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- Name: Shu Kawaguchi
- Title: _____, the Celestial Beat
- Theme: https://www.youtube.com/watch?v=cjsffKvIWB0
- Appearance: http://fc05.deviantart.net/fs70/i/2014/020/4/a/__raiko_horikawa___by_pokie_punk-d730b1b.png
- Age: 15
- Birthdate: April 23
- Biography: A girl who had a talent for drumming. Her talents even pleased gods and immortals, so they gave her the power to affect the world around her. She originally used this power for effect to make performances fantastic, but one day, a group of demons captured her band mates. She did find them, but they were long converted to demons themselves by the time she found them. This had broken her will, and she was then spoken to by the god who gave her the drums. “Worry not, young lass, for the beat will show you the way to light”. Taking these words into consideration, she continued on, using her drums to bring justice to the world, as well as strike crowds into a state of awe to this day. She hopes to return her bandmates to human one day.
- Basic Weapon: Celestial Drum Kit - A massive drum kit that floats around her like a mobile missile base-esque thing, allowing her to fly along and attack. This also counts as a method of transport, so yeah. The drum kit consists of multiple methods of percussion to utilize, and each one having a different effect on the battle. What this does is reduce knock back to a certain degree, and allows her to continue attacking despite being stuck in the enemy combo.
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- Abilities
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- —————————————————————————————————PASSIVE SKILLS—————————————————————————————————————
- SPECIAL PASSIVE: BPM - Shu must maintain a rate of BPM (Beats per Minute). This beat changes throughout the battle, and controls the speed of her attacks, not the power of her attack. It starts out at 120 BPM, and will increase over time or through certain attack combinations.. Certain attacks require a certain amount of BPM to be used as well, these will be listed on a per ability basis. In the event it reaches 0, she will be suspect to being knocked around, as well as being unable to attack through abilities, Ultimates, ext… Once she hits the ground, however, she becomes immune long enough to reset to 120 BPM. Due to the nature of this passive, it cannot be shut down through any means. Shu is unable to hit 0 BPM via her own methods, such as abilities that reduce BPM.
- If you need an idea of what this sounds like, I’ve found metronome measurement videos.
- 10: https://www.youtube.com/watch?v=Ka-XEIYVzfQ
- 15: https://www.youtube.com/watch?v=LWAgBNPLht0
- 20: https://www.youtube.com/watch?v=TogUiHoPkoU
- 25: https://www.youtube.com/watch?v=fuy-SnLXSkA
- 30: https://www.youtube.com/watch?v=wqsWMxEOuEQ
- 35: https://www.youtube.com/watch?v=O9monWRjTzo
- 40: https://www.youtube.com/watch?v=dMX3svjulec
- 45: https://www.youtube.com/watch?v=AHpVRNxQX7s
- 50: https://www.youtube.com/watch?v=KO0LEWWrDyI
- 55: https://www.youtube.com/watch?v=T2ecjdtJyI4
- 60: https://www.youtube.com/watch?v=gsJEMH_emBM (1 per Second)
- 65: https://www.youtube.com/watch?v=VC77YxQ3esw
- 70: https://www.youtube.com/watch?v=fCv3mBbvqXs
- 75: https://www.youtube.com/watch?v=3uph43sYlWM
- 80: https://www.youtube.com/watch?v=Ihz1jZqz6uM
- 85: https://www.youtube.com/watch?v=zoHmjP6iedw
- 90: https://www.youtube.com/watch?v=xOxEpeANjt4
- 95: https://www.youtube.com/watch?v=Uj9Ft8ftwEM
- 100: https://www.youtube.com/watch?v=wLny1Y8FmS4
- 105: https://www.youtube.com/watch?v=dRfhJT6nFag
- 110: https://www.youtube.com/watch?v=IxCDUZcCeZg
- 115: https://www.youtube.com/watch?v=A4mqoUVjih4
- 120: https://www.youtube.com/watch?v=7absfMBJatM
- 125: https://www.youtube.com/watch?v=8uQct8Tplg8
- 130: https://www.youtube.com/watch?v=Ey0_sNYN2xo
- 135: https://www.youtube.com/watch?v=xRRhG2RDsaQ
- 140: https://www.youtube.com/watch?v=dnBiS6Nts8Q
- 145: https://www.youtube.com/watch?v=pESLhHfyBcM
- 150: https://www.youtube.com/watch?v=0Ko69-9cXMU
- 155: https://www.youtube.com/watch?v=ilKZomroSic
