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Sep 10th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151. --Made by uSukDude
  152.  
  153.  
  154. amount=16
  155. speeds={30,61}
  156. limits={
  157. Vector3.new(-3000,600,-3000),
  158. Vector3.new(3000,700,3000)
  159. }
  160. cloudname="Cumulus" --put a cloud that you want it to clone into lighting and enter it's name here, or this script will generate one for you.
  161. cloudsgroupname="Clouds"
  162. releasecooldown=5
  163. rotatedclouds=true --If you want the clouds all facing the same direction, set this to false. True will randomly rotate them.
  164.  
  165.  
  166.  
  167.  
  168.  
  169. rate=1/30
  170. lastrelease=0
  171. debris=game:GetService("Debris")
  172.  
  173. local clouds=script.Parent:FindFirstChild(cloudsgroupname) or Instance.new("Model",script.Parent)
  174. clouds.Name=cloudsgroupname
  175.  
  176.  
  177.  
  178. function generatecloud()
  179. local p=Instance.new("Part")
  180. p.Name=cloudname
  181. p.Transparency=.7
  182. p.BrickColor=BrickColor.new("Institutional white")
  183. p.formFactor="Custom"
  184. p.Size=Vector3.new(0,0,0)
  185. p.TopSurface="Smooth"
  186. p.BottomSurface="Smooth"
  187. p.Anchored=true
  188. p.CanCollide=false
  189. local m=Instance.new("SpecialMesh")
  190. m.MeshId="http://www.roblox.com/asset/?id=111820358"
  191. m.TextureId=""
  192. m.Scale=Vector3.new(math.random(1000,1300),math.random(500,700),math.random(1000,1300))
  193. m.Parent=p
  194. return p
  195. end
  196. function createcloud(pos)
  197. local clonecloud=game.Lighting:FindFirstChild(cloudname)
  198. local newcloud=(clonecloud and clonecloud:clone()) or generatecloud()
  199. newcloud.CFrame=CFrame.new(pos)
  200. if rotatedclouds then
  201. newcloud.CFrame=newcloud.CFrame*CFrame.Angles(0,math.pi*2*math.random(),0)
  202. end
  203. newcloud.Name="CloudSpeed"..tostring(math.random(speeds[1],speeds[2]))
  204. debris:AddItem(newcloud,7*60)
  205. newcloud.Transparency=1
  206. newcloud.Parent=clouds
  207. end
  208.  
  209.  
  210. local gc=clouds:GetChildren() --creates initial population
  211. local missing=amount-#gc
  212. if missing>0 then
  213. for i=1,missing do
  214. createcloud(Vector3.new(math.random(limits[1].x,limits[2].x),math.random(limits[1].y,limits[2].y),math.random(limits[1].z,limits[2].z)))
  215. end
  216. end
  217.  
  218.  
  219. while true do
  220. local t1,t2=wait(rate)
  221. local gc=clouds:GetChildren()
  222. if #gc<amount and lastrelease<t2 then
  223. lastrelease=t2+releasecooldown
  224. createcloud(Vector3.new(math.random(limits[1].x,limits[2].x),math.random(limits[1].y,limits[2].y),limits[2].z))
  225. end
  226. for i,v in pairs(gc) do
  227. local speed=string.sub(v.Name,11)
  228. v.CFrame=v.CFrame+Vector3.new(0,0,-speed*rate)
  229. if v.Position.z<limits[1].z then
  230. v.Transparency=v.Transparency+(rate/3)
  231. if v.Transparency>1 then
  232. v:remove()
  233. end
  234. elseif v.Transparency>0.5 then
  235. v.Transparency=v.Transparency-(rate/3)
  236. if v.Transparency<0.5 then
  237. v.Transparency=0.5
  238. end
  239. end
  240. end
  241. end
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