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Nov 7th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. -- Created by Nebula_Zorua --
  143. -- Edited by SHYIME --
  144. -- Bai Bai (Bye bye Remake) --
  145. -- Bye-bye baby blue.. --
  146. -- I wish you could see the wicked truth.. --
  147. -- Caught up in a rush, it's killing you.. --
  148.  
  149. -- Discord: Nebula the Zorua#6969
  150. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  151.  
  152. wait(1/60)
  153.  
  154. --// Shortcut Variables \\--
  155. local CF2 = CFrame.new
  156. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  157. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  158. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  159. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  160. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  161. local R3 = {N=Region3.new}
  162. local De = S.Debris
  163. local WS = workspace
  164. local Lght = S.Lighting
  165. local RepS = S.ReplicatedStorage
  166. local IN = Instance.new
  167. local Plrs = S.Players
  168.  
  169. C33 = Color3.new
  170. Lght.TimeOfDay = 00
  171.  
  172. --// Initializing \\--
  173. local Plr = Plrs.LocalPlayer
  174. local Char = Plr.Character
  175. local Hum = Char:FindFirstChildOfClass'Humanoid'
  176. local RArm = Char["Right Arm"]
  177. local LArm = Char["Left Arm"]
  178. local RLeg = Char["Right Leg"]
  179. local LLeg = Char["Left Leg"]
  180. local Root = Char:FindFirstChild'HumanoidRootPart'
  181. local Torso = Char.Torso
  182. local Head = Char.Head
  183. local NeutralAnims = true
  184. local Attack = false
  185. local Debounces = {Debounces={}}
  186. local Mouse = Plr:GetMouse()
  187. local Hit = {}
  188. local Sine = 0
  189. local Change = 1
  190. local GrabbedHead;
  191.  
  192. local Effects = IN("Folder",Char)
  193. Effects.Name = "Effects"
  194.  
  195.  
  196. --// Debounce System \\--
  197.  
  198.  
  199. function Debounces:New(name,cooldown)
  200. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  201. setmetatable(aaaaa,{__index = Debounces})
  202. Debounces.Debounces[name] = aaaaa
  203. return aaaaa
  204. end
  205.  
  206. function Debounces:Use(overrideUsable)
  207. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  208. if(self.Usable or overrideUsable)then
  209. self.Usable = false
  210. self.CoolingDown = true
  211. local LastUse = time()
  212. self.LastUse = LastUse
  213. delay(self.Cooldown or 2,function()
  214. if(self.LastUse == LastUse)then
  215. self.CoolingDown = false
  216. self.Usable = true
  217. end
  218. end)
  219. end
  220. end
  221.  
  222. function Debounces:Get(name)
  223. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  224. for i,v in next, Debounces.Debounces do
  225. if(i == name)then
  226. return v;
  227. end
  228. end
  229. end
  230.  
  231. function Debounces:GetProgressPercentage()
  232. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  233. if(self.CoolingDown and not self.Usable)then
  234. return math.max(
  235. math.floor(
  236. (
  237. (time()-self.LastUse)/self.Cooldown or 2
  238. )*100
  239. )
  240. )
  241. else
  242. return 100
  243. end
  244. end
  245. --//==============================\\--
  246. --|| BILLBOARD
  247. --//==============================\\
  248. local Player = game.Players.localPlayer
  249. function RemoveOutlines(part)
  250. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  251. end
  252. local Create = LoadLibrary("RbxUtility").Create
  253.  
  254. CFuncs = {
  255. ["Part"] = {
  256. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  257. local Part = Create("Part"){
  258. Parent = Parent,
  259. Reflectance = Reflectance,
  260. Transparency = Transparency,
  261. CanCollide = false,
  262. Locked = true,
  263. BrickColor = BrickColor.new(tostring(BColor)),
  264. Name = Name,
  265. Size = Size,
  266. Material = Material,
  267. }
  268. RemoveOutlines(Part)
  269. return Part
  270. end;
  271. };
  272. ["Sound"] = {
  273. Create = function(id, par, vol, pit)
  274. coroutine.resume(coroutine.create(function()
  275. local S = Create("Sound"){
  276. Volume = vol,
  277. Pitch = pit or 1,
  278. SoundId = id,
  279. Parent = par or workspace,
  280. }
  281. wait()
  282. S:play()
  283. game:GetService("Debris"):AddItem(S, 6)
  284. end))
  285. end;
  286. };
  287. }
  288.  
  289. local toggleTag = true
  290. local txt = Instance.new("BillboardGui", Head)
  291. txt.Adornee = nil
  292. txt.Name = "NameDetect"
  293. txt.Size = UDim2.new(4, 0, 1.2, 0)
  294. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  295. local text = Instance.new("TextLabel", txt)
  296. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  297. text.FontSize = "Size8"
  298. text.TextScaled = true
  299. text.TextTransparency = 0
  300. text.BackgroundTransparency = 1
  301. text.TextTransparency = 0
  302. text.TextStrokeTransparency = 0
  303. text.Font = "Garamond"
  304. text.TextStrokeColor3 = Color3.new(0,0,1)
  305. text.TextColor3 = Color3.new(0,0,0)
  306. text.Text = "Lost Bye Bye"
  307.  
  308.  
  309. function RecolorTextAndRename(name,col1,col2)
  310. text.TextStrokeColor3 = col2
  311. text.TextColor3 = col1
  312. text.Text = name
  313. end
  314. RecolorTextAndRename("Lost Bye Bye",Color3.new(0,0,0),Color3.new(0,0,1))
  315.  
  316. function chatfunc(text)
  317. local chat = coroutine.wrap(function()
  318. if Char:FindFirstChild("TalkingBillBoard")~= nil then
  319. Char:FindFirstChild("TalkingBillBoard"):destroy()
  320. end
  321. local naeeym2 = Instance.new("BillboardGui",Char)
  322. naeeym2.Size = UDim2.new(0,100,0,40)
  323. naeeym2.StudsOffset = Vector3.new(0,3,0)
  324. naeeym2.Adornee = Char.Head
  325. naeeym2.Name = "TalkingBillBoard"
  326. local tecks2 = Instance.new("TextLabel",naeeym2)
  327. tecks2.BackgroundTransparency = 1
  328. tecks2.BorderSizePixel = 0
  329. tecks2.Text = ""
  330. tecks2.Font = "Antique"
  331. tecks2.TextSize = 30
  332. tecks2.TextStrokeTransparency = 0
  333. tecks2.TextColor3 = Color3.new(.6,0,0)
  334. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  335. tecks2.Size = UDim2.new(1,0,0.5,0)
  336. local tecks3 = Instance.new("TextLabel",naeeym2)
  337. tecks3.BackgroundTransparency = 1
  338. tecks3.BorderSizePixel = 0
  339. tecks3.Text = ""
  340. tecks3.Font = "Antique"
  341. tecks3.TextSize = 30
  342. tecks3.TextStrokeTransparency = 0
  343. tecks3.TextColor3 = BrickColor.new("Hot white").Color
  344. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  345. tecks3.Size = UDim2.new(1,0,0.5,0)
  346. spawn(function()
  347. while wait() do
  348. tecks3.TextColor3 = BrickColor.random().Color
  349. tecks2.TextColor3 = BrickColor.random().Color
  350. end
  351. end)
  352. for i = 1,string.len(text),1 do
  353. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=178104975", Char, 1, 1)
  354. tecks2.Text = string.sub(text,1,i)
  355. tecks3.Text = string.sub(text,1,i)
  356. wait(0.01)
  357. end
  358. wait(2)
  359. for i = 1, 50 do
  360. Swait()
  361. tecks2.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  362. tecks2.Rotation = tecks2.Rotation - .8
  363. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  364. tecks2.TextTransparency = tecks2.TextTransparency + .04
  365. tecks3.Position = tecks2.Position - UDim2.new(math.random(-1,1),math.random(-5,5),.05,math.random(-5,5))
  366. tecks3.Rotation = tecks2.Rotation + .8
  367. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  368. tecks3.TextTransparency = tecks2.TextTransparency + .04
  369. end
  370. naeeym2:Destroy()
  371. end)
  372. chat()
  373. end
  374. function onChatted(msg)
  375. chatfunc(msg)
  376. end
  377. Player.Chatted:connect(onChatted)
  378.  
  379. spawn(function()
  380. chatfunc("Bye Bye Remake Created By Nebula_Zorua")
  381. wait(3)
  382. chatfunc("Lost Bye Bye Remake Edited By SHYIME")
  383. wait(3)
  384. chatfunc("Bye-bye baby blue..")
  385. wait(3)
  386. chatfunc("I wish you could see the wicked truth..")
  387. end)
  388.  
  389. shirt = Instance.new("Shirt", Char)
  390. shirt = "Shirt"
  391. pants = Instance.new("Pants", Char)
  392. pants = "Pants"
  393. Char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=969177997"
  394. Char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=893974431"
  395. --// Instance Creation Functions \\--
  396.  
  397. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  398. local Sound = IN("Sound")
  399. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  400. Sound.Pitch = pitch or 1
  401. Sound.Volume = volume or 1
  402. Sound.Looped = looped or false
  403. if(autoPlay)then
  404. coroutine.wrap(function()
  405. repeat wait() until Sound.IsLoaded
  406. Sound.Playing = autoPlay or false
  407. end)()
  408. end
  409. if(not looped and effect)then
  410. Sound.Stopped:connect(function()
  411. Sound.Volume = 0
  412. Sound:destroy()
  413. end)
  414. elseif(effect)then
  415. warn("Sound can't be looped and a sound effect!")
  416. end
  417. Sound.Parent =parent or Torso
  418. return Sound
  419. end
  420. function Part(parent,color,material,size,cframe,anchored,cancollide)
  421. local part = IN("Part")
  422. part.Parent = parent or Char
  423. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  424. part.Material = material or Enum.Material.SmoothPlastic
  425. part.TopSurface,part.BottomSurface=10,10
  426. part.Size = size or V3.N(1,1,1)
  427. part.CFrame = cframe or CF.N(0,0,0)
  428. part.CanCollide = cancollide or false
  429. part.Anchored = anchored or false
  430. return part
  431. end
  432.  
  433. function Weld(part0,part1,c0,c1)
  434. local weld = IN("Weld")
  435. weld.Parent = part0
  436. weld.Part0 = part0
  437. weld.Part1 = part1
  438. weld.C0 = c0 or CF.N()
  439. weld.C1 = c1 or CF.N()
  440. return weld
  441. end
  442.  
  443. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  444. local part = IN("SpecialMesh")
  445. part.MeshId = meshid or ""
  446. part.TextureId = textid or ""
  447. part.Scale = scale or V3.N(1,1,1)
  448. part.Offset = offset or V3.N(0,0,0)
  449. part.MeshType = meshtype or Enum.MeshType.Sphere
  450. part.Parent = parent
  451. return part
  452. end
  453.  
  454. NewInstance = function(instance,parent,properties)
  455. local inst = Instance.new(instance)
  456. inst.Parent = parent
  457. if(properties)then
  458. for i,v in next, properties do
  459. pcall(function() inst[i] = v end)
  460. end
  461. end
  462. return inst;
  463. end
  464.  
  465. function Clone(instance,parent,properties)
  466. local inst = instance:Clone()
  467. inst.Parent = parent
  468. if(properties)then
  469. for i,v in next, properties do
  470. pcall(function() inst[i] = v end)
  471. end
  472. end
  473. return inst;
  474. end
  475.  
  476. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  477. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  478. local Sound = IN("Sound")
  479. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  480. Sound.Pitch = pitch or 1
  481. Sound.Volume = volume or 1
  482. Sound.Looped = looped or false
  483. if(autoPlay)then
  484. coroutine.wrap(function()
  485. repeat wait() until Sound.IsLoaded
  486. Sound.Playing = autoPlay or false
  487. end)()
  488. end
  489. if(not looped and effect)then
  490. Sound.Stopped:connect(function()
  491. Sound.Volume = 0
  492. soundPart:destroy()
  493. end)
  494. elseif(effect)then
  495. warn("Sound can't be looped and a sound effect!")
  496. end
  497. Sound.Parent = soundPart
  498. return Sound
  499. end
  500.  
  501.  
  502. --// Extended ROBLOX tables \\--
  503. local Instance = setmetatable({AllChildren = function(where,callback,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do callback(v) end end, ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  504. --// Require stuff \\--
  505. function CamShake(who,times,intense,origin)
  506. coroutine.wrap(function()
  507. if(script:FindFirstChild'CamShake')then
  508. local cam = script.CamShake:Clone()
  509. cam:WaitForChild'intensity'.Value = intense
  510. cam:WaitForChild'times'.Value = times
  511.  
  512. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  513. cam.Parent = who
  514. wait()
  515. cam.Disabled = false
  516. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  517. local intensity = intense
  518. local cam = workspace.CurrentCamera
  519. for i = 1, times do
  520. local camDistFromOrigin
  521. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  522. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  523. elseif(typeof(origin) == 'Vector3')then
  524. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  525. end
  526. if(camDistFromOrigin)then
  527. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  528. end
  529. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  530. swait()
  531. end
  532. end
  533. end)()
  534. end
  535.  
  536.  
  537. function CamShakeAll(times,intense,origin)
  538. for _,v in next, Plrs:players() do
  539. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  540. end
  541. end
  542.  
  543. function ServerScript(code)
  544. if(script:FindFirstChild'Loadstring')then
  545. local load = script.Loadstring:Clone()
  546. load:WaitForChild'Sauce'.Value = code
  547. load.Disabled = false
  548. load.Parent = workspace
  549. elseif(NS and typeof(NS) == 'function')then
  550. NS(code,workspace)
  551. else
  552. warn("no serverscripts lol")
  553. end
  554. end
  555.  
  556. function LocalOnPlayer(who,code)
  557. ServerScript([[
  558. wait()
  559. script.Parent=nil
  560. if(not _G.Http)then _G.Http = game:service'HttpService' end
  561.  
  562. local Http = _G.Http or game:service'HttpService'
  563.  
  564. local source = ]].."[["..code.."]]"..[[
  565. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  566. local asd = Http:PostAsync(link,source)
  567. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  568. local ID = Http:JSONDecode(asd).Result.Require_ID
  569. local vs = require(ID).VORTH_SCRIPT
  570. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  571. ]])
  572. end
  573.  
  574.  
  575.  
  576. --// Customization \\--
  577.  
  578. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  579. local Remove_Hats = false
  580. local Remove_Clothing = false
  581. local PlayerSize = 1
  582. local DamageColor = BrickColor.new'Really red'
  583. local MusicID = 947588612
  584. local God = true
  585. local Muted = false
  586.  
  587. local WalkSpeed = 16
  588.  
  589. --// Weapon and GUI creation, and Character Customization \\--
  590.  
  591. local Halo = IN("Model",Char)
  592. Halo.Name = "Halo"
  593. local HaloHandle = NewInstance("Part",Halo,{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,})
  594.  
  595. pcall(game.Destroy,Char:FindFirstChild'ReaperShadowHead')
  596.  
  597. for i = 1, 17.5 do
  598. local head = Part(Char,C3.N(0,0,0),Enum.Material.Fabric,V3.N(1.01,.5,1.01),CF.N(),false,false)
  599. head.Transparency = 0+(i-1)/17.6
  600. Mesh(head,Enum.MeshType.Head,"","",V3.N(1.25,1.25,1.25))
  601. Weld(Head,head,CF.N(0,.35-(i-1)/37.5,0))
  602. end
  603.  
  604. for i = 1,320 do
  605. local part = NewInstance("Part",Halo,{BrickColor=BrickColor.new"Really blue",Material=Enum.Material.Neon,Size=V3.N(0.1,0.1,0.1),Anchored=false,CanCollide=false,Locked=true})
  606. local weld = NewInstance("Weld",part,{Part0=HaloHandle,Part1=part,C0=CF.A(0,M.R(i),0)*CF.N(0,0,-.6)})
  607. end
  608.  
  609.  
  610. IT = Instance.new
  611. VT = Vector3.new
  612. RAD = math.rad
  613. UD2 = UDim2.new
  614. BRICKC = BrickColor.new
  615. ANGLES = CFrame.Angles
  616. CF1 = CFrame.new
  617. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  618. local NEWPART = IT("Part")
  619. NEWPART.formFactor = FORMFACTOR
  620. NEWPART.Reflectance = REFLECTANCE
  621. NEWPART.Transparency = TRANSPARENCY
  622. NEWPART.CanCollide = false
  623. NEWPART.Locked = true
  624. NEWPART.Anchored = true
  625. if ANCHOR == false then
  626. NEWPART.Anchored = false
  627. end
  628. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  629. NEWPART.Name = NAME
  630. NEWPART.Size = SIZE
  631. NEWPART.Position = Torso.Position
  632. NEWPART.Material = MATERIAL
  633. NEWPART:BreakJoints()
  634. NEWPART.Parent = PARENT
  635. return NEWPART
  636. end
  637.  
