Advertisement
rivahaviz

Untitled

Jul 5th, 2018
190
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 96.14 KB | None | 0 0
  1. --//===============================================================\\--
  2. --||EDITED BY HANKTHESKELETON | CREATED BY SHACKLUSTER | EDITED BY SHYIME
  3. --||. HARD EDIt BY ADELPVP123 | EDITED BY PLANETARYVOID
  4. --\\===============================================================//--
  5.  
  6. warn"Dont be Abuser you are angel."
  7. print"Edit By rivahaviz123. Take All to heaven."
  8.  
  9. wait(0.2)
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Torso)
  32. sick.SoundId = "rbxassetid://1275083876"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 100
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. --//=================================\\
  56. --|| USEFUL VALUES
  57. --\\=================================//
  58.  
  59. Animation_Speed = 3
  60. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  61. local Speed = 35
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local EQUIPPED = false
  70. local HOLD = false
  71. local COMBO = 1
  72. local Rooted = false
  73. local SINE = 0
  74. local KEYHOLD = false
  75. local CHANGE = 2 / Animation_Speed
  76. local WALKINGANIM = false
  77. local VALUE1 = false
  78. local VALUE2 = false
  79. local ROBLOXIDLEANIMATION = IT("Animation")
  80. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  81. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  82. --ROBLOXIDLEANIMATION.Parent = Humanoid
  83. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  84. WEAPONGUI.Name = "Weapon GUI"
  85. local Effects = IT("Folder", Character)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local LAUGHS = {834001699,834001752,834001797,834001828}
  91. local SONGS = {1118967006}
  92. local CHOICE = MRANDOM(1,4)
  93. local ENERGYSOUND = 1417051162
  94. local BEAMSOUND = 1417056781
  95. local EXPLOSIONSOUND = 1417056081
  96.  
  97. --//=================================\\
  98. --\\=================================//
  99.  
  100. --//=================================\\
  101. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  102. --\\=================================//
  103.  
  104. ArtificialHB = Instance.new("BindableEvent", script)
  105. ArtificialHB.Name = "ArtificialHB"
  106.  
  107. script:WaitForChild("ArtificialHB")
  108.  
  109. frame = Frame_Speed
  110. tf = 0
  111. allowframeloss = false
  112. tossremainder = false
  113. lastframe = tick()
  114. script.ArtificialHB:Fire()
  115.  
  116. game:GetService("RunService").Heartbeat:connect(function(s, p)
  117. tf = tf + s
  118. if tf >= frame then
  119. if allowframeloss then
  120. script.ArtificialHB:Fire()
  121. lastframe = tick()
  122. else
  123. for i = 1, math.floor(tf / frame) do
  124. script.ArtificialHB:Fire()
  125. end
  126. lastframe = tick()
  127. end
  128. if tossremainder then
  129. tf = 0
  130. else
  131. tf = tf - frame * math.floor(tf / frame)
  132. end
  133. end
  134. end)
  135.  
  136. --//=================================\\
  137. --\\=================================//
  138.  
  139. local toggleTag = true
  140. local txt = Instance.new("BillboardGui", Head)
  141. txt.Adornee = nil
  142. txt.Name = "NameDetect"
  143. txt.Size = UDim2.new(4, 0, 1.2, 0)
  144. txt.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  145. local text = Instance.new("TextLabel", txt)
  146. text.Size = UDim2.new(10/2, 0, 7/2, 0)
  147. text.FontSize = "Size8"
  148. text.TextScaled = true
  149. text.TextTransparency = 0
  150. text.BackgroundTransparency = 1
  151. text.TextTransparency = 0
  152. text.TextStrokeTransparency = 0
  153. text.Font = "Fantasy"
  154. text.TextStrokeColor3 = Color3.new(1,1,1)
  155. text.TextColor3 = Color3.new(1,1,1)
  156. text.Text = "The Lost Angel"
  157.  
  158. function RecolorTextAndRename(name,col1,col2)
  159. text.TextStrokeColor3 = col2
  160. text.TextColor3 = col1
  161. text.Text = name
  162. end
  163.  
  164. RecolorTextAndRename("The Lost Angel",Color3.new(1,1,1),Color3.new(1,1,1))
  165. --//=================================\\
  166. --|| SOME FUNCTIONS
  167. --\\=================================//
  168.  
  169. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  170. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  171. end
  172.  
  173. function PositiveAngle(NUMBER)
  174. if NUMBER >= 0 then
  175. NUMBER = 0
  176. end
  177. return NUMBER
  178. end
  179.  
  180. function NegativeAngle(NUMBER)
  181. if NUMBER <= 0 then
  182. NUMBER = 0
  183. end
  184. return NUMBER
  185. end
  186.  
  187. function Swait(NUMBER)
  188. if NUMBER == 0 or NUMBER == nil then
  189. ArtificialHB.Event:wait()
  190. else
  191. for i = 1, NUMBER do
  192. ArtificialHB.Event:wait()
  193. end
  194. end
  195. end
  196.  
  197. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  198. local NEWMESH = IT(MESH)
  199. if MESH == "SpecialMesh" then
  200. NEWMESH.MeshType = MESHTYPE
  201. if MESHID ~= "nil" and MESHID ~= "" then
  202. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  203. end
  204. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  205. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  206. end
  207. end
  208. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  209. NEWMESH.Scale = SCALE
  210. NEWMESH.Parent = PARENT
  211. return NEWMESH
  212. end
  213.  
  214. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  215. local NEWPART = IT("Part")
  216. NEWPART.formFactor = FORMFACTOR
  217. NEWPART.Reflectance = REFLECTANCE
  218. NEWPART.Transparency = TRANSPARENCY
  219. NEWPART.CanCollide = false
  220. NEWPART.Locked = true
  221. NEWPART.Anchored = true
  222. if ANCHOR == false then
  223. NEWPART.Anchored = false
  224. end
  225. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  226. NEWPART.Name = NAME
  227. NEWPART.Size = SIZE
  228. NEWPART.Position = Torso.Position
  229. NEWPART.Material = MATERIAL
  230. NEWPART:BreakJoints()
  231. NEWPART.Parent = PARENT
  232. return NEWPART
  233. end
  234.  
  235. local function weldBetween(a, b)
  236. local weldd = IT("Weld")
  237. weldd.Part0 = a
  238. weldd.Part1 = b
  239. weldd.C0 = CF()
  240. weldd.C1 = b.CFrame:inverse() * a.CFrame
  241. weldd.Parent = a
  242. return weldd
  243. end
  244.  
  245.  
  246. function QuaternionFromCFrame(cf)
  247. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  248. local trace = m00 + m11 + m22
  249. if trace > 0 then
  250. local s = math.sqrt(1 + trace)
  251. local recip = 0.5 / s
  252. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  253. else
  254. local i = 0
  255. if m11 > m00 then
  256. i = 1
  257. end
  258. if m22 > (i == 0 and m00 or m11) then
  259. i = 2
  260. end
  261. if i == 0 then
  262. local s = math.sqrt(m00 - m11 - m22 + 1)
  263. local recip = 0.5 / s
  264. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  265. elseif i == 1 then
  266. local s = math.sqrt(m11 - m22 - m00 + 1)
  267. local recip = 0.5 / s
  268. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  269. elseif i == 2 then
  270. local s = math.sqrt(m22 - m00 - m11 + 1)
  271. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  272. end
  273. end
  274. end
  275.  
  276. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  277. local xs, ys, zs = x + x, y + y, z + z
  278. local wx, wy, wz = w * xs, w * ys, w * zs
  279. local xx = x * xs
  280. local xy = x * ys
  281. local xz = x * zs
  282. local yy = y * ys
  283. local yz = y * zs
  284. local zz = z * zs
  285. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  286. end
  287.  
