds)
  135. NTConfig_BOWait = 2; // time in seconds to wait before using BO
  136.  
  137. //-----------------------------------------------------------------------------------
  138. // Act 5 Scripts *note that you can't run act 5 at end of game or before OFPT scripts
  139. //------------------------------------------------------------------------------------
  140.  
  141. //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true;
  142. NTConfig_OpenEvilUrnNihl = true;
  143. //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false;
  144. //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false;
  145. NTConfig_DacFarren = true;
  146. //NTConfig_Script.push("NTThreshSocket.ntj");
  147. NTConfig_OpenEvilUrn = true; //opens evil urn next to thresh
  148. //NTConfig_Script.push("NTPitOfAcheron.ntj");
  149. NTConfig_ClearPitOfAcheron = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  150. //NTConfig_Script.push("NTInfernalPit.ntj");
  151. NTConfig_ClearInfernalPit = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  152. NTConfig_FTEvilUrnExtension = true;
  153. //NTConfig_Script.push("NTDrifterCavern.ntj");
  154. NTConfig_ClearDrifterCavern = true; // Set true to clear all of the cavern not just champs/uniques
  155. //NTConfig_Script.push("NTAbbadon.ntj");
  156. NTConfig_ClearAbaddon = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all
  157. //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false;
  158. //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false;
  159. //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false;
  160. //NTConfig_Script.push("NTWorldStoneKeep.ntj");
  161. NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true;
  162. NTConfig_MakeHotTP =true; // do not use for leechbot leader
  163. NTConfig_Wave3 = true; //Set to true to avoid hydras after wave 3
  164. NTConfig_HolyBoltBaal = true; //Holy bolt attack sequince (can be bad for leechers)
  165. NTConfig_WalkAround = true; //Will cause you char to move slightly if holybolt is being blocked
  166.  
  167. //------------------------\\
  168. // "Public Baal Settings" \\
  169. //------------------------\\
  170.  
  171.  
  172. Baal_HotTp = "Hot Tp!" //What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one
  173. Baal_SafeTp = "Safe" //What to say when bot opens the safe TP.
  174. Baal_KillBaalMessage = "Time to fist Baal" //What to say after last wave, before entering chamber.
  175. Baal_NextGameMessage = "Clan Baal - Follow my runs!" //What to say after killing Baal.
  176.  
  177. //------------------------------------------------------------------------------
  178. // Misc. Scripts
  179. //------------------------------------------------------------------------------
  180.  
  181. //NTConfig_Script.push("TLNipCheck.ntj"); //very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running
  182. //NTConfig_Script.push("TLInventory.ntj"); //Add this line to your NT Config to run it
  183. NTConfig_TLInventory_SkipEquipped = true; // true = just log stash and inventory
  184.  
  185. //------------------------------------------------------------------------------
  186. // Speed settings
  187. //------------------------------------------------------------------------------
  188. me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite)
  189. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  190. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  191. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  192.  
  193. //------------------------------------------------------------------------------
  194. // Chicken settings
  195. //------------------------------------------------------------------------------
  196. NTConfig_SkipHealLife = 20; // If you have more than this percent of life, you won't go to a healer
  197. NTConfig_SkipHealMana = 20; // If you have more than this percent of mana, you won't go to a healer
  198.  
  199. NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
  200. NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
  201. NTConfig_ManaThresh = 25; // Drink a normal potion if under this percent of mana.
  202. NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
  203. NTConfig_LifeChicken = 15; // This is your chicken life percent. If you go below this life total, exit game.
  204. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  205.  
  206. NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
  207. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
  208. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  209.  
  210. //------------------------------------------------------------------------------
  211. // Inventory settings
  212. //------------------------------------------------------------------------------
  213. NTConfig_FreeSpace = 0; // Number of free columns. If less full columns are free stashing is set.
  214.  
  215. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  216. NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0];
  217. NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0];
  218. NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0];
  219. NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0];
  220.  
  221. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  222.  