- 160: https://www.youtube.com/watch?v=J9SZ_2XDBkA
- 165: https://www.youtube.com/watch?v=WvvFvvcXNNg
- 170: https://www.youtube.com/watch?v=iCaEFRKpQcI
- 175: https://www.youtube.com/watch?v=eY2ceXfW1FU
- 180: https://www.youtube.com/watch?v=kafMsiaGQ7Y
- 190: https://www.youtube.com/watch?v=rFIxZm65jMo
- 200: https://www.youtube.com/watch?v=bgk8AfY1u40
- 210: https://www.youtube.com/watch?v=VTNWWvX1i48
- 220: https://www.youtube.com/watch?v=ezSqawiGGX8
- 230: https://www.youtube.com/watch?v=4E0WDJ2PKCU
- 240: https://www.youtube.com/watch?v=JUsa0BTepkQ
- 250: https://www.youtube.com/watch?v=njTXhSufCpo
- 260: https://www.youtube.com/watch?v=q30mWe0tq68
- 270: https://www.youtube.com/watch?v=BIOak3-Ss1k
- 280: https://www.youtube.com/watch?v=gphT0NHBUdE
- 290: https://www.youtube.com/watch?v=CX-QNqCdyAI
- 300: https://www.youtube.com/watch?v=FwoBEcYzCPA
- Google anything Higher yourself.
- ————————————————————————————————————————————————————————————————————————————————————
- PASSIVE: X-fill - Allows her to string together combos with extreme ease. - A popular fill named “x-fill” by Jared Falk. This fill is very effective and unique as it moves across the toms and snare of the drum set in a smooth fashion that looks very hard to do.
- ————————————————————————————————————————————————————————————————————————————————————
- SPECIAL PASSIVE: Style - Shu can change the style of her grip on the drum sticks to change her attack methods, these ‘Grip Styles’ change at any time. Styles are listed as Name - Effect - Description
- American Grip — Default Style, makes BMP harder to drop via enemy attack. - Holding the drum sticks in matched grip style, with palms facing down. Elbows should be relaxed at your sides, and the sticks should make a 45 degree angle. Very popular style of grip for rock drumming.
- French Grip - Permits her attacks to flow out at a faster rate, but do less damage in turn. - Holding the sticks close together with your palms up. This style of stick grip is matched grip, and uses your fingers to control the bounces of the sticks. Very popular for speed drumming, and lighter styles of music.
- Germanium Grip - Increases Attack Power, at the cost of dropping attack speed. - Holding the sticks in matched grip, with your palms facing down. Elbows should stick out a little, and the sticks should make a 90 degree angle. This is a common style for marching bands, and offers a lot of power for each stroke.
- Traditional Grip - Makes her attacks not able to be blocked, but they become weaker in comparison. - A style of holding your sticks in which your dominant hand uses American grip, while your weaker hand holds the stick upside down. The stick is held you’re your palm facing up, and the stick fitting in between the middle and ring finger. Most popular for jazz drummers, because you get a totally different feel on the drumstick.
- Moeller Method - This method makes attacks very weak, but pumps up the speed of the attacks to really fast speeds, beating even that of the fastest enemies. - A technique used for enhanced stick control. The Moeller method uses certain stick grips and strokes that maximize the bounce from the stick. The control of these bounces allow you to play faster then ever before. Professional drummers are very familiar with this technique.
- STYLES
- Salsa - Gives attacks a fire element. - A mixture of up tempo Latin styles of music. The salsa is not an actual style of Latin music; it is a style of dance. One that has become increasingly popular over time. Up beat Latin patterns and beats played together create a salsa style groove.
- Samba - Nothing here yet. - A fast paced Latin style of music that is designed to create positive energy. The Samba is very similar to the Bossa Nova; however it is played at much faster tempos. One of the more popular Latin styles.
- Shuffle - Nothing here yet. - A style of drumming played with a triplet feel. The shuffle is played in popular styles of music like blues, classic rock, and jazz. The shuffle feel can be played on the hi hats, the ride cymbal or double bass to drive the pattern. Check out this unique style of music here.