  288. function QuaternionSlerp(a, b, t)
  289. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  290. local startInterp, finishInterp;
  291. if cosTheta >= 0.0001 then
  292. if (1 - cosTheta) > 0.0001 then
  293. local theta = ACOS(cosTheta)
  294. local invSinTheta = 1 / SIN(theta)
  295. startInterp = SIN((1 - t) * theta) * invSinTheta
  296. finishInterp = SIN(t * theta) * invSinTheta
  297. else
  298. startInterp = 1 - t
  299. finishInterp = t
  300. end
  301. else
  302. if (1 + cosTheta) > 0.0001 then
  303. local theta = ACOS(-cosTheta)
  304. local invSinTheta = 1 / SIN(theta)
  305. startInterp = SIN((t - 1) * theta) * invSinTheta
  306. finishInterp = SIN(t * theta) * invSinTheta
  307. else
  308. startInterp = t - 1
  309. finishInterp = t
  310. end
  311. end
  312. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  313. end
  314.  
  315. function Clerp(a, b, t)
  316. local qa = {QuaternionFromCFrame(a)}
  317. local qb = {QuaternionFromCFrame(b)}
  318. local ax, ay, az = a.x, a.y, a.z
  319. local bx, by, bz = b.x, b.y, b.z
  320. local _t = 1 - t
  321. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  322. end
  323.  
  324. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  325. local frame = IT("Frame")
  326. frame.BackgroundTransparency = TRANSPARENCY
  327. frame.BorderSizePixel = BORDERSIZEPIXEL
  328. frame.Position = POSITION
  329. frame.Size = SIZE
  330. frame.BackgroundColor3 = COLOR
  331. frame.BorderColor3 = BORDERCOLOR
  332. frame.Name = NAME
  333. frame.Parent = PARENT
  334. return frame
  335. end
  336.  
  337. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  338. local label = IT("TextLabel")
  339. label.BackgroundTransparency = 1
  340. label.Size = UD2(1, 0, 1, 0)
  341. label.Position = UD2(0, 0, 0, 0)
  342. label.TextColor3 = TEXTCOLOR
  343. label.TextStrokeTransparency = STROKETRANSPARENCY
  344. label.TextTransparency = TRANSPARENCY
  345. label.FontSize = TEXTFONTSIZE
  346. label.Font = TEXTFONT
  347. label.BorderSizePixel = BORDERSIZEPIXEL
  348. label.TextScaled = false
  349. label.Text = TEXT
  350. label.Name = NAME
  351. label.Parent = PARENT
  352. return label
  353. end
  354.  
  355. function NoOutlines(PART)
  356. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  357. end
  358.  
  359. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  360. local NEWWELD = IT(TYPE)
  361. NEWWELD.Part0 = PART0
  362. NEWWELD.Part1 = PART1
  363. NEWWELD.C0 = C0
  364. NEWWELD.C1 = C1
  365. NEWWELD.Parent = PARENT
  366. return NEWWELD
  367. end
  368.  
  369. local S = IT("Sound")
  370. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  371. local NEWSOUND = nil
  372. coroutine.resume(coroutine.create(function()
  373. NEWSOUND = S:Clone()
  374. NEWSOUND.Parent = PARENT
  375. NEWSOUND.Volume = VOLUME
  376. NEWSOUND.Pitch = PITCH
  377. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  378. NEWSOUND:play()
  379. if DOESLOOP == true then
  380. NEWSOUND.Looped = true
  381. else
  382. repeat wait(1) until NEWSOUND.Playing == false
  383. NEWSOUND:remove()
  384. end
  385. end))
  386. return NEWSOUND
  387. end
  388.  
  389. function CFrameFromTopBack(at, top, back)
  390. local right = top:Cross(back)
  391. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  392. end
  393.  
  394. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  395. function WACKYEFFECT(Table)
  396. local TYPE = (Table.EffectType or "Sphere")
  397. local SIZE = (Table.Size or VT(1,1,1))
  398. local ENDSIZE = (Table.Size2 or VT(1,1,1))
  399. local TRANSPARENCY = (Table.Transparency or 0)
  400. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  401. local CFRAME = (Table.CFrame or Torso.CFrame)
  402. local MOVEDIRECTION = (Table.MoveToPos or nil)
  403. local ROTATION1 = (Table.RotationX or 0)
  404. local ROTATION2 = (Table.RotationY or 0)
  405. local ROTATION3 = (Table.RotationZ or 0)
  406. local MATERIAL = (Table.Material or "Neon")
  407. local COLOR = (Table.Color or C3(1,1,1))
  408. local TIME = (Table.Time or 45)
  409. local SOUNDID = (Table.SoundID or nil)
  410. local SOUNDPITCH = (Table.SoundPitch or nil)
  411. local SOUNDVOLUME = (Table.SoundVolume or nil)
  412. coroutine.resume(coroutine.create(function()
  413. local PLAYSSOUND = false
  414. local SOUND = nil
  415. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  416. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  417. PLAYSSOUND = true
  418. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  419. end
  420. EFFECT.Color = COLOR
  421. local MSH = nil
  422. if TYPE == "Sphere" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  424. elseif TYPE == "Block" then
  425. MSH = IT("BlockMesh",EFFECT)
  426. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  427. elseif TYPE == "Wave" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  429. elseif TYPE == "Ring" then
  430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  431. elseif TYPE == "Slash" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  433. elseif TYPE == "Round Slash" then
  434. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  435. elseif TYPE == "Swirl" then
  436. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  437. elseif TYPE == "Skull" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  439. elseif TYPE == "Crystal" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  441. end
  442. if MSH ~= nil then
  443. local MOVESPEED = nil
  444. if MOVEDIRECTION ~= nil then
  445. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  446. end
  447. local GROWTH = SIZE - ENDSIZE
  448. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  449. if TYPE == "Block" then
  450. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  451. else
  452. EFFECT.CFrame = CFRAME
  453. end
  454. for LOOP = 1, TIME+1 do
  455. Swait()
  456. MSH.Scale = MSH.Scale - GROWTH/TIME
  457. if TYPE == "Wave" then
  458. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  459. end
  460. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  461. if TYPE == "Block" then
  462. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  463. else
  464. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  465. end
  466. if MOVEDIRECTION ~= nil then
  467. local ORI = EFFECT.Orientation
  468. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  469. EFFECT.Orientation = ORI
  470. end
  471. end
  472. if PLAYSSOUND == false then
  473. EFFECT:remove()
  474. else
  475. SOUND.Stopped:Connect(function()
  476. EFFECT:remove()
  477. end)
  478. end
  479. else
  480. if PLAYSSOUND == false then
  481. EFFECT:remove()
  482. else
  483. repeat Swait() until SOUND.Playing == false
  484. EFFECT:remove()
  485. end
  486. end
  487. end))
  488. end
  489.  
  490. local LEFTWINGS = {}
  491. local RIGHTWINGS = {}
  492. local BODY = {}
  493.  
  494. local Back = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Wing", VT(1,1,0.35),false)
  495. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  496.  
  497. local ANGLE = 35
  498. for i = 1, 5 do
  499. local Wing = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Wing", VT(0.15,2+(i/2),0.15),false)
  500. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  501. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.25,1,0.25),false)
  502. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  503. ANGLE = ANGLE - 15
  504. table.insert(LEFTWINGS,WingWeld)
  505. end
  506.  
  507. ANGLE = 35
  508. for i = 1, 5 do
  509. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Wing", VT(0.15,2+(i/2),0.15),false)
  510. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  511. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Wing", VT(0.25,1,0.25),false)
  512. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  513. ANGLE = ANGLE - 15
  514. table.insert(RIGHTWINGS,WingWeld)
  515. end
  516.  
  517. function MakeForm(PART,TYPE)
  518. if TYPE == "Cyl" then
  519. local MSH = IT("CylinderMesh",PART)
  520. elseif TYPE == "Ball" then
  521. local MSH = IT("SpecialMesh",PART)
  522. MSH.MeshType = "Sphere"
  523. elseif TYPE == "Wedge" then
  524. local MSH = IT("SpecialMesh",PART)
  525. MSH.MeshType = "Wedge"
  526. end
  527. end
  528.  