  223. //----------------------------------------------------------------------------------------------
  224. // Belt settings
  225. // Type of potion used in each belt column
  226. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  227. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  228. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  229. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  230. // To use rejuvenations only, put "rv" in all columns.
  231. //----------------------------------------------------------------------------------------------
  232. NTConfig_BeltColType[0] = "hp";
  233. NTConfig_BeltColType[1] = "hp";
  234. NTConfig_BeltColType[2] = "mp";
  235. NTConfig_BeltColType[3] = "mp";
  236.  
  237. //-----------------------------------------------------------------------------------
  238. // SnagIt configuration
  239. // Select one group only (normal / advance / extreme / Master)
  240. //-----------------------------------------------------------------------------------
  241. //NTConfig_NIPFilePath.push("normal/normal.nip");
  242. //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  243. //NTConfig_NIPFilePath.push("normal/set.nip");
  244. //NTConfig_NIPFilePath.push("normal/unique.nip");
  245. //NTConfig_NIPFilePath.push("normal/craft.nip");
  246.  
  247. //NTConfig_NIPFilePath.push("advance/normal.nip");
  248. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  249. //NTConfig_NIPFilePath.push("advance/set.nip");
  250. //NTConfig_NIPFilePath.push("advance/unique.nip");
  251. //NTConfig_NIPFilePath.push("advance/craft.nip");
  252.  
  253. //NTConfig_NIPFilePath.push("extreme/normal.nip");
  254. //NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  255. //NTConfig_NIPFilePath.push("extreme/set.nip");
  256. //NTConfig_NIPFilePath.push("extreme/unique.nip");
  257. //NTConfig_NIPFilePath.push("extreme/craft.nip");
  258. //NTConfig_NIPFilePath.push("extreme/key.nip");
  259. //NTConfig_NIPFilePath.push("extreme/myadds.nip");
  260. //NTConfig_NIPFilePath.push("extreme/westadds.nip");
  261. //NTConfig_NIPFilePath.push("extreme/eastadds.nip");
  262.  
  263. //NTConfig_NIPFilePath.push("Master/Charms.nip");
  264. //NTConfig_NIPFilePath.push("Master/Crafted.nip");
  265. //NTConfig_NIPFilePath.push("Master/Cubed.nip");
  266. //NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
  267. //NTConfig_NIPFilePath.push("Master/FAST.nip");
  268. //NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
  269. //NTConfig_NIPFilePath.push("Master/MoneyMaker.nip");
  270. //NTConfig_NIPFilePath.push("Master/Magic.nip");
  271. //NTConfig_NIPFilePath.push("Master/Rare.nip");
  272. //NTConfig_NIPFilePath.push("Master/Set.nip");
  273. //NTConfig_NIPFilePath.push("Master/Unid.nip");
  274. //NTConfig_NIPFilePath.push("Master/Unique.nip");
  275. //NTConfig_NIPFilePath.push("Master/White.nip");
  276. //NTConfig_NIPFilePath.push("Master/Runeword.nip");
  277.  
  278. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  279.  
  280. //------------------------------------------------------------------------------
  281. // Cubing configuration
  282. //------------------------------------------------------------------------------
  283. NTConfig_Cubing = false; // Enable cubing
  284.  
  285. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  286. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  287. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  288. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  289. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  290. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  291. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  292.  
  293. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  294. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  295. //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71
  296. NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77
  297. //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80
  298.  
  299. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  300. NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  301.  
  302. NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  303. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  304.  
  305. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
  306. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
  307. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
  308. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
  309. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
  310. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
  311. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
  312. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
  313. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
  314. NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
  315.  
  316. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
  317. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); //CASTER Demonhide Boots
  318. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); //CASTER Wyrmhide Boots
  319. NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); //CASTER Vampirefang Belt
  320. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); //CASTER Sharkskin Belt
  321.  
  322. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  323. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  324.  
  325. NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  326.  
  327. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  328. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  329. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  330. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  331. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  332. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  333. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  334. NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  335. NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  336. NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  337. NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  338. NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  339. NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  340. NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  341. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  342. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  343. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  344. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  345. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  346. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  347. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  348. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  349. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  350.  
