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- // LootableBaseInspector.cs
- // Allows clean and easy editing of lootable items
- // Place in the Editor folder and forget
- using UnityEngine;
- using UnityEditor;
- using System.Collections;
- using System.Collections.Generic;
- [CustomEditor(typeof(LootableObject))]
- public class LootableObjectInspector : LootableBaseInspector {
- public override void OnInspectorGUI() {
- base.OnInspectorGUI();
- }
- }
- // ©2011 Adam Buckner (aka: Little Angel) and theantranch.com (mailto: adam@theantranch.com)
- // Not for reuse or resale without permission.
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