  529. Debris = game:GetService("Debris")
  530.  
  531. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  532. local DIRECTION = CF(StartPos,EndPos).lookVector
  533. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  534. end
  535.  
  536. function turnto(position)
  537. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  538. end
  539.  
  540. function SpawnTrail(FROM,TO,BIG)
  541. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(1,1,1))
  542. MakeForm(TRAIL,"Cyl")
  543. local DIST = (FROM - TO).Magnitude
  544. if BIG == true then
  545. TRAIL.Size = VT(0.5,DIST,0.5)
  546. else
  547. TRAIL.Size = VT(0.25,DIST,0.25)
  548. end
  549. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  550. coroutine.resume(coroutine.create(function()
  551. for i = 1, 5 do
  552. Swait()
  553. TRAIL.Transparency = TRAIL.Transparency + 0.1
  554. end
  555. TRAIL:remove()
  556. end))
  557. end
  558.  
  559. local asd = Instance.new("ParticleEmitter")
  560. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  561. asd.LightEmission = .1
  562. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  563. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  564. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  565. asd.Transparency = bbb
  566. asd.Size = aaa
  567. asd.ZOffset = .9
  568. asd.Acceleration = Vector3.new(0, -15, 0)
  569. asd.LockedToPart = false
  570. asd.EmissionDirection = "Back"
  571. asd.Lifetime = NumberRange.new(1, 2)
  572. asd.Rotation = NumberRange.new(-100, 100)
  573. asd.RotSpeed = NumberRange.new(-100, 100)
  574. asd.Speed = NumberRange.new(10)
  575. asd.Enabled = false
  576. asd.VelocitySpread = 999
  577.  
  578. function getbloody(victim,amount)
  579. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  580. PART.CFrame = victim.CFrame
  581. local HITPLAYERSOUNDS = {"356551938","264486467"}
  582. Debris:AddItem(PART,5)
  583. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  584. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  585. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  586. local prtcl = asd:Clone()
  587. prtcl.Parent = PART
  588. prtcl:Emit(amount*10)
  589. end
  590.  
  591. local Particle = IT("ParticleEmitter",nil)
  592. Particle.Enabled = false
  593. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  594. Particle.LightEmission = 0.5
  595. Particle.Rate = 150
  596. Particle.ZOffset = 1
  597. Particle.Rotation = NumberRange.new(-180, 180)
  598. Particle.RotSpeed = NumberRange.new(-180, 180)
  599. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  600. Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
  601.  
  602. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  603. function ParticleEmitter(Table)
  604. local PRTCL = Particle:Clone()
  605. local Speed = Table.Speed or 5
  606. local Drag = Table.Drag or 0
  607. local Size1 = Table.Size1 or 1
  608. local Size2 = Table.Size2 or 5
  609. local Lifetime1 = Table.Lifetime1 or 1
  610. local Lifetime2 = Table.Lifetime2 or 1.5
  611. local Parent = Table.Parent or Torso
  612. local Emit = Table.Emit or 100
  613. local Offset = Table.Offset or 360
  614. local Acel = Table.Acel or VT(1,1,1)
  615. local Enabled = Table.Enabled or false
  616. PRTCL.Parent = Parent
  617. PRTCL.Size = NumberSequence.new(Size1,Size2)
  618. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  619. PRTCL.Speed = NumberRange.new(Speed)
  620. PRTCL.VelocitySpread = Offset
  621. PRTCL.Drag = Drag
  622. PRTCL.Acceleration = Acel
  623. if Enabled == false then
  624. PRTCL:Emit(Emit)
  625. Debris:AddItem(PRTCL,Lifetime2)
  626. else
  627. PRTCL.Enabled = true
  628. end
  629. return PRTCL
  630. end
  631.  
  632. --//=================================\\
  633. --|| WEAPON CREATION
  634. --\\=================================//
  635. if Character:FindFirstChildOfClass("Accessory") then
  636. Character:FindFirstChildOfClass("Accessory"):remove()
  637. elseif Character:FindFirstChildOfClass("Hat") then
  638. Character:FindFirstChildOfClass("Hat"):remove()
  639. end
  640. if Head:FindFirstChild("face") then
  641. Head.face.Texture = "rbxassetid://"
  642. end
  643.  
  644. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "White", "Hood", VT(1,1,1),false)
  645. PRT.Color = C3(1,1,1)
  646. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  647. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  648. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "White", "Scarf", VT(1,1,1),false)
  649. PRT.Color = C3(1,1,1)
  650. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  651. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  652.  
  653. local LASTPART = Head
  654. for i = 1, 20 do
  655. local MATH = (1-(i/25))
  656. if LASTPART == Head then
  657. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  658. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  659. LASTPART = Horn
  660. Horn.Color = C3((i*3-3)/255,0,0)
  661. else
  662. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  663. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  664. LASTPART = Horn
  665. Horn.Color = C3((i*3-3)/255,0,0)
  666. end
  667. end
  668. local LASTPART = Head
  669. for i = 1, 20 do
  670. local MATH = (1-(i/25))
  671. if LASTPART == Head then
  672. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  673. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  674. LASTPART = Horn
  675. Horn.Color = C3((i*3-3)/255,0,0)
  676. else
  677. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  678. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  679. LASTPART = Horn
  680. Horn.Color = C3((i*3-3)/255,0,0)
  681. end
  682. end
  683.  
  684. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  685. MakeForm(Eye,"Ball")
  686. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  687. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  688. MakeForm(Eye,"Ball")
  689. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  690. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  691. MakeForm(Eye,"Ball")
  692. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  693. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  694. MakeForm(Eye,"Ball")
  695. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  696.  
  697. local A = IT("Attachment",Torso)
  698. A.Position = VT(1,1.3,0)
  699. A.Orientation = VT(-0.098, -89.999, 0.227)
  700. local B = IT("Attachment",Torso)
  701. B.Position = VT(-1.3,-0.6,0)
  702. B.Orientation = VT(-88.911, -68.808, 158.782)
  703. local ChainLink = IT("Beam",Torso)
  704. ChainLink.Texture = "rbxassetid://73042633"
  705. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  706. ChainLink.TextureSpeed = 1
  707. ChainLink.FaceCamera = true
  708. ChainLink.Width0 = 1
  709. ChainLink.Width1 = 1
  710. ChainLink.TextureLength = 3
  711. ChainLink.Attachment0 = A
  712. ChainLink.Attachment1 = B
  713. ChainLink.CurveSize0 = 1.6
  714. ChainLink.CurveSize1 = 1.6
  715. ChainLink.FaceCamera = true
  716. ChainLink.Transparency = NumberSequence.new(0)
  717. local ChainLink = IT("Beam",Torso)
  718. ChainLink.Texture = "rbxassetid://73042633"
  719. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  720. ChainLink.TextureSpeed = 1
  721. ChainLink.FaceCamera = true
  722. ChainLink.Width0 = 1
  723. ChainLink.Width1 = 1
  724. ChainLink.TextureLength = 3
  725. ChainLink.Attachment0 = B
  726. ChainLink.Attachment1 = A
  727. ChainLink.CurveSize0 = 1.6
  728. ChainLink.CurveSize1 = 1.6
  729. ChainLink.FaceCamera = true
  730. ChainLink.Transparency = NumberSequence.new(0)
  731. local A = IT("Attachment",Torso)
  732. A.Position = VT(1.3,-0.85,0)
  733. A.Orientation = VT(-0.098, -89.999, 0.227)
  734. local B = IT("Attachment",Torso)
  735. B.Position = VT(-1,2,0)
  736. B.Orientation = VT(-88.911, -68.808, 158.782)
  737. local ChainLink = IT("Beam",Torso)
  738. ChainLink.Texture = "rbxassetid://73042633"
  739. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  740. ChainLink.TextureSpeed = 1
  741. ChainLink.FaceCamera = true
  742. ChainLink.Width0 = 1
  743. ChainLink.Width1 = 1
  744. ChainLink.TextureLength = 3
  745. ChainLink.Attachment0 = A
  746. ChainLink.Attachment1 = B
  747. ChainLink.CurveSize0 = 1.3
  748. ChainLink.CurveSize1 = 1.3
  749. ChainLink.FaceCamera = true
  750. ChainLink.Transparency = NumberSequence.new(0)
  751. local ChainLink = IT("Beam",Torso)
  752. ChainLink.Texture = "rbxassetid://73042633"
  753. ChainLink.Color = ColorSequence.new(C3(58,125,21))
  754. ChainLink.TextureSpeed = 1
  755. ChainLink.FaceCamera = true
  756. ChainLink.Width0 = 1
  757. ChainLink.Width1 = 1
  758. ChainLink.TextureLength = 3
  759. ChainLink.Attachment0 = B
  760. ChainLink.Attachment1 = A
  761. ChainLink.CurveSize0 = 1.3
  762. ChainLink.CurveSize1 = 1.3
  763. ChainLink.FaceCamera = true
  764. ChainLink.Transparency = NumberSequence.new(0)
  765.  
