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Prof9

BN5 run rates

Feb 1st, 2015
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  1. if ((navi.BaseHP + 4) / 5 > battle.RunAway)
  2. Odds: 16/16
  3. else if (1.5 * ((navi.BaseHP + 4) / 5) > battle.RunAway)
  4. Odds: 12/16, 14/16, 15/16, 0/16, 0/16, 0/16, 16/16
  5. else if (2 * ((navi.BaseHP + 4) / 5) > battle.RunAway)
  6. Odds: 8/16, 12/16, 15/16, 12/16, 14/16, 15/16, 0/16, 0/16, 0/16, 16/16
  7. else
  8. Odds: 4/16, 8/16, 15/16, 8/16, 12/16, 15/16, 12/16, 14/16, 15/16, 0/16, 0/16, 0/16, 16/16
  9.  
  10. 100% run: 100%
  11. 75% run: 75%, 87.5%, 93.75%, 0%, 0%, 0%, 100%
  12. 50% run: 50%, 75%, 93.75%, 75%, 87.5%, 93.75%, 0%, 0%, 0%, 100%
  13. 25% run: 25%, 50%, 93.75%, 50%, 75%, 93.75%, 75%, 87.5%, 93.75%, 0%, 0%, 0%, 100%
  14.  
  15. In some cases, due to the way rounding works, you need 5 HP extra for a 75% run or a 50% run. The table below accounts for this, and should be 100% correct. MegaVirus/GigaVirus and Nebula gates do NOT affect run rates. NOTE: Double Team DS map names are used.
  16.  
  17. Value threshold 100% run 75% run 50% run
  18. Main Comp 1 34 170 171 116 86
  19. Main Comp 2 34 170 171 116 86
  20.  
  21. Drill Comp 1 (before) 54 270 271 181 136
  22. Drill Comp 2 (before) 54 270 271 181 136
  23. Drill Comp 3 (before) 54 270 271 181 136
  24. Drill Comp 4 (before) 54 270 271 181 136
  25. Drill Comp 1 (after) 60 300 301 201 151
  26. Drill Comp 2 (after) 60 300 301 201 151
  27. Drill Comp 3 (after) 60 300 301 201 151
  28. Drill Comp 4 (after) 60 300 301 201 151
  29.  
  30. Ship Comp 1 96 480 481 321 241
  31. Ship Comp 2 96 480 481 321 241
  32. Ship Comp 3 96 480 481 321 241
  33.  
  34. Gargoyle Comp 1 (before) 114 570 571 381 286
  35. Gargoyle Comp 2 (before) 114 570 571 381 286
  36. Gargoyle Comp 3 (before) 114 570 571 381 286
  37. Gargoyle Comp 1 (after) 120 600 601 401 301
  38. Gargoyle Comp 2 (after) 120 600 601 401 301
  39. Gargoyle Comp 3 (after) 120 600 601 401 301
  40.  
  41. Factory Comp 1 140 700 701 466 351
  42. Factory Comp 2 140 700 701 466 351
  43. Factory Comp 3 140 700 701 466 351
  44. Factory Comp 4 140 700 701 466 351
  45. SoulServer Comp 140 700 701 466 351
  46.  
  47. Lan's HP - - - - -
  48. Mayl's HP 20 100 101 66 51
  49. Dex's HP 20 100 101 66 51
  50. Yai's HP 20 100 101 66 51
  51. SciLab HP 74 370 371 246 186
  52. Gargoyle Castle HP 108 540 541 361 271
  53. NaviChange Machine Comp (DS) - - - - -
  54.  
  55. ACDC Town Vision Burst 100 500 501 336 251
  56. SciLab Vision Burst 100 500 501 336 251
  57. Oran Isle Vision Burst 100 500 501 336 251
  58.  
