Dragonecro0987

Fighters Ablaze - Soulburner

Jun 6th, 2022 (edited)
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  1. Soulburner - SALAMANGREAT (7) {COLAB WITH BATTY}
  2. ==============================
  3. Salamangreat Cheetah
  4. Level 3 FIRE Cyberse Tuner Effect Monster
  5. ATK: 900
  6. DEF: 1600
  7. When this card is Summoned: You can target 1 "Salamangreat" monster in your GY; Special Summon that target in Defense Position. (Quick Effect): You can target 1 "Salamangreat" monster in your GY; banish both this card and that monster, and if you do, Special Summon 1 "Salamangreat" Synchro Monster from your Extra Deck whose Level equals the total Level of those banished monsters. (This is treated as a Synchro Summon). You can only use each effect of "Salamangreat Cheetah" once per turn.
  8.  
  9. Salamangreat Hound
  10. Level 3 FIRE Cyberse Pendulum Effect Monster
  11. ATK: 1200
  12. DEF: 1500
  13. Scale: 0
  14. You cannot Pendulum Summon monsters, except FIRE monsters. This effect cannot be negated. During either player's Main Phase (Quick Effect): You can reveal 1 Cyberse Fusion Monster from your Extra Deck; Fusion Summon that revealed monster by shuffling the Fusion Materials listed on it from your GY or field into your Deck, including this card. You can only use this effect of "Salamangreat Hound" once per turn.
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  16. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Salamangreat Hound" once per turn this way. If this card is Normal or Special Summoned: You can place 1 "Salamangreat" Pendulum Monster from your Extra Deck into 1 of your Pendulum Zones.
  17.  
  18. Salamangreat Jackal
  19. Level 4 FIRE Cyberse Pendulum Effect Monster
  20. ATK: 1600
  21. DEF: 1000
  22. Scale: 5
  23. You cannot Pendulum Summon monsters, except FIRE monsters. This effect cannot be negated. Once per turn: You can target 1 "Salamangreat" monster in your GY that has a Level; shuffle that target into the Deck, and if you do, Special Summon 1 Cyberse Xyz Monster from your Extra Deck whose Rank is equal to that target's Level, then attach this card to it as material. (This is treated as an Xyz Summon.)
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  25. If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon "Salamangreat Jackal" once per turn this way. If this card is Normal or Special Summoned: You can place 1 "Salamangreat" Pendulum Monster directly from your Deck into 1 of your Pendulum Zones.
  26.  
  27. Salamangreat Molten Manticore
  28. Level 7 FIRE Cyberse Synchro Effect Monster
  29. ATK: 2500
  30. DEF: 2000
  31. 1 "Salamangreat" Tuner + 1+ FIRE monsters
  32. When this card destroys an opponent's monster by battle: Inflict damage to them equal to the destroyed monster's ATK. If this card is in your GY: You can target 1 Level 6 or lower "Salamangreat" monster you control; Special Summon this card, and if you do decrease this card's Level by that monster's also this card is treated as a Tuner. This card cannot be used as material for non-FIRE monsters. If this card was Synchro Summoned using "Salamangreat Molten Manticore" as material, it gains this effect.
  33. ● When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 "Salamangreat" card from your hand or face-up field to the GY; negate that effect.
  34.  
  35. Salamangreat Prominence Hydra
  36. LINK-5 FIRE Cyberse Link Effect Monster
  37. ATK: 3000
  38. Links: BL, L, U, R, BR
  39. 3+ FIRE Effect Monsters
  40. If this card is Special Summoned: It gains these effects based on the number of types of monster (Ritual/Fusion/Synchro/Xyz/Link) in your GY, then, if it was Link Summoned using "Salamangreat Prominence Hydra" as material, it gains 1 additional attack on monsters during each Battle Phase for each "Salamangreat" Link Monster with different names in your GY.
  41. ● 1+: Unaffected by your opponent's card effects.
  42. ● 2+: Gains 1000 ATK for each of those types of monster in your GY.
  43. ● 3+: Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
  44. ● 4+: If this card attacks a Defense Position monster, inflict double piercing battle damage.
  45.  
  46. Salamangreat Generator
  47. Continuous Spell Card
  48. During your Main Phase: You can Special Summon 1 "Salamangreat Token" (Cyberse/FIRE/Level 1/ATK 0/DEF 0), also you cannot Special Summon monsters for the rest of this turn, except FIRE Cyberse monsters. If you control a "Salamangreat" Link Monster Link Summoned using a monster with the same name as material: You can send this card you control and 1 "Salamangreat" monster from your Deck to the GY; add 1 "Salamangreat" monster with the same Level as the sent monster and 1 "Rise of the Salamangreat" from your Deck to your hand. You can only use 1 Salamangreat Generator" effect per turn, and only once that turn.
  49.  
  50. Salamangreat Inferno
  51. Continuous Trap Card
  52.  
  53.  
  54. (Burn card with Upgrade as a Ring of Destruction? | Recovery Avarice effect?)
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