  766. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  767. PRT.LockedToPart = true
  768. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  769. PRT.LockedToPart = true
  770. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  771. PRT.LockedToPart = true
  772. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  773. PRT.LockedToPart = true
  774. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  775. PRT.LockedToPart = true
  776.  
  777. for _, c in pairs(Character:GetDescendants()) do
  778. if c and c.Parent then
  779. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  780. local ACCESSORY = c.Parent
  781. c.Parent = Character
  782. if c then
  783. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  784. weldBetween(Head,c)
  785. else
  786. weldBetween(Torso,c)
  787. end
  788. end
  789. ACCESSORY:remove()
  790. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  791. c.Material = "Neon"
  792. c.Color = C3(1,1,1)
  793. if c:FindFirstChildOfClass("SpecialMesh") then
  794. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  795. end
  796. if c == Head then
  797. if c:FindFirstChild("face") then
  798. c.face:remove()
  799. end
  800. end
  801. elseif c.ClassName == "Part" and c.Name == "Eye" then
  802. c.Color = C3(58,125,21)
  803. c.Material = "Neon"
  804. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  805. c:remove()
  806. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  807. c:remove()
  808. end
  809. end
  810. end
  811. local BODY = {}
  812. for _, c in pairs(Character:GetDescendants()) do
  813. if c:IsA("BasePart") and c.Name ~= "Handle" then
  814. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  815. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  816. end
  817. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  818. elseif c:IsA("JointInstance") then
  819. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  820. end
  821. end
  822. function refit()
  823. Character.Parent = workspace
  824. for e = 1, #BODY do
  825. if BODY[e] ~= nil then
  826. local STUFF = BODY[e]
  827. local PART = STUFF[1]
  828. local PARENT = STUFF[2]
  829. local MATERIAL = STUFF[3]
  830. local COLOR = STUFF[4]
  831. local TRANSPARENCY = STUFF[5]
  832. --local SIZE = STUFF[6]
  833. local NAME = STUFF[7]
  834. if PART.ClassName == "Part" and PART ~= RootPart then
  835. PART.Material = MATERIAL
  836. PART.Transparency = TRANSPARENCY
  837. PART.Name = NAME
  838. end
  839. if PART.Parent ~= PARENT then
  840. Humanoid:remove()
  841. PART.Parent = PARENT
  842. Humanoid = IT("Humanoid",Character)
  843. end
  844. end
  845. end
  846. end
  847.  
  848. local SKILLTEXTCOLOR = C3(1,1,1)
  849. local SKILLFONT = "Fantasy"
  850. local SKILLTEXTSIZE = 6
  851.  
  852. Humanoid.Died:connect(function()
  853. refit()
  854. end)
  855.  
  856. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 1 Frame")
  857. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 2 Frame")
  858. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 3 Frame")
  859. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 4 Frame")
  860. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 5 Frame")
  861. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 6 Frame")
  862. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(1,1,1), C3(0, 0, 0), "Skill 7 Frame")
  863.  
  864. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Heaven Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  865. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Heaven Wave", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  866. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Heaven Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  867. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Heaven Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  868. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Heaven Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  869. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Heaven Prison", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  870. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Heaven] Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  871.  
  872. function swait(NUMBER)
  873. if NUMBER == 0 or NUMBER == nil then
  874. ArtificialHB.Event:wait()
  875. else
  876. for i = 1, NUMBER do
  877. ArtificialHB.Event:wait()
  878. end
  879. end
  880. end
  881.  
  882. function chatfunc(text)
  883. local chat = coroutine.wrap(function()
  884. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  885. Character:FindFirstChild("TalkingBillBoard"):destroy()
  886. end
  887. local Bill = Instance.new("BillboardGui",Character)
  888. Bill.Size = UDim2.new(0,100,0,40)
  889. Bill.StudsOffset = Vector3.new(0,3,0)
  890. Bill.Adornee = Character.Head
  891. Bill.Name = "TalkingBillBoard"
  892. local Hehe = Instance.new("TextLabel",Bill)
  893. Hehe.BackgroundTransparency = 1
  894. Hehe.BorderSizePixel = 0
  895. Hehe.Text = ""
  896. Hehe.Font = "Garamond"
  897. Hehe.TextSize = 40
  898. Hehe.TextStrokeTransparency = 0
  899. Hehe.Size = UDim2.new(1,0,0.5,0)
  900. coroutine.resume(coroutine.create(function()
  901. while Hehe ~= nil do
  902. swait()
  903. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  904. Hehe.Rotation = math.random(-5,5)
  905. Hehe.TextColor3 = Color3.new(1,1,1)
  906. Hehe.TextStrokeColor3 = Color3.new(1,1,1)
  907. end
  908. end))
  909. for i = 1,string.len(text),1 do
  910. swait()
  911. Hehe.Text = string.sub(text,1,i)
  912. end
  913. swait(90)--Re[math.random(1, 93)]
  914. for i = 0, 1, .025 do
  915. swait()
  916. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  917. Hehe.TextStrokeTransparency = i
  918. Hehe.TextTransparency = i
  919. end
  920. Bill:Destroy()
  921. end)
  922. chat()
  923. end
  924.  
  925. function onChatted(msg)
  926. chatfunc(msg)
  927. end
  928.  
  929. Player.Chatted:connect(onChatted)
  930.  
  931. chatfunc("Hey Im angel From Heaven")
  932. wait(4)
  933. chatfunc("And I will Take You To heaven")
  934. wait(4)
  935. chatfunc("And Then You will have fun")
  936. --//=================================\\
  937. --|| DAMAGE FUNCTIONS
  938. --\\=================================//
  939.  
  940. function StatLabel(CFRAME, TEXT, COLOR)
  941. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  942. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  943. local BODYGYRO = IT("BodyGyro", STATPART)
  944. game:GetService("Debris"):AddItem(STATPART ,5)
  945. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  946. BILLBOARDGUI.Adornee = STATPART
  947. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  948. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  949. BILLBOARDGUI.AlwaysOnTop = false
  950. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  951. TEXTLABEL.BackgroundTransparency = 1
  952. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  953. TEXTLABEL.Text = TEXT
  954. TEXTLABEL.Font = SKILLFONT
  955. TEXTLABEL.FontSize="Size42"
  956. TEXTLABEL.TextColor3 = COLOR
  957. TEXTLABEL.TextStrokeTransparency = 0
  958. TEXTLABEL.TextScaled = true
  959. TEXTLABEL.TextWrapped = true
  960. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  961. for i = 1, 50 do
  962. Swait()
  963. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  964. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  965. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  966. end
  967. THEPART.Parent = nil
  968. end),STATPART, TEXTLABEL)
  969. end
  970.  