  638. function MakeForm(PART,TYPE)
  639. if TYPE == "Cyl" then
  640. local MSH = IT("CylinderMesh",PART)
  641. elseif TYPE == "Ball" then
  642. local MSH = IT("SpecialMesh",PART)
  643. MSH.MeshType = "Sphere"
  644. elseif TYPE == "Wedge" then
  645. local MSH = IT("SpecialMesh",PART)
  646. MSH.MeshType = "Wedge"
  647. end
  648. end
  649.  
  650. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  651. local NEWWELD = IT(TYPE)
  652. NEWWELD.Part0 = PART0
  653. NEWWELD.Part1 = PART1
  654. NEWWELD.C0 = C0
  655. NEWWELD.C1 = C1
  656. NEWWELD.Parent = PARENT
  657. return NEWWELD
  658. end
  659.  
  660. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  661. MakeForm(Eye,"Ball")
  662. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF1(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF1(0, 0, 0.4))
  663. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  664. MakeForm(Eye,"Ball")
  665. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF1(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF1(0, 0, 0.4))
  666. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  667. MakeForm(Eye,"Ball")
  668. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF1(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF1(0, 0, 0.4))
  669. local Eye = CreatePart(3, Char, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  670. MakeForm(Eye,"Ball")
  671. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF1(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF1(0, 0, 0.4))
  672.  
  673. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  674. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  675.  
  676.  
  677. for side = 1,2 do
  678. local LastPart = Head;
  679.  
  680. for i = 1,34 do
  681. local mult = (1-(i/38))
  682. if(LastPart == Head)then
  683. local Horn = Part(Char,BrickColor.new'Really blue',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false)
  684. Weld(LastPart,Horn,CF.N((side == 1 and .3 or -.3),.3,-.2)*CF.A(0,M.R((side == 1 and -5 or 5)),0))
  685. LastPart = Horn
  686. else
  687. local Horn = Part(Char,BrickColor.new'Really blue',Enum.Material.SmoothPlastic,V3.N(.25*mult,.15,.25*mult),Head.CFrame,false,false)
  688. Weld(LastPart,Horn,CF.N(0,Horn.Size.Y/2,0)*CF.A(M.R(7),M.R(side == 1 and 3 or -3),0))
  689. LastPart = Horn
  690. end
  691. end
  692. end
  693.  
  694. local Music = Sound(Char,MusicID,1,3,true,false,true)
  695. Music.Name = 'Music'
  696.  
  697. --// Stop animations \\--
  698. for _,v in next, Hum:GetPlayingAnimationTracks() do
  699. v:Stop();
  700. end
  701.  
  702. pcall(game.Destroy,Char:FindFirstChild'Animate')
  703. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  704.  
  705. --// Joints \\--
  706.  
  707. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  708. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  709. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  710. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  711. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  712. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  713. local HW = NewInstance('Motor',Char,{Part0=Head,Part1=HaloHandle,C0=CF.N(0,.5,0)})
  714.  
  715. local LSC0 = LS.C0
  716. local RSC0 = RS.C0
  717. local NKC0 = NK.C0
  718. local LHC0 = LH.C0
  719. local RHC0 = RH.C0
  720. local RJC0 = RJ.C0
  721.  
  722. --// Artificial HB \\--
  723.  
  724. local ArtificialHB = IN("BindableEvent", script)
  725. ArtificialHB.Name = "Heartbeat"
  726.  
  727. script:WaitForChild("Heartbeat")
  728.  
  729. local tf = 0
  730. local allowframeloss = false
  731. local tossremainder = false
  732. local lastframe = tick()
  733. local frame = 1/Frame_Speed
  734. ArtificialHB:Fire()
  735.  
  736. game:GetService("RunService").Heartbeat:connect(function(s, p)
  737. tf = tf + s
  738. if tf >= frame then
  739. if allowframeloss then
  740. script.Heartbeat:Fire()
  741. lastframe = tick()
  742. else
  743. for i = 1, math.floor(tf / frame) do
  744. ArtificialHB:Fire()
  745. end
  746. lastframe = tick()
  747. end
  748. if tossremainder then
  749. tf = 0
  750. else
  751. tf = tf - frame * math.floor(tf / frame)
  752. end
  753. end
  754. end)
  755.  
  756. function swait(num)
  757. if num == 0 or num == nil then
  758. ArtificialHB.Event:wait()
  759. else
  760. for i = 0, num do
  761. ArtificialHB.Event:wait()
  762. end
  763. end
  764. end
  765.  
  766.  
  767. --// Effect Function(s) \\--
  768.  
  769. function Bezier(startpos, pos2, pos3, endpos, t)
  770. local A = startpos:lerp(pos2, t)
  771. local B = pos2:lerp(pos3, t)
  772. local C = pos3:lerp(endpos, t)
  773. local lerp1 = A:lerp(B, t)
  774. local lerp2 = B:lerp(C, t)
  775. local cubic = lerp1:lerp(lerp2, t)
  776. return cubic
  777. end
  778.  
  779. function SphereFX(duration,color,scale,pos,endScale,increment)
  780. return Effect{
  781. Effect='ResizeAndFade',
  782. Color=color,
  783. Size=scale,
  784. Mesh={MeshType=Enum.MeshType.Sphere},
  785. CFrame=pos,
  786. FXSettings={
  787. EndSize=endScale,
  788. EndIsIncrement=increment
  789. }
  790. }
  791. end
  792.  
  793. function BlastFX(duration,color,scale,pos,endScale,increment)
  794. return Effect{
  795. Effect='ResizeAndFade',
  796. Color=color,
  797. Size=scale,
  798. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  799. CFrame=pos,
  800. FXSettings={
  801. EndSize=endScale,
  802. EndIsIncrement=increment
  803. }
  804. }
  805. end
  806.  
  807. function BlockFX(duration,color,scale,pos,endScale,increment)
  808. return Effect{
  809. Effect='ResizeAndFade',
  810. Color=color,
  811. Size=scale,
  812. CFrame=pos,
  813. FXSettings={
  814. EndSize=endScale,
  815. EndIsIncrement=increment
  816. }
  817. }
  818. end
  819.  
  820. function ShootBullet(data)
  821. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  822. local Size = data.Size or V3.N(2,2,2)
  823. local Color = data.Color or BrickColor.new'Crimson'
  824. local StudsPerFrame = data.Speed or 10
  825. local Shape = data.Shape or 'Ball'
  826. local Frames = data.Frames or 160
  827. local Pos = data.Origin or Torso.CFrame
  828. local Direction = data.Direction or Mouse.Hit
  829. local Material = data.Material or Enum.Material.Neon
  830. local OnHit = data.HitFunction or function(hit,pos)
  831. Effect{
  832. Effect='ResizeAndFade',
  833. Color=Color,
  834. Size=V3.N(10,10,10),
  835. Mesh={MeshType=Enum.MeshType.Sphere},
  836. CFrame=CF.N(pos),
  837. FXSettings={
  838. EndSize=V3.N(.05,.05,.05),
  839. EndIsIncrement=true
  840. }
  841. }
  842. for i = 1, 5 do
  843. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  844. Effect{
  845. Effect='Fade',
  846. Frames=65,
  847. Size=V3.N(5,5,10),
  848. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  849. Mesh = {MeshType=Enum.MeshType.Sphere},
  850. Material=Enum.Material.Neon,
  851. Color=Color,
  852. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  853. }
  854. end
  855. end
  856.  
  857. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  858. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  859. if(Shape == 'Ball')then
  860. BMesh.MeshType = Enum.MeshType.Sphere
  861. elseif(Shape == 'Head')then
  862. BMesh.MeshType = Enum.MeshType.Head
  863. elseif(Shape == 'Cylinder')then
  864. BMesh.MeshType = Enum.MeshType.Cylinder
  865. end
  866.  
  867. coroutine.wrap(function()
  868. for i = 1, Frames+1 do
  869. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  870. if(hit)then
  871. OnHit(hit,pos,norm,dist)
  872. break;
  873. else
  874. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  875. end
  876. swait()
  877. end
  878. Bullet:destroy()
  879. end)()
  880.  
  881. end
  882.  
  883.  
  884. function Zap(data)
  885. local sCF,eCF = data.StartCFrame,data.EndCFrame
  886. assert(sCF,"You need a start CFrame!")
  887. assert(eCF,"You need an end CFrame!")
  888. local parts = data.PartCount or 15
  889. local zapRot = data.ZapRotation or {-5,5}
  890. local startThick = data.StartSize or 3;
  891. local endThick = data.EndSize or startThick/2;
  892. local color = data.Color or BrickColor.new'Electric blue'
  893. local delay = data.Delay or 35
  894. local delayInc = data.DelayInc or 0
  895. local lastLightning;
  896. local MagZ = (sCF.p - eCF.p).magnitude
  897. local thick = startThick
  898. local inc = (startThick/parts)-(endThick/parts)
  899.  
  900. for i = 1, parts do
  901. local pos = sCF.p
  902. if(lastLightning)then
  903. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  904. end
  905. delay = delay + delayInc
  906. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  907. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  908. if(parts == i)then
  909. local MagZ = (pos-eCF.p).magnitude
  910. zapPart.Size = V3.N(endThick,endThick,MagZ)
  911. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  912. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  913. else
  914. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  915. end
  916.  
  917. lastLightning = zapPart
  918. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  919.  
  920. thick=thick-inc
  921.  
  922. end
  923. end
  924.  
  925. function Zap2(data)
  926. local Color = data.Color or BrickColor.new'Electric blue'
  927. local StartPos = data.Start or Torso.Position
  928. local EndPos = data.End or Mouse.Hit.p
  929. local SegLength = data.SegL or 2
  930. local Thicc = data.Thickness or 0.5
  931. local Fades = data.Fade or 45
  932. local Parent = data.Parent or Effects
  933. local MaxD = data.MaxDist or 200
  934. local Branch = data.Branches or false
  935. local Material = data.Material or Enum.Material.Neon
  936. local Raycasts = data.Raycasts or false
  937. local Offset = data.Offset or {0,360}
  938. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  939. if((StartPos-EndPos).magnitude > MaxD)then
  940. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  941. end
  942. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  943. if(Raycasts)then
  944. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  945. end
  946. local segments = dist/SegLength
  947. local model = IN("Model",Parent)
  948. model.Name = 'Lightning'
  949. local Last;
  950. for i = 1, segments do
  951. local size = (segments-i)/25
  952. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  953. if(AddMesh)then IN("CylinderMesh",prt) end
  954. if(Last and math.floor(segments) == i)then
  955. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  956. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  957. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  958. elseif(not Last)then
  959. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  960. else
  961. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  962. end
  963. Last = prt
  964. if(Branch)then
  965. local choice = M.RNG(1,7+((segments-i)*2))
  966. if(choice == 1)then
  967. local LastB;
  968. for i2 = 1,M.RNG(2,5) do
  969. local size2 = ((segments-i)/35)/i2
  970. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  971. if(AddMesh)then IN("CylinderMesh",prt) end
  972. if(not LastB)then
  973. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  974. else
  975. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  976. end
  977. LastB = prt
  978. end
  979. end
  980. end
  981. end
  982. if(Fades > 0)then
  983. coroutine.wrap(function()
  984. for i = 1, Fades do
  985. for _,v in next, model:children() do
  986. if(v:IsA'BasePart')then
  987. v.Transparency = (i/Fades)
  988. end
  989. end
  990. swait()
  991. end
  992. model:destroy()
  993. end)()
  994. else
  995. S.Debris:AddItem(model,.01)
  996. end
  997. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  998. end
  999.  
  1000. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1001. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1002. local tween = S.TweenService:Create(obj, info, props)
  1003.  
  1004. tween:Play()
  1005. end
  1006.  
  1007. function Effect(data)
  1008. local FX = data.Effect or 'ResizeAndFade'
  1009. local Parent = data.Parent or Effects
  1010. local Color = data.Color or C3.N(0,0,0)
  1011. local Size = data.Size or V3.N(1,1,1)
  1012. local MoveDir = data.MoveDirection or nil
  1013. local MeshData = data.Mesh or nil
  1014. local SndData = data.Sound or nil
  1015. local Frames = data.Frames or 45
  1016. local Manual = data.Manual or nil
  1017. local Material = data.Material or nil
  1018. local CFra = data.CFrame or Torso.CFrame
  1019. local Settings = data.FXSettings or {}
  1020. local Shape = data.Shape or Enum.PartType.Block
  1021. local Snd,Prt,Msh;
  1022. local RotInc = data.RotInc or {0,0,0}
  1023. if(typeof(RotInc) == 'number')then
  1024. RotInc = {RotInc,RotInc,RotInc}
  1025. end
  1026. coroutine.wrap(function()
  1027. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1028. Prt = Manual
  1029. else
  1030. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1031. Prt.Shape = Shape
  1032. end
  1033. if(typeof(MeshData) == 'table')then
  1034. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1035. elseif(typeof(MeshData) == 'Instance')then
  1036. Msh = MeshData:Clone()
  1037. Msh.Parent = Prt
  1038. elseif(Shape == Enum.PartType.Block)then
  1039. Msh = Mesh(Prt,Enum.MeshType.Brick)
  1040. end
  1041. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  1042. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1043. end
  1044. if(Snd)then
  1045. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1046. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1047. end
  1048. Size = (Msh and Msh.Scale or Size)
  1049. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1050.  
  1051. local MoveSpeed = nil;
  1052. if(MoveDir)then
  1053. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1054. end
  1055. if(FX ~= 'Arc')then
  1056. for Frame = 1, Frames do
  1057. if(FX == "Fade")then
  1058. Prt.Transparency = (Frame/Frames)
  1059. elseif(FX == "Resize")then
  1060. if(not Settings.EndSize)then
  1061. Settings.EndSize = V3.N(0,0,0)
  1062. end
  1063. if(Settings.EndIsIncrement)then
  1064. if(Msh)then
  1065. Msh.Scale = Msh.Scale + Settings.EndSize
  1066. else
  1067. Prt.Size = Prt.Size + Settings.EndSize
  1068. end
  1069. else
  1070. if(Msh)then
  1071. Msh.Scale = Msh.Scale - grow/Frames
  1072. else
  1073. Prt.Size = Prt.Size - grow/Frames
  1074. end
  1075. end
  1076. elseif(FX == "ResizeAndFade")then
  1077. if(not Settings.EndSize)then
  1078. Settings.EndSize = V3.N(0,0,0)
  1079. end
  1080. if(Settings.EndIsIncrement)then
  1081. if(Msh)then
  1082. Msh.Scale = Msh.Scale + Settings.EndSize
  1083. else
  1084. Prt.Size = Prt.Size + Settings.EndSize
  1085. end
  1086. else
  1087. if(Msh)then
  1088. Msh.Scale = Msh.Scale - grow/Frames
  1089. else
  1090. Prt.Size = Prt.Size - grow/Frames
  1091. end
  1092. end
  1093. Prt.Transparency = (Frame/Frames)
  1094. end
  1095. if(Settings.RandomizeCFrame)then
  1096. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1097. else
  1098. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  1099. end
  1100. if(MoveDir and MoveSpeed)then
  1101. local Orientation = Prt.Orientation
  1102. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1103. Prt.Orientation = Orientation
  1104. end
  1105. swait()
  1106. end
  1107. Prt:destroy()
  1108. else
  1109. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1110. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1111. if(start and endP)then
  1112. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1113. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1114. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1115. if(Settings.Home)then
  1116. endP = Settings.Home.CFrame
  1117. end
  1118. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1119. end
  1120. if(Settings.RemoveOnGoal)then
  1121. Prt:destroy()
  1122. end
  1123. else
  1124. Prt:destroy()
  1125. assert(start,"You need a start position!")
  1126. assert(endP,"You need a start position!")
  1127. end
  1128. end
  1129. end)()
  1130. return Prt,Msh,Snd
  1131. end
  1132. function SoulSteal(whom)
  1133. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1134. print(torso)
  1135. if(torso and torso:IsA'BasePart')then
  1136. local Model = Instance.new("Model",Effects)
  1137. Model.Name = whom.Name.."'s Soul"
  1138. whom:BreakJoints()
  1139. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1140. Soul.Name = 'Head'
  1141. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1142. Effect{
  1143. Effect="Arc",
  1144. Manual = Soul,
  1145. FXSettings={
  1146. Start=torso.CFrame,
  1147. Home = Torso,
  1148. RemoveOnGoal = true,
  1149. }
  1150. }
  1151. local lastPoint = Soul.CFrame.p
  1152.  