  351. //***** Include the following, Primary item must be setted in item_configs folder *****
  352.  
  353. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); //Socket Great Hauberk
  354. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); //Socket Boneweave
  355. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); //Socket Archon Plate
  356. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); //Socket Hellforge Plate
  357. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); //Socket Kraken Shell
  358. NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); //Socket Sacred Armor
  359.  
  360. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); //Socket Colossus Voulge
  361. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); //Socket Thresher
  362. NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); //Socket Cryptic Axe
  363. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); //Socket Great Poleaxe
  364. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); //Socket Giant Thresher
  365. NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); //Socket Crystal Sword
  366.  
  367. NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); //Socket Monarch
  368.  
  369. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); //HONE SUNDAN : Exceptional -> Elite
  370. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); //RIBCRACKER : Exceptional -> Elite
  371. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); //SUICIDE BRANCH : Exceptional -> Elite
  372. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); //TITANS'S REVENGE : Exceptional -> Elite
  373.  
  374. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); //BLOODFIST : Normal -> Exceptional
  375. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); //BLOODFIST or GRAVEPALM: Exceptional -> Elite
  376. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); //MAGEFIST : Normal -> Exceptional
  377. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); //MAGEFIST or LAVA GOUT : Exceptional -> Elite
  378. NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); //HOTSPUR: Normal -> Exceptional
  379. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); //HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  380. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); //WATERWALK : Exeptional -> Elite
  381. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); //GORE RIDER : Exceptional -> Elite
  382. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); //SKIN OF THE VIPERMAGI : Exceptional -> Elite
  383. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); //SHAFTSTOP : Exeptional -> Elite
  384. NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); //KIRA'S GUARDIAN : Exeptional -> Elite
  385. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); //ARREAT'S FACE : Exceptional -> Elite
  386. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); //HOMUNCULUS : Exceptional -> Elite
  387. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); //HERALD OF ZAKARUM : Exceptional -> Elite
  388.  
  389. //------------------------------------------------------------------------------
  390. // Runeword configuration
  391. //
  392. // Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
  393. // Use NTItemAlias.ntl to find classids
  394. // YOU MUST USE THE EXACT ORDER OF RUNES
  395. // Base item needs to be in the pickit, rest is picked auto.
  396. // To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
  397. //------------------------------------------------------------------------------
  398.  
  399. NTConfig_MakeRunewords = false;
  400.  
  401. NTConfig_Runeword.push([498, 616, 619, 618, 620]); //sacred targe, tal, thul, ort, amn
  402. NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
  403.  
  404. NTConfig_Runeword.push([447, 616, 619, 618, 620]); //monarch, tal, thul, ort, amn
  405. NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
  406.  
  407. //------------------------------------------------------------------------------
  408. // Gamble configuration
  409. // To specify what items to gamble, adjust the array with the desired item codes
  410. //------------------------------------------------------------------------------
  411. NTConfig_Gamble = false; // Enable gambling
  412. NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling
  413. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
  414.  
  415. NTConfig_GambleItem.push(520); // Amulets
  416. NTConfig_GambleItem.push(522); // Rings
  417. NTConfig_GambleItem.push(418); // Circlets
  418. NTConfig_GambleItem.push(419); // Coronets
  419. //NTConfig_GambleItem.push(334); // Leather Gloves
  420. //NTConfig_GambleItem.push(335); // Heavy Gloves
  421. //NTConfig_GambleItem.push(336); // Chain Gloves
  422. //NTConfig_GambleItem.push(337); // Light Gauntlets
  423. //NTConfig_GambleItem.push(338); // Gauntlets
  424. NTConfig_GambleItem.push(331); //Kite Shield
  425.  
