Guest User

Untitled

a guest
Nov 29th, 2017
56
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.41 KB | None | 0 0
  1. <?xml version="1.0" encoding="UTF-16"?>
  2. <UserConfig>
  3. <Group builder="Input" id="PCInput" displayName="controls_pc" tags="keybinds">
  4. <VisibleVars>
  5. <!-- builder must be input; id and displayName are custom names (whatever you want), displayType must be INPUTPC -->
  6. <!-- actions are names from input_qwerty.ini file separated by semicolon -->
  7.  
  8. <!-- Example action mapping -->
  9. <!-- <Var builder="Input" id="YourCustomActionNameHere" displayName="YourCustomKeyUsedForLocalizationNames" displayType="INPUTPC" actions="action01;action02;action03" /> -->
  10.  
  11. <!-- More examples -->
  12.  
  13. <!--
  14. <Var builder="Input" id="ExplorationInteraction" displayName="exploration_interaction" displayType="INPUTPC" actions="ExplorationInteraction"/>
  15. <Var builder="Input" id="SprintGallop" displayName="sprint_gallop" displayType="INPUTPC" actions="Sprint;Gallop"/>
  16. <Var builder="Input" id="Dismount" displayName="dismount" displayType="INPUTPC" actions="BoatDismount;HorseDismount"/>
  17. -->
  18.  
  19. <!-- [BASE_CharacterMovement] -->
  20. <Var builder="Input" id="MoveFwd" displayName="move_forward" displayType="INPUTPC" actions="MoveForward;MovementDoubleTapW;ChangeChoiceUp"/>
  21. <Var builder="Input" id="MoveBck" displayName="move_back" displayType="INPUTPC" actions="MoveBackward;MovementDoubleTapS;ChangeChoiceDown;GI_Decelerate"/>
  22. <Var builder="Input" id="MoveLft" displayName="move_left" displayType="INPUTPC" actions="MoveLeft;MovementDoubleTapA"/>
  23. <Var builder="Input" id="MoveRght" displayName="move_right" displayType="INPUTPC" actions="MoveRight;MovementDoubleTapD"/>
  24.  
  25. <Var builder="Input" id="Sprint" displayName="ControlLayout_RunSprint" displayType="INPUTPC" actions="Sprint" tags="input_overlap1"/>
  26. <Var builder="Input" id="SprintToggle" displayName="toggle_sprint" displayType="INPUTPC" actions="SprintToggle"/>
  27. <Var builder="Input" id="WalkToggle" displayName="toggle_walk_run" displayType="INPUTPC" actions="WalkToggle"/>
  28. <Var builder="Input" id="JumpRoll" displayName="panel_button_common_jump" displayType="INPUTPC" actions="Jump;ExplorationInteraction;Roll;HorseJump" tags="input_overlap2"/>
  29.  
  30.  
  31. <!-- Camera -->
  32. <Var builder="Input" id="CameraLock" displayName="camera_lock" displayType="INPUTPC" actions="CameraLock"/>
  33.  
  34. <!-- Interactions -->
  35. <Var builder="Input" id="Interaction" displayName="ControlLayout_Interact" displayType="INPUTPC" actions="PickOilLamp;PlaceOilLamp;PlaceCrystal;SitDown;Knock;Spare;Unequip;FastTravel;GatherHerbs;Examine;EnterBoat;EnterBoatFromSwimming;MountHorse;Talk;Container;Interact;InteractHold;Use;UseDevice;Open;Close;Lock;Unlock;Take;Push;Pull;Locked;Finisher;Destroy;PrayForSun;PrayForStorm;Arm;Disarm;GatherBrushwood;PlaceHerbs;Drink;PlaceOffering;Grab;Free;Ignite;UnblockGate;UseItem;Read;PullAxe;Interaction;Extinguish;CallJohnny;HideBible;SitAndWait;PlaceBottle;WineSlot;BurnBody;PutBack;Debung;Touch;CutRope;KneelDown;PlaceTribute;HangPainting;PlaceArmor;PlaceSword;GiveAlms;PlaceLure;PlaceBeans;Stash;Look;TakePaintGreen;TakePaintBlue;TakePaintRed;TakePaintYellow;TakePaintPurple;DisposePaint;HideIn;PlaceTrophy" tags="input_overlap3"/>
  36.  