  1153. for i = 0, 1, 0.01 do
  1154. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1155. local mag = (lastPoint - Soul.Position).magnitude
  1156. Effect{
  1157. Effect = "Fade",
  1158. CFrame = point * CF.N(0, mag/2, 0),
  1159. Size = V3.N(.5,mag+.5,.5),
  1160. Color = Soul.BrickColor
  1161. }
  1162. lastPoint = Soul.CFrame.p
  1163. swait()
  1164. end
  1165. for i = 1, 5 do
  1166. Effect{
  1167. Effect="Fade",
  1168. Color = BrickColor.new'Really red',
  1169. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1170. }
  1171. end
  1172. end
  1173. end
  1174.  
  1175. --// Other Functions \\ --
  1176.  
  1177. function CastRay(startPos,endPos,range,ignoreList)
  1178. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1179. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1180. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1181. end
  1182.  
  1183. function getRegion(point,range,ignore)
  1184. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1185. end
  1186.  
  1187. function clerp(startCF,endCF,alpha)
  1188. return startCF:lerp(endCF, alpha)
  1189. end
  1190.  
  1191. function GetTorso(char)
  1192. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1193. end
  1194.  
  1195.  
  1196. function ShowDamage(Pos, Text, Time, Color)
  1197. coroutine.wrap(function()
  1198. local Rate = (1 / Frame_Speed)
  1199. local Pos = (Pos or Vector3.new(0, 0, 0))
  1200. local Text = (Text or "")
  1201. local Time = (Time or 2)
  1202. local Color = (Color or Color3.new(1, 0, 1))
  1203. local EffectPart = NewInstance("Part",Effects,{
  1204. Material=Enum.Material.SmoothPlastic,
  1205. Reflectance = 0,
  1206. Transparency = 1,
  1207. BrickColor = BrickColor.new(Color),
  1208. Name = "Effect",
  1209. Size = Vector3.new(0,0,0),
  1210. Anchored = true,
  1211. CFrame = CF.N(Pos)
  1212. })
  1213. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1214. Size = UDim2.new(1.25, 0, 1.25, 0),
  1215. Adornee = EffectPart,
  1216. })
  1217. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1218. BackgroundTransparency = 1,
  1219. Size = UDim2.new(1, 0, 1, 0),
  1220. Text = Text,
  1221. Font = "Bodoni",
  1222. TextColor3 = Color,
  1223. TextStrokeColor3 = Color3.new(0,0,0),
  1224. TextStrokeTransparency=0,
  1225. TextScaled = true,
  1226. })
  1227. S.Debris:AddItem(EffectPart, (Time))
  1228. EffectPart.Parent = workspace
  1229. delay(0, function()
  1230. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1231. local Frames = (Time / Rate)
  1232. for Frame = 1, Frames do
  1233. swait()
  1234. local Percent = (Frame / Frames)
  1235. TextLabel.TextTransparency = Percent
  1236. TextLabel.TextStrokeTransparency = Percent
  1237. end
  1238. if EffectPart and EffectPart.Parent then
  1239. EffectPart:Destroy()
  1240. end
  1241. end) end)()
  1242. end
  1243.  
  1244. local WEAPONGUI = IT("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  1245. WEAPONGUI.Name = "Weapon GUI"
  1246.  
  1247. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1248. local frame = IT("Frame")
  1249. frame.BackgroundTransparency = TRANSPARENCY
  1250. frame.BorderSizePixel = BORDERSIZEPIXEL
  1251. frame.Position = POSITION
  1252. frame.Size = SIZE
  1253. frame.BackgroundColor3 = COLOR
  1254. frame.BorderColor3 = BORDERCOLOR
  1255. frame.Name = NAME
  1256. frame.Parent = PARENT
  1257. return frame
  1258. end
  1259.  
  1260. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1261. local label = IT("TextLabel")
  1262. label.BackgroundTransparency = 1
  1263. label.Size = UD2(1, 0, 1, 0)
  1264. label.Position = UD2(0, 0, 0, 0)
  1265. label.TextColor3 = TEXTCOLOR
  1266. label.TextStrokeTransparency = STROKETRANSPARENCY
  1267. label.TextTransparency = TRANSPARENCY
  1268. label.FontSize = TEXTFONTSIZE
  1269. label.Font = TEXTFONT
  1270. label.BorderSizePixel = BORDERSIZEPIXEL
  1271. label.TextScaled = false
  1272. label.Text = TEXT
  1273. label.Name = NAME
  1274. label.Parent = PARENT
  1275. return label
  1276. end
  1277.  
  1278. local SKILLTEXTCOLOR = BRICKC"".Color
  1279. local SKILLFONT = "Bodoni"
  1280. local SKILLTEXTSIZE = 7
  1281.  
  1282. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 1 Frame")
  1283. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 2 Frame")
  1284. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 3 Frame")
  1285. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 4 Frame")
  1286. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 5 Frame")
  1287. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50,0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 6 Frame")
  1288. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23,0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C33(0,0,0), C33(0, 0, 0), "Skill 7 Frame")
  1289.  
  1290. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bye Bye", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1291. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Head Throw", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1292. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] You Cant Hide", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1293. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[R] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1294. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[G] SMITE", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1295. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] Brutal Overlord (Q)", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1296. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[C] TAke Heart", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1297.  
  1298. function DealDamage(data)
  1299. local Who = data.Who;
  1300. local MinDam = data.MinimumDamage or 15;
  1301. local MaxDam = data.MaximumDamage or 30;
  1302. local MaxHP = data.MaxHP or 1e5;
  1303.  
  1304. local DB = data.Debounce or .2;
  1305.  
  1306. local CritData = data.Crit or {}
  1307. local CritChance = CritData.Chance or 0;
  1308. local CritMultiplier = CritData.Multiplier or 1;
  1309.  
  1310. local DamageEffects = data.DamageFX or {}
  1311. local DamageType = DamageEffects.Type or "Normal"
  1312. local DeathFunction = DamageEffects.DeathFunction
  1313.  
  1314. assert(Who,"Specify someone to damage!")
  1315.  
  1316. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1317. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1318.  
  1319. local canHit = true
  1320. if(Humanoid)then
  1321. for _, p in pairs(Hit) do
  1322. if p[1] == Humanoid then
  1323. if(time() - p[2] <= DB) then
  1324. canHit = false
  1325. else
  1326. Hit[_] = nil
  1327. end
  1328. end
  1329. end
  1330. if(canHit)then
  1331. table.insert(Hit,{Humanoid,time()})
  1332. local HitTorso = GetTorso(Who)
  1333. local player = S.Players:GetPlayerFromCharacter(Who)
  1334. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1335. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1336. print'Got kill'
  1337. Humanoid.Health = 0;
  1338. Who:BreakJoints();
  1339. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1340. else
  1341. local c = Instance.new("ObjectValue",Hum)
  1342. c.Name = "creator"
  1343. c.Value = Plr
  1344. S.Debris:AddItem(c,0.35)
  1345. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1346. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1347. end
  1348. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1349. Humanoid.Health = Humanoid.Health - DoneDamage
  1350.  
  1351. if(DamageType == 'Knockback' and HitTorso)then
  1352. local up = DamageEffects.KnockUp or 25
  1353. local back = DamageEffects.KnockBack or 25
  1354. local origin = DamageEffects.Origin or Root
  1355. local decay = DamageEffects.Decay or .5;
  1356.  
  1357. local bfos = Instance.new("BodyVelocity",HitTorso)
  1358. bfos.P = 20000
  1359. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1360. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1361. S.Debris:AddItem(bfos,decay)
  1362. end
  1363. end
  1364. end
  1365. end
  1366. end
  1367. end
  1368.  
  1369. function AOEDamage(where,range,options)
  1370. local hit = {}
  1371. for _,v in next, getRegion(where,range,{Char}) do
  1372. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1373. local callTable = {Who=v.Parent}
  1374. hit[v.Parent] = true
  1375. for _,v in next, options do callTable[_] = v end
  1376. DealDamage(callTable)
  1377. end
  1378. end
  1379. return hit
  1380. end
  1381.  
  1382. function AOEHeal(where,range,amount)
  1383. local healed = {}
  1384. for _,v in next, getRegion(where,range,{Char}) do
  1385. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1386. if(hum and not healed[hum])then
  1387. hum.Health = hum.Health + amount
  1388. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1389. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1390. end
  1391. end
  1392. end
  1393. end
  1394.  
  1395. function ClosestHumanoid(pos,range)
  1396. local mag,closest = math.huge;
  1397. for _,v in next, getRegion(pos,range or 10,{Char}) do
  1398. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  1399. if((v.CFrame.p-pos).magnitude < mag and hum and closest ~= hum and hum.Health > 0)then
  1400. mag = (v.CFrame.p-pos).magnitude
  1401. closest = hum
  1402. end
  1403. end
  1404. return closest,(closest and GetTorso(closest.Parent) or nil)
  1405. end
  1406.  
  1407. local Whitelist = {
  1408. [{33104243,"Salvo_Starly"}] = {"Sorry, my Blazey..","OwO?","Ah, I'm sorry.. I thought you were an enemy.","Why did I even think of doing that.."},
  1409. [{19081129,"CKbackup"}] = {"S-sugarie! My bad!", "Ah, I'm sorry, my furry friend.","Why did I even think of doing that.."},
  1410. [{5719877,"Nebula_Zorua"}] = {"My creator!","N-nebula!?","I'm sorry, my creator!","F-father..?","Daddy..?","Sorry, Nebby..!"},
  1411. [{19909695,"makhail07"}] = {"Cretty!~","Yeef me dadi~","Marshdaddy~","Makhail, the edge master","Hello there, friend..~"},
  1412. [{44083134,"Fifkee"}] = {(function() return Plr.UserId == 5719877 and "Uh.. Who're you again?" or "You're Nebula's friend.. Right?" end)(),"Uuhh.. hi?","I nearly killed ya.","Oh. It's you."},
  1413. }
  1414.  
  1415. --// Whitelist System \\--
  1416.  
  1417. function IsWhitelisted(id,who)
  1418. for i,v in next, Whitelist do
  1419. if(i[1] == id or i[2] == who)then
  1420. return v
  1421. end
  1422. end
  1423. return nil
  1424. end
  1425.  
  1426. local r = 255
  1427. local g = 0
  1428. local b = 0
  1429.  
  1430. local RootPart = Char.HumanoidRootPart
  1431. local RootJoint = RootPart.RootJoint
  1432.  
  1433. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1434. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Gold"), "Effect", VT(0,0,0))
  1435. local mesh = IT("SpecialMesh",wave)
  1436. mesh.MeshType = "FileMesh"
  1437. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1438. mesh.Scale = SIZE
  1439. mesh.Offset = VT(0,0,-SIZE.X/8)
  1440. wave.CFrame = CFRAME
  1441. coroutine.resume(coroutine.create(function(PART)
  1442. for i = 1, WAIT do
  1443. Swait()
  1444. mesh.Scale = mesh.Scale + GROW
  1445. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1446. if DOESROT == true then
  1447. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1448. end
  1449. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1450. if wave.Transparency > 0.99 then
  1451. wave:remove()
  1452. end
  1453. end
  1454. end))
  1455. end
  1456.  
  1457. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1458. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Gold"), "Effect", VT(0,0,0))
  1459. local mesh = IT("SpecialMesh",wave)
  1460. mesh.MeshType = "FileMesh"
  1461. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1462. mesh.Scale = SIZE
  1463. --mesh.Offset = VT(0,0,-SIZE.X/8)
  1464. wave.CFrame = CFRAME
  1465. coroutine.resume(coroutine.create(function(PART)
  1466. for i = 1, WAIT do
  1467. Swait()
  1468. mesh.Scale = mesh.Scale + GROW
  1469. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1470. if DOESROT == true then
  1471. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1472. end
  1473. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1474. if wave.Transparency > 0.99 then
  1475. wave:remove()
  1476. end
  1477. end
  1478. end))
  1479. end
  1480.  
  1481. function Swait(NUMBER)
  1482. if NUMBER == 0 or NUMBER == nil then
  1483. ArtificialHB.Event:wait()
  1484. else
  1485. for i = 1, NUMBER do
  1486. ArtificialHB.Event:wait()
  1487. end
  1488. end
  1489. end
  1490.  
  1491. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1492. local NEWSOUND = nil
  1493. coroutine.resume(coroutine.create(function()
  1494. NEWSOUND = IT("Sound", PARENT)
  1495. NEWSOUND.Volume = VOLUME
  1496. NEWSOUND.Pitch = PITCH
  1497. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1498. Swait()
  1499. NEWSOUND:play()
  1500. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1501. end))
  1502. return NEWSOUND
  1503. end
  1504.  
  1505. local Rooted = false
  1506. Debris = game:GetService("Debris")
  1507. MRANDOM = math.random
  1508.  
  1509. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1510. local NEWMESH = IT(MESH)
  1511. if MESH == "SpecialMesh" then
  1512. NEWMESH.MeshType = MESHTYPE
  1513. if MESHID ~= "nil" and MESHID ~= "" then
  1514. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1515. end
  1516. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1517. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1518. end
  1519. end
  1520. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1521. NEWMESH.Scale = SCALE
  1522. NEWMESH.Parent = PARENT
  1523. return NEWMESH
  1524. end
  1525.  
  1526. function QuaternionFromCFrame(cf)
  1527. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1528. local trace = m00 + m11 + m22
  1529. if trace > 0 then
  1530. local s = math.sqrt(1 + trace)
  1531. local recip = 0.5 / s
  1532. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1533. else
  1534. local i = 0
  1535. if m11 > m00 then
  1536. i = 1
  1537. end
  1538. if m22 > (i == 0 and m00 or m11) then
  1539. i = 2
  1540. end
  1541. if i == 0 then
  1542. local s = math.sqrt(m00 - m11 - m22 + 1)
  1543. local recip = 0.5 / s
  1544. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1545. elseif i == 1 then
  1546. local s = math.sqrt(m11 - m22 - m00 + 1)
  1547. local recip = 0.5 / s
  1548. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1549. elseif i == 2 then
  1550. local s = math.sqrt(m22 - m00 - m11 + 1)
  1551. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1552. end
  1553. end
  1554. end
  1555.  
  1556. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1557. local xs, ys, zs = x + x, y + y, z + z
  1558. local wx, wy, wz = w * xs, w * ys, w * zs
  1559. local xx = x * xs
  1560. local xy = x * ys
  1561. local xz = x * zs
  1562. local yy = y * ys
  1563. local yz = y * zs
  1564. local zz = z * zs
  1565. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1566. end
  1567.  
  1568. ACOS = math.acos
  1569. SIN = math.sin
  1570. COS = math.cos
  1571.  
  1572. function QuaternionSlerp(a, b, t)
  1573. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1574. local startInterp, finishInterp;
  1575. if cosTheta >= 0.0001 then
  1576. if (1 - cosTheta) > 0.0001 then
  1577. local theta = ACOS(cosTheta)
  1578. local invSinTheta = 1 / SIN(theta)
  1579. startInterp = SIN((1 - t) * theta) * invSinTheta
  1580. finishInterp = SIN(t * theta) * invSinTheta
  1581. else
  1582. startInterp = 1 - t
  1583. finishInterp = t
  1584. end
  1585. else
  1586. if (1 + cosTheta) > 0.0001 then
  1587. local theta = ACOS(-cosTheta)
  1588. local invSinTheta = 1 / SIN(theta)
  1589. startInterp = SIN((t - 1) * theta) * invSinTheta
  1590. finishInterp = SIN(t * theta) * invSinTheta
  1591. else
  1592. startInterp = t - 1
  1593. finishInterp = t
  1594. end
  1595. end
  1596. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1597. end
  1598.  
  1599. function Clerp(a, b, t)
  1600. local qa = {QuaternionFromCFrame(a)}
  1601. local qb = {QuaternionFromCFrame(b)}
  1602. local ax, ay, az = a.x, a.y, a.z
  1603. local bx, by, bz = b.x, b.y, b.z
  1604. local _t = 1 - t
  1605. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1606. end
  1607.  
  1608. Character = Player.Character
  1609. Torso = Character["Torso"]
  1610. Head = Character["Head"]
  1611. RightArm = Character["Right Arm"]
  1612. LeftArm = Character["Left Arm"]
  1613. RightLeg = Character["Right Leg"]
  1614. LeftLeg = Character["Left Leg"]
  1615. RootJoint = RootPart["RootJoint"]
  1616. Neck = Torso["Neck"]
  1617. RightShoulder = Torso["Right Shoulder"]
  1618. LeftShoulder = Torso["Left Shoulder"]
  1619. RightHip = Torso["Right Hip"]
  1620. LeftHip = Torso["Left Hip"]
  1621.  