  971. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  972. if FLOOR ~= nil then
  973. coroutine.resume(coroutine.create(function()
  974. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(1,1,1))
  975. PART.CFrame = CF(POSITION)
  976. for i = 1, 45 do
  977. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  978. RingPiece.Material = FLOOR.Material
  979. RingPiece.Color = FLOOR.Color
  980. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  981. Debris:AddItem(RingPiece,SWAIT)
  982. end
  983. PART:remove()
  984. end))
  985. end
  986. end
  987.  
  988. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  989. if FLOOR ~= nil then
  990. for i = 1, AMOUNT do
  991. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  992. DEBREE.Material = FLOOR.Material
  993. DEBREE.Color = FLOOR.Color
  994. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  995. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  996. coroutine.resume(coroutine.create(function()
  997. Swait(15)
  998. DEBREE.Parent = workspace
  999. DEBREE.CanCollide = true
  1000. Debris:AddItem(DEBREE,SWAIT)
  1001. end))
  1002. end
  1003. end
  1004. end
  1005. --//=================================\\
  1006. --|| DAMAGING
  1007. --\\=================================//
  1008. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  1009. local CHILDREN = workspace:GetDescendants()
  1010. for index, CHILD in pairs(CHILDREN) do
  1011. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1012. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1013. if HUM then
  1014. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1015. if TORSO then
  1016. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  1017. CHILD:BreakJoints()
  1018. if FLING ~= 0 then
  1019. for _, c in pairs(CHILD:GetChildren()) do
  1020. if c:IsA("BasePart") and c.Transparency == 0 then
  1021. if BURN == true then
  1022. Fire(c)
  1023. end
  1024. local bv = Instance.new("BodyVelocity")
  1025. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1026. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1027. bv.Parent = c
  1028. Debris:AddItem(bv,0.05)
  1029. end
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end
  1035. end
  1036. end
  1037. end
  1038.  
  1039. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1040. coroutine.resume(coroutine.create(function()
  1041. local METEOR = IT("Model",Effects)
  1042. METEOR.Name = "Meteorite"
  1043. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1044. METEOR.PrimaryPart = CENTER
  1045. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1046. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1047. for i = 1, 15 do
  1048. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really black", "Fire", VT(5.1,1,5.1)*SIZE)
  1049. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1050. end
  1051. if ISDEBREE ~= true then
  1052. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1053. else
  1054. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1055. end
  1056. local IMPACT = false
  1057. CreateSound(463593339, CENTER, 10, 0.6)
  1058. if SIZE >= 3.5 then
  1059. for i = 1, MRANDOM(3,7) do
  1060. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1061. end
  1062. end
  1063. for i = 1, 200 do
  1064. Swait()
  1065. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1066. if HITFLOOR == nil then
  1067. local ORI = CENTER.Orientation
  1068. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1069. else
  1070. if HITFLOOR.Anchored == true then
  1071. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1072. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1073. end
  1074. IMPACT = true
  1075. break
  1076. end
  1077. end
  1078. if IMPACT == true then
  1079. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1080. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1081. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1082. ApplyAoE(CENTER.Position,30*SIZE)
  1083.  
  1084. end
  1085. METEOR:remove()
  1086. end))
  1087. end
  1088.  
  1089. function KillChildren(Char)
  1090. local NewCharacter = IT("Model",Effects)
  1091. NewCharacter.Name = "Ow im ded ;-;"
  1092. for _, c in pairs(Char:GetDescendants()) do
  1093. if c:IsA("BasePart") and c.Transparency == 0 then
  1094. if c.Parent == Char then
  1095. getbloody(c,5)
  1096. end
  1097. c:BreakJoints()
  1098. c.Material = "Glass"
  1099. c.Color = C3(0.5,0,0)
  1100. c.CanCollide = true
  1101. c.Transparency = 0.3
  1102. if c:FindFirstChildOfClass("SpecialMesh") then
  1103. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1104. end
  1105. if c.Name == "Head" then
  1106. c:ClearAllChildren()
  1107. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1108. end
  1109. if c.ClassName == "MeshPart" then
  1110. c.TextureID = ""
  1111. end
  1112. if c:FindFirstChildOfClass("BodyPosition") then
  1113. c:FindFirstChildOfClass("BodyPosition"):remove()
  1114. end
  1115. if c:FindFirstChildOfClass("ParticleEmitter") then
  1116. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1117. end
  1118. c.Parent = NewCharacter
  1119. c.Name = "DeadPart"
  1120. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1121. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1122. end
  1123. end
  1124. Char:remove()
  1125. Debris:AddItem(NewCharacter,5)
  1126. end
  1127.  
  1128. function Kill(Char)
  1129. local NewCharacter = IT("Model",Effects)
  1130. NewCharacter.Name = "Ow im ded ;-;"
  1131. for _, c in pairs(Char:GetDescendants()) do
  1132. if c:IsA("BasePart") and c.Transparency == 0 then
  1133. if c.Parent == Char then
  1134. getbloody(c,5)
  1135. end
  1136. c:BreakJoints()
  1137. c.Material = "Glass"
  1138. c.Color = C3(0.5,0,0)
  1139. c.CanCollide = true
  1140. c.Transparency = 0.3
  1141. if c:FindFirstChildOfClass("SpecialMesh") then
  1142. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1143. end
  1144. if c.Name == "Head" then
  1145. c:ClearAllChildren()
  1146. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1147. end
  1148. if c.ClassName == "MeshPart" then
  1149. c.TextureID = ""
  1150. end
  1151. if c:FindFirstChildOfClass("BodyPosition") then
  1152. c:FindFirstChildOfClass("BodyPosition"):remove()
  1153. end
  1154. if c:FindFirstChildOfClass("ParticleEmitter") then
  1155. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1156. end
  1157. c.Parent = NewCharacter
  1158. c.Name = "DeadPart"
  1159. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1160. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1161. end
  1162. end
  1163. Char:remove()
  1164. Debris:AddItem(NewCharacter,5)
  1165. end
  1166.  
  1167. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1168. local CHILDREN = workspace:GetDescendants()
  1169. for index, CHILD in pairs(CHILDREN) do
  1170. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1171. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1172. if HUM then
  1173. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1174. if TORSO then
  1175. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1176. if BRUTAL == true then
  1177. Kill(CHILD)
  1178. else
  1179. CHILD:BreakJoints()
  1180. end
  1181. end
  1182. end
  1183. end
  1184. end
  1185. end
  1186. end
  1187.  
  1188. function BulletDetection(FROM,TO,BRUTAL)
  1189. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1190. coroutine.resume(coroutine.create(function()
  1191. if AIMHIT ~= nil then
  1192. if AIMHIT.Parent ~= Character then
  1193. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1194. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1195. if BRUTAL == true then
  1196. Kill(AIMHIT.Parent)
  1197. else
  1198. getbloody(AIMHIT,15)
  1199. AIMHIT.Parent:BreakJoints()
  1200. if AIMHIT.Name == "Head" then
  1201. AIMHIT.Name = "HEADSHOT"
  1202. AIMHIT:remove()
  1203. end
  1204. end
  1205. else
  1206. if BRUTAL == true then
  1207. Kill(AIMHIT.Parent.Parent)
  1208. else
  1209. AIMHIT.Parent.Parent:BreakJoints()
  1210. end
  1211. end
  1212. end
  1213. end
  1214. end
  1215. end))
  1216. SpawnTrail(FROM,AIMPOS)
  1217. return AIMHIT,AIMPOS,NORMAL
  1218. end
  1219.  
  1220. local Weapon = nil
  1221. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really black", "BraceletPart", VT(1.01,0.3,1.01),false)
  1222. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1223.  
  1224. function Charge(TIME,GYRO)
  1225. local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
  1226. local G = nil
  1227. if GYRO == true then
  1228. G = IT("BodyGyro",RootPart)
  1229. G.D = 250
  1230. G.P = 200000
  1231. G.MaxTorque = VT(math.huge,math.huge,math.huge)
  1232. end
  1233. for i=0, TIME, 0.1 / Animation_Speed do
  1234. Swait()
  1235. if G then
  1236. G.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1237. end
  1238. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. end
  1246. SND:remove()
  1247. if G then
  1248. return G
  1249. end
  1250. end
  1251. --//=================================\\
  1252. --|| ATTACK FUNCTIONS AND STUFF
  1253. --\\=================================//
  1254.  
