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- [SUBMENU_START:weapon]
- .Stone-axe. [effort:2] [phys:arms,hands] *COMMON* /3h/
- {Stone} [remove]
- {Slender trunk} [remove]
- {Rope} [remove]
- {Knife}
- .Stone knife. [effort:2] [phys:hands] /90/ %-35% *COMMON*
- {Rock} '+for blade' [remove]
- {Rock} '+for knapping'
- .Club. [effort:2] [phys:arms,one-armed] *COMMON* /30/
- {Slender trunk} [remove] [noquality]
- {Cutting weapon} <Axe>
- .Javelin. [effort:1] [phys:hands,one-armed] *COMMON* /30/ [patch]
- {Staff} [remove] [patchwise]
- {Cutting weapon} <Axe>
- {Fire} '+(for hardening the head)'
- .Primitive bow. "Juniper bow" [effort:2] [phys:stance,arms] %25% *COMMON* /80/ |0|
- {Slender tree trunk} [remove]
- {Knife}
- {Tying equipment} [remove]
- .Shortbow. [effort:2] [phys:stance,arms] *CARPENTRY* /320/ |2|
- {Board} [remove]
- {Axe} <Carving axe>
- {Knife}
- {Tying equipment} [remove]
- .Arrow. [effort:1] [phys:hands,one-armed] *CARPENTRY* /30/ [patch:5]
- {Branch} [remove] [patchwise] [noquality]
- {Knife}
- {Feather} (3) [remove] [patchwise] [noquality]
- {Tying equipment} [remove] [patchwise]
- {Rock} [remove] [patchwise] [noquality]
- .Blunt arrow. [effort:1] [phys:hands,one-armed] *CARPENTRY* /45/ [patch:5]
- {Branch} [remove] [patchwise] [noquality]
- {Feather} (3) [remove] [patchwise] [noquality]
- {Tying equipment} [remove] [patchwise]
- {Knife}
- [SUBMENU_END:weapon]
- .Paw-board fox trap. [effort:2] [phys:arms,one-armed] *TRAPPING* /60/ %25% |-1|
- {Board} [remove]
- {Axe} <Carving axe>
- {Knife}
- .Loop snare. [effort:0] [phys:hands,one-armed] *TRAPPING* /10/ %15% |-2|
- {Tying equipment} [remove]
- [SUBMENU_START:utility article]
- .Grainflail. [effort:2] [phys:arms,one-armed] *CARPENTRY* /120/ %30% |-1|
- {Slender trunk} [remove]
- {Leather} #0.5# [remove]
- {Axe} <Carving axe>
- {Knife}
- .Wooden cup. [effort:2] [phys:arms,one-armed] *CARPENTRY* /60/ %20% |-1|
- .Wooden bowl. [effort:2] [phys:arms,one-armed] *CARPENTRY* /120/ %20%
- {Block of wood} [remove]
- {Axe} <Carving axe>
- {Knife}
- .Cord. [effort:1] [phys:hands,one-armed] *COMMON* [patch:5] /30/ %50% |-2|
- {Cloth} #0.5# [remove] [patchwise]
- {Knife}
- .Bandage. [effort:1] [phys:hands,one-armed] *COMMON* [noquality] [patch:10]
- {Cloth} #1# [remove] [patchwise]
- {Cutting weapon or by hand}
- .Leather rope. [effort:1] [phys:arms,one-armed] *COMMON* /60/ %50% |-1| [patch:5]
- {Leather} #1# [remove] [patchwise]
- {Knife}
- {Water} #1# [remove] [patchwise]
- .Torch. [effort:0] [phys:hands,one-armed] [noquality] *COMMON* /30/ %50% |0| [patch:5]
- {Branch} (10) [remove] [patchwise]
- .Wooden shovel. [effort:2] [phys:arms,stance] *CARPENTRY* /240/ %10%
- {Block of wood} [remove]
- {Axe} <Handaxe> 'An axe for rough cutting'
- {Axe} <Carving axe> 'An axe for finishing the shape'
- {Knife}
- .Skin. [effort:1] [phys:hands] *COMMON* /120/ %40%
- {Leather} #4# [remove]
- {Knife}
- {Tying equipment} [remove]
- [SUBMENU_END:utility article]
- [SUBMENU_START:lumber]
- .Wooden stake. [effort:1] [phys:arms,one-armed] *TIMBERCRAFT* (8) /30/ %40% |-2| [patch]
- .Staff. [effort:1] [phys:arms,one-armed] *TIMBERCRAFT* /15/ %60% |-2| [patch]
- {Cutting weapon}<Axe>
- {Slender trunk} [remove] [patchwise]
- [SUBMENU_END:lumber]
- [SUBMENU_START:transport]
- .Paddle. [effort:2] [phys:arms,one-armed] *CARPENTRY* /90/ %30%
- {Board} [remove]
- {Axe}
- .Skis. [effort:2] [phys:arms,stance] *CARPENTRY* /320/ |2|
- {Board} (2) [remove]
- {Axe} <Carving axe>
- {Knife}
- {Animal hide} #4# [remove]
- {Tying equipment} (2) [remove]
- .Ski stick. [effort:1] [phys:hands,one-armed] *CARPENTRY* /60/
- {Slender trunk} [remove]
- {Axe}
- {Leather} #1# [remove]
- .Raft. [effort:3] [phys:stance,arms] *COMMON* /80/
- {Tree trunk} (3) [remove]
- {Rope} (3) [remove]
- {Cutting weapon} <Axe>
- .Sesta. [effort:2] [phys:hands,one-armed] *COMMON* /25/ %50% |-2|
- {Cutting weapon}<Axe>
- {Slender trunk} [remove]
- [SUBMENU_END:transport]
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