  1622. local function weldBetween(a, b)
  1623. local weldd = Instance.new("ManualWeld")
  1624. weldd.Part0 = a
  1625. weldd.Part1 = b
  1626. weldd.C0 = CFrame.new()
  1627. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1628. weldd.Parent = a
  1629. return weldd
  1630. end
  1631.  
  1632. Animation_Speed = 3
  1633. local ROOTC0 = CF1(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1634. local NECKC0 = CF1(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1635. local RIGHTSHOULDERC0 = CF1(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1636. local LEFTSHOULDERC0 = CF1(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1637. local SINE = 0
  1638.  
  1639. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  1640. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Gold"), "Effect", VT(1,1,1), true)
  1641. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  1642. wave.CFrame = CFRAME
  1643. coroutine.resume(coroutine.create(function(PART)
  1644. for i = 1, WAIT do
  1645. Swait()
  1646. mesh.Scale = mesh.Scale * GROW
  1647. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1648. if wave.Transparency > 0.99 then
  1649. wave:remove()
  1650. end
  1651. end
  1652. end))
  1653. end
  1654.  
  1655.  
  1656. function MaxSpeed()
  1657. local ORIGIN = RootPart.Position
  1658. CreateWave2(VT(3,1,3),65,CF1(RootPart.Position)*CF1(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1659. CreateWave2(VT(3,1,3),65,CF1(RootPart.Position)*CF1(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1660. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Sound", VT(0,0,0))
  1661. SOUNDPART.CFrame = RootPart.CFrame
  1662. Debris:AddItem(SOUNDPART,5)
  1663. CreateSound("1295446488", SOUNDPART, 2, 1)
  1664. RootPart.CFrame = CF1(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1665. Swait()
  1666. CreateWave2(VT(3,1,3),65,CF1(RootPart.Position)*CF1(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1667. CreateWave2(VT(3,1,3),65,CF1(RootPart.Position)*CF1(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1668. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "Sound", VT(0,0,0))
  1669. SOUNDPART.CFrame = RootPart.CFrame
  1670. Debris:AddItem(SOUNDPART,5)
  1671. CreateSound("1295446488", SOUNDPART, 2, 1)
  1672. if MRANDOM(1,8) == 1 then
  1673. Attack = true
  1674. Rooted = true
  1675. local FRUITSTABLE = {
  1676. {MeshId = "16190555", TextureId = "16190577", Color = "Gold"},
  1677. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1678. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1679. }
  1680. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1681. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1682. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1683. FRUITMODEL.CFrame = RightArm.CFrame * CF1(0,-1.5,0)
  1684. weldBetween(RightArm,FRUITMODEL)
  1685. for i=0, 4, 0.1 / Animation_Speed do
  1686. Swait()
  1687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF1(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF1(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF1(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF1(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1691. RightHip.C0 = Clerp(RightHip.C0, CF1(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1692. LeftHip.C0 = Clerp(LeftHip.C0, CF1(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1693. end
  1694. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1695. FRUITMODEL:remove()
  1696. for i = 1, 15 do
  1697. Slice(0.1,15,RightArm.CFrame*CF1(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1698. end
  1699. for i=0, 0.5, 0.1 / Animation_Speed do
  1700. Swait()
  1701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF1(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1702. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF1(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1703. RightShoulder.C0 = Clerp(RightShoulder.C0, CF1(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1704. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF1(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1705. RightHip.C0 = Clerp(RightHip.C0, CF1(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1706. LeftHip.C0 = Clerp(LeftHip.C0, CF1(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1707. end
  1708. Attack = false
  1709. Rooted = false
  1710. end
  1711. end
  1712.  
  1713. function Taunt()
  1714. Attack = true
  1715. Rooted = true
  1716. local SOUND = CreateSound("134978657", Head, 10, 1)
  1717. Swait()
  1718. repeat
  1719. Swait()
  1720. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1721. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1722. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1723. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1724. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1725. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1726. until SOUND.Playing == false
  1727. Attack = false
  1728. Rooted = false
  1729. end
  1730.  
  1731. local Target2Id = "rbxassetid://133820006"
  1732. local Target = NewInstance("BillboardGui",Char,{Name='Target',Adornee=nil,LightInfluence=0,AlwaysOnTop=true,Size = UDim2.new(10,0,10,0)})
  1733. local TargetImg1 = NewInstance("ImageLabel",Target,{BackgroundTransparency=1,Position = UDim2.new(.5,0,.5,0),Size = UDim2.new(1,0,1,0),AnchorPoint = Vector2.new(.5,.5),Image=Target1Id,ImageColor = C3.N(0,0,0),ImageTransparency=1})
  1734. local TargetImg2 = TargetImg1:Clone();
  1735. TargetImg2.Size = UDim2.new(1.4,0,1.4,0);
  1736. TargetImg2.Image = Target2Id
  1737. TargetImg2.Parent = Target
  1738. TargetImg2.ImageColor3 = C3.RGB(165,0,0)
  1739. function You_Cant_Hide()
  1740. local target = Mouse.Target
  1741. if(target and target.Parent and not Char:IsAncestorOf(target) and target.Parent:FindFirstChildOfClass'Humanoid')then
  1742. if(Victim ~= target.Parent)then
  1743. Victim = target.Parent;
  1744. Target.Enabled = true
  1745. Target.Adornee = GetTorso(Victim)
  1746. TargetImg1.ImageTransparency = 1
  1747. TargetImg2.ImageTransparency = 1
  1748. TargetImg1.Size = UDim2.new(6,0,6,0)
  1749. TargetImg2.Size = UDim2.new(6.4,0,6.4,0)
  1750. Tween(TargetImg1,{ImageTransparency=0,Size=UDim2.new(1,0,1,0)},.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  1751. Tween(TargetImg2,{ImageTransparency=0,Size=UDim2.new(1.4,0,1.4,0)},.5,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  1752. end
  1753. end
  1754. end
  1755. local BloodPuddles = {}
  1756. local BloodColor = BrickColor.new'Maroon'
  1757. local BloodMaterial = Enum.Material.Glass
  1758. local blood = NewInstance("ParticleEmitter",nil,{
  1759. Color = ColorSequence.new(C3.N(.8,0,0)),
  1760. LightEmission=.1,
  1761. LightInfluence=1,
  1762. ZOffset=.9,
  1763. Size=NumberSequence.new{NumberSequenceKeypoint.new(0,.2,0),NumberSequenceKeypoint.new(1,3,0)},
  1764. Texture="rbxassetid://284205403",
  1765. Transparency=NumberSequence.new{NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)},
  1766. Acceleration = V3.N(0,-15,0),
  1767. Lifetime = NumberRange.new(1,2),
  1768. Rate=50,
  1769. Speed = NumberRange.new(5,15),
  1770. SpreadAngle = Vector2.new(15,15),
  1771. Enabled = false,
  1772. EmissionDirection = 'Back',
  1773. })
  1774.  
  1775. function Blood(prt,amount)
  1776. local part = Instance.new("Part",Effects)
  1777. part.Transparency = 1
  1778. part.Size = prt.Size
  1779. part.Anchored = true
  1780. part.CanCollide = false
  1781. part.CFrame = CF.N(prt.Position,Torso.Position)
  1782. S.Debris:AddItem(part,5)
  1783. local prtcl = blood:Clone()
  1784. prtcl.Parent = part
  1785. prtcl:Emit(amount)
  1786. end
  1787.  
  1788. function BloodDrop(pos,dir,maxsize)
  1789. local owo = NewInstance("Part",Char,{Material=BloodMaterial,BrickColor=BloodColor,Shape=Enum.PartType.Ball,Size=V3.N(.25,.25,.25), CanCollide = false})
  1790. owo.CFrame=CF.N(pos,dir)
  1791. local bv = Instance.new("BodyVelocity",owo)
  1792. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1793. bv.velocity = CF.N(pos,dir+V3.N(M.RNG(-3,3)/30,M.RNG(-3,3)/30,M.RNG(-3,3)/30)).lookVector*15
  1794. bv.Name = "MOVE"
  1795. game:service'Debris':AddItem(bv,0.05)
  1796. local touch
  1797. touch = owo.Touched:connect(function(hit)
  1798. if(hit.Anchored==true and hit.CanCollide and not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent.Parent:FindFirstChildOfClass'Humanoid')then
  1799. touch:disconnect()
  1800. BloodPuddle(owo.Position+V3.N(0,1,0),3,maxsize,owo)
  1801. owo:destroy()
  1802. end
  1803. end)
  1804. end
  1805. function BloodPuddle(position,range,maxSize,where)
  1806. local hit, pos, norm = workspace:FindPartOnRayWithIgnoreList(Ray.new(
  1807. position,CF.N(position,position+V3.N(0,-1,0)).lookVector * range
  1808. ),{where,Char},false,true)
  1809. if(hit)then
  1810. if(BloodPuddles[hit])then
  1811. BloodPuddles[hit].Frame = 0
  1812. if(hit:FindFirstChild'CylinderMesh' and hit.CylinderMesh.Scale.Z < BloodPuddles[hit].MaxSize)then
  1813. hit.CylinderMesh.Scale = hit.CylinderMesh.Scale + V3.N(.1,0,.1)
  1814. end
  1815. else
  1816. local Puddle = NewInstance('Part',hit,{Material=BloodMaterial,BrickColor=BloodColor,Size=V3.N(1,.1,1),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  1817. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  1818. BloodPuddles[Puddle] = {MaxSize=maxSize or 7,Frame=0}
  1819. end
  1820. end
  1821. end
  1822.  
  1823. function Chat(text)
  1824. coroutine.wrap(function()
  1825. if Char:FindFirstChild("TalkingBillBoard")~= nil then
  1826. Char:FindFirstChild("TalkingBillBoard"):destroy()
  1827. end
  1828. local oText = text;
  1829. text = ""
  1830. for i = 1, #oText do
  1831. if(i%2 == 1)then
  1832. text = text..oText:sub(i,i):upper()
  1833. else
  1834. text = text..oText:sub(i,i):lower()
  1835. end
  1836. end
  1837. local Bill = Instance.new("BillboardGui",Char)
  1838. Bill.Size = UDim2.new(0,100,0,40)
  1839. Bill.StudsOffset = Vector3.new(0,3,0)
  1840. Bill.Adornee = Char.Head
  1841. Bill.Name = "TalkingBillBoard"
  1842. local Hehe = Instance.new("TextLabel",Bill)
  1843. Hehe.BackgroundTransparency = 1
  1844. Hehe.BorderSizePixel = 0
  1845. Hehe.Text = ""
  1846. Hehe.Font = "Bodoni"
  1847. Hehe.TextSize = 40
  1848. Hehe.TextStrokeTransparency = 0
  1849. Hehe.Size = UDim2.new(1,0,0.5,0)
  1850. coroutine.resume(coroutine.create(function()
  1851. while Hehe ~= nil do
  1852. swait()
  1853. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1854. Hehe.Rotation = M.RNG(-M.RNG(5,15),M.RNG(5,15))
  1855. local aa = math.random(0, 255)/255
  1856. local bb = math.random(0, 255)/255
  1857. Hehe.TextColor3 = C3.N(aa,aa,aa)
  1858. Hehe.TextStrokeColor3 = C3.N(bb,bb,bb)
  1859. end
  1860. end))
  1861. for i = 1,string.len(text),1 do
  1862. swait(5)
  1863. Hehe.Text = string.sub(text,1,i)
  1864. end
  1865. swait(90)
  1866. for i = 0, 1, .025 do
  1867. swait()
  1868. Hehe.TextStrokeTransparency = i
  1869. Hehe.TextTransparency = i
  1870. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1871. end
  1872. Bill:Destroy()
  1873. end)()
  1874. end
  1875.  
  1876. function RandomChoice(table)
  1877. return table[M.RNG(1,#table)]
  1878. end
  1879.  
  1880. function Ragdoll(who,half,glitching)
  1881. who:breakJoints()
  1882. pcall(function()
  1883. who.HumanoidRootPart:destroy()
  1884. end)
  1885. local who = who
  1886. local hhh = who:FindFirstChildOfClass'Humanoid'
  1887. local t = GetTorso(who)
  1888. if(hhh.RigType == Enum.HumanoidRigType.R6)then
  1889. local RA,LA,RL,LL,HD = who:FindFirstChild'Right Arm',who:FindFirstChild'Left Arm',who:FindFirstChild'Right Leg',who:FindFirstChild'Left Leg',who:FindFirstChild'Head'
  1890. local RAJ = NewInstance("Attachment",t,{Position=V3.N(1.5,.5,0),Orientation=V3.N()})
  1891. local RAJ2 = NewInstance("Attachment",RA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  1892. local LAJ = NewInstance("Attachment",t,{Position=V3.N(-1.5,.5,0),Orientation=V3.N()})
  1893. local LAJ2 = NewInstance("Attachment",LA,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  1894. local NJ = NewInstance('Attachment',t,{Position=V3.N(0,1,0),Orientation=V3.N()})
  1895. local NJ2 = NewInstance('Attachment',HD,{Position=V3.N(0,-.5,0),Orientation=V3.N()})
  1896. local NJ3 = NewInstance('Attachment',HD,{Position=V3.N(0,.5,0),Orientation=V3.N()})
  1897.  
  1898. local RAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RAJ,Attachment1=RAJ2})
  1899. local LAC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LAJ,Attachment1=LAJ2})
  1900. local HC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=45,Attachment0=NJ,Attachment1=NJ2})
  1901.  
  1902. local CollideRA = NewInstance('Part',who,{Size=RArm.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  1903. local CollideLA = NewInstance('Part',who,{Size=LArm.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  1904. local CollideHD = NewInstance('Part',who,{Size=HD.Size/1.5,Anchored=false,Transparency=1,Name='Collision'})
  1905. NewInstance('Weld',CollideRA,{Part0=RA,Part1=CollideRA})
  1906. NewInstance('Weld',CollideLA,{Part0=LA,Part1=CollideLA})
  1907. NewInstance('Weld',CollideHD,{Part0=HD,Part1=CollideHD})
  1908.  
  1909. if(not half)then
  1910. local RLJ = NewInstance("Attachment",t,{Position=V3.N(.5,-1,0),Orientation=V3.N()})
  1911. local RLJ2 = NewInstance("Attachment",RL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  1912. local LLJ = NewInstance("Attachment",t,{Position=V3.N(-.5,-1,0),Orientation=V3.N()})
  1913. local LLJ2 = NewInstance("Attachment",LL,{Position=V3.N(0,1,0),Orientation=V3.N()})
  1914. local RLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=RLJ,Attachment1=RLJ2})
  1915. local LLC = NewInstance('BallSocketConstraint',t,{Radius=.15,LimitsEnabled=true,Enabled=true,Restitution=0,UpperAngle=90,Attachment0=LLJ,Attachment1=LLJ2})
  1916. end
  1917. if(glitching)then
  1918. swait(120)
  1919. local pow = 75
  1920. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh",t),Instance.new("SpecialMesh",RA),Instance.new("SpecialMesh",LA),Instance.new("SpecialMesh",RL),Instance.new("SpecialMesh",LL)
  1921. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
  1922. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
  1923. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
  1924. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
  1925. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",V3.N(PlayerSize,PlayerSize,PlayerSize)
  1926. for i = 0, 1, .1 do
  1927. for _,v in next, who:GetDescendants() do
  1928. if(v:IsA'DataModelMesh')then
  1929. v.Offset = V3.N(M.RNG(-pow,pow)/100,M.RNG(-pow,pow)/100,M.RNG(-pow,pow)/100)
  1930. elseif(v:IsA'BasePart')then
  1931. v.Transparency = i
  1932. end
  1933. end
  1934. swait()
  1935. end
  1936. who:destroy()
  1937. end
  1938. else
  1939. if(glitching)then
  1940. swait(120)
  1941. for i = 0, 1, .1 do
  1942. for _,v in next, hhh:children() do
  1943. if(v:IsA'NumberValue')then
  1944. v.Value = M.RNG(0,10)
  1945. end
  1946. end
  1947. local pow = 75
  1948. for _,v in next, who:GetDescendants() do
  1949. if(v:IsA'DataModelMesh')then
  1950. v.Offset = V3.N(M.RNG(-pow,pow)/100,M.RNG(-pow,pow)/100,M.RNG(-pow,pow)/100)
  1951. elseif(v:IsA'BasePart')then
  1952. v.Transparency = i
  1953. end
  1954. end
  1955. swait()
  1956. end
  1957. who:destroy()
  1958. end
  1959. -- TODO: R15 Ragdoll
  1960. end
  1961. end
  1962.  