  1255. function Warden_Wall()
  1256. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
  1257. if HITFLOOR ~= nil then
  1258. if HITFLOOR.Anchored == true then
  1259. local WALL = HITFLOOR:Clone()
  1260. WALL.Size = VT(45,45,5)
  1261. WALL.Parent = Effects
  1262. WALL.Name = "Wall"
  1263. WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
  1264. CreateSound(130972023,WALL,5,0.8,false)
  1265. ATTACK = true
  1266. Rooted = true
  1267. local HIT = WALL.Touched:Connect(function(hit)
  1268. if hit.Parent ~= Character then
  1269. hit:BreakJoints()
  1270. end
  1271. end)
  1272. coroutine.resume(coroutine.create(function()
  1273. WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1274. for i = 1, 90 do
  1275. Swait()
  1276. WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
  1277. end
  1278. HIT:disconnect()
  1279. wait(5)
  1280. for i = 1, 46 do
  1281. Swait()
  1282. WALL.CFrame = WALL.CFrame*CF(0,-1,0)
  1283. end
  1284. WALL:remove()
  1285. end))
  1286. Pose("RightArmUp",1.5,1.2,true)
  1287. ATTACK = false
  1288. Rooted = false
  1289. end
  1290. end
  1291. end
  1292.  
  1293. function Prison_Key()
  1294. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  1295. PLAYMAINANIM = false
  1296. if WhichPose == "Cast1" then
  1297. for i=0, Time, 0.1 / Animation_Speed do
  1298. Swait()
  1299. if Magic == true then
  1300. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1301. end
  1302. if Gyro ~= nil and Gyro ~= false then
  1303. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1304. end
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1311. end
  1312. elseif WhichPose == "Cast2" then
  1313. for i=0, Time, 0.1 / Animation_Speed do
  1314. Swait()
  1315. if Magic == true then
  1316. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1317. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1318. end
  1319. if Gyro ~= nil and Gyro ~= false then
  1320. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1321. end
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1328. end
  1329. elseif WhichPose == "RightArmUp" then
  1330. for i=0, Time, 0.1 / Animation_Speed do
  1331. Swait()
  1332. if Magic == true then
  1333. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1334. end
  1335. if Gyro ~= nil and Gyro ~= false then
  1336. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1337. end
  1338. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  1339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1342. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1344. end
  1345. elseif WhichPose == "Taunt" then
  1346. for i=0, Time, 0.1 / Animation_Speed do
  1347. Swait()
  1348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1354. end
  1355. HATWELD.Part0 = RightArm
  1356. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  1357. CreateSound(221057812,Torso,10,1,false)
  1358. for i=0, Time*2, 0.1 / Animation_Speed do
  1359. Swait()
  1360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  1362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1366. end
  1367. for i=0, Time, 0.1 / Animation_Speed do
  1368. Swait()
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1375. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  1376. end
  1377. HATWELD.Part0 = Head
  1378. HATWELD.C0 = CF(0,0.35,0)
  1379. elseif WhichPose == "Prepare key" then
  1380. for i=0, Time, 0.1 / Animation_Speed do
  1381. Swait()
  1382. if Gyro ~= nil and Gyro ~= false then
  1383. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1384. end
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1391. end
  1392. elseif WhichPose == "Turn key" then
  1393. for i=0, Time, 0.1 / Animation_Speed do
  1394. Swait()
  1395. if Gyro ~= nil and Gyro ~= false then
  1396. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  1397. end
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  1404. end
  1405. end
  1406. PLAYMAINANIM = true
  1407. end
  1408. if Mouse.Target ~= nil then
  1409. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1410. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1411. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1412. local GYRO = IT("BodyGyro",RootPart)
  1413. GYRO.D = 750
  1414. GYRO.P = 20000
  1415. GYRO.MaxTorque = VT(0,40000000,0)
  1416. local grav = Instance.new("BodyPosition",TORSO)
  1417. grav.D = 15
  1418. grav.P = 20000
  1419. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1420. grav.position = TORSO.Position
  1421. local GYRO2 = IT("BodyGyro",TORSO)
  1422. GYRO2.D = 750
  1423. GYRO2.P = 20000
  1424. GYRO2.MaxTorque = VT(0,40000000,0)
  1425. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1426. grav.Name = "Jail"
  1427. local LOCKPARTS = {}
  1428. ATTACK = true
  1429. Rooted = false
  1430. local LOCK = IT("Model",Effects)
  1431. LOCK.Name = "Lock"
  1432. local LOCK2 = IT("Model",LOCK)
  1433. LOCK2.Name = "Metal"
  1434. --CREATE LOCK--
  1435. local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1436. LOCK.PrimaryPart = BASE
  1437. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1438. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1439. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1440. MakeForm(PRT,"Cyl")
  1441. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
  1442. PRT.Color = C3(1,1,1)
  1443. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1444. MakeForm(PRT,"Cyl")
  1445. local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
  1446. PRT.Color = C3(1,1,1)
  1447. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1448. for i = 1, 45 do
  1449. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1450. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1451. end
  1452. local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1453. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1454. LOCK2.PrimaryPart = PRT
  1455. ---------------
  1456. local CHILDREN = LOCK:GetDescendants()
  1457. for index, CHILD in pairs(CHILDREN) do
  1458. if CHILD:IsA("BasePart") then
  1459. CHILD.Transparency = 1
  1460. end
  1461. end
  1462. for i = 1, 75 do
  1463. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1464. Swait()
  1465. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1466. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1467. local CHILDREN = LOCK:GetDescendants()
  1468. for index, CHILD in pairs(CHILDREN) do
  1469. if CHILD:IsA("BasePart") then
  1470. CHILD.Transparency = CHILD.Transparency - 1/75
  1471. end
  1472. end
  1473. end
  1474. HUM.DisplayDistanceType = "None"
  1475. local KEY = IT("Model",Effects)
  1476. KEY.Name = "Key"
  1477. --CREATE KEY--
  1478. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "KeyBase", VT(0.1, 1, 0.1),false)
  1479. KEY.PrimaryPart = KBASE
  1480. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1481. local WLD = weldBetween(RightArm,KBASE)
  1482. for i = 1, 45 do
  1483. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.1, 0.1, 0.1),false)
  1484. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1485. weldBetween(KBASE,PRT)
  1486. end
  1487. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1488. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1489. weldBetween(KBASE,PRT)
  1490. local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Really black", "Key", VT(0.3, 0.1, 0.1),false)
  1491. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1492. weldBetween(KBASE,PRT)
  1493. --------------
  1494. Rooted = true
  1495. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1496. coroutine.resume(coroutine.create(function()
  1497. for i = 1, 10 do
  1498. Swait()
  1499. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1500. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1501. end
  1502. CreateSound(1149318312,BASE,5,1,false)
  1503. CreateSound(160772554,BASE,3,1,false)
  1504. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1505. for i = 1, 4 do
  1506. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1507. end
  1508. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1509. wait(1)
  1510. TORSO.Parent.Parent = LOCK
  1511. for i = 1, 75 do
  1512. Swait()
  1513. local CHILDREN = KEY:GetDescendants()
  1514. for index, CHILD in pairs(CHILDREN) do
  1515. if CHILD:IsA("BasePart") then
  1516. CHILD.Transparency = i/25
  1517. end
  1518. end
  1519. local CHILDREN = LOCK:GetDescendants()
  1520. for index, CHILD in pairs(CHILDREN) do
  1521. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1522. CHILD.Transparency = CHILD.Transparency + 1/75
  1523. elseif CHILD.ClassName == "Decal" then
  1524. CHILD.Transparency = CHILD.Transparency + 1/75
  1525. end
  1526. end
  1527. end
  1528. TORSO.Parent:ClearAllChildren()
  1529. KEY:remove()
  1530. LOCK:remove()
  1531. end))
  1532. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1533. GYRO:remove()
  1534. ATTACK = false
  1535. Rooted = false
  1536. end
  1537. end
  1538. end
  1539.  
