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- if ((navi.BaseHP + 4) / 5 > battle.RunAway)
- Odds: 16/16
- else if (1.5 * ((navi.BaseHP + 4) / 5) > battle.RunAway)
- Odds: 12/16, 14/16, 15/16, 0/16, 0/16, 0/16, 16/16
- else if (2 * ((navi.BaseHP + 4) / 5) > battle.RunAway)
- Odds: 8/16, 12/16, 15/16, 12/16, 14/16, 15/16, 0/16, 0/16, 0/16, 16/16
- else
- Odds: 4/16, 8/16, 15/16, 8/16, 12/16, 15/16, 12/16, 14/16, 15/16, 0/16, 0/16, 0/16, 16/16
- 100% run: 100%
- 75% run: 75%, 87.5%, 93.75%, 0%, 0%, 0%, 100%
- 50% run: 50%, 75%, 93.75%, 75%, 87.5%, 93.75%, 0%, 0%, 0%, 100%
- 25% run: 25%, 50%, 93.75%, 50%, 75%, 93.75%, 75%, 87.5%, 93.75%, 0%, 0%, 0%, 100%
- In some cases, due to the way rounding works, you need 5 HP extra for a 75% run or a 50% run. The table below accounts for this, and should be 100% correct. MegaVirus/GigaVirus and Nebula gates do NOT affect run rates. NOTE: Double Team DS map names are used.
- Value threshold 100% run 75% run 50% run
- Main Comp 1 34 170 171 116 86
- Main Comp 2 34 170 171 116 86
- Drill Comp 1 (before) 54 270 271 181 136
- Drill Comp 2 (before) 54 270 271 181 136
- Drill Comp 3 (before) 54 270 271 181 136
- Drill Comp 4 (before) 54 270 271 181 136
- Drill Comp 1 (after) 60 300 301 201 151
- Drill Comp 2 (after) 60 300 301 201 151
- Drill Comp 3 (after) 60 300 301 201 151
- Drill Comp 4 (after) 60 300 301 201 151
- Ship Comp 1 96 480 481 321 241
- Ship Comp 2 96 480 481 321 241
- Ship Comp 3 96 480 481 321 241
- Gargoyle Comp 1 (before) 114 570 571 381 286
- Gargoyle Comp 2 (before) 114 570 571 381 286
- Gargoyle Comp 3 (before) 114 570 571 381 286
- Gargoyle Comp 1 (after) 120 600 601 401 301
- Gargoyle Comp 2 (after) 120 600 601 401 301
- Gargoyle Comp 3 (after) 120 600 601 401 301
- Factory Comp 1 140 700 701 466 351
- Factory Comp 2 140 700 701 466 351
- Factory Comp 3 140 700 701 466 351
- Factory Comp 4 140 700 701 466 351
- SoulServer Comp 140 700 701 466 351
- Lan's HP - - - - -
- Mayl's HP 20 100 101 66 51
- Dex's HP 20 100 101 66 51
- Yai's HP 20 100 101 66 51
- SciLab HP 74 370 371 246 186
- Gargoyle Castle HP 108 540 541 361 271
- NaviChange Machine Comp (DS) - - - - -
- ACDC Town Vision Burst 100 500 501 336 251
- SciLab Vision Burst 100 500 501 336 251
- Oran Isle Vision Burst 100 500 501 336 251
- Doghouse Comp 20 100 101 66 51
- Old Terminal Comp 74 370 371 246 186
- Kitchen Comp 20 100 101 66 51
- Electric Lock Comp 34 170 171 116 86
- Radar Comp 74 370 371 246 186
- Air Conditioning Comp 74 370 371 246 186
- Screw Comp 74 370 371 246 186
- Engine Comp 74 370 371 246 186
- View Comp 74 370 371 246 186
- Chip Maker Comp 120 600 601 401 301
- Air Filter Comp 34 170 171 116 86
- Armor Comp 108 540 541 361 271
- Helmet Comp 108 540 541 361 271
- Katana Comp 108 540 541 361 271
- Server Comp 74 370 371 246 186
- Furnace Comp 28 140 141 96 71
- Elevator Comp 48 240 241 161 121
- Crane Comp 48 240 241 161 121
- Tree Comp 20 100 101 66 51
- Old Comp 114 570 571 381 286
- Dad's comp 20 100 101 66 51
- Sculpture Comp 20 100 101 66 51
- Terminal Comp 20 100 101 66 51
- NetBattle Comp 88 440 441 296 221
- Wine Case Comp 88 440 441 296 221
- Dumpling Comp 96 480 481 321 241
- Experiment Server Comp 120 600 601 401 301
- Wind God Comp 96 480 481 321 241
- Pipe Comp 120 600 601 401 301
- Message Comp 120 600 601 401 301
- Squirrel Comp 1 68 340 341 226 171
- Squirrel Comp 2 68 340 341 226 171
- Squirrel Comp 3 68 340 341 226 171
- Squirrel Comp 4 68 340 341 226 171
- Squirrel Comp 5 68 340 341 226 171
- Squirrel Comp 6 68 340 341 226 171
- Squirrel Comp 7 68 340 341 226 171
- Squirrel Comp 8 68 340 341 226 171
- Squirrel Comp 9 68 340 341 226 171
- Squirrel Comp 10 68 340 341 226 171
- Squirrel Comp 11 68 340 341 226 171
- Squirrel Comp 12 68 340 341 226 171
- Squirrel Comp 13 68 340 341 226 171
- Squirrel Comp 14 68 340 341 226 171
- Squirrel Comp 15 68 340 341 226 171
- Squirrel Comp 16 68 340 341 226 171
- ACDC Area 1 20 100 101 66 51
- ACDC Area 2 * 20 100 101 66 51
- ACDC Area 3 34 170 171 116 86
- Oran Area 1 48 240 241 161 121
- Oran Area 2 48 240 241 161 121
- Oran Area 3 48 240 241 161 121
- SciLab Area 1 74 370 371 246 186
- SciLab Area 2 74 370 371 246 186
- SciLab Area 3 76 380 381 256 191
- SciLab Area 4 74 370 371 246 186
- End Area 1 88 440 441 296 221
- End Area 2 88 440 441 296 221
- End Area 3 108 540 541 361 271
- End Area 4 108 540 541 361 271
- End Area 5 108 540 541 361 271
- Undernet 1 120 600 601 401 301
- Undernet 2 128 640 641 426 321
- Undernet 3 128 640 641 426 321
- Undernet 4 128 640 641 426 321
- Nebula Area 1 185 925 926 616 461
- Nebula Area 2 185 925 926 616 461
- Nebula Area 3 200 1000 1001 666 501
- Nebula Area 4 200 1000 1001 666 501
- Nebula Area 5 200 1000 1001 666 501
- Nebula Area 6 200 1000 1001 666 501
- * ACDC Area 2 has 1 battle (out of 12) that has a run value of 100 instead of 20. Incidentally, this is one of the 3 battles in this area that can have a BGMD in it.
- ACDC Area 2 (8.33%) 100 500 501 336 251
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