Advertisement
Guest User

Untitled

a guest
Jun 18th, 2018
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 21.95 KB | None | 0 0
  1. // ---------
  2. // / INFO /
  3. // ---------
  4. //
  5. // Mouse: g9x
  6. // DPI: 400
  7. // HZ: 1000
  8. // Last Modified: January 2012
  9. //
  10. // --------
  11. // / bindings /
  12. // --------
  13.  
  14. unbindall
  15.  
  16. bind w "+forward"
  17. bind s "+back"
  18. bind a "+moveleft"
  19. bind d "+moveright"
  20. bind mouse1 "+attack"
  21. bind mouse2 "+moveup"
  22. bind c "+speed"
  23. bind ctrl "+movedown"
  24. bind mouse4 "+zoom"
  25. bind space "+moveup"
  26.  
  27. bind i "+chat"
  28. bind b "say ^5~^28^4>"
  29.  
  30. bind t "dropweapon ; say_team ^6WEAPON HERE"
  31.  
  32.  
  33. bind F1 "+scores"
  34. bind F2 "vote no"
  35. bind F3 "readyup"
  36. bind F4 "say ^7glhf"
  37. bind F5 ""
  38. bind F6 ""
  39. bind F7 "ragequit"
  40. bind F8 "loadhud"
  41. bind F10 ""
  42. bind F11 "screenshotJPEG"
  43. bind F12 ""
  44.  
  45. bind enter "+acc"
  46.  
  47. bind capslock "droppowerup" // ctf only
  48.  
  49. bind leftarrow "vstr n_vol_down"
  50. bind rightarrow "vstr n_vol_up"
  51.  
  52. bind UPARROW "vstr gup"
  53. bind DOWNARROW "vstr gdn"
  54.  
  55. bind NUMPAD3 "messagemode"
  56. bind y "messagemode2"
  57. bind backspace "messagemode5" // reply
  58.  
  59. bind j "say "
  60. bind k "+acc"
  61. bind l "+acc"
  62.  
  63. // -------
  64. // / weapons /
  65. // -------
  66.  
  67. bind MWHEELUP "+button2"
  68. bind x "weapon 1; -attackLG; bind mouse1 +attack; cg_zoomfov 55; cg_drawcrosshair 13; cg_crosshairsize 42; cl_mouseAccel 0; cl_timenudge -20; m_filter 1; cg_hitBeep 2; cg_drawgun 0; cl_mouseAccelPower 2; cg_playerlean 1; sensitivity 5.18; cg_crosshairHitColor 25"
  69. bind mwheeldown "weapon 2; -attackLG; bind mouse1 +attack; cg_zoomfov 70; cg_drawcrosshair 2; cg_crosshairsize 42; cl_mouseAccel 0; cl_timenudge -20; m_filter 1; cg_hitBeep 2; cg_drawgun 0; cl_mouseAccelPower 2; cg_playerlean 1; sensitivity 5.18; cg_crosshairHitColor 1"
  70. bind e "weapon 3; -attackLG; bind mouse1 +attack; cg_zoomfov 55; cg_drawcrosshair 2; cg_crosshairsize 41; cl_mouseAccel 0; cl_timenudge -20; m_filter 1; cg_hitBeep 2; cg_drawgun 0; cl_mouseAccelPower 2; cg_playerlean 1; sensitivity 5.18; cg_crosshairHitColor 25"
  71. bind q "weapon 4; -attackLG; bind mouse1 +attack; cg_zoomfov 55; cg_drawcrosshair 11; cg_crosshairsize 37; cl_mouseAccel 0; cl_timenudge -20; m_filter 1; cg_hitBeep 2; cg_drawgun 0; cl_mouseAccelPower 2; cg_playerlean 1; sensitivity 5.18; cg_crosshairHitColor 25"