  1540. function Corrupted_Immobilization()
  1541. ATTACK = true
  1542. Rooted = true
  1543. Charge(2,false)
  1544. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso,3,1)
  1545. local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
  1546. local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
  1547. for i = 1, 60 do
  1548. Swait()
  1549. ApplyAoE(RootPart.Position,i*1.3,10,20,-200,true)
  1550. SND.Pitch = SND.Pitch - 1/60
  1551. SND2.Pitch = SND.Pitch
  1552. WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1553. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1554. WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. end
  1562. SND:remove()
  1563. SND2:remove()
  1564. ATTACK = false
  1565. Rooted = false
  1566. end
  1567.  
  1568. local OFFSET = 0
  1569. local TAUNT = false
  1570.  
  1571. function Taunt()
  1572. ATTACK = true
  1573. Rooted = false
  1574. TAUNT = true
  1575. for i=0, 0.1, 0.1 / Animation_Speed do
  1576. Swait()
  1577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1578. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1579. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1580. end
  1581. for i=0, 3, 0.1 / Animation_Speed do
  1582. Swait()
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1586. end
  1587. CreateSound(363808674, Torso, 10, 1.3)
  1588. for i=0, 1, 0.1 / Animation_Speed do
  1589. Swait()
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1593. end
  1594. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really black").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1595. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1596. for i=0, 0.01, 0.1 / Animation_Speed do
  1597. Swait()
  1598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1599. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1600. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1601. end
  1602. ATTACK = false
  1603. Rooted = false
  1604. TAUNT = false
  1605. end
  1606.  
  1607. function Click()
  1608. ATTACK = true
  1609. Rooted = false
  1610. local HIT = nil
  1611. OFFSET = -45
  1612. for i=0, 1, 0.1 / Animation_Speed do
  1613. Swait()
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1616. end
  1617. OFFSET = 45
  1618. local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1619. PUNCH.CanCollide = true
  1620. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1621. TAUNT = true
  1622. local TOUCH = PUNCH.Touched:Connect(function(hit)
  1623. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1624. HIT = hit.Parent
  1625. end
  1626. end)
  1627. for i=0, 0.3, 0.1 / Animation_Speed do
  1628. Swait()
  1629. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1630. if HIT ~= nil then
  1631. break
  1632. end
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1636. end
  1637. PUNCH:remove()
  1638. TOUCH:disconnect()
  1639. if HIT ~= nil then
  1640. for _, c in pairs(HIT:GetChildren()) do
  1641. if c:IsA("BasePart") then
  1642. c.Anchored = true
  1643. end
  1644. end
  1645. Rooted = true
  1646. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 0.8)
  1647. CreateSound(1368573150, RightArm, 3, 1.5)
  1648. for i=0, 0.6, 0.1 / Animation_Speed do
  1649. Swait()
  1650. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1651. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1652. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1653. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1654. end
  1655. for _, c in pairs(HIT:GetChildren()) do
  1656. if c:IsA("BasePart") then
  1657. c.Anchored = false
  1658. end
  1659. end
  1660. KillChildren(HIT)
  1661. end
  1662. OFFSET = 0
  1663. ATTACK = false
  1664. Rooted = false
  1665. TAUNT = false
  1666. end
  1667.  
  1668. function SpawnSmite(POS)
  1669. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1670. local EMITPOS = HITPOS
  1671. if HITFLOOR ~= nil then
  1672. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1673. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1674. EMITPOS = HITPOS
  1675. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1676. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1677. EMITPOS = HITPOS
  1678. end
  1679. end
  1680. if HITFLOOR ~= nil then
  1681. ApplyAoE(EMITPOS,10)
  1682. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1683. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1684. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1685. for i = 1, 5 do
  1686. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1687. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1688. end
  1689. end
  1690. end
  1691.  
  1692. function Corrupted_Explosion()
  1693. ATTACK = true
  1694. Rooted = false
  1695. CreateSound(1368573150, RightArm, 3, 1.5)
  1696. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 3, 1)
  1697. for i=0, 0.6, 0.1 / Animation_Speed do
  1698. Swait()
  1699. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1702. end
  1703. local POWER = 0
  1704. repeat
  1705. Swait()
  1706. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1709. POWER = POWER + 0.5
  1710. if POWER >= 85 then
  1711. POWER = 85
  1712. end
  1713. until KEYHOLD == false
  1714. if POWER < 0.6 then
  1715. SpawnMeteor(Mouse.Hit.p)
  1716. else
  1717. if POWER < 15 then
  1718. POWER = 15
  1719. end
  1720. SpawnMeteor(Mouse.Hit.p,POWER/15)
  1721. end
  1722. ATTACK = false
  1723. Rooted = false
  1724. end
  1725.  
  1726. function Psyo()
  1727.  
  1728. end
  1729.  
  1730. function Cleve()
  1731.  
  1732. end
  1733. function Lock_n_Load()
  1734.  
  1735. end
  1736. function Morning_Star()
  1737. ATTACK = true
  1738. Rooted = true
  1739. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1740. for i=0, 0.5, 0.1 / Animation_Speed do
  1741. Swait()
  1742. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1744. end
  1745. coroutine.resume(coroutine.create(function()
  1746. local POS = Mouse.Hit.p
  1747. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,2000,0))
  1748. MakeForm(RAY,"Cyl")
  1749. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1750. MakeForm(SPHERE,"Ball")
  1751. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1752. MakeForm(SHIELD,"Ball")
  1753. SHIELD.CFrame = CF(POS)
  1754. RAY.CFrame = CF(POS)
  1755. SPHERE.CFrame = CF(POS)
  1756. CreateSound(144699494, SPHERE, 10, 0.8, false)
  1757. CreateSound(1146688617, SPHERE, 10, 0.8, false)
  1758. for i = 1, 200 do
  1759. Swait()
  1760. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1761. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1762. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1763. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1764. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1765. end
  1766. for i = 1, 45 do
  1767. Swait()
  1768. RAY.Transparency = RAY.Transparency + 1/45
  1769. SPHERE.Transparency = RAY.Transparency
  1770. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1771. end
  1772. RAY:remove()
  1773. SHIELD:remove()
  1774. SPHERE:remove()
  1775. end))
  1776. for i=0, 0.1, 0.1 / Animation_Speed do
  1777. Swait()
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1779. end
  1780. ATTACK = false
  1781. Rooted = false
  1782. end
  1783. function Deathbound()
  1784.  
  1785. end
  1786. function Execute()
  1787.  
  1788. end
  1789.  
  1790. function Teleport()
  1791. ATTACK = true
  1792. Rooted = false
  1793. for i=0, 0.5, 0.1 / Animation_Speed do
  1794. Swait()
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1797. end
  1798. for e = 1, #BODY do
  1799. if BODY[e] ~= nil then
  1800. local STUFF = BODY[e]
  1801. local PART = STUFF[1]
  1802. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1803. local PRT = PART:Clone()
  1804. PRT.Anchored = true
  1805. PRT.CanCollide = false
  1806. PRT.Material = "Neon"
  1807. PRT.Color = C3(1,1,1)
  1808. PRT.Name = "WarpEffect"
  1809. PRT.Parent = Effects
  1810. PRT.CFrame = PART.CFrame
  1811. PRT:BreakJoints()
  1812. if PRT:FindFirstChildOfClass("Sound") then
  1813. PRT:FindFirstChildOfClass("Sound"):remove()
  1814. end
  1815. if PRT:FindFirstChildOfClass("Decal") then
  1816. PRT:FindFirstChildOfClass("Decal"):remove()
  1817. end
  1818. coroutine.resume(coroutine.create(function()
  1819. for i = 1, 100 do
  1820. Swait()
  1821. PRT.Transparency = PRT.Transparency + 1/100
  1822. end
  1823. PRT:remove()
  1824. end))
  1825. end
  1826. end
  1827. end
  1828. CreateSound(217767125, Torso, 10, 1)
  1829. local POS = RootPart.Orientation
  1830. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1831. RootPart.Orientation = POS
  1832. RootJoint.Parent = RootPart
  1833. for i=0, 0.5, 0.1 / Animation_Speed do
  1834. Swait()
  1835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1837. end
  1838. for i=0, 0.1, 0.1 / Animation_Speed do
  1839. Swait()
  1840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1841. end
  1842. ATTACK = false
  1843. Rooted = false
  1844. end
  1845.  