- Songo - Nothing here yet. - A unique style of Latin music that is played with a linear feel. Another popular style that has a very fun sound to it. The cowbell and ride cymbal bell are used to drive the beat of a Songo.
- Tango - Nothing here yet. — A more elegant and classy style of Latin music. The tango utilizes the snare drum as it incorporates many common rudiments like the flam, drag, 5 stroke roll, and 9 stroke roll. The tango is an easier style to start out with.
- Afro Cuban - Nothing here yet. — A type of Latin drumming that includes influences from Africa and Cuba. This style of music involves many of the Latin patterns, such as the Clave, Cascara, and Tumbao. There are many different types of Afro-Cuban music out there, so make sure you sample every style!
- Baião - NGives attacks an Electric Element - An up tempo style of Latin music that is usually played with lots of energy. This groove is derived from the north east of Brazil. The Baião has a distinct bass drum pattern that drives the beat forward. A very catchy beat that is easy to dance to!
- Bembé - Nothing here yet. - A more difficult style of Latin music played in the time signature of 6/8. Usually played at faster upbeat tempos. Also known as a Nanigo.
- Bossa Nova - Nothing here yet. — The Bossa Nova is a Latin style of music that is very easy to listen to. The Bossa Nova has a distinct bass drum pattern that is very similar to the Samba. This style of music is played at a slower tempo. The Bossa Nova is usually one of the easier Latin patterns to learn; however it is still quite tricky. You will hear the Bossa Nova in background music, and elevator music.
- Bossa Nova Clavè - Nothing here yet. - This is a Latin pattern that is played with the Bossa Nova groove. This Clavè pattern is very similar to the Son Clavè; it is only different by one eighth note. The reason for this is so it fits into the Bossa nova groove easier. This is a 2-bar pattern that can be played in two directions, 2-3 and 3-2. There are 5 notes in this pattern.
- Broken Up Beats - Gives attacks an element that chips away at the target's weapon/armor — Drum beats that are played with odd patterns instead of constant strokes. Most beats you can hear a constant pulse on the ride cymbal or hi hat; however broken up beats take that feel away. By changing the pattern of your hi hat or ride cymbal, you are adding a totally different unique sound to the groove. Check out some broken beat patterns here!
- Cha Cha - Nothing here yet. — This is one of the simplest forms of Latin music. The Cha Cha is played at slower tempos, and is driven by the cowbell. This style is based around the Cha Cha dance.
- Soca - The attacks damage the magic power of the target. - Short for Soul Calypso, the Soca is a powerful style of Latin music that is designed to get people dancing. The Soca is 16th note based, and is always played up tempo.
- Latin Drumming - Nothing here yet. - A style of drumming that involves many specific patterns, grooves, and instruments revolving around Latin music. Latin drumming has a distinct sound to it. Congas, Cowbells, Wood Blocks, Tambourines, and Clavès are all Latin specific instruments used in this style. Latin drumming uses patterns like the Cascara, Clavè, and the Tumbao to create its feel.
- Mozambique — Nothing here yet. — A very popular style of Latin music. The Mozambique has a distinct bell pattern that is not very hard to play. This pattern can be played at faster tempos or slower tempos and can be used in beats or solos. Made popular by drummers like Steve Gadd.
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- ————————————————————————————————BATTLE SKILLS———————————————————————————————————————
- Most of these will be based off of percussion instruments associated with drumming. Unlike other characters, most of these attacks may be able to be rapid fired.
- NAME - EFFECT - DESCRIPTION
- ————————————————————————————————————————————————————————————————————————————————————
- Bass drum - Shockwave Attack - Usually the biggest drum on the drum set. The bass drum is played with your feet with the use of a pedal. The bass drum is played to drive the beat, and usually offers more of a pulse then tone.
- Bongo - Bursts from below, usually effective on the ground. - The Bongo is a hand drum that has a distinct tone and sound to it. These drums are usually smaller in size, and should not be mistaken for Congas. These are wood drums that are usually covered with a skin of an animal. The bongo is very popular in Latin and Afro-Cuban music.
- Chimes - A string of chipping damage magic shots. No knock back. - A group of cylindrical rods that are hung close together. When played, chimes make a hi pitched sound that is very easy to listen to. The sound is made from the chimes hitting each other when brushed. The chimes are used mainly for softer styles of music, since they are not a loud instrument.