  72. bind r "weapon 5; -attackLG; bind mouse1 +attack; cg_zoomfov 55; cg_drawcrosshair 11; cg_crosshairsize 40; cl_mouseAccel 0; cl_timenudge -20; m_filter 1; cg_hitBeep 2; cg_drawgun 0; cl_mouseAccelPower 2; cg_playerlean 1; sensitivity 5.18; cg_crosshairHitColor 25"
  73. bind shift "weapon 6; -attackLG; bind mouse1 +attackLG; cg_zoomfov 88; cg_drawcrosshair 2; cg_crosshairsize 40; cl_mouseAccel 0; cl_timenudge -20; m_filter 1; cg_hitBeep 2; cg_drawgun 2; cl_mouseAccelPower 2; cg_playerlean 1; sensitivity 5.18; cg_crosshairHitColor 25"
  74. bind f "weapon 7; -attackLG; bind mouse1 +attack; cg_zoomfov 70; cg_drawcrosshair 11; cg_crosshairsize 27; cl_mouseAccel 0; cl_timenudge -20; m_filter 1; cg_hitBeep 2; cg_drawgun 0; cl_mouseAccelPower 2; cg_playerlean 0; sensitivity 5.18; cg_crosshairHitColor 25"
  75. bind tab "weapon 8; -attackLG; bind mouse1 +attack; cg_zoomfov 55; cg_drawcrosshair 2; cg_crosshairsize 60; cl_mouseAccel 0; cl_timenudge -20; m_filter 1; cg_hitBeep 2; cg_drawgun 0; cl_mouseAccelPower 2; cg_playerlean 1; sensitivity 5.18; cg_crosshairHitColor 1"
  76.  
  77. alias +attackLG "+attack ; sensitivity 5.18; cg_fov 102.5; m_yaw 0.018; m_pitch 0.019; cg_drawCrosshair 2; cg_crosshairSize 42; m_filter 1; cg_hitBeep 3; cg_playerlean 1; cg_crosshairHitColor 1"
  78. alias -attackLG "-attack ; sensitivity 5.18; cg_fov 103; m_yaw 0.018; m_pitch 0.019; cg_drawCrosshair 2; cg_crosshairSize 40; m_filter 1; cg_hitBeep 2;cg_playerlean 1; cg_crosshairHitColor 25"
  79.  
  80.  
  81. // ----
  82. // / main /
  83. // ----
  84.  
  85. seta sensitivity "5.18"
  86. seta cl_mouseAccel "0"
  87. seta cl_mouseAccelPower "2"
  88. seta cl_mouseSensCap "0"
  89. seta cl_mouseAccelOffset "0"
  90. seta m_cpi "0"
  91. seta m_yaw "0.018"
  92. seta m_pitch "0.019"
  93. seta m_filter "1"
  94.  
  95. seta in_mouse "2"
  96.  
  97. seta cg_hudfiles "ui/ZeRoQL2.cfg"
  98.  
  99. seta model "sarge/red"
  100. seta headmodel "sarge/blue"
  101. seta cg_forceTeamModel "sarge/blue"
  102. seta cg_forceEnemyModel "keel/bright"
  103.  
  104. seta cg_enemyHeadcolor "0xFFFF00FF"
  105. seta cg_enemyUppercolor "0x00FFFFFF" //0x078A00ff green
  106. seta cg_enemyLowercolor "0xFFFF00FF"
  107.  
  108. seta cg_teamHeadcolor "0x808080FF"
  109. seta cg_teamUppercolor "0x808080FF"
  110. seta cg_teamLowercolor "0x808080FF"
  111.  
  112. seta cg_forceEnemyWeaponColor "1"
  113. seta cg_forceTeamWeaponColor "1"
  114.  
  115. seta bot_nochat "1"
  116.  
  117. seta con_background "0"
  118. seta con_height "0.7"
  119. seta con_opacity "0.8"
  120. seta con_speed "1000"
  121. seta con_scale "0.9"
  122. seta con_timestamp "0"
  123.  
  124. //seta ui_clantagpos "0"
  125.  
  126. //seta name "^7vitrae
  127.  
  128. // ------
  129. // / visual /
  130. // ------
  131.  