  1846. function Equivalent_Pain()
  1847. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1848. if HITFLOOR then
  1849. ATTACK = true
  1850. Rooted = true
  1851. FULL = true
  1852. local GYRO = IT("BodyGyro",RootPart)
  1853. GYRO.D = 25
  1854. GYRO.P = 20000
  1855. GYRO.MaxTorque = VT(0,math.huge,0)
  1856. for i=0, 0.3, 0.1 / Animation_Speed do
  1857. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1858. Swait()
  1859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1865. end
  1866. GYRO:remove()
  1867. CreateSound(12222200, RightArm, 10, 1)
  1868. for i=0, 0.4, 0.1 / Animation_Speed do
  1869. Swait()
  1870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1876. end
  1877. CreateSound(289842971, RightArm, 10, 1)
  1878. coroutine.resume(coroutine.create(function()
  1879. local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1880. local ECHO = POS
  1881. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1882. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1883. ECHO = POS
  1884. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1885. HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1886. ECHO = POS
  1887. end
  1888. if ECHO.Y == HITPOS.Y then
  1889. local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1890. local CFRAME = CF(HITPOS,ECHO)
  1891. local RANGE = math.ceil(DISTANCE)
  1892. for i = 1, RANGE-1 do
  1893. Swait(3)
  1894. local A = CFRAME*CF(0,0,-i*3)
  1895. ApplyAoE(A.p,4)
  1896. CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1897. end
  1898. local SIZE = 3
  1899. local POS = CFRAME*CF(0,0,-RANGE*3).p
  1900. WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1901. WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1902. WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1903. for i = 1, 9 do
  1904. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1905. end
  1906. for i = 1, 9 do
  1907. WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1908. end
  1909. ApplyAoE(POS,30*SIZE)
  1910. CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1911. CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1912. end
  1913. end))
  1914. for i=0, 0.6, 0.1 / Animation_Speed do
  1915. Swait()
  1916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1922. end
  1923. FULL = false
  1924. ATTACK = false
  1925. Rooted = false
  1926. end
  1927. end
  1928.  
  1929. --//=================================\\
  1930. --|| ASSIGN THINGS TO KEYS
  1931. --\\=================================//
  1932.  
  1933. function MouseDown(Mouse)
  1934. if ATTACK == false then
  1935. Click()
  1936. end
  1937. end
  1938.  
  1939. function MouseUp(Mouse)
  1940. HOLD = false
  1941. end
  1942.  
  1943. function KeyDown(Key)
  1944. KEYHOLD = true
  1945. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1946. if Key == "z" and ATTACK == false then
  1947. Corrupted_Explosion()
  1948.  
  1949. elseif Key == "c" and ATTACK == false then
  1950. Warden_Wall()
  1951.  
  1952. elseif Key == "q" and ATTACK == false then
  1953. Prison_Key()
  1954.  
  1955. elseif Key == "b" and ATTACK == false then
  1956. Corrupted_Immobilization()
  1957.  
  1958. elseif Key == "c" and ATTACK == false then
  1959. Cleave()
  1960.  
  1961. elseif Key == "v" and ATTACK == false then
  1962. Teleport()
  1963.  
  1964. elseif Key == "g" and ATTACK == false then
  1965. Deathbound()
  1966.  
  1967. elseif Key == "x" and ATTACK == false then
  1968. Morning_Star()
  1969.  
  1970. elseif Key == "t" then
  1971. Taunt()
  1972. end
  1973. end
  1974. end
  1975.  
  1976. function KeyUp(Key)
  1977. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1978. KEYHOLD = false
  1979. end
  1980. end
  1981.  
  1982. Mouse.Button1Down:connect(function(NEWKEY)
  1983. MouseDown(NEWKEY)
  1984. end)
  1985. Mouse.Button1Up:connect(function(NEWKEY)
  1986. MouseUp(NEWKEY)
  1987. end)
  1988. Mouse.KeyDown:connect(function(NEWKEY)
  1989. KeyDown(NEWKEY)
  1990. end)
  1991. Mouse.KeyUp:connect(function(NEWKEY)
  1992. KeyUp(NEWKEY)
  1993. end)
  1994.  
  1995. --//=================================\\
  1996. --\\=================================//
  1997.  
  1998.  
  1999. function unanchor()
  2000. if UNANCHOR == true then
  2001. g = Character:GetChildren()
  2002. for i = 1, #g do
  2003. if g[i].ClassName == "Part" then
  2004. g[i].Anchored = false
  2005. end
  2006. end
  2007. end
  2008. end
  2009.  
  2010.  
  2011. --//=================================\\
  2012. --|| WRAP THE WHOLE SCRIPT UP
  2013. --\\=================================//
  2014.  
  2015. Humanoid.Changed:connect(function(Jump)
  2016. if Jump == "Jump" and (Disable_Jump == true) then
  2017. Humanoid.Jump = false
  2018. end
  2019. end)
  2020.  
  2021. local SIZE = 1
  2022. while true do
  2023. Swait()
  2024. script.Parent = WEAPONGUI
  2025. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2026. v:Stop();
  2027. end
  2028. ANIMATE.Parent = nil
  2029. SINE = SINE + CHANGE*1.5
  2030. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2031. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2032. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2033. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2034. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2035. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2036. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2037. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2038. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2039. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2040. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2041. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2044. end
  2045. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2046. ANIM = "Jump"
  2047. if ATTACK == false then
  2048. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2054. end
  2055. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2056. ANIM = "Fall"
  2057. if ATTACK == false then
  2058. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2059. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2060. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2061. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2062. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2063. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2064. end
  2065. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2066. ANIM = "Idle"
  2067. if ATTACK == false then
  2068. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. end
  2075. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2076. ANIM = "Walk"
  2077. if ATTACK == false then
  2078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2082. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2084. end
  2085. end
  2086. unanchor()
  2087. Humanoid.MaxHealth = "inf"
  2088. Humanoid.Health = "inf"
  2089. if Rooted == false then
  2090. Disable_Jump = false
  2091. Humanoid.WalkSpeed = Speed
  2092. elseif Rooted == true then
  2093. Disable_Jump = true
  2094. Humanoid.WalkSpeed = 0
  2095. end
  2096. for _, c in pairs(Character:GetDescendants()) do
  2097. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2098. c.Material = "Neon"
  2099. c.Color = C3(1,1,1)
  2100. if c:FindFirstChildOfClass("SpecialMesh") then
  2101. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2102. end
  2103. if c == Head then
  2104. if c:FindFirstChild("face") then
  2105. c.face:remove()
  2106. end
  2107. end
  2108. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2109. c.Color = C3(58,125,21)
  2110. c.Material = "Neon"
  2111. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  2112. c:remove()
  2113. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2114. c:remove()
  2115. end
  2116. end
  2117. refit()
  2118. Humanoid.Name = "Deadeyes"
  2119. sick.Parent = Torso
  2120. sick:resume()
  2121. sick.Volume = 5
  2122. sick.Pitch = 1
  2123. if Head:FindFirstChildOfClass("Sound") then
  2124. Head:FindFirstChildOfClass("Sound"):remove()
  2125. end
  2126. end
  2127.  
  2128. --//=================================\\
  2129. --\\=================================//
  2130.  
  2131.  
  2132. --//====================================================\\--
  2133. --|| END OF SCRIPT
  2134. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement