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- // This isn't in the .json, and no comments following this are either. This just acts as a way to organize my newbie code.
- //neckbeard_locations.json
- [
- {
- "type": "mapgen",
- "method": "json",
- "om_terrain": [ "basement_neckbeard" ],
- "weight": 250,
- "object": {
- "fill_ter": "t_rock",
- "rows": [
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ||||||||| ",
- " |TMT___B| ",
- " |TS____B| ",
- " |T_____?| ",
- " |_______| ",
- " |FC____R| ",
- " |||+|++|| ",
- " |___|..| ",
- " |UUU|<<| ",
- " |||||||| ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " ",
- " "
- ],
- "terrain": {
- "|": "t_wall",
- "<": "t_stairs_up",
- "+": "t_door_c",
- "_": "t_floor",
- "T": "t_floor",
- "M": "t_floor",
- "B": "t_floor",
- "R": "t_floor",
- "U": "t_floor",
- "S": "t_floor",
- "C": "t_floor"
- },
- "furniture": {
- "T": "f_table",
- "R": "f_rack",
- "S": "f_chair",
- "C": "f_counter",
- "U": "f_utility_shelf",
- "F": "f_fridge",
- "?": "f_sofa",
- "M": "f_table"
- },
- "items": {
- "U": [ { "item": "neckbeard_snacks", "chance": 50 } ],
- "R": [ { "item": "a_television", "chance": 100 } ],
- "?": [ { "item": "neckbeard_magazine", "chance": 50 } ],
- "F": [ { "item": "neckbeard_snacks_fridge", "chance": 33 } ],
- "_": [ { "item": "neckbeard_garbage", "chance": 10 } ],
- "T": [ { "item": "neckbeard_garbage", "chance": 66 } ]
- }
- }
- }
- ],
- [
- {
- "type": "overmap_terrain",
- "id": "basement_neckbeard",
- "copy-from": "generic_city_house_basement"
- }
- ]
- //neckbeard_start_locations.json
- [
- {
- "type": "start_location",
- "ident": "basement_neckbeard",
- "name": "Mom's Basement",
- "target": "basement_neckbeard"
- }
- ]
- //neckbeard_overmap_locations
- [
- {
- "type": "region_settings",
- "id": "default",
- "city": {
- "basements": { "basement": 1000, "basement_neckbeard": 25 "basement_hidden_lab_stairs": 25, "basement_bionic": 50 },
- }
- }
- ]
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