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ItsTotallyRSX

Fast nuketown_2020 load

Sep 18th, 2019
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  1. Info | Read PhysFS Zone from N:\Game\Nevis\ZonesPatches\mp_nuketown_2020\
  2. Info | Zone: deserializing contents
  3. Debug | Heap overflow! Using ms-crt functions.
  4. Debug | Heap overflow! Using ms-crt functions.
  5. Debug | Heap overflow! Using ms-crt functions.
  6. Debug | Heap overflow! Using ms-crt functions.
  7. Debug | Heap overflow! Using ms-crt functions.
  8. Debug | Heap overflow! Using ms-crt functions.
  9. Debug | Heap overflow! Using ms-crt functions.
  10. Debug | Heap overflow! Using ms-crt functions.
  11. Debug | Heap overflow! Using ms-crt functions.
  12. Debug | Vaildating hashmap
  13. Debug | Removing soundbank data: 0 0 - will compile at gametime
  14. Debug | Spent 0 ms for all T6_TYPE_PHYSPRESET's to deserialize
  15. Debug | Spent 0 ms for all T6_TYPE_KEYVALUEPAIRS's to deserialize
  16. Debug | Spent 0 ms for all T6_TYPE_MATERIAL's to deserialize
  17. Debug | Spent 0 ms for all T6_TYPE_SKINNEDVERTS's to deserialize
  18. Debug | Spent 5 ms for all T6_TYPE_STRINGTABLE's to deserialize
  19. Debug | Spent 14 ms for all T6_TYPE_IMAGE's to deserialize
  20. Debug | Spent 0 ms for all T6EX_TYPE_TECHNIQUE's to deserialize
  21. Debug | Spent 0 ms for all T6_TYPE_TECHNIQUE_SET's to deserialize
  22. Debug | Spent 7 ms for all T6_TYPE_XMODEL's to deserialize
  23. Debug | Spent 0 ms for all T6_TYPE_FX's to deserialize
  24. Debug | Spent 0 ms for all T6_TYPE_SCRIPTPARSETREE's to deserialize
  25. Debug | Spent 0 ms for all T6_TYPE_DESTRUCTIBLEDEF's to deserialize
  26. Debug | Spent 0 ms for all T6_TYPE_PHYSCONSTRAINTS's to deserialize
  27. Debug | Spent 0 ms for all T6_TYPE_COMWORLD's to deserialize
  28. Debug | Spent 0 ms for all T6_TYPE_LIGHT_DEF's to deserialize
  29. Debug | Spent 16 ms for all T6_TYPE_GFXWORLD's to deserialize
  30. Debug | Spent 0 ms for all T6_TYPE_GAMEWORLD_MP's to deserialize
  31. Debug | Spent 0 ms for all T6_TYPE_GLASSES's to deserialize
  32. Debug | Spent 0 ms for all T6_TYPE_MAP_ENTS's to deserialize
  33. Debug | Spent 82 ms for all T6_TYPE_CLIPMAP_PVS's to deserialize
  34. Debug | Spent 0 ms for all T6_TYPE_IMPACT_FX's to deserialize
  35. Debug | Spent 0 ms for all T6_TYPE_WEAPON's to deserialize
  36. Debug | Spent 0 ms for all T6_TYPE_XANIMPARTS's to deserialize
  37. Debug | Spent 0 ms for all T6_TYPE_RAWFILE's to deserialize
  38. Debug | Spent 24 ms for all T6_TYPE_SOUND's to deserialize
  39. Debug | Spent 0 ms for all T6_TYPE_FOOTSTEP_TABLE's to deserialize
  40. Debug | Spent 389 ms to deserialize 4771 assets
  41. Info | 4771 objects weren't ready for loading...
  42. Info | Zone: Loading script strings
  43. Info | Zone: Patching string references
  44. Debug | Spent 0 ms to patch ScriptStrings
  45. Info | Zone: Patching references
  46. Debug | Spent 9 ms to patch dependencies
  47. Info | Zone: Setting up assets..
  48. Debug | Spent 0 ms on setting up playable T6_TYPE_STRINGTABLEs
  49. Debug | Spent 0 ms on setting up playable T6_TYPE_IMAGEs
  50. Debug | Spent 71 ms on setting up playable T6EX_TYPE_TECHNIQUEs
  51. Debug | Spent 0 ms on setting up playable T6_TYPE_MATERIALs
  52. Debug | Spent 4 ms on setting up playable T6_TYPE_XMODELs
  53. Debug | Spent 0 ms on setting up playable T6_TYPE_SOUNDs
  54. Debug | Spent 8 ms on setting up playable T6_TYPE_GFXWORLDs
  55. Debug | Spent 854 ms to mark assets playable
  56. Info | Zone: Going for gold...
  57. Debug | Loading Nevis Zone took: 1259 milliseconds
  58. Warn | copying xasset to game pool - this could be really bad! TYPE_SKINNEDVERTS 0131C52C
  59. Warn | copying xasset to game pool - this could be really bad! TYPE_COMWORLD 02560784
  60. Warn | copying xasset to game pool - this could be really bad! TYPE_GFXWORLD 036223F8
  61. Warn | copying xasset to game pool - this could be really bad! TYPE_GAMEWORLD_MP 021C4764
  62. Warn | copying xasset to game pool - this could be really bad! TYPE_GLASSES 01805C54
  63. Warn | copying xasset to game pool - this could be really bad! TYPE_CLIPMAP_PVS 02531D00
  64. Debug | Bypassed cryptographic RSA verification
  65. Warn | A SOUND BANK HAS BEEN LINKED WITHOUT RUNTIME DATA! (duh, why treyarch?)
  66. Warn | We're going to try to extrapolate the entry and buffer sizes given loaded banks & bank information
  67. Debug | Starting at 322828352 5094
  68. Debug | Trying game...
  69. Debug | Found real size 60383084 642
  70. Debug | Resizing allocations...
  71. Warn | KVP: will not allow ipak read!
  72. Debug | Loading fastfile: faction_seals_mp
  73. Debug | Bypassed cryptographic RSA verification
  74. Debug | Loading fastfile: faction_pmc_mp
  75. Debug | Bypassed cryptographic RSA verification
  76. Debug | Loading fastfile: en_mp_nuketown_2020
  77. Debug | Bypassed cryptographic RSA verification
  78. Debug | Loading fastfile: en_faction_seals_mp
  79. Debug | Bypassed cryptographic RSA verification
  80. Debug | Loading fastfile: en_faction_pmc_mp
  81. Debug | Bypassed cryptographic RSA verification
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