  37. <!-- Attacks -->
  38. <Var builder="Input" id="AttackWithAlternate" displayName="attack_light_and_heavy" displayType="INPUTPC" actions="PCAlternate" tags="input_overlap1"/>
  39. <Var builder="Input" id="AttackLight" displayName="panel_groupname_fast_attack" displayType="INPUTPC" actions="AttackWithAlternateLight;SpecialAttackWithAlternateLight;Finish;Finisher;VehicleAttack"/>
  40. <Var builder="Input" id="AttackHeavy" displayName="panel_groupname_strong_attack" displayType="INPUTPC" actions="AttackWithAlternateHeavy;SpecialAttackWithAlternateHeavy;CiriAttackHeavy;CiriSpecialAttackHeavy"/>
  41.  
  42. <!-- Focus -->
  43. <Var builder="Input" id="Focus" displayName="ControlLayout_Focus" displayType="INPUTPC" actions="Focus" tags="input_overlap4"/>
  44.  
  45. <!-- Guard -->
  46. <Var builder="Input" id="LockAndGuard" displayName="panel_input_action_lockandguard" displayType="INPUTPC" actions="LockAndGuard" tags="input_overlap4"/>
  47.  
  48. <!-- Signs -->
  49. <Var builder="Input" id="CastSign" displayName="ControlLayout_CastSign" displayType="INPUTPC" actions="CastSign;CastSignHold;VehicleCastSign;CiriSpecialAttack"/>
  50. <Var builder="Input" id="ToggleSigns" displayName="toggle_between_signs" displayType="INPUTPC" actions="ToggleSigns"/>
  51.  
  52. <!-- Items -->
  53. <Var builder="Input" id="ThrowItem" displayName="ControlLayout_UseQuickSlot" displayType="INPUTPC" actions="ThrowItem;ThrowItemHold;VehicleItemAction;VehicleItemActionHold"/>
  54.  
  55. <!-- Dodge/Roll -->
  56. <Var builder="Input" id="Dodge" displayName="ControlLayout_Dodge" displayType="INPUTPC" actions="Dodge;CiriDodge" tags="input_overlap2"/>
  57. <Var builder="Input" id="CbtRoll" displayName="ControlLayout_Roll" displayType="INPUTPC" actions="CbtRoll;CiriDash" tags="input_overlap2"/>
  58.  
  59.  
  60. <!-- Horse -->
  61. <Var builder="Input" id="SpawnHorse" displayName="ControlLayout_SummonHorse" displayType="INPUTPC" actions="SpawnHorse"/>
  62. <Var builder="Input" id="GallopCanter" displayName="gallop_and_canter" displayType="INPUTPC" actions="Gallop;Canter" tags="input_overlap1"/>
  63. <Var builder="Input" id="HorseDismount" displayName="dismount_horse" displayType="INPUTPC" actions="HorseDismount;BoatDismount" tags="input_overlap3"/>
  64. <Var builder="Input" id="StopHorse" displayName="stop_horse" displayType="INPUTPC" actions="Stop"/>
  65.  
  66. <!-- Swimming -->
  67. <Var builder="Input" id="DiveUp" displayName="ControlLayout_Emerge" displayType="INPUTPC" actions="DiveUp" tags="input_overlap2"/>
  68. <Var builder="Input" id="DiveDown" displayName="ControlLayout_Dive" displayType="INPUTPC" actions="DiveDown"/>
  69.  
  70. <!-- Radial -->
  71. <Var builder="Input" id="RadialMenu" displayName="ControlLayout_RadialMenu" displayType="INPUTPC" actions="RadialMenu"/>
  72.  
