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a guest May 25th, 2019 75 Never
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  1. rule("Play Broeder Jacob")
  2. {
  3.     event
  4.     {
  5.         Ongoing - Global;
  6.     }
  7.  
  8.     conditions
  9.     {
  10.         Has Spawned(Players In Slot(0, Team 1)) == True;
  11.     }
  12.  
  13.     actions
  14.     {
  15.         Wait(1, Ignore Condition);
  16.  
  17.         Set Global Variable(A, Players In Slot(0, Team 1));
  18.         Set Status(Global Variable(A), Null, Rooted, 9999);
  19.         Teleport(Global Variable(A), Vector(-84.630, 14.170, -108.060));
  20.  
  21.         Wait(1, Ignore Condition);
  22.  
  23.  
  24.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  25.         Wait(0.025, Ignore Condition);
  26.         Press Button(Global Variable(A), Primary Fire);
  27.         Wait(0.500, Ignore Condition);
  28.  
  29.         Start Facing(Global Variable(A), Vector(-0.23, -0.97, 0.07), 10000, To World, Direction and Turn Rate);
  30.         Wait(0.025, Ignore Condition);
  31.         Press Button(Global Variable(A), Primary Fire);
  32.         Wait(0.500, Ignore Condition);
  33.  
  34.         Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  35.         Wait(0.025, Ignore Condition);
  36.         Press Button(Global Variable(A), Primary Fire);
  37.         Wait(0.500, Ignore Condition);
  38.  
  39.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  40.         Wait(0.025, Ignore Condition);
  41.         Press Button(Global Variable(A), Primary Fire);
  42.         Wait(0.500, Ignore Condition);
  43.  
  44.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  45.         Wait(0.025, Ignore Condition);
  46.         Press Button(Global Variable(A), Primary Fire);
  47.         Wait(0.500, Ignore Condition);
  48.  
  49.         Start Facing(Global Variable(A), Vector(-0.23, -0.97, 0.07), 10000, To World, Direction and Turn Rate);
  50.         Wait(0.025, Ignore Condition);
  51.         Press Button(Global Variable(A), Primary Fire);
  52.         Wait(0.500, Ignore Condition);
  53.  
  54.         Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  55.         Wait(0.025, Ignore Condition);
  56.         Press Button(Global Variable(A), Primary Fire);
  57.         Wait(0.500, Ignore Condition);
  58.  
  59.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  60.         Wait(0.025, Ignore Condition);
  61.         Press Button(Global Variable(A), Primary Fire);
  62.         Wait(0.500, Ignore Condition);
  63.  
  64.         Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  65.         Wait(0.025, Ignore Condition);
  66.         Press Button(Global Variable(A), Primary Fire);
  67.         Wait(0.500, Ignore Condition);
  68.  
  69.         Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  70.         Wait(0.025, Ignore Condition);
  71.         Press Button(Global Variable(A), Primary Fire);
  72.         Wait(0.500, Ignore Condition);
  73.  
  74.         Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  75.         Wait(0.025, Ignore Condition);
  76.         Press Button(Global Variable(A), Primary Fire);
  77.         Wait(1.000, Ignore Condition);
  78.  
  79.         Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  80.         Wait(0.025, Ignore Condition);
  81.         Press Button(Global Variable(A), Primary Fire);
  82.         Wait(0.500, Ignore Condition);
  83.  
  84.         Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  85.         Wait(0.025, Ignore Condition);
  86.         Press Button(Global Variable(A), Primary Fire);
  87.         Wait(0.500, Ignore Condition);
  88.  
  89.         Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  90.         Wait(0.025, Ignore Condition);
  91.         Press Button(Global Variable(A), Primary Fire);
  92.         Wait(1.000, Ignore Condition);
  93.  
  94.         Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  95.         Wait(0.025, Ignore Condition);
  96.         Press Button(Global Variable(A), Primary Fire);
  97.         Wait(0.250, Ignore Condition);
  98.  