- China Kang — A quick strike with low knock back. - A smaller cymbal version of a China cymbal. These are like splash cymbals with its edge curved upwards to give it a quick attack sound. A mixture of a splash and china cymbal.
- Clavès — Double hit. - A pair of wood blocks that have a high pitched sound when struck together. The Clavès are smaller blocks that are hand held. When hit, they have a distinct sound that travels through most instruments. There are distinct ways to hold the claves to get the best results from them.
- Conga — Pulse Attack, shoots a ring for damage. - Hand drums that offer a distinct tone similar to bongos and Djembes. These are wood drums topped with a skin of an animal hide. Congas are usually larger drums with a long body. The congas are very popular in Latin and Afro Cuban music; however they can be used anywhere.
- Cowbell - A weak homing shot, speed depends on BPM. - A small, hollow bell used to make a rhythmic sound popular in Latin and rock styles of music. Originally used by herdsmen to keep track of their livestock, the cowbell has a unique tone that funks up any groove. Cowbells can come in many different sizes, and have many different tones.
- Crash cymbal - A chain of hits with little knock back, designed for juggling/keeping the combo running. - A cymbal that produces a sharp, loud sound that is used in every style of music. Crash cymbals are made in many different sizes, styles, and thicknesses, and can make many different sounds. Crash cymbals can be used for accents, or to drive the beat.
- Cross stick - Single Hit - To hit your stick on the rim of your drum to create a unique sound that is similar to a wood block or cowbell. Cross sticking is where you place your tip of your stick on the drum head, and drop the stick onto the rim. A lot of drummers call this a rim shot, however they are completely different. Cross sticking patterns are popular for softer styles of drumming.
- Cymbal — A string of hits that either are homing, or designed to keep you from striking back. — A thin and round plate consisting of many different kinds of cymbal alloys. Cymbals are a modern percussion instrument that is played in virtually every style of music. There are hundreds if not thousands of different types and sizes of cymbals. From hi hats, crashes, rides, splashes. Chinas, and many more.
- Cymbal bell — Quicker version of cymbals. — The center of the cymbal in which it is the thickest. The center of most cymbals has a thick rise that has a different, higher pitch sound to it. When struck, these have a distinct sound that cuts through most instruments in the band. The Cymbal bell is great for accents and hits during a beat.
- Djembe — An attack that makes a pillar of earth erupt from below. — Hand drums that offer a distinct tone when played. These are African drums that are usually carved out of wood, and are topped with an animal skin. These are similar to bongos; however they can range from small sizes to very large sizes. Djembes are shaped like an hourglass.
- Double bass drum — Double layered Shockwave — Incorporating two bass drums into your playing. Double Bass Drum playing is very popular in progressive rock, heavy rock, and heavy metal; however the double bass drum can be used in all styles of music. You can incorporate double bass drumming by using a double bass pedal, or using two bass drums. Both have their advantages and disadvantages.
- Drum break — A transition string that prepares for a change in BPM, or in-between Ultimate type skills — A pause in the song where the drummer gets a chance to play a small fill or pattern. Also known as a drum fill, breaks are used to transition songs from one part to the next. Drum breaks are a time for drummers to express themselves by adding their own creative touch to a song. Watch out though, because it is very easy to lose the tempo.
- Effects cymbal — These symbols have a varying element effect. — A style of cymbal designed to create a distinct sound. Effects cymbals range in a variety of shapes and sizes that give off different kinds of sounds and feels. Effect cymbals can be played in all sorts of different music styles.
- Gong cymbal — A powerful attack that knocks down the enemy. Doesn’t do serious damage, though. — A very large cymbal played with a mallet to produce a large shimmering sound. A very unique sounding cymbal originally from Japan. Gongs must be warmed up before hit. They are usually hung from an apparatus that sits behind the drum set. Gongs are not usually played in rock music, as they are more of an effect cymbal.
- Hi hat — Does damage at a constant rate of fire. Chipping. — A set of cymbals that are placed on top of each other to get a variety of sounds. Hi hats are placed on a stand that has a foot pedal on it. The hats are locked onto this stand so you can control the opening and closing of them with your feet. Hi hats are one of the most widely used cymbals in music, as you can get so many different sounds and feels from them.