  73. <!-- Potions -->
  74. <Var builder="Input" id="DrinkPotion1" displayName="potion_1" displayType="INPUTPC" actions="DrinkPotion1"/>
  75. <Var builder="Input" id="DrinkPotion2" displayName="potion_2" displayType="INPUTPC" actions="DrinkPotion2"/>
  76. <Var builder="Input" id="DrinkPotion3" displayName="potion_3" displayType="INPUTPC" actions="DrinkPotion3"/>
  77. <Var builder="Input" id="DrinkPotion4" displayName="potion_4" displayType="INPUTPC" actions="DrinkPotion4"/>
  78.  
  79. <!-- Shortcuts -->
  80. <Var builder="Input" id="SteelSword" displayName="draw_steel" displayType="INPUTPC" actions="SteelSword;SwordSheatheSteel;CiriDrawWeapon"/>
  81. <Var builder="Input" id="SilverSword" displayName="draw_silver" displayType="INPUTPC" actions="SilverSword;SwordSheatheSilver;CiriDrawWeaponAlternative"/>
  82. <Var builder="Input" id="SelectAard" displayName="select_aard" displayType="INPUTPC" actions="SelectAard"/>
  83. <Var builder="Input" id="SelectYrden" displayName="select_yrden" displayType="INPUTPC" actions="SelectYrden"/>
  84. <Var builder="Input" id="SelectIgni" displayName="select_igni" displayType="INPUTPC" actions="SelectIgni"/>
  85. <Var builder="Input" id="SelectQuen" displayName="select_quen" displayType="INPUTPC" actions="SelectQuen"/>
  86. <Var builder="Input" id="SelectAxii" displayName="select_axii" displayType="INPUTPC" actions="SelectAxii"/>
  87.  
  88.  
  89. <!-- Panels -->
  90. <Var builder="Input" id="ChangeQuest" displayName="ControlLayout_ChangeQuest" displayType="INPUTPC" actions="HighlightObjective;TrackQuest"/>
  91. <Var builder="Input" id="ToggleHud" displayName="toggle_hud" displayType="INPUTPC" actions="ToggleHud" tags="locked"/>
  92. <Var builder="Input" id="PanelChar" displayName="character_panel" displayType="INPUTPC" actions="PanelChar" tags="locked"/>
  93. <Var builder="Input" id="PanelInv" displayName="Inventory" displayType="INPUTPC" actions="PanelInv" tags="locked"/>
  94. <Var builder="Input" id="PanelMap" displayName="map" displayType="INPUTPC" actions="PanelMapPC" tags="locked"/>
  95. <Var builder="Input" id="HubMenu" displayName="hub_menu" displayType="INPUTPC" actions="HubMenu" tags="locked"/>
  96. <Var builder="Input" id="PanelJour" displayName="journal" displayType="INPUTPC" actions="PanelJour" tags="locked"/>
  97. <Var builder="Input" id="PanelMeditation" displayName="panel_title_clock" displayType="INPUTPC" actions="PanelMeditation" tags="locked"/>
  98. <Var builder="Input" id="PanelAlch" displayName="alchemy" displayType="INPUTPC" actions="PanelAlch" tags="locked"/>
  99. <Var builder="Input" id="PanelCraft" displayName="panel_title_crafting" displayType="INPUTPC" actions="PanelCrafting" tags="locked"/>
  100. <Var builder="Input" id="PanelBestiary" displayName="panel_journal_tabname_bestiary" displayType="INPUTPC" actions="PanelBestiary" tags="locked"/><!-- loc key reuse requested by story -->
  101. <Var builder="Input" id="PanelGlossary" displayName="glossary" displayType="INPUTPC" actions="PanelGlossary" tags="locked"/>
  102. <Var builder="Input" id="PanelGwintDeckEditor" displayName="gwint_deck" displayType="INPUTPC" actions="PanelGwintDeckEditor" tags="locked"/>
  103.  
  104. </VisibleVars>
  105. </Group>
  106. </UserConfig>
Add Comment
Please, Sign In to add comment