  1963. function Brutal_Overlord()
  1964. if(Victim)then
  1965. Attack = true
  1966. NeutralAnims = false
  1967. local hum = Victim:FindFirstChildOfClass'Humanoid'
  1968. if(hum)then
  1969. Hum.JumpPower = 0
  1970. hum.WalkSpeed = 0
  1971. hum.JumpPower = 0
  1972. hum.AutoRotate = false
  1973. local tor,root = GetTorso(Victim),Victim:FindFirstChild'HumanoidRootPart'
  1974. if(tor)then
  1975. Root.CFrame = tor.CFrame * CF.N(0,0,2)
  1976. local V = Victim
  1977. V.Parent = Char
  1978. for i = 0, 2, 0.1 do
  1979. swait()
  1980. local Alpha = .3
  1981. RJ.C0 = clerp(RJ.C0,CFrame.new(0.00184797007, 0.00629393011, 0.00175395911, 0.916352093, -0.00251661055, -0.400364727, 0, 0.99998033, -0.00628567068, 0.400372595, 0.0057598874, 0.916333973),Alpha)
  1982. LH.C0 = clerp(LH.C0,CFrame.new(-0.565588713, -0.991164684, -0.032800708, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha)
  1983. RH.C0 = clerp(RH.C0,CFrame.new(0.562351584, -0.990811467, 0.0429569148, 0.909990132, 0, 0.414630055, -0.00260622799, 0.99998033, 0.00571989827, -0.41462189, -0.00628567068, 0.909972131),Alpha)
  1984. LS.C0 = clerp(LS.C0,CFrame.new(-1.479936, 0.442725629, -0.241928637, 0.997844577, 0.0469278991, -0.0458690971, -0.0638397709, 0.532425106, -0.844066501, -0.015188396, 0.845175505, 0.534273386),Alpha)
  1985. RS.C0 = clerp(RS.C0,CFrame.new(1.32794857, 0.365926802, 0.17400004, 0.584510565, -0.811339498, 0.00870320201, 0.447906405, 0.331590444, 0.830317855, -0.676555634, -0.481431335, 0.557222128),Alpha)
  1986. NK.C0 = clerp(NK.C0,CFrame.new(-0.00438193232, 1.49895084, -0.014841184, 0.916352212, -0.0230187047, 0.399710178, -0.00251696701, 0.997995079, 0.0632432774, -0.400364548, -0.0589591675, 0.914456904),Alpha)
  1987. end
  1988. for i = 0, 1, 0.1 do
  1989. swait()
  1990. local Alpha = .2
  1991. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0928741172, 0.00629402744, 0.0566893518, 0.948310614, 0.00199300773, 0.317336231, 0, 0.99998033, -0.00628030393, -0.31734252, 0.00595567934, 0.948291838),Alpha)
  1992. LH.C0 = clerp(LH.C0,CFrame.new(-0.645890057, -0.990359426, 0.0953748077, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha)
  1993. RH.C0 = clerp(RH.C0,CFrame.new(0.44459179, -0.991404057, -0.0513649136, 0.953149736, 0, -0.302498937, 0.00189978536, 0.99998033, 0.00598607073, 0.302492946, -0.00628030393, 0.953130901),Alpha)
  1994. LS.C0 = clerp(LS.C0,CFrame.new(-1.47928679, 0.367728233, 0.116084039, 0.997845054, 0.0248440802, 0.0607300103, -0.0638346076, 0.581721425, 0.810879469, -0.0151824057, -0.813008547, 0.582053781),Alpha)
  1995. RS.C0 = clerp(RS.C0,CFrame.new(1.48636484, 0.465858519, -0.373306572, -0.95769608, 0.284951091, -0.0402629375, -0.130770594, -0.306276649, 0.942917705, 0.256353855, 0.908293724, 0.330583185),Alpha)
  1996. NK.C0 = clerp(NK.C0,CFrame.new(-0.068510659, 1.4984324, -0.0973624364, 0.948310554, 0.0182456542, -0.316817731, 0.00199265103, 0.997983873, 0.0634387434, 0.31733641, -0.0607909337, 0.946362138),Alpha)
  1997. end
  1998. if(root)then root.Parent = nil end
  1999. local gWeld = NewInstance("Weld",Char,{Part0=RArm,Part1=tor,C0=CF.N(0,-1.15,0)*CF.A(M.R(90),0,M.R(180))})
  2000. swait(60)
  2001. local plr = S.Players:GetPlayerFromCharacter(V)
  2002. local Dialogues = IsWhitelisted((plr and plr.UserId or 0),V.Name)
  2003. for i = 0, 1, 0.1 do
  2004. swait()
  2005. local Alpha = .3
  2006. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  2007. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  2008. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  2009. LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha)
  2010. RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha)
  2011. NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
  2012. end
  2013. gWeld:destroy()
  2014. local gWeld = NewInstance("Weld",Char,{Part0=Root,Part1=tor,C0=CF.N(0,2.35,0)*CF.A(M.R(90),0,M.R(90))})
  2015. for i = 0, 6, 0.1 do
  2016. swait()
  2017. local Alpha = .3
  2018. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  2019. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  2020. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  2021. LS.C0 = clerp(LS.C0,CFrame.new(-1.29056597, 0.680865526, -0.0074476786, -0.953151584, -0.302089065, 0.0156119959, 0.302213609, -0.953219652, 0.0062854127, 0.0129829049, 0.0107091125, 0.999858022),Alpha)
  2022. RS.C0 = clerp(RS.C0,CFrame.new(1.26373434, 0.722399652, 0.00951428805, -0.951173186, 0.308261454, 0.0156119959, -0.308199704, -0.951300979, 0.0062854127, 0.0167892575, 0.0011669076, 0.999858022),Alpha)
  2023. NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
  2024. end
  2025. if(not Dialogues)then
  2026. Blood(tor,250)
  2027. for i = 1, 25 do
  2028. BloodDrop(tor.Position,(tor.CFrame * CF.N(0,0,25)).p + V3.N(M.RNG(-5,5),M.RNG(-5,5),M.RNG(-5,5)),15)
  2029. end
  2030. Ragdoll(V,true)
  2031. if(V:FindFirstChild'Head')then
  2032. ShowDamage((V.Head.CFrame * CF.N(0, 0, (V.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "INSTANT", 1.5, C3.N(1,0,0))
  2033. end
  2034. coroutine.wrap(function()
  2035. repeat swait() hum.Health = hum.Health - .5 until not hum or not hum.Parent or not hum.Parent.Parent or hum.Health == 0
  2036. end)()
  2037. gWeld:destroy()
  2038. local s = Sound(tor,429400881,1,1,false,false,false)
  2039. s:Play()
  2040. s.Ended:connect(function() s:Destroy() end)
  2041. for i = 0, 1, 0.1 do
  2042. swait()
  2043. local Alpha = .3
  2044. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
  2045. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  2046. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022),Alpha)
  2047. LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022),Alpha)
  2048. RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022),Alpha)
  2049. NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947),Alpha)
  2050. end
  2051. for i = 0, 4, 0.1 do
  2052. swait()
  2053. local Alpha = .3
  2054. RJ.C0 = clerp(RJ.C0,CFrame.new(3.20394752e-13, 0.00629078969, 1.39809708e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  2055. LH.C0 = clerp(LH.C0,CFrame.new(-0.496493757, -0.990819752, 0.021611426, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  2056. RH.C0 = clerp(RH.C0,CFrame.new(0.498526245, -0.990984261, 0.0154614868, 0.999877751, -4.38656264e-11, 0.0156119959, -9.81397825e-05, 0.999980271, 0.0062854127, -0.0156116877, -0.00628618058, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  2057. LS.C0 = clerp(LS.C0,CFrame.new(-1.19203663, 0.569933176, 0.0160028264, -0.81626749, 0.577462554, 0.0156119959, -0.577441692, -0.816407859, 0.0062854127, 0.016375348, -0.0038844361, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  2058. RS.C0 = clerp(RS.C0,CFrame.new(1.22609437, 0.679628015, 0.010370885, -0.77247268, -0.634855568, 0.0156119959, 0.634996474, -0.772489607, 0.0062854127, 0.00806977227, 0.0147688743, 0.999858022)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  2059. NK.C0 = clerp(NK.C0,CFrame.new(-1.17865966e-07, 1.4989531, -0.0143954754, 0.999999642, 2.11689621e-05, 1.13360584e-05, -1.50896085e-07, 0.477647185, -0.878551781, -2.40113586e-05, 0.878551543, 0.477646947)*CF.A(M.RRNG(-5,5),M.RRNG(-5,5),M.RRNG(-5,5)),Alpha)
  2060. end
  2061. V.Parent = workspace
  2062. else
  2063. V.Parent = workspace
  2064. hum.WalkSpeed = 16
  2065. hum.JumpPower = 50
  2066. hum.AutoRotate = true
  2067. if(root)then root.Parent = V end
  2068. Chat(RandomChoice(Dialogues))
  2069. gWeld:destroy()
  2070. end
  2071. end
  2072. end
  2073. Attack = false
  2074. NeutralAnims = true
  2075. Hum.JumpPower = 50
  2076. end
  2077. end
  2078.  
  2079. local OFFSET = 0
  2080. local TAUNT = false
  2081.  
  2082. local EyeSizes={
  2083. NumberSequenceKeypoint.new(0,1,0),
  2084. NumberSequenceKeypoint.new(1,0,0)
  2085. }
  2086. local EyeTrans={
  2087. NumberSequenceKeypoint.new(0,0.8,0),
  2088. NumberSequenceKeypoint.new(1,1,0)
  2089. }
  2090.  
  2091. local PE=Instance.new("ParticleEmitter",nil)
  2092. PE.LightEmission=.8
  2093. PE.Color = ColorSequence.new(BRICKC("Really blue").Color)
  2094. PE.Size=NumberSequence.new(EyeSizes)
  2095. PE.Transparency=NumberSequence.new(EyeTrans)
  2096. PE.Lifetime=NumberRange.new(0.35,1.5)
  2097. PE.Rotation=NumberRange.new(0,360)
  2098. PE.Rate=999
  2099. PE.VelocitySpread = 10000
  2100. PE.Acceleration = Vector3.new(0,0,0)
  2101. PE.Drag = 5
  2102. PE.Speed = NumberRange.new(0,0,0)
  2103. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  2104. PE.ZOffset = -0
  2105. PE.Name = "PE"
  2106. PE.Enabled = false
  2107.  
  2108. function particles(art)
  2109. local PARTICLES = PE:Clone()
  2110. PARTICLES.Parent = art
  2111. end
  2112.  
  2113.  
  2114. function KillChildren(v)
  2115. v:BreakJoints()
  2116. for _, c in pairs(v:GetChildren()) do
  2117. if c:IsA("BasePart") then
  2118. if c.Transparency < 1 then
  2119. if c:FindFirstChildOfClass("Decal") then
  2120. c:FindFirstChildOfClass("Decal"):remove()
  2121. end
  2122. particles(c)
  2123. c.PE.Enabled = true
  2124. c.Parent = Effects
  2125. c.CanCollide = false
  2126. c.Material = "Neon"
  2127. c.Color = Color3.new(0,0,1)
  2128. c.Transparency = 1
  2129. local grav = Instance.new("BodyPosition",c)
  2130. grav.P = 20000
  2131. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2132. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2133. grav.Name = "GravityForce"
  2134. coroutine.resume(coroutine.create(function()
  2135. for i = 1, 20 do
  2136. Swait()
  2137. c.Transparency = c.Transparency + 1/20
  2138. end
  2139. c.PE.Enabled = false
  2140. Debris:AddItem(c,2)
  2141. end))
  2142. end
  2143. end
  2144. end
  2145. end
  2146.  
  2147. function WACKYEFFECT(Table)
  2148. local TYPE = (Table.EffectType or "Sphere")
  2149. local SIZE = (Table.Size or VT(1,1,1))
  2150. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2151. local TRANSPARENCY = (Table.Transparency or 0)
  2152. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2153. local CFRAME = (Table.CFrame or Torso.CFrame)
  2154. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2155. local ROTATION1 = (Table.RotationX or 0)
  2156. local ROTATION2 = (Table.RotationY or 0)
  2157. local ROTATION3 = (Table.RotationZ or 0)
  2158. local MATERIAL = (Table.Material or "Neon")
  2159. local COLOR = (Table.Color or C3(1,1,1))
  2160. local TIME = (Table.Time or 45)
  2161. local SOUNDID = (Table.SoundID or nil)
  2162. local SOUNDPITCH = (Table.SoundPitch or nil)
  2163. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2164. coroutine.resume(coroutine.create(function()
  2165. local PLAYSSOUND = false
  2166. local SOUND = nil
  2167. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2168. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2169. PLAYSSOUND = true
  2170. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2171. end
  2172. EFFECT.Color = COLOR
  2173. local MSH = nil
  2174. if TYPE == "Sphere" then
  2175. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2176. elseif TYPE == "Block" then
  2177. MSH = IT("BlockMesh",EFFECT)
  2178. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  2179. elseif TYPE == "Wave" then
  2180. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2181. elseif TYPE == "Ring" then
  2182. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2183. elseif TYPE == "Slash" then
  2184. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2185. elseif TYPE == "Round Slash" then
  2186. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2187. elseif TYPE == "Swirl" then
  2188. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2189. elseif TYPE == "Skull" then
  2190. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2191. elseif TYPE == "Crystal" then
  2192. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2193. end
  2194. if MSH ~= nil then
  2195. local MOVESPEED = nil
  2196. if MOVEDIRECTION ~= nil then
  2197. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2198. end
  2199. local GROWTH = SIZE - ENDSIZE
  2200. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2201. if TYPE == "Block" then
  2202. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2203. else
  2204. EFFECT.CFrame = CFRAME
  2205. end
  2206. for LOOP = 1, TIME+1 do
  2207. Swait()
  2208. MSH.Scale = MSH.Scale - GROWTH/TIME
  2209. if TYPE == "Wave" then
  2210. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2211. end
  2212. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2213. if TYPE == "Block" then
  2214. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2215. else
  2216. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2217. end
  2218. if MOVEDIRECTION ~= nil then
  2219. local ORI = EFFECT.Orientation
  2220. EFFECT.CFrame = CF1(EFFECT.Position,MOVEDIRECTION)*CF1(0,0,-MOVESPEED)
  2221. EFFECT.Orientation = ORI
  2222. end
  2223. end
  2224. if PLAYSSOUND == false then
  2225. EFFECT:remove()
  2226. else
  2227. SOUND.Stopped:Connect(function()
  2228. EFFECT:remove()
  2229. end)
  2230. end
  2231. else
  2232. if PLAYSSOUND == false then
  2233. EFFECT:remove()
  2234. else
  2235. repeat Swait() until SOUND.Playing == false
  2236. EFFECT:remove()
  2237. end
  2238. end
  2239. end))
  2240. end
  2241.  
  2242. function Click()
  2243. Attack = true
  2244. Rooted = false
  2245. local HIT = nil
  2246. OFFSET = -45
  2247. for i=0, 1, 0.1 / Animation_Speed do
  2248. Swait()
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2251. end
  2252. OFFSET = 45
  2253. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  2254. PUNCH.CanCollide = true
  2255. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  2256. TAUNT = true
  2257. local TOUCH = PUNCH.Touched:Connect(function(hit)
  2258. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  2259. HIT = hit.Parent
  2260. end
  2261. end)
  2262. for i=0, 0.3, 0.1 / Animation_Speed do
  2263. Swait()
  2264. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  2265. if HIT ~= nil then
  2266. break
  2267. end
  2268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2271. end
  2272. PUNCH:remove()
  2273. TOUCH:disconnect()
  2274. if HIT ~= nil then
  2275. for _, c in pairs(HIT:GetChildren()) do
  2276. if c:IsA("BasePart") then
  2277. c.Anchored = true
  2278. end
  2279. end
  2280. Rooted = true
  2281. CreateSound(649634100, Torso, 10, 0.8)
  2282. CreateSound(1368573150, RightArm, 3, 1.5)
  2283. for i=0, 0.6, 0.1 / Animation_Speed do
  2284. Swait()
  2285. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  2287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2289. end
  2290. for _, c in pairs(HIT:GetChildren()) do
  2291. if c:IsA("BasePart") then
  2292. c.Anchored = false
  2293. end
  2294. end
  2295. KillChildren(HIT)
  2296. end
  2297. OFFSET = 0
  2298. Attack = false
  2299. Rooted = false
  2300. TAUNT = false
  2301. end
  2302.  
  2303. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2304. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2305. end
  2306.  
  2307. local WHITELIST = {}
  2308.  
