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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors: TouchTransmitter
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Part")
- o4 = Instance.new("Part")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o7 = Instance.new("Part")
- o8 = Instance.new("SpecialMesh")
- o9 = Instance.new("Tool")
- o10 = Instance.new("Part")
- o1.Parent = mas
- o2.Parent = o1
- o2.Material = Enum.Material.Grass
- o2.BrickColor = BrickColor.new("Forest green")
- o2.Position = Vector3.new(2.21000004, 1.00000405, -23.7199993)
- o2.Anchored = true
- o2.Size = Vector3.new(1, 2, 1)
- o2.CFrame = CFrame.new(2.21000004, 1.00000405, -23.7199993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(0.121569, 0.501961, 0.113725)
- o2.Position = Vector3.new(2.21000004, 1.00000405, -23.7199993)
- o3.Parent = o1
- o3.Material = Enum.Material.Grass
- o3.BrickColor = BrickColor.new("Forest green")
- o3.Position = Vector3.new(1.21000004, 1.00000405, -23.7199993)
- o3.Anchored = true
- o3.Size = Vector3.new(1, 2, 1)
- o3.CFrame = CFrame.new(1.21000004, 1.00000405, -23.7199993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.121569, 0.501961, 0.113725)
- o3.Position = Vector3.new(1.21000004, 1.00000405, -23.7199993)
- o4.Parent = o1
- o4.Material = Enum.Material.Grass
- o4.BrickColor = BrickColor.new("Forest green")
- o4.Position = Vector3.new(1.71000004, 3.00000405, -23.7199993)
- o4.Anchored = true
- o4.Size = Vector3.new(2, 2, 1)
- o4.CFrame = CFrame.new(1.71000004, 3.00000405, -23.7199993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o4.BottomSurface = Enum.SurfaceType.Smooth
- o4.TopSurface = Enum.SurfaceType.Smooth
- o4.Color = Color3.new(0.121569, 0.501961, 0.113725)
- o4.Position = Vector3.new(1.71000004, 3.00000405, -23.7199993)
- o5.Parent = o1
- o5.Material = Enum.Material.Grass
- o5.BrickColor = BrickColor.new("Forest green")
- o5.Position = Vector3.new(0.209999993, 3.47340608, -24.2494926)
- o5.Rotation = Vector3.new(90, 0, 0)
- o5.Anchored = true
- o5.Size = Vector3.new(1, 2, 1)
- o5.CFrame = CFrame.new(0.209999993, 3.47340608, -24.2494926, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.121569, 0.501961, 0.113725)
- o5.Position = Vector3.new(0.209999993, 3.47340608, -24.2494926)
- o6.Parent = o1
- o6.Material = Enum.Material.Grass
- o6.BrickColor = BrickColor.new("Forest green")
- o6.Position = Vector3.new(3.21000004, 3.00000405, -23.7199993)
- o6.Anchored = true
- o6.Size = Vector3.new(1, 2, 1)
- o6.CFrame = CFrame.new(3.21000004, 3.00000405, -23.7199993, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.121569, 0.501961, 0.113725)
- o6.Position = Vector3.new(3.21000004, 3.00000405, -23.7199993)
- o7.Parent = o1
- o7.Material = Enum.Material.Grass
- o7.BrickColor = BrickColor.new("Forest green")
- o7.Position = Vector3.new(1.65051746, 4.62484789, -23.7117367)
- o7.Anchored = true
- o7.Size = Vector3.new(1.5, 1.5, 1.5)
- o7.CFrame = CFrame.new(1.65051746, 4.62484789, -23.7117367, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new(0.121569, 0.501961, 0.113725)
- o7.Position = Vector3.new(1.65051746, 4.62484789, -23.7117367)
- o8.Parent = o7
- o9.Name = "Money"
- o9.Parent = o1
- o9.GripForward = Vector3.new(0.999601781, -0, -0.0282166302)
- o9.GripPos = Vector3.new(-0.795468867, 0, 0.10252326)
- o9.GripRight = Vector3.new(0.0282166302, 0, 0.999601781)
- o10.Name = "Handle"
- o10.Parent = o9
- o10.Material = Enum.Material.Cobblestone
- o10.BrickColor = BrickColor.new("Forest green")
- o10.Position = Vector3.new(0.219549626, 4.19362497, -24.7671738)
- o10.Rotation = Vector3.new(90, 0, 0)
- o10.Size = Vector3.new(1.90999997, 1, 0.450000048)
- o10.CFrame = CFrame.new(0.219549626, 4.19362497, -24.7671738, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Color = Color3.new(0.121569, 0.501961, 0.113725)
- o10.Position = Vector3.new(0.219549626, 4.19362497, -24.7671738)
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- game:GetService("Lighting").Ambient = Color3.new(0, 0, 0)
- game:GetService("Lighting").Brightness = 2
- game:GetService("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:GetService("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:GetService("Lighting").GlobalShadows = true
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0.501961, 0.501961, 0.501961)
- game:GetService("Lighting").Outlines = false
- game:GetService("Lighting").GeographicLatitude = 41.733299255371
- game:GetService("Lighting").TimeOfDay = "14:00:00"
- game:GetService("Lighting").FogColor = Color3.new(0.752941, 0.752941, 0.752941)
- game:GetService("Lighting").FogEnd = 100000
- game:GetService("Lighting").FogStart = 0
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