- Maracas — Does rapid-fire light chipping damage. Usually 1% or less. — Hand held percussion instruments that are like shakers. They can be any shape or size, and are filled with beans. These produce a texture like sound for any song. Widely used in all sorts of Latin styles, up beat or not!
- Piccolo snare — A quick strike with low knock back. — A type of drum that is thin and tuned very tight. This drum includes snare wires on the bottom to give a very tight cracking sound to it. Piccolo snares are popular in all styles of music and offer a higher tone then regular snare drums.
- Remote hi hats — Chipping Damage. - Hi hats that are placed on a stand that can be mounted anywhere on the drum set. The foot pedal is connected to a wire that allows you to place it where ever you want. These are very popular for double bass drummers, and drummers who have no room for a regular hi hat stand.
- Ride Cymbal — A slow attack that doesn’t home in, but gets wider as it travels further from the user. — A larger cymbal that is usually a standard on most drum sets. This cymbal is designed to maintain a rhythm rather than add shots or accents. This cymbal is often thicker, and placed on the opposite side of their hi hats. The ride cymbal offers a higher tone then crash cymbals, and is used in all styles of music. There are many types of ride cymbals: Rock ride, Manhattan Ride, Studio Ride and more.
- Rim shot — Does damage once, but usually hits decently. - An accented stroke produced by hitting the drum head and rim at the same time. A rim shot is usually played at higher volumes to create a loud accent. The sound of a rim shot is different then the sound of a hard stroke on the drum. This is not the same as cross sticking.
- Roll — Rapid fire attack. Kind of like a machine gun. Little Damage— A technique drummers use to produce a constant sound on a drum. Rolls can be played on any drum or cymbal. Rolls can be played with single strokes, double strokes, triple strokes, or multiple strokes (buzz roll). The most common roll is played on a snare drum, and is played in all styles of music. In notation, a roll is shown by a strike through the stem of a note.
- Snare Drum — An attack that breaks the enemy guard.- One of the most important drums in a drum kit. The snare drum is a drum similar to other drums; however on the bottom of the resonant head, there are snare wires that are stretched across. These wires give the sound of the drum a crack to it. This crack creates the pulse of most beats and patterns. There are many different types of snare drums that have different tones, and sounds.
- Splash Cymbal — A splash attack that lobs a projectile forward. - A smaller cymbal that produces a short, higher pitched sound. These usually range from 6 – 14 inches, and are used mainly for accents and shots. Splash cymbals are great additions to any drum set.
- Tambourine — A series of small chipping damage hits. — An instrument consisting of small metal jingles that make a short high pitched sound. These are usually played with the hand; however you can add them to any drum set.
- Timbales — Slow moving attacks that strike once, but don’t feel very heavy. - Shallow single headed drums that are tuned very high. These are smaller then tom toms, and are used mainly for melodic drumming and Latin drumming. The heads on a Timbale are usually tuned very tight.
- Tom Tom — An attack that causes an explosion on the enemy location when struck. — A drum that produces a certain tone. These drums are skinned on both ends, and are placed around the bass drum. Tom Toms can range in all different sizes, and can be tuned in any style. One of the most common drums on a drum set.
- V-drums — A set of drums that allows for combos that are instant in effect. Not very hard hitting. - Electric drums created by Roland. V-drums are the most popular type of electric drum set on the market. V-drums stand for Virtual drums, and are pads that are hit to create different voices from the drum module.
- Wood blocks — A weak attack that doesn’t do much, but does damage through shields. - Wood cubes that are hollowed out to create a certain tone. Wood blocks are percussion instruments that can be played in all styles of music; however they are most popular in Latin music. The sounds of wood blocks change depending on the size and thickness of the blocks.
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- ==========================================================================================
- ULTIMATE SKILLS
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- Hardbeat Barrage - A string of hits and beats on the drum that deals a ton of damage within short moments. Theme changes to: https://www.youtube.com/watch?v=h3WIhoZarLg - Requires 300+ BPM - Costs 250 BPM due to the nature of the speed of the attack.
- Base Burst - A 8-hit rapid fire strike on the base. Does decent Damage, and increases BPM by 5. Needs at least 100 BPM.
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