  2309. function ApplyAoE(POSITION,RANGE)
  2310. local CHILDREN = workspace:GetDescendants()
  2311. for index, CHILD in pairs(CHILDREN) do
  2312. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2313. local LISTED = false
  2314. for LIST = 1, #WHITELIST do
  2315. if WHITELIST[LIST] ~= nil then
  2316. if CHILD.Name == WHITELIST[LIST] then
  2317. LISTED = true
  2318. end
  2319. end
  2320. end
  2321. if LISTED == false then
  2322. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2323. if HUM then
  2324. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2325. if TORSO then
  2326. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2327. KillChildren(CHILD)
  2328. end
  2329. end
  2330. end
  2331. end
  2332. end
  2333. end
  2334. end
  2335.  
  2336. local KEYHOLD = false
  2337. function SpawnSmite(POS)
  2338. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF1(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2339. local EMITPOS = HITPOS
  2340. if HITFLOOR ~= nil then
  2341. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2342. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF1(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2343. EMITPOS = HITPOS
  2344. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2345. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF1(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2346. EMITPOS = HITPOS
  2347. end
  2348. end
  2349. if HITFLOOR ~= nil then
  2350. ApplyAoE(EMITPOS,10)
  2351. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF1(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2352. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF1(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2353. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF1(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2354. for i = 1, 5 do
  2355. local TOPOS = CF1(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF1(0,0,12)
  2356. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF1(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2357. end
  2358. end
  2359. end
  2360.  
  2361. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  2362. if FLOOR ~= nil then
  2363. coroutine.resume(coroutine.create(function()
  2364. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  2365. PART.CFrame = CF1(POSITION)
  2366. for i = 1, 45 do
  2367. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2368. RingPiece.Material = FLOOR.Material
  2369. RingPiece.Color = FLOOR.Color
  2370. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF1(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2371. Debris:AddItem(RingPiece,SWAIT)
  2372. end
  2373. PART:remove()
  2374. end))
  2375. end
  2376. end
  2377.  
  2378. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  2379. if FLOOR ~= nil then
  2380. for i = 1, AMOUNT do
  2381. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2382. DEBREE.Material = FLOOR.Material
  2383. DEBREE.Color = FLOOR.Color
  2384. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  2385. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  2386. coroutine.resume(coroutine.create(function()
  2387. Swait(15)
  2388. DEBREE.Parent = workspace
  2389. DEBREE.CanCollide = true
  2390. Debris:AddItem(DEBREE,SWAIT)
  2391. end))
  2392. end
  2393. end
  2394. end
  2395.  
  2396. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  2397. coroutine.resume(coroutine.create(function()
  2398. local METEOR = IT("Model",Effects)
  2399. METEOR.Name = "Meteorite"
  2400. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2401. METEOR.PrimaryPart = CENTER
  2402. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  2403. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2404. for i = 1, 15 do
  2405. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really blue", "Fire", VT(5.1,1,5.1)*SIZE)
  2406. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2407. end
  2408. if ISDEBREE ~= true then
  2409. METEOR:SetPrimaryPartCFrame(CF1(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF1(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2410. else
  2411. METEOR:SetPrimaryPartCFrame(CF1(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2412. end
  2413. local IMPACT = false
  2414. CreateSound(463593339, CENTER, 10, 0.6)
  2415. if SIZE >= 3.5 then
  2416. for i = 1, MRANDOM(3,7) do
  2417. SpawnMeteor(CF1(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF1(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF1(0,0,SIZE*15).p)
  2418. end
  2419. end
  2420. for i = 1, 200 do
  2421. Swait()
  2422. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF1(CENTER.Position,POS).lookVector, 3, Character)
  2423. if HITFLOOR == nil then
  2424. local ORI = CENTER.Orientation
  2425. METEOR:SetPrimaryPartCFrame(CF1(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  2426. else
  2427. if HITFLOOR.Anchored == true then
  2428. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  2429. CreateFlyingDebree(HITFLOOR,CF1(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  2430. end
  2431. IMPACT = true
  2432. break
  2433. end
  2434. end
  2435. if IMPACT == true then
  2436. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF1(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2437. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF1(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  2438. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF1(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  2439. ApplyAoE(CENTER.Position,30*SIZE)
  2440. end
  2441. METEOR:remove()
  2442. end))
  2443. end
  2444.  
  2445. function Smite()
  2446. Attack = true
  2447. Rooted = false
  2448. CreateSound(1368573150, RightArm, 3, 1.5)
  2449. for i=0, 0.6, 0.1 / Animation_Speed do
  2450. Swait()
  2451. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF1(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF1(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF1(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2454. end
  2455. local POWER = 0
  2456. repeat
  2457. Swait()
  2458. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF1(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF1(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF1(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2461. POWER = POWER + 0.5
  2462. if POWER >= 85 then
  2463. POWER = 85
  2464. end
  2465. until KEYHOLD == false
  2466. if POWER < 0.6 then
  2467. SpawnSmite(Mouse.Hit.p)
  2468. else
  2469. if POWER < 15 then
  2470. POWER = 15
  2471. end
  2472. SpawnMeteor(Mouse.Hit.p,POWER/15)
  2473. end
  2474. Attack = false
  2475. Rooted = false
  2476. end
  2477.  
  2478. function ByeBye()
  2479. local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
  2480.  
  2481. if(torso)then
  2482. local who = torso.Parent
  2483. local doAttack = false
  2484. Instance.AllChildren(who,function(v)
  2485. if(v.Name:lower():find"arm")then
  2486. doAttack = true
  2487. end
  2488. end, true)
  2489. if(not doAttack)then return end
  2490. WalkSpeed = 0
  2491. Hum.JumpPower = 0
  2492. Attack = true
  2493. NeutralAnims = false
  2494. Hum.AutoRotate = false
  2495. who.Parent = Char
  2496. local oRoot
  2497. coroutine.resume(coroutine.create(function()
  2498. repeat
  2499. swait()
  2500. torso.Anchored = true
  2501. Root.Anchored = true
  2502. until not Attack
  2503. Root.Anchored = false
  2504. torso.Anchored = false
  2505. Hum.AutoRotate = true
  2506. end))
  2507. torso.CFrame = Root.CFrame*CF.N(0,0,-1.5)
  2508. if(humanoid.RigType == Enum.HumanoidRigType.R6)then
  2509. for i = 0, 6, 0.1 do
  2510. swait()
  2511. local Alpha = .1
  2512. RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
  2513. LH.C0 = clerp(LH.C0,CFrame.new(-0.496486187, -0.990816116, 0.0216190033, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
  2514. RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154640805, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
  2515. LS.C0 = clerp(LS.C0,CFrame.new(-1.41749763, 0.558253706, 0.0724307299, 0.984057605, 0.177849606, 0.000124168335, -0.00111837965, 0.00688624149, -0.999975622, -0.177846164, 0.984033704, 0.00697536254),Alpha)
  2516. RS.C0 = clerp(RS.C0,CFrame.new(1.41673875, 0.529312432, -0.161725938, 0.9891271, -0.147063792, -0.000118533542, 0.000924787659, 0.00702595245, -0.999974966, 0.147060931, 0.989102244, 0.00708556268),Alpha)
  2517. NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
  2518. end
  2519. local RABC = (who:FindFirstChild'Right Arm' or who:FindFirstChild'RightUpperArm' or who:FindFirstChild'RightLowerArm' or who:FindFirstChild'RightHand' or IN("Part")).Color
  2520. local LABC = (who:FindFirstChild'Left Arm' or who:FindFirstChild'LeftUpperArm' or who:FindFirstChild'LeftLowerArm' or who:FindFirstChild'LeftHand' or IN("Part")).Color
  2521. Sound(Root,1093102664,.85,5,false,true,true)
  2522. Sound(Root,429400881,1,1,false,true,true)
  2523. local FRArm = NewInstance('Part',Effects,{Size=V3.N(1,2,1),Color=RABC,Material='Plastic',CanCollide=false,Anchored=false,Locked=true})
  2524. Mesh(FRArm,Enum.MeshType.FileMesh,"rbxasset://fonts/rightarm.mesh","",V3.N(1,1,1),V3.N())
  2525. local FLArm = NewInstance('Part',Effects,{Size=V3.N(1,2,1),Color=LABC,Material='Plastic',CanCollide=false,Anchored=false,Locked=true})
  2526. Mesh(FLArm,Enum.MeshType.FileMesh,"rbxasset://fonts/leftarm.mesh","",V3.N(1,1,1),V3.N())
  2527. local FRArmW = NewInstance('Weld',FRArm,{Part0=RArm,Part1=FRArm,C0=CF.N(0,-1.25,.65)*CF.A(M.R(90),0,0)})
  2528. local FLArmW = NewInstance('Weld',FLArm,{Part0=LArm,Part1=FLArm,C0=CF.N(0,-1.25,.65)*CF.A(M.R(90),0,0)})
  2529. Instance.AllChildren(who,function(v)
  2530. if(v.Name:lower():find"arm")then
  2531. v:destroy()
  2532. end
  2533. end, true)
  2534. for i = 0, 4, 0.1 do
  2535. swait()
  2536. local Alpha = .3
  2537. RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
  2538. LH.C0 = clerp(LH.C0,CFrame.new(-0.496486187, -0.990816116, 0.0216190033, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
  2539. RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154640805, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
  2540. LS.C0 = clerp(LS.C0,CFrame.new(-1.37231135, 0.556628764, -0.166760147, 0.49629873, 0.868151784, 0.000124280094, -0.00599422446, 0.00356988632, -0.999975622, -0.86813122, 0.496285975, 0.0069756275),Alpha)
  2541. RS.C0 = clerp(RS.C0,CFrame.new(1.36567199, 0.528297484, -0.299411327, 0.523141146, -0.852246106, -0.000118162308, 0.00597720221, 0.00380767859, -0.999974966, 0.852225304, 0.523127258, 0.00708600134),Alpha)
  2542. NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
  2543. end
  2544. for i = 0, 6, 0.1 do
  2545. swait()
  2546. local Alpha = .1
  2547. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0228011385, 0.00629060203, 1.12518191, 0.0291582551, 0.00628361246, 0.999555051, -2.14977626e-06, 0.99998033, -0.00628622202, -0.99957478, 0.00018114649, 0.0291576944),Alpha)
  2548. LH.C0 = clerp(LH.C0,CFrame.new(-0.496488124, -0.990816116, 0.0216191448, 0.999878168, 0, 0.0156121869, -9.81426565e-05, 0.99998033, 0.00628552027, -0.0156118795, -0.00628628489, 0.999858439),Alpha)
  2549. RH.C0 = clerp(RH.C0,CFrame.new(0.23371309, -1.09946191, -0.482504547, -0.303610921, -0.951285303, 0.0536354929, 0.952085018, -0.305077851, -0.0214900374, 0.0368061513, 0.044540938, 0.998329341),Alpha)
  2550. LS.C0 = clerp(LS.C0,CFrame.new(-1.45626378, 0.69259727, 0.0175086595, 0.945088685, 0.326360583, 0.0172104035, -0.326625437, 0.945021749, 0.015810458, -0.011104295, -0.020563636, 0.999726892),Alpha)
  2551. RS.C0 = clerp(RS.C0,CFrame.new(1.08771467, 0.499947339, 0.367133379, -0.0391258858, -0.881180465, -0.471158326, 0.999125242, -0.0275285728, -0.0314841382, 0.014772892, -0.471978068, 0.881486535),Alpha)
  2552. NK.C0 = clerp(NK.C0,CFrame.new(-5.14835119e-06, 1.49894261, -0.0143871643, 0.204809442, 0.0562733002, -0.977182865, 0.00615302799, 0.998252332, 0.0587762482, 0.978782475, -0.0180505645, 0.204105228),Alpha)
  2553. end
  2554. Sound(Root,429400881,1,1,false,true,true)
  2555. torso:destroy()
  2556. who.Parent = workspace
  2557. for i = 0, 4, 0.1 do
  2558. swait()
  2559. local Alpha = .4
  2560. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0181181245, 0.133765578, 0.82536447, 0.0327006169, 0.0161891486, 0.999334037, 0.633923531, 0.772680283, -0.0332608707, -0.772704244, 0.634588957, 0.0150044383),Alpha)
  2561. LH.C0 = clerp(LH.C0,CFrame.new(-0.771793485, -1.32007217, 0.06628979, 0.26972881, 0.962679863, 0.0222291686, -0.962770581, 0.269182026, 0.0247809235, 0.0178724024, -0.0280857105, 0.999445796),Alpha)
  2562. RH.C0 = clerp(RH.C0,CFrame.new(0.755022645, -1.37733042, -0.499431878, 0.36903578, -0.928792715, 0.034014143, 0.929390252, 0.368510485, -0.0208280198, 0.00681034196, 0.0392986946, 0.999204397),Alpha)
  2563. LS.C0 = clerp(LS.C0,CFrame.new(-1.30144882, 0.605753839, 0.0162189379, 0.771496534, 0.63600105, 0.017206654, -0.636225641, 0.771341264, 0.0158053432, -0.0032199882, -0.0231410768, 0.999727011),Alpha)
  2564. RS.C0 = clerp(RS.C0,CFrame.new(1.28942716, 0.343831509, 0.537701666, 0.553924322, -0.686421931, -0.471161366, 0.767158687, 0.640684545, -0.0314797312, 0.323474079, -0.344018102, 0.881485164),Alpha)
  2565. NK.C0 = clerp(NK.C0,CFrame.new(-1.08331442e-05, 1.49893129, -0.0143847037, 0.204810485, 0.0562703013, -0.977182984, 0.00615352392, 0.998252511, 0.0587732494, 0.978782296, -0.0180504955, 0.204106256),Alpha)
  2566. end
  2567. for i = 0, 4, 0.1 do
  2568. swait()
  2569. local Alpha = .1
  2570. RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
  2571. LH.C0 = clerp(LH.C0,CFrame.new(-0.49648428, -0.990816116, 0.0216189735, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
  2572. RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154631268, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
  2573. LS.C0 = clerp(LS.C0,CFrame.new(-1.47210145, 0.463549852, 0.020456871, 0.0483208001, 0.998709798, 0.0156119233, -0.99881655, 0.0482276753, 0.00628757617, 0.00552653754, -0.0158972703, 0.999858439),Alpha)
  2574. RS.C0 = clerp(RS.C0,CFrame.new(1.48960721, 0.46071431, -0.0257698279, 0.0482511185, -0.998713255, 0.0156119233, 0.99881053, 0.0483541042, 0.00628757617, -0.00703438697, 0.0152899725, 0.999858439),Alpha)
  2575. NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
  2576. end
  2577. FLArm.CanCollide = true
  2578. FRArm.CanCollide = true
  2579. FRArm.Parent = workspace
  2580. FLArm.Parent = workspace
  2581. FRArmW:destroy();
  2582. FLArmW:destroy();
  2583. delay(2, function()
  2584. for i = 0, 1, .05 do
  2585. FLArm.Transparency = i
  2586. FRArm.Transparency = i
  2587. swait()
  2588. end
  2589. FLArm:destroy()
  2590. FRArm:destroy()
  2591. end)
  2592. for i = 0, 3, 0.1 do
  2593. swait()
  2594. local Alpha = .1
  2595. RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
  2596. LH.C0 = clerp(LH.C0,CFrame.new(-0.49648428, -0.990816116, 0.0216189735, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
  2597. RH.C0 = clerp(RH.C0,CFrame.new(0.498537898, -0.990978718, 0.0154631268, 0.999878109, -9.59694546e-11, 0.015612145, -9.81408521e-05, 0.999980211, 0.00628542574, -0.0156118376, -0.00628619269, 0.999858439),Alpha)
  2598. LS.C0 = clerp(LS.C0,CFrame.new(-1.47210145, 0.463549852, 0.020456871, 0.0483208001, 0.998709798, 0.0156119233, -0.99881655, 0.0482276753, 0.00628757617, 0.00552653754, -0.0158972703, 0.999858439),Alpha)
  2599. RS.C0 = clerp(RS.C0,CFrame.new(1.48960721, 0.46071431, -0.0257698279, 0.0482511185, -0.998713255, 0.0156119233, 0.99881053, 0.0483541042, 0.00628757617, -0.00703438697, 0.0152899725, 0.999858439),Alpha)
  2600. NK.C0 = clerp(NK.C0,CFrame.new(1.00737716e-05, 1.49894738, -0.0144014433, 0.99999994, 3.67523171e-07, -1.61118805e-07, -3.56500095e-07, 0.997964799, 0.0637688041, 1.8440187e-07, -0.063768819, 0.997964799),Alpha)
  2601. end
  2602. else
  2603. for i = 0, 6, 0.1 do
  2604. swait()
  2605. local Alpha = .1
  2606. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0228011385, 0.00629060203, 1.12518191, 0.0291582551, 0.00628361246, 0.999555051, -2.14977626e-06, 0.99998033, -0.00628622202, -0.99957478, 0.00018114649, 0.0291576944),Alpha)
  2607. LH.C0 = clerp(LH.C0,CFrame.new(-0.496488124, -0.990816116, 0.0216191448, 0.999878168, 0, 0.0156121869, -9.81426565e-05, 0.99998033, 0.00628552027, -0.0156118795, -0.00628628489, 0.999858439),Alpha)
  2608. RH.C0 = clerp(RH.C0,CFrame.new(0.23371309, -1.09946191, -0.482504547, -0.303610921, -0.951285303, 0.0536354929, 0.952085018, -0.305077851, -0.0214900374, 0.0368061513, 0.044540938, 0.998329341),Alpha)
  2609. LS.C0 = clerp(LS.C0,CFrame.new(-1.45626378, 0.69259727, 0.0175086595, 0.945088685, 0.326360583, 0.0172104035, -0.326625437, 0.945021749, 0.015810458, -0.011104295, -0.020563636, 0.999726892),Alpha)
  2610. RS.C0 = clerp(RS.C0,CFrame.new(1.08771467, 0.499947339, 0.367133379, -0.0391258858, -0.881180465, -0.471158326, 0.999125242, -0.0275285728, -0.0314841382, 0.014772892, -0.471978068, 0.881486535),Alpha)
  2611. NK.C0 = clerp(NK.C0,CFrame.new(-5.14835119e-06, 1.49894261, -0.0143871643, 0.204809442, 0.0562733002, -0.977182865, 0.00615302799, 0.998252332, 0.0587762482, 0.978782475, -0.0180505645, 0.204105228),Alpha)
  2612. end
  2613. Sound(Root,429400881,1,1,false,true,true)
  2614. torso:destroy()
  2615. who.Parent = workspace
  2616. for i = 0, 4, 0.1 do
  2617. swait()
  2618. local Alpha = .4
  2619. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0181181245, 0.133765578, 0.82536447, 0.0327006169, 0.0161891486, 0.999334037, 0.633923531, 0.772680283, -0.0332608707, -0.772704244, 0.634588957, 0.0150044383),Alpha)
  2620. LH.C0 = clerp(LH.C0,CFrame.new(-0.771793485, -1.32007217, 0.06628979, 0.26972881, 0.962679863, 0.0222291686, -0.962770581, 0.269182026, 0.0247809235, 0.0178724024, -0.0280857105, 0.999445796),Alpha)
  2621. RH.C0 = clerp(RH.C0,CFrame.new(0.755022645, -1.37733042, -0.499431878, 0.36903578, -0.928792715, 0.034014143, 0.929390252, 0.368510485, -0.0208280198, 0.00681034196, 0.0392986946, 0.999204397),Alpha)
  2622. LS.C0 = clerp(LS.C0,CFrame.new(-1.30144882, 0.605753839, 0.0162189379, 0.771496534, 0.63600105, 0.017206654, -0.636225641, 0.771341264, 0.0158053432, -0.0032199882, -0.0231410768, 0.999727011),Alpha)
  2623. RS.C0 = clerp(RS.C0,CFrame.new(1.28942716, 0.343831509, 0.537701666, 0.553924322, -0.686421931, -0.471161366, 0.767158687, 0.640684545, -0.0314797312, 0.323474079, -0.344018102, 0.881485164),Alpha)
  2624. NK.C0 = clerp(NK.C0,CFrame.new(-1.08331442e-05, 1.49893129, -0.0143847037, 0.204810485, 0.0562703013, -0.977182984, 0.00615352392, 0.998252511, 0.0587732494, 0.978782296, -0.0180504955, 0.204106256),Alpha)
  2625. end
  2626. end
  2627. WalkSpeed = 16
  2628. Hum.AutoRotate = true
  2629. Hum.JumpPower = 50
  2630. Attack = false
  2631. NeutralAnims = true
  2632. end
  2633. end
  2634.  
