HandsomeDan

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May 18th, 2018
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  1. Yu Narukami Combos
  2. 1. Basic Solo Meterless Combo
  3. 5AAA xx 2C xx 214B
  4. Narukami doesn't get much alone, but this is still really solid damage that's easy to confirm. Note that 2C will whiff at certain ranges, so you can just leave it out and go into 214B for not much damage lost.
  5.  
  6. 2. Basic Meterless Combo w/ Chie Assist
  7. 5AAA xx 2C xx 214B [5P], run up 2B xx jc.AA xx dj.ABC
  8. You get a lot more damage once you add on an assist after 214B. Using Chie assist here, but most characters should have an assist that will let you do a similar extension.
  9.  
  10. 3. 1 Meter Combo w/ Chie Assist
  11. 5AAA xx 214C,A [6P], run up 2B xx jc.AA xx dj.ABC
  12. Again, you can use a good number of assists to extend here. Chie Dragon Kick assist happens to be very easy to time and provides good corner carry.
  13.  
  14. 4. 2 Meter Combo w/ Chie Assist
  15. 5AAA xx 2C xx 214B [5P], run up 2B xx jc.AA xx dj.AB xx j.236B+C
  16. Basic combo using assist into super. Pretty good damage!
  17.  
  18. 5. Basic Meterless Throw Combo
  19. Throw, 2B xx jc.AA xx dj.ABC
  20. Fairly standard throw combo. Works both midscreen and in the corner. Note that for back throws, you'll need to replace 2B with 5A instead.
  21.  
  22. 6. Meterless Throw Combo w/ Chie Assist
  23. Throw, 5AA [5P], run up 2B xx jc.AA xx dj.ABC
  24. Much like Narukami's other combos, he gets a lot more mileage with an assist. You can tack on super instead of the last j.C for a good bit more damage.
  25.  
  26. Chie Satonaka Combos
  27. 1. Basic Solo Meterless Combo (Dragon Kick Ender)
  28. 5AAA xx 5BB xx 236A, A, A
  29. Chie's basic combo ending with Dragon Kick. It does more damage than the combo below, but the wallbounce from Dragon Kick might leave you in an undesirable position on the screen.
  30.  
  31. 2. Basic Solo Meterless Combo (Herculean Strike Ender)
  32. 5AAA xx 5BB xx 236A, A, (delay) 214A
  33. Slightly less damage than the above combo, but puts you in a different situation since there's no wallbounce after the lunge punch special.
  34.  
  35. 3. Basic Meterless Combo w/ Yu Assist
  36. 5AAA xx 5BB [5P], run up 5BB xx 236A, A, (delay) 214A
  37. Extension with an assist. Try to mind the other character's height before you do the 236A as it can miss sometimes. You can also end the combo with Dragon Kick for slightly more damage, just like above.
  38.  
  39. 4. 2 Meter Combo w/ Yu Assist
  40. 5AAA xx 5BB [5P], run up 5BB xx 236B+C
  41. Basic combo using assist into super. It's decent damage, but Chie gets so much meterless that it may not be worthwhile.
  42.  
  43. 5. Meterless Combo w/ Yu Assist into 2 Meter Setup
  44. 5AAA xx 5BB [5P], run up 5B xx jc. AA xx dj. ABC xx j.214B+C
  45. You can cancel j.C into 214B+C, which is Chie's Meteor super. Use the blockstun from the super to go for a mixup afterwards!
  46.  
  47. 6. Basic Throw Combo
  48. Throw, 2A xx 5BB xx 236A, A, A
  49. Basic throw combo. As usual with Chie's 236A, you can choose to end it with 214A instead of the Dragon Kick.
  50.  
  51. 7. Meterless Throw Combo w/ Yu Assist
  52. Throw, 2A xx 5BB [5P], run up 5B xx jc. AA xx dj. ABC
  53. Basic throw combo with assist extension. You can burn the two meters to go for a setup after the j.C here as well.
  54.  
  55. 8. Corner Throw Combo
  56. Throw, 2A xx 5BB, 4A xx 5BB, 4A xx 5BB [5P], j.236A, A, A
  57. This is less damage, but just to show the 4A/5BB loops that you can do. Same rules for the ender apply.
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