  99.         Start Facing(Global Variable(A), Vector(-0.16, -0.98, 0.10), 10000, To World, Direction and Turn Rate);
  100.         Wait(0.025, Ignore Condition);
  101.         Press Button(Global Variable(A), Primary Fire);
  102.         Wait(0.250, Ignore Condition);
  103.  
  104.         Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  105.         Wait(0.025, Ignore Condition);
  106.         Press Button(Global Variable(A), Primary Fire);
  107.         Wait(0.250, Ignore Condition);
  108.  
  109.         Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  110.         Wait(0.025, Ignore Condition);
  111.         Press Button(Global Variable(A), Primary Fire);
  112.         Wait(0.250, Ignore Condition);
  113.  
  114.         Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  115.         Wait(0.025, Ignore Condition);
  116.         Press Button(Global Variable(A), Primary Fire);
  117.         Wait(0.500, Ignore Condition);
  118.  
  119.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  120.         Wait(0.025, Ignore Condition);
  121.         Press Button(Global Variable(A), Primary Fire);
  122.         Wait(0.500, Ignore Condition);
  123.  
  124.         Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  125.         Wait(0.025, Ignore Condition);
  126.         Press Button(Global Variable(A), Primary Fire);
  127.         Wait(0.250, Ignore Condition);
  128.  
  129.         Start Facing(Global Variable(A), Vector(-0.16, -0.98, 0.10), 10000, To World, Direction and Turn Rate);
  130.         Wait(0.025, Ignore Condition);
  131.         Press Button(Global Variable(A), Primary Fire);
  132.         Wait(0.250, Ignore Condition);
  133.  
  134.         Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  135.         Wait(0.025, Ignore Condition);
  136.         Press Button(Global Variable(A), Primary Fire);
  137.         Wait(0.250, Ignore Condition);
  138.  
  139.         Start Facing(Global Variable(A), Vector(-0.20, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  140.         Wait(0.025, Ignore Condition);
  141.         Press Button(Global Variable(A), Primary Fire);
  142.         Wait(0.250, Ignore Condition);
  143.  
  144.         Start Facing(Global Variable(A), Vector(-0.22, -0.97, 0.08), 10000, To World, Direction and Turn Rate);
  145.         Wait(0.025, Ignore Condition);
  146.         Press Button(Global Variable(A), Primary Fire);
  147.         Wait(0.500, Ignore Condition);
  148.  
  149.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  150.         Wait(0.025, Ignore Condition);
  151.         Press Button(Global Variable(A), Primary Fire);
  152.         Wait(0.500, Ignore Condition);
  153.  
  154.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  155.         Wait(0.025, Ignore Condition);
  156.         Press Button(Global Variable(A), Primary Fire);
  157.         Wait(0.500, Ignore Condition);
  158.  
  159.         Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  160.         Wait(0.025, Ignore Condition);
  161.         Press Button(Global Variable(A), Primary Fire);
  162.         Wait(0.500, Ignore Condition);
  163.  
  164.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  165.         Wait(0.025, Ignore Condition);
  166.         Press Button(Global Variable(A), Primary Fire);
  167.         Wait(1.000, Ignore Condition);
  168.  
  169.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  170.         Wait(0.025, Ignore Condition);
  171.         Press Button(Global Variable(A), Primary Fire);
  172.         Wait(0.500, Ignore Condition);
  173.  
  174.         Start Facing(Global Variable(A), Vector(-0.18, -0.98, 0.09), 10000, To World, Direction and Turn Rate);
  175.         Wait(0.025, Ignore Condition);
  176.         Press Button(Global Variable(A), Primary Fire);
  177.         Wait(0.500, Ignore Condition);
  178.  
  179.         Start Facing(Global Variable(A), Vector(-0.25, -0.97, 0.06), 10000, To World, Direction and Turn Rate);
  180.         Wait(0.025, Ignore Condition);
  181.         Press Button(Global Variable(A), Primary Fire);
  182.         Wait(1.000, Ignore Condition);
  183.  
  184.  
  185.         Clear Status(Global Variable(A), Rooted);
  186.         Stop Facing(Global Variable(A));
  187.     }
  188. }
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