  2635. function AttackTemp()
  2636. local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
  2637.  
  2638. if(torso)then
  2639. local who = torso.Parent
  2640. WalkSpeed = 0
  2641. Hum.JumpPower = 0
  2642. Attack = true
  2643. NeutralAnims = false
  2644. Hum.AutoRotate = false
  2645. who.Parent = Char
  2646. local oRoot
  2647. coroutine.resume(coroutine.create(function()
  2648. repeat
  2649. swait()
  2650. torso.Anchored = true
  2651. Root.Anchored = true
  2652. until not Attack
  2653. Root.Anchored = false
  2654. torso.Anchored = false
  2655. Hum.AutoRotate = true
  2656. end))
  2657. torso.CFrame = Root.CFrame*CF.N(0,0,-1.5)
  2658. WalkSpeed = 16
  2659. Hum.AutoRotate = true
  2660. Hum.JumpPower = 50
  2661. Attack = false
  2662. NeutralAnims = true
  2663. end
  2664. end
  2665.  
  2666. function Decapitate()
  2667. local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
  2668.  
  2669. if(torso)then
  2670. local who = torso.Parent
  2671. local haed = who:findFirstChild'Head'
  2672. if(not haed)then return end
  2673. WalkSpeed = 0
  2674. Hum.JumpPower = 0
  2675. Attack = true
  2676. NeutralAnims = false
  2677. Hum.AutoRotate = false
  2678. who.Parent = Char
  2679. coroutine.resume(coroutine.create(function()
  2680. repeat
  2681. swait()
  2682. torso.Anchored = true
  2683. Root.Anchored = true
  2684. until not Attack
  2685. Root.Anchored = false
  2686. torso.Anchored = false
  2687. Hum.AutoRotate = true
  2688. end))
  2689. torso.CFrame = Root.CFrame*CF.N(0,0,-1.5)
  2690. for i = 0, 4, 0.1 do
  2691. swait()
  2692. local Alpha = .1
  2693. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0164915957, 0.00628865417, -0.011430705, 0.968725562, -0.00156019977, -0.248129606, 5.33546881e-07, 0.99998033, -0.00628563575, 0.248134464, 0.00608892366, 0.968706489),Alpha)
  2694. LH.C0 = clerp(LH.C0,CFrame.new(-0.496484369, -0.990816116, 0.0216172226, 0.999878168, 0, 0.015611276, -9.81593039e-05, 0.99998033, 0.00628695311, -0.0156110227, -0.00628771912, 0.999858499),Alpha)
  2695. RH.C0 = clerp(RH.C0,CFrame.new(0.498541713, -0.990978837, 0.0154649867, 0.999878168, 0, 0.015611276, -9.81593039e-05, 0.99998033, 0.00628695311, -0.0156110227, -0.00628771912, 0.999858499),Alpha)
  2696. LS.C0 = clerp(LS.C0,CFrame.new(-1.44623137, 0.547813952, 0.11403431, 0.942572534, 0.149771333, 0.298539042, -0.145386592, 0.98868382, -0.0369770601, -0.300698817, -0.00855001062, 0.953680933),Alpha)
  2697. RS.C0 = clerp(RS.C0,CFrame.new(1.13921714, 0.575791061, 0.224009097, 0.504514813, -0.863395452, 0.00361199677, 0.206450492, 0.116572686, -0.971488237, 0.838357329, 0.49087587, 0.237061054),Alpha)
  2698. NK.C0 = clerp(NK.C0,CFrame.new(1.14493978e-05, 1.49894404, -0.0143940896, 1, 6.98491931e-08, -1.22189522e-06, 7.79982656e-09, 0.99796474, 0.0637697875, 1.1920929e-06, -0.0637697875, 0.99796468),Alpha)
  2699. end
  2700. who.Parent = workspace
  2701. Sound(Root,1093102664,.85,5,false,true,true)
  2702. Sound(Root,429400881,1,1,false,true,true)
  2703. GrabbedHead = Part(Char,haed.Color,haed.Material,haed.Size,CF.N(),false,false)
  2704. Mesh(GrabbedHead,Enum.MeshType.Head,"","",V3.N(1.25,1.25,1.25))
  2705. local faic = haed:FindFirstChildOfClass'Decal'
  2706. if(faic)then
  2707. faic:Clone().Parent = GrabbedHead
  2708. end
  2709. haed:destroy()
  2710. local we = Weld(GrabbedHead,RArm,CF.N(0,0,1.25),CF.A(M.R(-90),0,0))
  2711. for i = 0, 4, 0.1 do
  2712. swait()
  2713. local Alpha = .4
  2714. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0575693622, 0.00628520455, 0.101066932, 0.464999139, 0.00556624401, 0.885293782, -1.90408173e-06, 0.99998033, -0.00628633192, -0.885311186, 0.00292145251, 0.46498996),Alpha)
  2715. LH.C0 = clerp(LH.C0,CFrame.new(-0.496485323, -0.990816116, 0.0216203779, 0.999878287, 0, 0.0156088173, -9.81376506e-05, 0.99998033, 0.00628656521, -0.0156085193, -0.00628733169, 0.999858618),Alpha)
  2716. RH.C0 = clerp(RH.C0,CFrame.new(0.498545617, -0.990978718, 0.015469606, 0.999878287, 0, 0.0156088173, -9.81376506e-05, 0.99998033, 0.00628656521, -0.0156085193, -0.00628733169, 0.999858618),Alpha)
  2717. LS.C0 = clerp(LS.C0,CFrame.new(-1.44622684, 0.547813416, 0.114039615, 0.942572713, 0.149771467, 0.298538744, -0.145386502, 0.988683879, -0.036977727, -0.300698578, -0.00854929537, 0.953681111),Alpha)
  2718. RS.C0 = clerp(RS.C0,CFrame.new(1.45699549, 0.765083194, -0.0713857412, 0.939088941, -0.222480893, 0.261943519, 0.0847586989, -0.58871156, -0.803887427, 0.333058774, 0.77712369, -0.53399533),Alpha)
  2719. NK.C0 = clerp(NK.C0,CFrame.new(5.7298389e-06, 1.49894631, -0.0143892616, 1.00000012, 7.63684511e-08, -1.31130219e-06, 8.61473382e-09, 0.997964621, 0.0637715608, 1.40070915e-06, -0.0637715608, 0.997964621),Alpha)
  2720. end
  2721. WalkSpeed = 16
  2722. Hum.AutoRotate = true
  2723. Hum.JumpPower = 50
  2724. Attack = false
  2725. NeutralAnims = true
  2726. end
  2727. end
  2728.  
  2729. function TahHart()
  2730. local humanoid, torso = ClosestHumanoid(Torso.CFrame.p,5)
  2731.  
  2732. if(torso)then
  2733. local who = torso.Parent
  2734. WalkSpeed = 0
  2735. Hum.JumpPower = 0
  2736. Attack = true
  2737. NeutralAnims = false
  2738. Hum.AutoRotate = false
  2739. who.Parent = Char
  2740. local oRoot
  2741. coroutine.resume(coroutine.create(function()
  2742. repeat
  2743. swait()
  2744. torso.Anchored = true
  2745. Root.Anchored = true
  2746. until not Attack
  2747. Root.Anchored = false
  2748. torso.Anchored = false
  2749. Hum.AutoRotate = true
  2750. end))
  2751. torso.CFrame = Root.CFrame*CF.N(0,0,-1.5)
  2752. for i = 0, 5, 0.1 do
  2753. swait()
  2754. local Alpha = .1
  2755. RJ.C0 = clerp(RJ.C0,CFrame.new(0.0114063025, 0.0062906337, 0.823636711, 0.955660641, -0.00185238488, -0.29446438, 6.33202092e-07, 0.999980211, -0.00628851401, 0.294470191, 0.00600949815, 0.955641806),Alpha)
  2756. LH.C0 = clerp(LH.C0,CFrame.new(-0.496483088, -0.990816116, 0.0216204748, 0.988656521, 0, 0.150195315, -0.000944813946, 0.999980211, 0.00621921103, -0.15019232, -0.00629056897, 0.988636971),Alpha)
  2757. RH.C0 = clerp(RH.C0,CFrame.new(0.49854517, -0.990978718, 0.0154605517, 0.977690578, 0, -0.210051, 0.0013213401, 0.999980211, 0.00615022983, 0.210046858, -0.00629056897, 0.977671206),Alpha)
  2758. LS.C0 = clerp(LS.C0,CFrame.new(-1.44713593, 0.497297019, 0.0198487751, 0.9943645, 0.104860231, 0.0156133771, -0.104968622, 0.994455695, 0.00629058247, -0.0148671865, -0.0078940466, 0.999858439),Alpha)
  2759. RS.C0 = clerp(RS.C0,CFrame.new(1.24000025, 0.563622832, 0.0400094986, 0.952762961, -0.299521834, -0.0502950102, 0.122506656, 0.53053093, -0.838766456, 0.277911872, 0.792984128, 0.54216361),Alpha)
  2760. NK.C0 = clerp(NK.C0,CFrame.new(1.90698097e-06, 1.49894333, -0.0144055113, 1, -1.86264515e-09, 2.98023224e-08, -1.16415322e-10, 0.997964561, 0.0637710616, 0, -0.0637710616, 0.99796468),Alpha)
  2761. end
  2762. who.Parent = workspace
  2763. local hart = Part(Char,BrickColor.new'Crimson',Enum.Material.Granite,V3.N(1,1,1),CF.N(),false,false)
  2764. local hartM = Mesh(hart,Enum.MeshType.Sphere)
  2765. Weld(hart,RArm,CF.N(0,1,0))
  2766. Sound(torso,429400881,1,1,false,true,true)
  2767. who:breakJoints()
  2768. for i = 0, 6, 0.1 do
  2769. swait()
  2770. local Alpha = .4
  2771. RJ.C0 = clerp(RJ.C0,CFrame.new(0.00543917716, -0.0704322308, -0.407061756, 0.977658093, -0.00600946136, 0.210115746, -0.0923573971, 0.885655761, 0.455064833, -0.188824907, -0.464303493, 0.86531347),Alpha)
  2772. LH.C0 = clerp(LH.C0,CFrame.new(-0.598784626, -1.01931322, -0.151798934, 0.987478375, -0.00431044213, 0.157695964, 0.0628020391, 0.927741408, -0.36790216, -0.144715235, 0.373199016, 0.916395247),Alpha)
  2773. RH.C0 = clerp(RH.C0,CFrame.new(0.501758635, -1.05769944, 0.0147527754, 0.977738321, -0.0407438502, -0.205834419, -0.00124130305, 0.979826152, -0.199847892, 0.209824502, 0.195654422, 0.957963049),Alpha)
  2774. LS.C0 = clerp(LS.C0,CFrame.new(-1.46465385, 0.308270127, 0.182695374, 0.99436456, 0.0947658569, 0.0475270823, -0.104967438, 0.942948699, 0.315958142, -0.0148735195, -0.319166332, 0.947582006),Alpha)
  2775. RS.C0 = clerp(RS.C0,CFrame.new(0.439417332, 0.649217606, -0.612457514, 0.973174632, 0.169809118, 0.155229017, 0.177467406, -0.124685973, -0.97619611, -0.146412104, 0.97755748, -0.1514768),Alpha)
  2776. NK.C0 = clerp(NK.C0,CFrame.new(0.32833305, 1.49151981, 0.131428123, 0.92856133, 0.371179402, -1.95354223e-05, -0.326482415, 0.81671983, -0.475791991, -0.176588207, 0.441808343, 0.879557967),Alpha)
  2777. end
  2778. for i = 0, 5, 0.1 do
  2779. swait()
  2780. local Alpha = .3
  2781. RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
  2782. LH.C0 = clerp(LH.C0,CFrame.new(-0.516345143, -0.986586034, 0.0229242463, 0.995020688, 0.0737848207, 0.0670047402, -0.0743697062, 0.997211039, 0.00627362682, -0.0663549677, -0.0112255123, 0.997732997),Alpha)
  2783. RH.C0 = clerp(RH.C0,CFrame.new(0.477815509, -0.99112612, 0.0143765565, 0.99808538, -0.0329308398, -0.0523567572, 0.0333044007, 0.99942559, 0.00627828855, 0.0521199405, -0.0080099795, 0.998608768),Alpha)
  2784. LS.C0 = clerp(LS.C0,CFrame.new(-1.42035723, 0.493732512, 0.0194591247, 0.987250268, 0.158408627, 0.0156119233, -0.158521742, 0.987335503, 0.00628757617, -0.0144182015, -0.00868224166, 0.999858439),Alpha)
  2785. RS.C0 = clerp(RS.C0,CFrame.new(1.35784233, 0.380929202, -0.339150012, 0.890423656, 0.369434744, -0.265826464, -0.0434118584, -0.512461483, -0.857612193, -0.453057677, 0.775178194, -0.440269977),Alpha)
  2786. NK.C0 = clerp(NK.C0,CFrame.new(5.94183803e-06, 1.49894607, -0.0144022629, 0.903856337, 0.0358069614, -0.426334888, 0.00745311938, 0.995022535, 0.0993709341, 0.427770972, -0.0929945856, 0.899090827),Alpha)
  2787. end
  2788. Sound(torso,429400881,1,1,false,true,true)
  2789. for i = 0, 6, 0.1 do
  2790. swait()
  2791. local Alpha = .3
  2792. RJ.C0 = clerp(RJ.C0,CFrame.new(2.74447132e-13, 0.00628674263, 4.19029675e-07, 0.99999994, 4.36557457e-11, 0, -4.3652193e-11, 0.999980211, -0.00628619269, 9.31322575e-10, 0.00628619175, 0.999980271),Alpha)
  2793. LH.C0 = clerp(LH.C0,CFrame.new(-0.516345143, -0.986586034, 0.0229242463, 0.995020688, 0.0737848207, 0.0670047402, -0.0743697062, 0.997211039, 0.00627362682, -0.0663549677, -0.0112255123, 0.997732997),Alpha)
  2794. RH.C0 = clerp(RH.C0,CFrame.new(0.477815509, -0.99112612, 0.0143765565, 0.99808538, -0.0329308398, -0.0523567572, 0.0333044007, 0.99942559, 0.00627828855, 0.0521199405, -0.0080099795, 0.998608768),Alpha)
  2795. LS.C0 = clerp(LS.C0,CFrame.new(-1.42035723, 0.493732512, 0.0194591247, 0.987250268, 0.158408627, 0.0156119233, -0.158521742, 0.987335503, 0.00628757617, -0.0144182015, -0.00868224166, 0.999858439),Alpha)
  2796. RS.C0 = clerp(RS.C0,CFrame.new(1.38204277, 0.275569797, -0.148523852, 0.434954822, 0.860323608, -0.265814841, 0.300874919, -0.417092472, -0.857617736, -0.848698258, 0.293047935, -0.440266252),Alpha)
  2797. NK.C0 = clerp(NK.C0,CFrame.new(0.185457826, 1.49546897, -0.192251831, 0.865452588, 0.124405921, -0.485298753, 0.015648175, 0.961492956, 0.274383873, 0.500746369, -0.245060325, 0.83017987),Alpha)
  2798. end
  2799. hart:destroy()
  2800. WalkSpeed = 16
  2801. Hum.AutoRotate = true
  2802. Hum.JumpPower = 50
  2803. Attack = false
  2804. NeutralAnims = true
  2805. end
  2806. end
  2807.  