  59. Doghouse Comp 20 100 101 66 51
  60. Old Terminal Comp 74 370 371 246 186
  61. Kitchen Comp 20 100 101 66 51
  62. Electric Lock Comp 34 170 171 116 86
  63. Radar Comp 74 370 371 246 186
  64. Air Conditioning Comp 74 370 371 246 186
  65. Screw Comp 74 370 371 246 186
  66. Engine Comp 74 370 371 246 186
  67. View Comp 74 370 371 246 186
  68. Chip Maker Comp 120 600 601 401 301
  69. Air Filter Comp 34 170 171 116 86
  70. Armor Comp 108 540 541 361 271
  71. Helmet Comp 108 540 541 361 271
  72. Katana Comp 108 540 541 361 271
  73. Server Comp 74 370 371 246 186
  74. Furnace Comp 28 140 141 96 71
  75. Elevator Comp 48 240 241 161 121
  76. Crane Comp 48 240 241 161 121
  77. Tree Comp 20 100 101 66 51
  78. Old Comp 114 570 571 381 286
  79. Dad's comp 20 100 101 66 51
  80. Sculpture Comp 20 100 101 66 51
  81. Terminal Comp 20 100 101 66 51
  82. NetBattle Comp 88 440 441 296 221
  83. Wine Case Comp 88 440 441 296 221
  84. Dumpling Comp 96 480 481 321 241
  85. Experiment Server Comp 120 600 601 401 301
  86. Wind God Comp 96 480 481 321 241
  87. Pipe Comp 120 600 601 401 301
  88. Message Comp 120 600 601 401 301
  89.  
  90. Squirrel Comp 1 68 340 341 226 171
  91. Squirrel Comp 2 68 340 341 226 171
  92. Squirrel Comp 3 68 340 341 226 171
  93. Squirrel Comp 4 68 340 341 226 171
  94. Squirrel Comp 5 68 340 341 226 171
  95. Squirrel Comp 6 68 340 341 226 171
  96. Squirrel Comp 7 68 340 341 226 171
  97. Squirrel Comp 8 68 340 341 226 171
  98. Squirrel Comp 9 68 340 341 226 171
  99. Squirrel Comp 10 68 340 341 226 171
  100. Squirrel Comp 11 68 340 341 226 171
  101. Squirrel Comp 12 68 340 341 226 171
  102. Squirrel Comp 13 68 340 341 226 171
  103. Squirrel Comp 14 68 340 341 226 171
  104. Squirrel Comp 15 68 340 341 226 171
  105. Squirrel Comp 16 68 340 341 226 171
  106.  
  107. ACDC Area 1 20 100 101 66 51
  108. ACDC Area 2 * 20 100 101 66 51
  109. ACDC Area 3 34 170 171 116 86
  110.  
  111. Oran Area 1 48 240 241 161 121
  112. Oran Area 2 48 240 241 161 121
  113. Oran Area 3 48 240 241 161 121
  114.  
  115. SciLab Area 1 74 370 371 246 186
  116. SciLab Area 2 74 370 371 246 186
  117. SciLab Area 3 76 380 381 256 191
  118. SciLab Area 4 74 370 371 246 186
  119.  
  120. End Area 1 88 440 441 296 221
  121. End Area 2 88 440 441 296 221
  122. End Area 3 108 540 541 361 271
  123. End Area 4 108 540 541 361 271
  124. End Area 5 108 540 541 361 271
  125.  
  126. Undernet 1 120 600 601 401 301
  127. Undernet 2 128 640 641 426 321
  128. Undernet 3 128 640 641 426 321
  129. Undernet 4 128 640 641 426 321
  130. Nebula Area 1 185 925 926 616 461
  131. Nebula Area 2 185 925 926 616 461
  132. Nebula Area 3 200 1000 1001 666 501
  133. Nebula Area 4 200 1000 1001 666 501
  134. Nebula Area 5 200 1000 1001 666 501
  135. Nebula Area 6 200 1000 1001 666 501
  136.  
  137. * ACDC Area 2 has 1 battle (out of 12) that has a run value of 100 instead of 20. Incidentally, this is one of the 3 battles in this area that can have a BGMD in it.
  138. ACDC Area 2 (8.33%) 100 500 501 336 251
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