  132. seta r_picmip "6"
  133. seta r_overbrightbits "1"
  134. seta r_mapoverbrightbits "10"
  135. seta r_mapOverbrightCap "125"
  136. seta r_gamma "1.05"
  137. seta r_subdivisions "80"
  138. seta r_lodbias "0"
  139. seta r_mode "9"
  140. seta r_displayrefresh "163"
  141. seta r_fastSky "0"
  142. seta r_fastSkyColor "0x000000"
  143. seta r_fullbright "0"
  144. seta r_simpleMipMaps "1"
  145. seta r_fullscreen "1"
  146. seta r_lightmap "0"
  147. seta r_vertexlight "1"
  148. seta r_intensity "1"
  149. seta r_enablePostProcess "1"
  150. seta r_lodscale "50"
  151. seta r_dynamiclight "0"
  152. seta r_inBrowserMode "9"
  153. seta r_ignorehwgamma "0"
  154. seta r_enableBloom "0"
  155. seta r_enableColorCorrect "1"
  156. seta r_texturemode "gl_linear_mipmap_linear"
  157. seta r_contrast "1.1"
  158. seta r_teleporterFlash "0"
  159. seta r_stereo "0"
  160.  
  161. seta r_bloomBrightThreshold "0.06"
  162. seta r_bloomSaturation "1"
  163. seta r_bloomIntensity "0.3"
  164. seta r_bloomSceneSaturation "1"
  165. seta r_bloomSceneIntensity "1"
  166. seta r_bloomBlurRadius "5"
  167. seta r_bloomBlurFalloff "0.75"
  168. seta r_bloomBlurScale "1.0"
  169. seta r_bloomPasses "1"
  170.  
  171. seta cg_fov "103"
  172. seta cg_zoomfov "70"
  173. seta cg_viewsize "100"
  174.  
  175. seta cg_drawfps "1"
  176. seta cg_drawgun "0"
  177. seta cg_lagometer "0"
  178. seta cg_chatBeep "0"
  179. seta cg_killBeep "7"
  180. seta cg_teamChatBeep "1"
  181. seta cg_chatHistoryLength "5"
  182. seta cg_complaintWarning "0"
  183. seta cg_quadKillCounter "1"
  184.  
  185. seta cg_drawTeamOverlay "1"
  186. seta cg_selfOnTeamOverlay "0"
  187. seta cg_clanOnTeamOverlay "0"
  188. seta cg_drawTeamOverlayOpacity "0.33"
  189. seta cg_drawTeamOverlayX "0"
  190. seta cg_drawTeamOverlayY "-25"
  191.  
  192. set ch_crosshair_l1nkje "0" // custom cross made by EmSixteen.
  193. seta cg_drawCrosshair "3"
  194. seta cg_drawCrosshairTeamHealth "2"
  195. seta cg_drawCrosshairTeamHealthSize "0.15f"
  196. seta cg_drawCrosshairNames "1"
  197. seta cg_drawCrosshairNamesOpacity "0.7"
  198. seta cg_crosshairSize "30"
  199. seta cg_crosshairColor "25"
  200. seta cg_crosshairPulse "0"
  201. seta cg_crosshairBrightness "1"
  202.  
  203. seta cg_itemFx "3"
  204. seta cg_simpleitems "1"
  205. seta cg_simpleitemsradius "21"
  206. seta cg_gibs "0"
  207. seta com_blood "0"
  208.  
  209. seta cg_draw3dicons "0"
  210. seta cg_bob "0"
  211.  
  212. seta cg_marks "0"
  213. seta cg_impactMarkTime "10000"
  214. seta cg_impactSparks "0"
  215. seta cg_impactSparksLifetime "250"
  216. seta cg_impactSparksSize "16"
  217. seta cg_impactSparksVelocity "128"
  218.  
  219. seta cg_kickScale "0"
  220. seta cg_levelTimerDirection "0"
  221. seta cg_drawattacker "0"
  222. seta cg_drawFriend "1"
  223. seta cg_drawAmmoWarning "0"
  224. seta cg_truelightning "0.9"
  225. seta cg_trueShotgun "0"
  226. seta cg_WeaponBar "3"
  227. seta cg_drawFullWeaponBar "0"
  228. seta cg_scoreplums "0"
  229. seta cg_brasstime "0"
  230. seta cg_switchonempty "1"
  231. seta cg_allowTaunt "0"
  232. seta cg_followpowerup "0"
  233. seta cg_drawrewards "1"
  234. seta cg_predictLocalRailShots "1"
  235. seta cg_predictItems "0"
  236. seta cg_playerLean "1"
  237. seta cg_filter_Angles "0"
  238.  
  239. seta cg_gunX "-10" // -5 // -6 // 6 // -10 // -2
  240. seta cg_gunY "3" // 2.5 // 0 // 0 // 2.5 // 2.4
  241. seta cg_gunZ "-8" // -1 // 0 // -3 // -3 // 0
  242.  
  243. seta cg_autoswitch "0"
  244. seta cg_autoAction "3"
  245. seta cg_shadows "1"
  246. seta cg_drawPregameMessages "0"
  247. seta cg_drawSpecMessages "0"
  248. seta cg_playernames "0"
  249. seta cg_compHud "1"
  250. seta cg_switchToEmpty "1"
  251. seta cg_zoomOutOnDeath "0"
  252.  
  253. seta cg_lightningImpact "0"
  254. seta cg_lightningImpactCap "250"
  255. seta cg_muzzleFlash "0"
  256. seta cg_smokeRadius_GL "0"
  257. seta cg_smokeRadius_RL "0"
  258. seta cg_smokeRadius_NG "0"
  259. seta cg_smokeRadius_dust "0"
  260. seta cg_smokeRadius_flight "0"
  261. seta cg_smokeRadius_haste "0"
  262. seta cg_bubbleTrail "0"
  263. seta cg_smoke_SG "0"
  264.  
  265. seta cg_screenDamage "0"
  266. seta cg_screenDamage_Self "0"
  267. seta cg_screenDamage_Team "0"
  268.  
  269. seta cg_crosshairHitStyle "2"
  270. seta cg_crosshairHitTime "200"
  271. seta cg_crosshairHitColor "1"
  272.  
  273. seta cg_weaponColor_grenade "0x0000ffff"
  274.  
  275. seta cg_deadBodyDarken "1"
  276. seta cg_deadBodyColor "0x222222ff"
  277.  
  278. seta cg_waterWarp "0"
  279. seta cg_zoomScaling "0"
  280. seta cg_zoomToggle "0"
  281. seta cg_zoomSensitivity "1"
  282. seta cg_drawFragMessages "1"
  283. seta cg_buzzerSound "1"
  284.  
  285. seta cg_lightningStyle "5"
  286. seta cg_railStyle "2"
  287. seta cg_rocketStyle "1"
  288. seta cg_plasmaStyle "1"
  289.  
  290. seta cg_enableRespawnTimer "1"
  291. seta cg_respawnTimerX "10"
  292. seta cg_respawnTimerY "100"
  293.  
  294. seta cg_drawItemPickups "5"
  295. seta cg_drawAmmoWarning "0"
  296. seta cg_lowAmmoWarningPercentile "0.08"
  297. seta cg_lowAmmoWarningSound "1"
  298. seta cg_lowAmmoWeaponBarWarning "1"
  299.  
  300. seta cg_playTeamVO "1"
  301.  
  302. seta com_allowconsole "1"
  303.  
  304. seta cg_projectileNudge "0"
  305. seta cl_timenudge "0"
  306. seta cl_maxpackets "125"
  307. seta cl_packetdup "1"
  308. seta rate "25000"
  309.  
  310. seta cl_conTimeStamps "0"
  311. seta cl_demoRecordMessage "0"
  312. seta cl_allowConsoleChat "1"
  313. seta winkey_disable "1"
  314.  
  315. // ----
  316. // / rail /
  317. // ----
  318.  
  319. seta r_railCoreWidth "8"
  320. seta r_railWidth "8"
  321. seta r_railSegmentLength "20"
  322. seta cg_railTrailTime "1500"
  323. seta color1 "17"
  324. seta color2 "17"
  325.  
  326. // -----
  327. // / Sound /
  328. // -----
  329.  
  330. seta s_ambient "0"
  331. seta s_musicvolume "0"
  332. seta s_volume "0.4"
  333. seta cg_HitBeep "2"
  334.  
  335. // --------
  336. // / teamplay /
  337. // --------
  338.  
  339. bind kp_enter "say_team ^7NINJA IS ^3READY!"
  340.  
  341.  
  342. bind 2 "say_team ^2ZONE IS SAFE"
  343. bind 3 "say_team ^1ZONE IS LOST"
  344.  
  345. bind n "say_team ^1NO!! ^7(link)"
  346. bind h "say_team ^3OK!! ^7(link)"
  347.  
  348. bind 0x00 "say_team ^6TOOK ^7[^6ITEM^7]"
  349.  
  350.  
  351. bind 5 "say_team ^6<*> ^5MIDDLE ^7POWER-UP !! ^6<*>"
  352. bind 4 "say_team ^2HOME ^7POWER-UP ^3<*> ^4QUAD!!"
  353. bind 6 "say_team ^1NMY ^7POWER-UP ^5<*> ^3BATTLE!!"
  354.  
  355. bind alt "say_team ^3WHERE IS ^7FLAG? ^5<^4*^5> ^6STATUS?"
  356.  
  357. bind o "say_team ^5INC/ESC ^1LOW !!"
  358. bind p "say_team ^5INC/ESC ^1HIGH !!"
  359.  
  360.  
  361.  
  362. // -------
  363. // / aliases /
  364. // -------
  365.  
  366. set n_vol_up "vstr n_vol_5"
  367. set n_vol_down "vstr n_vol_3"
  368. set n_vol_0 "s_volume 0.0; set n_vol_up vstr n_vol_02; set n_vol_down vstr n_vol_0 ; print ^7Volume: ^0[^70.0^0]"
  369. set n_vol_02 "s_volume 0.02;set n_vol_up vstr n_vol_05; set n_vol_down vstr n_vol_0 ; print ^7Volume: ^0[^50.02^0]"
  370. set n_vol_05 "s_volume 0.05;set n_vol_up vstr n_vol_1; set n_vol_down vstr n_vol_02 ; print ^7Volume: ^0[^50.05^0]"
  371. set n_vol_1 "s_volume 0.1; set n_vol_up vstr n_vol_2; set n_vol_down vstr n_vol_05 ; print ^7Volume: ^0[^20.1^0]"
  372. set n_vol_2 "s_volume 0.2; set n_vol_up vstr n_vol_3; set n_vol_down vstr n_vol_1 ; print ^7Volume: ^0[^20.2^0]"
  373. set n_vol_3 "s_volume 0.3; set n_vol_up vstr n_vol_4; set n_vol_down vstr n_vol_2 ; print ^7Volume: ^0[^20.3^0]"
  374. set n_vol_4 "s_volume 0.4; set n_vol_up vstr n_vol_5; set n_vol_down vstr n_vol_3 ; print ^7Volume: ^0[^20.4^0]"
  375. set n_vol_5 "s_volume 0.5; set n_vol_up vstr n_vol_6; set n_vol_down vstr n_vol_4 ; print ^7Volume: ^0[^20.5^0]"
  376. set n_vol_6 "s_volume 0.6; set n_vol_up vstr n_vol_7; set n_vol_down vstr n_vol_5 ; print ^7Volume: ^0[^20.6^0]"
  377. set n_vol_7 "s_volume 0.7; set n_vol_up vstr n_vol_8; set n_vol_down vstr n_vol_6 ; print ^7Volume: ^0[^20.7^0]"
  378. set n_vol_8 "s_volume 0.8; set n_vol_up vstr n_vol_9; set n_vol_down vstr n_vol_7 ; print ^7Volume: ^0[^20.8^0]"
  379. set n_vol_9 "s_volume 0.9; set n_vol_up vstr n_vol_10; set n_vol_down vstr n_vol_8 ; print ^7Volume: ^0[^20.9^0]"
  380. set n_vol_10 "s_volume 1.0; set n_vol_up vstr n_vol_11; set n_vol_down vstr n_vol_9 ; print ^7Volume: ^0[^21.0^0]"
  381. set n_vol_11 "s_volume 1.2; set n_vol_up vstr n_vol_12; set n_vol_down vstr n_vol_10 ; print ^7Volume: ^0[^21.2^0]"
  382. set n_vol_12 "s_volume 1.4; set n_vol_up vstr n_vol_13; set n_vol_down vstr n_vol_11 ; print ^7Volume: ^0[^21.4^0]"
  383. set n_vol_13 "s_volume 1.6; set n_vol_up vstr n_vol_13; set n_vol_down vstr n_vol_12 ; print ^7Volume: ^0[^11.6^0]"
  384.  
  385. seta gup "vstr gal12"
  386. seta gdn "vstr gal09"
  387. seta gal20 "seta r_gamma 1.4;set gdn vstr gal19;set gup vstr gal20 ; print ^7Gamma: ^0[^1MAX^0]"
  388. seta gal19 "seta r_gamma 1.35;set gdn vstr gal18;set gup vstr gal20 ; print ^7Gamma: ^0[^71.35^0]"
  389. seta gal18 "seta r_gamma 1.3;set gdn vstr gal17;set gup vstr gal19 ; print ^7Gamma: ^0[^71.3^0]"
  390. seta gal17 "seta r_gamma 1.25;set gdn vstr gal16;set gup vstr gal18 ; print ^7Gamma: ^0[^71.25^0]"
  391. seta gal16 "seta r_gamma 1.2;set gdn vstr gal15;set gup vstr gal17 ; print ^7Gamma: ^0[^71.2^0]"
  392. seta gal15 "seta r_gamma 1.15;set gdn vstr gal14;set gup vstr gal16 ; print ^7Gamma: ^0[^71.15^0]"
  393. seta gal14 "seta r_gamma 1.1;set gdn vstr gal13;set gup vstr gal15 ; print ^7Gamma: ^0[^71.1^0]"
  394. seta gal13 "seta r_gamma 1.05;set gdn vstr gal12;set gup vstr gal14 ; print ^7Gamma: ^0[^71.05^0]"
  395. seta gal12 "seta r_gamma 1.0;set gdn vstr gal11;set gup vstr gal13 ; print ^7Gamma: ^0[^71^0]"
  396. seta gal11 "seta r_gamma 0.95;set gdn vstr gal10;set gup vstr gal12 ; print ^7Gamma: ^0[^70.95^0]"
  397. seta gal10 "seta r_gamma 0.9;set gdn vstr gal09;set gup vstr gal11 ; print ^7Gamma: ^0[^70.9^0]"
  398. seta gal09 "seta r_gamma 0.85;set gdn vstr gal08;set gup vstr gal10 ; print ^7Gamma: ^0[^70.85^0]"
  399. seta gal08 "seta r_gamma 0.8;set gdn vstr gal07;set gup vstr gal09 ; print ^7Gamma: ^0[^70.8^0]"
  400. seta gal07 "seta r_gamma 0.75;set gdn vstr gal06;set gup vstr gal08 ; print ^7Gamma: ^0[^70.75^0]"
  401. seta gal06 "seta r_gamma 0.7;set gdn vstr gal05;set gup vstr gal07 ; print ^7Gamma: ^0[^70.7^0]"
  402. seta gal05 "seta r_gamma 0.65;set gdn vstr gal04;set gup vstr gal06 ; print ^7Gamma: ^0[^70.65^0]"
  403. seta gal04 "seta r_gamma 0.6;set gdn vstr gal03;set gup vstr gal05 ; print ^7Gamma: ^0[^70.6^0]"
  404. seta gal03 "seta r_gamma 0.55;set gdn vstr gal02;set gup vstr gal04 ; print ^7Gamma: ^0[^70.55^0]"
  405. seta gal02 "seta r_gamma 0.5;set gdn vstr gal01;set gup vstr gal03 ; print ^7Gamma: ^0[^70.5^0]"
  406. seta gal01 "seta r_gamma 0.45;set gdn vstr gal00;set gup vstr gal02 ; print ^7Gamma: ^0[^70.45^0]"
  407. seta gal00 "seta r_gamma 0.4;set gdn vstr gal00;set gup vstr gal01 ; print ^7Gamma: ^0[^1MIN^0]"
  408.  
  409. seta vid_full "r_fullscreen 1;r_picmip 4; vid_restart"
  410. seta vid_win "r_fullscreen 0;r_picmip 4; vid_restart"
  411. set win_mode vstr vid_win
  412. set ffa_mode vstr vid_full
  413.  
  414. set echo_purga "bind HOME vstr echo_o5 ; bind END vstr cv_purga ; print ^7map: ^1purgatory"
  415. set echo_o5 "bind HOME vstr echo_dm14 ; bind END vstr cv_o5 ; print ^7map: ^5osp5"
  416. set echo_dm14 "bind HOME vstr echo_dm20 ; bind END vstr cv_dm14 ; print ^7map: ^3dm14"
  417. set echo_dm20 "bind HOME vstr echo_cpm4 ; bind END vstr cv_dm20 ; print ^7map: ^2dm20"
  418. set echo_cpm4 "bind HOME vstr echo_purga ; bind END vstr cv_cpm4 ; print ^7map: ^6cpm4"
  419. set cv_purga "callvote map purgatory"
  420. set cv_o5 "callvote map deepinside"
  421. set cv_dm14 "callvote map grimdungeons"
  422. set cv_dm20 "callvote map hiddenfortress"
  423. set cv_cpm4 "callvote map realmofsteelrats"
  424. bind HOME "vstr echo_purga ; bind END vstr cv_purga"
  425.  
  426. set nmy_ry "bind INS vstr nmy_by ; bind DEL vstr keel_ry ; print ^7color: ^1red ^3yellow"
  427. set nmy_by "bind INS vstr nmy_gy ; bind DEL vstr keel_by ; print ^7color: ^4blue ^3yellow"
  428. set nmy_gy "bind INS vstr nmy_cy ; bind DEL vstr keel_gy ; print ^7color: ^2green ^3yellow"
  429. set nmy_cy "bind INS vstr nmy_red ; bind DEL vstr keel_cy ; print ^7color: ^5cyan ^3yellow"
  430. set nmy_red "bind INS vstr nmy_green ; bind DEL vstr keel_red ; print ^7color: ^1red
  431. set nmy_green "bind INS vstr nmy_blue ; bind DEL vstr keel_green ; print ^7color: ^2green
  432. set nmy_blue "bind INS vstr nmy_cg ; bind DEL vstr keel_blue ; print ^7color: ^4blue
  433. set nmy_cg "bind INS vstr nmy_ry ; bind DEL vstr keel_cg ; print ^7color: ^5cyan ^2green
  434. set keel_ry "cg_enemyHeadcolor 0xFFFF00FF ; cg_enemyUppercolor 0xFF0000FF ; cg_enemyLowercolor 0xFFFF00FF"
  435. set keel_by "cg_enemyHeadcolor 0xFFFF00FF ; cg_enemyUppercolor 0x0000FFFF ; cg_enemyLowercolor 0xFFFF00FF"
  436. set keel_gy "cg_enemyHeadcolor 0xFFFF00FF ; cg_enemyUppercolor 0x078A00ff ; cg_enemyLowercolor 0xFFFF00FF"
  437. set keel_cy "cg_enemyHeadcolor 0xFFFF00FF ; cg_enemyUppercolor 0x00FFFFFF ; cg_enemyLowercolor 0xFFFF00FF"
  438. set keel_red "cg_enemyHeadcolor 0xFF0000FF ; cg_enemyUppercolor 0xFF0000FF ; cg_enemyLowercolor 0xFF0000FF"
  439. set keel_green "cg_enemyHeadcolor 0x078A00ff ; cg_enemyUppercolor 0x078A00ff ; cg_enemyLowercolor 0x078A00ff"
  440. set keel_blue "cg_enemyHeadcolor 0x0000FFFF ; cg_enemyUppercolor 0x0000FFFF ; cg_enemyLowercolor 0x0000FFFF"
  441. set keel_cg "cg_enemyHeadcolor 0x00FFFFFF ; cg_enemyUppercolor 0x00FFFFFF ; cg_enemyLowercolor 0x00FF00FF"
  442. bind INS "vstr nmy_ry"
  443. bind DEL "vstr keel_ry"
  444.  
  445.  
  446. loadhud
  447.  
  448. wait 10
  449.  
  450. wait 10
  451.  
  452. in_restart
  453.  
  454. wait 10
  455.  
  456. play "sound/world/button_zap.wav"
  457.  
  458. echo "^1--- ^7vitz ^7config ^7executed ^1---"
  459. print "^1--- ^7vitz ^7config ^7executed ^1---"
  460.  
  461. // ---
  462. // / end /
  463. // ---
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement