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- <?xml version="1.0" encoding="UTF-16"?>
- <UserConfig>
- <Group builder="Input" id="PCInput" displayName="controls_pc" tags="keybinds">
- <VisibleVars>
- <!-- builder must be input; id and displayName are custom names (whatever you want), displayType must be INPUTPC -->
- <!-- actions are names from input_qwerty.ini file separated by semicolon -->
- <!-- Example action mapping -->
- <!-- <Var builder="Input" id="YourCustomActionNameHere" displayName="YourCustomKeyUsedForLocalizationNames" displayType="INPUTPC" actions="action01;action02;action03" /> -->
- <!-- More examples -->
- <!--
- <Var builder="Input" id="ExplorationInteraction" displayName="exploration_interaction" displayType="INPUTPC" actions="ExplorationInteraction"/>
- <Var builder="Input" id="SprintGallop" displayName="sprint_gallop" displayType="INPUTPC" actions="Sprint;Gallop"/>
- <Var builder="Input" id="Dismount" displayName="dismount" displayType="INPUTPC" actions="BoatDismount;HorseDismount"/>
- -->
- <!-- [BASE_CharacterMovement] -->
- <Var builder="Input" id="MoveFwd" displayName="move_forward" displayType="INPUTPC" actions="MoveForward;MovementDoubleTapW;ChangeChoiceUp"/>
- <Var builder="Input" id="MoveBck" displayName="move_back" displayType="INPUTPC" actions="MoveBackward;MovementDoubleTapS;ChangeChoiceDown;GI_Decelerate"/>
- <Var builder="Input" id="MoveLft" displayName="move_left" displayType="INPUTPC" actions="MoveLeft;MovementDoubleTapA"/>
- <Var builder="Input" id="MoveRght" displayName="move_right" displayType="INPUTPC" actions="MoveRight;MovementDoubleTapD"/>
- <Var builder="Input" id="Sprint" displayName="ControlLayout_RunSprint" displayType="INPUTPC" actions="Sprint" tags="input_overlap1"/>
- <Var builder="Input" id="SprintToggle" displayName="toggle_sprint" displayType="INPUTPC" actions="SprintToggle"/>
- <Var builder="Input" id="WalkToggle" displayName="toggle_walk_run" displayType="INPUTPC" actions="WalkToggle"/>
- <Var builder="Input" id="JumpRoll" displayName="panel_button_common_jump" displayType="INPUTPC" actions="Jump;ExplorationInteraction;Roll;HorseJump" tags="input_overlap2"/>
- <!-- Camera -->
- <Var builder="Input" id="CameraLock" displayName="camera_lock" displayType="INPUTPC" actions="CameraLock"/>
- <!-- Interactions -->
- <Var builder="Input" id="Interaction" displayName="ControlLayout_Interact" displayType="INPUTPC" actions="PickOilLamp;PlaceOilLamp;PlaceCrystal;SitDown;Knock;Spare;Unequip;FastTravel;GatherHerbs;Examine;EnterBoat;EnterBoatFromSwimming;MountHorse;Talk;Container;Interact;InteractHold;Use;UseDevice;Open;Close;Lock;Unlock;Take;Push;Pull;Locked;Finisher;Destroy;PrayForSun;PrayForStorm;Arm;Disarm;GatherBrushwood;PlaceHerbs;Drink;PlaceOffering;Grab;Free;Ignite;UnblockGate;UseItem;Read;PullAxe;Interaction;Extinguish;CallJohnny;HideBible;SitAndWait;PlaceBottle;WineSlot;BurnBody;PutBack;Debung;Touch;CutRope;KneelDown;PlaceTribute;HangPainting;PlaceArmor;PlaceSword;GiveAlms;PlaceLure;PlaceBeans;Stash;Look;TakePaintGreen;TakePaintBlue;TakePaintRed;TakePaintYellow;TakePaintPurple;DisposePaint;HideIn;PlaceTrophy" tags="input_overlap3"/>
- <!-- Attacks -->
- <Var builder="Input" id="AttackWithAlternate" displayName="attack_light_and_heavy" displayType="INPUTPC" actions="PCAlternate" tags="input_overlap1"/>
- <Var builder="Input" id="AttackLight" displayName="panel_groupname_fast_attack" displayType="INPUTPC" actions="AttackWithAlternateLight;SpecialAttackWithAlternateLight;Finish;Finisher;VehicleAttack"/>
- <Var builder="Input" id="AttackHeavy" displayName="panel_groupname_strong_attack" displayType="INPUTPC" actions="AttackWithAlternateHeavy;SpecialAttackWithAlternateHeavy;CiriAttackHeavy;CiriSpecialAttackHeavy"/>
- <!-- Focus -->
- <Var builder="Input" id="Focus" displayName="ControlLayout_Focus" displayType="INPUTPC" actions="Focus" tags="input_overlap4"/>
- <!-- Guard -->
- <Var builder="Input" id="LockAndGuard" displayName="panel_input_action_lockandguard" displayType="INPUTPC" actions="LockAndGuard" tags="input_overlap4"/>
- <!-- Signs -->
- <Var builder="Input" id="CastSign" displayName="ControlLayout_CastSign" displayType="INPUTPC" actions="CastSign;CastSignHold;VehicleCastSign;CiriSpecialAttack"/>
- <Var builder="Input" id="ToggleSigns" displayName="toggle_between_signs" displayType="INPUTPC" actions="ToggleSigns"/>
- <!-- Items -->
- <Var builder="Input" id="ThrowItem" displayName="ControlLayout_UseQuickSlot" displayType="INPUTPC" actions="ThrowItem;ThrowItemHold;VehicleItemAction;VehicleItemActionHold"/>
- <!-- Dodge/Roll -->
- <Var builder="Input" id="Dodge" displayName="ControlLayout_Dodge" displayType="INPUTPC" actions="Dodge;CiriDodge" tags="input_overlap2"/>
- <Var builder="Input" id="CbtRoll" displayName="ControlLayout_Roll" displayType="INPUTPC" actions="CbtRoll;CiriDash" tags="input_overlap2"/>
- <!-- Horse -->
- <Var builder="Input" id="SpawnHorse" displayName="ControlLayout_SummonHorse" displayType="INPUTPC" actions="SpawnHorse"/>
- <Var builder="Input" id="GallopCanter" displayName="gallop_and_canter" displayType="INPUTPC" actions="Gallop;Canter" tags="input_overlap1"/>
- <Var builder="Input" id="HorseDismount" displayName="dismount_horse" displayType="INPUTPC" actions="HorseDismount;BoatDismount" tags="input_overlap3"/>
- <Var builder="Input" id="StopHorse" displayName="stop_horse" displayType="INPUTPC" actions="Stop"/>
- <!-- Swimming -->
- <Var builder="Input" id="DiveUp" displayName="ControlLayout_Emerge" displayType="INPUTPC" actions="DiveUp" tags="input_overlap2"/>
- <Var builder="Input" id="DiveDown" displayName="ControlLayout_Dive" displayType="INPUTPC" actions="DiveDown"/>
- <!-- Radial -->
- <Var builder="Input" id="RadialMenu" displayName="ControlLayout_RadialMenu" displayType="INPUTPC" actions="RadialMenu"/>
- <!-- Potions -->
- <Var builder="Input" id="DrinkPotion1" displayName="potion_1" displayType="INPUTPC" actions="DrinkPotion1"/>
- <Var builder="Input" id="DrinkPotion2" displayName="potion_2" displayType="INPUTPC" actions="DrinkPotion2"/>
- <Var builder="Input" id="DrinkPotion3" displayName="potion_3" displayType="INPUTPC" actions="DrinkPotion3"/>
- <Var builder="Input" id="DrinkPotion4" displayName="potion_4" displayType="INPUTPC" actions="DrinkPotion4"/>
- <!-- Shortcuts -->
- <Var builder="Input" id="SteelSword" displayName="draw_steel" displayType="INPUTPC" actions="SteelSword;SwordSheatheSteel;CiriDrawWeapon"/>
- <Var builder="Input" id="SilverSword" displayName="draw_silver" displayType="INPUTPC" actions="SilverSword;SwordSheatheSilver;CiriDrawWeaponAlternative"/>
- <Var builder="Input" id="SelectAard" displayName="select_aard" displayType="INPUTPC" actions="SelectAard"/>
- <Var builder="Input" id="SelectYrden" displayName="select_yrden" displayType="INPUTPC" actions="SelectYrden"/>
- <Var builder="Input" id="SelectIgni" displayName="select_igni" displayType="INPUTPC" actions="SelectIgni"/>
- <Var builder="Input" id="SelectQuen" displayName="select_quen" displayType="INPUTPC" actions="SelectQuen"/>
- <Var builder="Input" id="SelectAxii" displayName="select_axii" displayType="INPUTPC" actions="SelectAxii"/>
- <!-- Panels -->
- <Var builder="Input" id="ChangeQuest" displayName="ControlLayout_ChangeQuest" displayType="INPUTPC" actions="HighlightObjective;TrackQuest"/>
- <Var builder="Input" id="ToggleHud" displayName="toggle_hud" displayType="INPUTPC" actions="ToggleHud" tags="locked"/>
- <Var builder="Input" id="PanelChar" displayName="character_panel" displayType="INPUTPC" actions="PanelChar" tags="locked"/>
- <Var builder="Input" id="PanelInv" displayName="Inventory" displayType="INPUTPC" actions="PanelInv" tags="locked"/>
- <Var builder="Input" id="PanelMap" displayName="map" displayType="INPUTPC" actions="PanelMapPC" tags="locked"/>
- <Var builder="Input" id="HubMenu" displayName="hub_menu" displayType="INPUTPC" actions="HubMenu" tags="locked"/>
- <Var builder="Input" id="PanelJour" displayName="journal" displayType="INPUTPC" actions="PanelJour" tags="locked"/>
- <Var builder="Input" id="PanelMeditation" displayName="panel_title_clock" displayType="INPUTPC" actions="PanelMeditation" tags="locked"/>
- <Var builder="Input" id="PanelAlch" displayName="alchemy" displayType="INPUTPC" actions="PanelAlch" tags="locked"/>
- <Var builder="Input" id="PanelCraft" displayName="panel_title_crafting" displayType="INPUTPC" actions="PanelCrafting" tags="locked"/>
- <Var builder="Input" id="PanelBestiary" displayName="panel_journal_tabname_bestiary" displayType="INPUTPC" actions="PanelBestiary" tags="locked"/><!-- loc key reuse requested by story -->
- <Var builder="Input" id="PanelGlossary" displayName="glossary" displayType="INPUTPC" actions="PanelGlossary" tags="locked"/>
- <Var builder="Input" id="PanelGwintDeckEditor" displayName="gwint_deck" displayType="INPUTPC" actions="PanelGwintDeckEditor" tags="locked"/>
- </VisibleVars>
- </Group>
- </UserConfig>
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