  2808. function YaYEET()
  2809. Attack = true
  2810. NeutralAnims = false
  2811. WalkSpeed = 2
  2812. for i = 0, 3, 0.1 do
  2813. swait()
  2814. local Alpha = .3
  2815. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00286240783, 0.00628161477, -0.00104881125, 0.812644184, -0.00366364187, -0.582748652, 1.25324027e-06, 0.99998033, -0.00628495822, 0.582760096, 0.00510670478, 0.81262815),Alpha)
  2816. LH.C0 = clerp(LH.C0,CFrame.new(-0.496485233, -0.990816236, 0.0216153599, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha)
  2817. RH.C0 = clerp(RH.C0,CFrame.new(0.498535216, -0.990978837, 0.0154625224, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha)
  2818. LS.C0 = clerp(LS.C0,CFrame.new(-1.54175317, 0.538998544, -0.350661546, 0.925994039, 0.377538294, -2.53279577e-05, -0.00177948072, 0.00429747393, -0.99998939, -0.377534091, 0.925984085, 0.0046512573),Alpha)
  2819. RS.C0 = clerp(RS.C0,CFrame.new(1.2351619, 0.597906828, 0.279773176, 0.93086189, 0.365330189, -0.00547149777, 0.134925321, -0.329796135, 0.934360683, 0.339545637, -0.870499015, -0.356286913),Alpha)
  2820. NK.C0 = clerp(NK.C0,CFrame.new(2.37277709e-06, 1.49894369, -0.0143988989, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha)
  2821. end
  2822. repeat swait()
  2823. local Alpha = .3
  2824. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.00286240783, 0.00628161477, -0.00104881125, 0.812644184, -0.00366364187, -0.582748652, 1.25324027e-06, 0.99998033, -0.00628495822, 0.582760096, 0.00510670478, 0.81262815),Alpha)
  2825. LH.C0 = clerp(LH.C0,CFrame.new(-0.496485233, -0.990816236, 0.0216153599, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha)
  2826. RH.C0 = clerp(RH.C0,CFrame.new(0.498535216, -0.990978837, 0.0154625224, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha)
  2827. LS.C0 = clerp(LS.C0,CFrame.new(-1.54175317, 0.538998544, -0.350661546, 0.925994039, 0.377538294, -2.53279577e-05, -0.00177948072, 0.00429747393, -0.99998939, -0.377534091, 0.925984085, 0.0046512573),Alpha)
  2828. RS.C0 = clerp(RS.C0,CFrame.new(1.2351619, 0.597906828, 0.279773176, 0.93086189, 0.365330189, -0.00547149777, 0.134925321, -0.329796135, 0.934360683, 0.339545637, -0.870499015, -0.356286913),Alpha)
  2829. NK.C0 = clerp(NK.C0,CFrame.new(2.37277709e-06, 1.49894369, -0.0143988989, 0.803447127, 0, 0.595376074, -0.00374295469, 0.99998033, 0.00505103637, -0.595364332, -0.00628670584, 0.803431273),Alpha)
  2830. until not S.UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1)
  2831. for i = 0, .7, 0.1 do
  2832. swait()
  2833. local Alpha = .3
  2834. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.248571783, 0.00628784206, -0.324586183, 0.811912656, 0.00367011107, 0.583767474, -1.25562076e-06, 0.99998033, -0.00628506951, -0.583779037, 0.00510219391, 0.811896563),Alpha)
  2835. LH.C0 = clerp(LH.C0,CFrame.new(-0.496491075, -0.990815997, 0.0216309726, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha)
  2836. RH.C0 = clerp(RH.C0,CFrame.new(0.498523057, -0.990978718, 0.0154775968, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha)
  2837. LS.C0 = clerp(LS.C0,CFrame.new(-1.23150444, 0.50935328, 0.410490841, 0.925997376, -0.315732628, 0.206983045, -0.00177847152, 0.54460144, 0.838693202, -0.377526015, -0.776995718, 0.503737926),Alpha)
  2838. RS.C0 = clerp(RS.C0,CFrame.new(0.944793224, 0.478973299, -0.436145425, 0.805186868, 0.59043932, 0.055278115, -0.0953396112, 0.220887601, -0.970628381, -0.5853073, 0.776266813, 0.234148055),Alpha)
  2839. NK.C0 = clerp(NK.C0,CFrame.new(-6.4575579e-06, 1.49894357, -0.014398125, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha)
  2840. end
  2841. GrabbedHead.Parent = workspace
  2842. GrabbedHead.CanCollide = true
  2843. pcall(function() GrabbedHead.Weld:destroy() end)
  2844. GrabbedHead.Velocity = Mouse.Hit.lookVector*250
  2845. local ev;
  2846. local haed = GrabbedHead;
  2847. ev = GrabbedHead.Touched:connect(function(t)
  2848. if(t.Parent and t.Parent ~= Char and not t.Parent:IsDescendantOf(Char) and t.Parent:FindFirstChildOfClass'Humanoid')then
  2849. t.Parent:breakJoints()
  2850. end
  2851. if(ev and t.Parent ~= Char and not t.Parent:IsDescendantOf(Char))then
  2852. ev:disconnect()
  2853. ev = nil
  2854. delay(2, function()
  2855. for i = 0, 1, .05 do
  2856. haed.Transparency = i
  2857. swait()
  2858. end
  2859. haed:destroy()
  2860. end)
  2861. end
  2862. end)
  2863. GrabbedHead = nil
  2864. for i = 0, 4, 0.1 do
  2865. swait()
  2866. local Alpha = .3
  2867. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.248571783, 0.00628784206, -0.324586183, 0.811912656, 0.00367011107, 0.583767474, -1.25562076e-06, 0.99998033, -0.00628506951, -0.583779037, 0.00510219391, 0.811896563),Alpha)
  2868. LH.C0 = clerp(LH.C0,CFrame.new(-0.496491075, -0.990815997, 0.0216309726, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha)
  2869. RH.C0 = clerp(RH.C0,CFrame.new(0.498523057, -0.990978718, 0.0154775968, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha)
  2870. LS.C0 = clerp(LS.C0,CFrame.new(-1.23150444, 0.50935328, 0.410490841, 0.925997376, -0.315732628, 0.206983045, -0.00177847152, 0.54460144, 0.838693202, -0.377526015, -0.776995718, 0.503737926),Alpha)
  2871. RS.C0 = clerp(RS.C0,CFrame.new(0.944793224, 0.478973299, -0.436145425, 0.805186868, 0.59043932, 0.055278115, -0.0953396112, 0.220887601, -0.970628381, -0.5853073, 0.776266813, 0.234148055),Alpha)
  2872. NK.C0 = clerp(NK.C0,CFrame.new(-6.4575579e-06, 1.49894357, -0.014398125, 0.82092762, 0, -0.571032405, 0.00358997518, 0.99998033, 0.00516101997, 0.57102108, -0.00628681574, 0.820911348),Alpha)
  2873. end
  2874. Attack = false
  2875. NeutralAnims = true
  2876. WalkSpeed = 16
  2877. end
  2878.  
  2879.  
  2880. --// Wrap it all up \\--
  2881.  
  2882. Mouse.KeyDown:connect(function(k)
  2883. if(Attack)then return end
  2884. if(not GrabbedHead)then
  2885. if(k == 'z')then
  2886. ByeBye()
  2887. elseif(k == 'x')then
  2888. Decapitate()
  2889. elseif(k == "q") then
  2890. You_Cant_Hide()
  2891. elseif(k == "t") then
  2892. Taunt()
  2893. elseif(k == "r") then
  2894. MaxSpeed()
  2895. elseif(k == "g") then
  2896. Smite()
  2897. elseif(k == "e")then
  2898. Brutal_Overlord()
  2899. elseif(k == 'c')then
  2900. TahHart()
  2901. end
  2902. end
  2903. end)
  2904.  
  2905. Mouse.Button1Down:connect(function()
  2906. if(Attack)then return end
  2907. if(GrabbedHead)then
  2908. YaYEET()
  2909. end
  2910. end)
  2911.  
  2912. local deg = 0
  2913. while true do
  2914. swait()
  2915. Sine = Sine + Change
  2916. if(not Music)then
  2917. Music = Sound(Torso,MusicID,1,1,true,false,true)
  2918. Music.Name = 'Music'
  2919. end
  2920. Music.SoundId = "rbxassetid://"..MusicID
  2921. Music.Parent = Torso
  2922. Music.Pitch = 1
  2923. Music.Volume = 3
  2924. if(not Muted)then
  2925. Music:Resume()
  2926. else
  2927. Music:Pause()
  2928. end
  2929.  
  2930.  
  2931. if(God)then
  2932. Hum.MaxHealth = 1e100
  2933. Hum.Health = 1e100
  2934. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  2935. Hum.Name = M.RNG()*100
  2936. end
  2937.  
  2938. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  2939.  
  2940. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  2941. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  2942. if(not Effects or not Effects.Parent)then
  2943. Effects = IN("Model",Char)
  2944. Effects.Name = "Effects"
  2945. end
  2946. if(State == 'Run')then
  2947. local wsVal = 7 / (Hum.WalkSpeed/16)
  2948. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  2949. Change = 1
  2950. RH.C1 = RH.C1:lerp(CF.N(0,1-.1*M.C(Sine/wsVal),0+.2*M.C(Sine/wsVal))*CF.A(M.R(8-0*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/1.5,0,0),.2)
  2951. LH.C1 = LH.C1:lerp(CF.N(0,1+.1*M.C(Sine/wsVal),0-.2*M.C(Sine/wsVal))*CF.A(M.R(8+0*M.C(Sine/wsVal))+M.S(Sine/wsVal)/1.5,0,0),.2)
  2952. elseif(State == 'Walk')then
  2953. local wsVal = 7 / (Hum.WalkSpeed/16)
  2954. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  2955. Change = 1
  2956. RH.C1 = RH.C1:lerp(CF.N(0,1-.5*M.C(Sine/wsVal)/2,0+.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15-35*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  2957. LH.C1 = LH.C1:lerp(CF.N(0,1+.5*M.C(Sine/wsVal)/2,0-.5*M.C(Sine/wsVal)/2)*CF.A(M.R(15+35*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  2958. else
  2959. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  2960. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  2961. end
  2962. Hum.WalkSpeed = WalkSpeed
  2963. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  2964. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  2965. local face = Head:FindFirstChild'face'
  2966. if(not face)then
  2967. NewInstance("Decal",Head,{Name='face',Face=Enum.NormalId.Front,Texture="rbxassetid://404306534"})
  2968. else
  2969. face.Texture = "rbxassetid://404306534"
  2970. end
  2971.  
  2972. RArm.Color = C3.N(0,0,255)
  2973. LArm.Color = C3.N(0,0,255)
  2974. RLeg.Color = C3.N(0,0,255)
  2975. LLeg.Color = C3.N(0,0,255)
  2976. Torso.Color = C3.N(0,0,255)
  2977. Head.Color = C3.N(0,0,255)
  2978.  
  2979. deg = deg + 1
  2980. HW.C0 = HW.C0:lerp(CF.N(0,1.5,0)*CF.A(0,M.R(deg),0),.2)
  2981. if(NeutralAnims)then
  2982. if(State == 'Idle')then
  2983. local Alpha = .1
  2984. Change = 1
  2985. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0,-.1+.05*M.C(Sine/18),0),Alpha)
  2986. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-10-2.5*M.S(Sine/18)),M.R(20*M.C(Sine/18)),M.R(10)),Alpha)
  2987. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(0,M.R(5+5*M.C(Sine/18)),M.R(-10-5*M.C(Sine/18))),Alpha)
  2988. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0+.1*M.S(Sine/18),0)*CF.A(0,M.R(-5-5*M.C(Sine/18)),M.R(10+5*M.C(Sine/18))),Alpha)
  2989. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.05*M.C(Sine/18),0)*CF.A(0,0,M.R(-10)),Alpha)
  2990. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.05*M.C(Sine/18),-.2),Alpha)
  2991. -- idle
  2992. elseif(State == 'Run')then
  2993. local wsVal = 7 / (Hum.WalkSpeed/16)
  2994. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  2995. local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1)
  2996. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha2)
  2997. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  2998. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  2999. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  3000. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  3001. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  3002. elseif(State == 'Walk')then
  3003. local wsVal = 7 / (Hum.WalkSpeed/16)
  3004. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  3005. local Alpha2 = math.min(.15 * (Hum.WalkSpeed/16),1)
  3006. RJ.C0 = RJ.C0:lerp(CF.N(0,-.175+.1*M.C(Sine/(wsVal/2)+-M.S(Sine/(wsVal/2))/7),0)*CF.A(M.R(-9-2.5*M.C(Sine/(wsVal/2))),M.R(10*M.C(Sine/wsVal)),Root.RotVelocity.y/75),Alpha2)
  3007. NK.C0 = NK.C0:lerp(NKC0*CF.A(0,-Head.RotVelocity.y/75,0),Alpha)
  3008. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.27*M.C(Sine/wsVal))*CF.A(M.R(45*M.C(Sine/wsVal)),0,M.R(-5)+LArm.RotVelocity.y/75),Alpha)
  3009. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.27*M.C(Sine/wsVal))*CF.A(M.R(-45*M.C(Sine/wsVal)),0,M.R(5)-RArm.RotVelocity.y/75),Alpha)
  3010. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
  3011. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,0,0),Alpha)
  3012. elseif(State == 'Jump')then
  3013. local Alpha = .1
  3014. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  3015. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  3016. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  3017. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  3018. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  3019. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  3020. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  3021. elseif(State == 'Fall')then
  3022. local Alpha = .1
  3023. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  3024. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  3025. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  3026. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  3027. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  3028. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  3029. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  3030. elseif(State == 'Paralyzed')then
  3031. -- paralyzed
  3032. elseif(State == 'Sit')then
  3033. -- sit
  3034. end
  3035. end
  3036.  
  3037. end
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