  426. //------------------------------------------------------------------------------
  427. // General configuration
  428. //------------------------------------------------------------------------------
  429. NTConfig_PublicMode = true; // if you set this to true make sure party leecheronly in leech sections is set tp false
  430. NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg.
  431. NTConfig_OpenChest = false; // Set to true to open chest
  432. NTConfig_FastPickIt = false; //Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers)
  433. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  434. NTConfig_ResetEnigma = true; // Set to true to reset enigma when tele bug exists
  435. me.quitonhostile = true; // Set to true to quit when someone hostiles you
  436. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  437. NTConfig_SwitchTele = false; //use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit
  438. NTConfig_PreBuffFade = false; //use to stand in fire until fade is triggered. Must have last wish for this
  439. NTConfig_StopIfStashInventoryFull = false; //Pauses bot when stash/inventory are full (helpful for HardCore players)
  440. NTConfig_SkipRegularMonsters = true; //If true will only kill Champions, Uniques and Bosses
  441. NTConfig_Repair = "40" //Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point
  442. NTConfig_DropExtraRejuvs = false; //When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. true to drop, false to drink
  443. NTConfig_LogSoldItemQUality = 7; //The bot will log items >= item quality set. example "4" would log everything "6" would log rare and unique only (magic=4, set=5, rare=6, unique=7)
  444. NTConfig_TeleGrab = false; // set to true for the bot to look for items every time it teleports (recomendid if using aura stacking)
  445. NTConfig_CheckPassword = false; //quit if game is made without password obv set to false if you run un-passworded games
  446. NTConfig_TPChicken = 60; //life percent for tp chicken
  447.  
  448. //----------------------------------------------------------------------------------
  449. //Open all Chests in area configuration
  450. //Simply add chest id's into the array
  451. //chest id's can be found in the character config chest id.txt thanks to hash_pipe for
  452. //all the chest id's. Amazing list!!
  453. //also thanks to bobtite for the function
  454. //----------------------------------------------------------------------------------
  455.  
  456. NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 92, 143, 140, 141, 144, 146, 147, 148, 176, 177, 181, 183, 198,
  457. 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
  458. 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 432, 433, 454, 455, 501, 502, 504, 505,
  459. 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 59 ];
  460.  
  461. //------------------------------------------------------------------------------
  462. // Shrine Grabber settings
  463. // Change the 0's to corosponding #'s found in /D2NT/sdk/shrines.txt
  464. // To add more shrines sperate new values with a comma
  465. //------------------------------------------------------------------------------
  466.  
  467. NTConfig_ShareExpShrine = false; //If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false
  468. NTConfig_Shrines = [0, 0, 0, 0, 0];
  469.  
  470. //------------------------------------------------------------------------------
  471. // Attack configuration
  472. // Change the 0's to corosponding #'s found in /D2NT/sdk/skills.txt
  473. //------------------------------------------------------------------------------
  474. NTConfig_AttackSkill[0] = 0; // First skill. Maybe slow missiles
  475. NTConfig_AttackSkill[1] = 0; // Primary skill to super unique/champion.
  476. NTConfig_AttackSkill[2] = 0; // Primary untimed skill to super unique/champion.
  477. NTConfig_AttackSkill[3] = 0; // Primary skill to others.
  478. NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others.
  479. NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill.
  480. NTConfig_AttackSkill[6] = 0; // Secondary untimed skill.
  481. NTConfig_AttackSkill[7] = 0; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
  482. NTConfig_AttackSkill[8] = 0; // Tertiary untimed skill.
  483. NTConfig_AttackSkill[9] = 0; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.
  484.  
  485. //------------------------------------------------------------------------------
  486. // Check safe settings
  487. //------------------------------------------------------------------------------
  488. // Check self safe in field (NOT in town). Set to 0 if you won't
  489. // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist, 0x80: Blood Mana
  490. NTConfig_CheckSelfSafe = 0;
  491. // Check merc's safe in field (NOT in town). Set to 0 if you won't
  492. // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
  493. NTConfig_CheckMercSafe = 0;
  494.  
  495. //------------------------------------------------------------------------------
  496. // Class Specific settings
  497. //------------------------------------------------------------------------------
  498.  
  499.  
  500.  
  501. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement