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Apr 2nd, 2019
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  1. print'borned by polikilopl lmao'
  2. wait(1)
  3. print'k k u have work and all the stuff and kill all skids'
  4. wait(1)
  5. print'asd its private stuff thing so no trading m8 (only for other privates and if u will give me da thing u got)'
  6. --//====================================================\\--
  7. --|| CREATED BY SHACKLUSTER
  8. --\\====================================================//--
  9. Player = game.Players.LocalPlayer
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31.  
  32.  
  33.  
  34. local createstuff = function()
  35. local stuff = Instance.new("Model")
  36. local collar = Instance.new("Part")
  37. local mesh = Instance.new("FileMesh")
  38. local part = Instance.new("Part")
  39. local mesh_2 = Instance.new("CylinderMesh")
  40. local weld = Instance.new("ManualWeld")
  41. local eye = Instance.new("Part")
  42. local mesh_3 = Instance.new("SpecialMesh")
  43. local decal = Instance.new("Decal")
  44. local hood = Instance.new("Part")
  45. local mesh_4 = Instance.new("FileMesh")
  46. local pillar = Instance.new("Part")
  47. local rock = Instance.new("Part")
  48. local core = Instance.new("Attachment")
  49. local emit = Instance.new("ParticleEmitter")
  50. local mesh_5 = Instance.new("FileMesh")
  51. local rockspike = Instance.new("Part")
  52. local mesh_6 = Instance.new("SpecialMesh")
  53. local shield = Instance.new("Part")
  54. local core_2 = Instance.new("Attachment")
  55. local spinepart = Instance.new("Part")
  56. local mesh_7 = Instance.new("FileMesh")
  57. local pants = Instance.new("Pants")
  58. local shirt = Instance.new("Shirt")
  59. local emit_2 = Instance.new("ParticleEmitter")
  60. local vortex = Instance.new("ParticleEmitter")
  61. local wave = Instance.new("ParticleEmitter")
  62. local LEFTWINGS = {}
  63. local RIGHTWINGS = {}
  64.  
  65. stuff.Name = "Stuff"
  66. stuff.Parent = workspace
  67. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  68. collar.Name = "Collar"
  69. collar.Material = Enum.Material.Metal
  70. collar.TopSurface = Enum.SurfaceType.Smooth
  71. collar.BottomSurface = Enum.SurfaceType.Smooth
  72. collar.Parent = stuff
  73. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  74. mesh.MeshId = "rbxassetid://1861264141"
  75. mesh.Parent = collar
  76. part.Size = Vector3.new(1.3, 0.2, 1.3)
  77. part.BrickColor = BrickColor.new("Really black")
  78. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  79. part.Material = Enum.Material.Metal
  80. part.TopSurface = Enum.SurfaceType.Smooth
  81. part.BottomSurface = Enum.SurfaceType.Smooth
  82. part.Parent = collar
  83. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  84. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  85. mesh_2.Parent = part
  86. weld.Part0 = collar
  87. weld.Name = "Weld"
  88. weld.Part1 = part
  89. weld.Parent = collar
  90. eye.Anchored = true
  91. eye.Size = Vector3.new(2, 2, 2)
  92. eye.BottomSurface = Enum.SurfaceType.Smooth
  93. eye.Material = Enum.Material.SmoothPlastic
  94. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  95. eye.Name = "Eye"
  96. eye.TopSurface = Enum.SurfaceType.Smooth
  97. eye.BrickColor = BrickColor.new("Institutional white")
  98. eye.Parent = stuff
  99. eye.Transparency = 0.8
  100. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  101. mesh_3.MeshType = Enum.MeshType.Sphere
  102. mesh_3.Parent = eye
  103. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  104. hood.BottomSurface = Enum.SurfaceType.Smooth
  105. hood.Material = Enum.Material.SmoothPlastic
  106. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  107. hood.BrickColor = BrickColor.new("Really black")
  108. hood.TopSurface = Enum.SurfaceType.Smooth
  109. hood.Name = "Hood"
  110. hood.Parent = stuff
  111. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  112. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  113. mesh_4.MeshId = "rbxassetid://16952952"
  114. mesh_4.Parent = hood
  115. pillar.Size = Vector3.new(1, 1, 1)
  116. pillar.Name = "Pillar"
  117. pillar.Material = Enum.Material.Metal
  118. pillar.TopSurface = Enum.SurfaceType.Smooth
  119. pillar.BottomSurface = Enum.SurfaceType.Smooth
  120. pillar.Parent = stuff
  121. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  122. rock.Size = Vector3.new(2.03, 1.978, 2.057)
  123. rock.BottomSurface = Enum.SurfaceType.Smooth
  124. rock.Name = "Rock"
  125. rock.TopSurface = Enum.SurfaceType.Smooth
  126. rock.Parent = stuff
  127. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  128. core.Name = "Core"
  129. core.Parent = rock
  130. emit.Enabled = false
  131. emit.Lifetime = NumberRange.new(1, 4)
  132. emit.Name = "Emit"
  133. emit.Speed = NumberRange.new(0, 35)
  134. emit.Rotation = NumberRange.new(0, 360)
  135. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  136. emit.VelocitySpread = 360
  137. emit.Texture = "rbxassetid://281633012"
  138. emit.Acceleration = Vector3.new(0, -15, 0)
  139. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  140. emit.RotSpeed = NumberRange.new(-25, 25)
  141. emit.SpreadAngle = Vector2.new(360, 360)
  142. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  143. emit.Parent = core
  144. mesh_5.MeshId = "rbxassetid://1861108040"
  145. mesh_5.Parent = rock
  146. rockspike.Anchored = true
  147. rockspike.Size = Vector3.new(3.364, 20, 3.364)
  148. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  149. rockspike.Material = Enum.Material.Grass
  150. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  151. rockspike.Name = "RockSpike"
  152. rockspike.TopSurface = Enum.SurfaceType.Smooth
  153. rockspike.BrickColor = BrickColor.new("Pine Cone")
  154. rockspike.Parent = stuff
  155. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  156. mesh_6.TextureId = "rbxassetid://136560096"
  157. mesh_6.MeshType = Enum.MeshType.FileMesh
  158. mesh_6.MeshId = "rbxassetid://1861231635"
  159. mesh_6.Parent = rockspike
  160. shield.Size = Vector3.new(1, 1, 1)
  161. shield.Name = "Shield"
  162. shield.Material = Enum.Material.Metal
  163. shield.TopSurface = Enum.SurfaceType.Smooth
  164. shield.BottomSurface = Enum.SurfaceType.Smooth
  165. shield.Parent = stuff
  166. shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  167. core_2.Name = "Core"
  168. core_2.Parent = shield
  169. spinepart.CanCollide = false
  170. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  171. spinepart.BrickColor = BrickColor.new("Institutional white")
  172. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  173. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  174. spinepart.Name = "SpinePart"
  175. spinepart.TopSurface = Enum.SurfaceType.Smooth
  176. spinepart.Parent = stuff
  177. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  178. mesh_7.MeshId = "rbxassetid://1861166416"
  179. mesh_7.Parent = spinepart
  180. pants.Name = "Pants"
  181. pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
  182. pants.Parent = stuff
  183. shirt.Name = "Shirt"
  184. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
  185. shirt.Parent = stuff
  186. emit_2.Enabled = false
  187. emit_2.Lifetime = NumberRange.new(1, 4)
  188. emit_2.Name = "Emit"
  189. emit_2.Speed = NumberRange.new(0, 35)
  190. emit_2.Rotation = NumberRange.new(0, 360)
  191. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  192. emit_2.VelocitySpread = 360
  193. emit_2.Texture = "rbxassetid://281633012"
  194. emit_2.Acceleration = Vector3.new(0, -15, 0)
  195. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  196. emit_2.RotSpeed = NumberRange.new(-25, 25)
  197. emit_2.SpreadAngle = Vector2.new(360, 360)
  198. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  199. emit_2.Parent = stuff
  200. vortex.Enabled = false
  201. vortex.Name = "Vortex"
  202. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  203. vortex.Lifetime = NumberRange.new(1)
  204. vortex.Rate = 0
  205. vortex.Speed = NumberRange.new(0)
  206. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  207. vortex.Rotation = NumberRange.new(0, 360)
  208. vortex.ZOffset = -2
  209. vortex.RotSpeed = NumberRange.new(360)
  210. vortex.LightEmission = 1
  211. vortex.Texture = "rbxassetid://1084969997"
  212. vortex.LockedToPart = true
  213. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  214. vortex.Parent = stuff
  215. wave.Enabled = false
  216. wave.Lifetime = NumberRange.new(0.3)
  217. wave.Name = "Wave"
  218. wave.Speed = NumberRange.new(0)
  219. wave.LightEmission = 1
  220. wave.Rate = 1
  221. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  222. wave.Texture = "rbxassetid://1084991215"
  223. wave.Rotation = NumberRange.new(-180, 180)
  224. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  225. wave.ZOffset = 1
  226. wave.Parent = stuff
  227. for i,v in pairs(stuff:GetChildren()) do
  228. v.Parent = script
  229. end
  230. end
  231.  
  232. createstuff()
  233.  
  234.  
  235.  
  236.  
  237.  
  238. wait(0.2)
  239.  
  240.  
  241.  
  242. IT = Instance.new
  243. CF = CFrame.new
  244. VT = Vector3.new
  245. RAD = math.rad
  246. C3 = Color3.new
  247. UD2 = UDim2.new
  248. BRICKC = BrickColor.new
  249. ANGLES = CFrame.Angles
  250. EULER = CFrame.fromEulerAnglesXYZ
  251. COS = math.cos
  252. ACOS = math.acos
  253. SIN = math.sin
  254. ASIN = math.asin
  255. ABS = math.abs
  256. MRANDOM = math.random
  257. FLOOR = math.floor
  258.  
  259. --//=================================\\
  260. --|| USEFUL VALUES
  261. --\\=================================//
  262.  
  263. Animation_Speed = 3
  264. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  265. local Speed = 35
  266. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  267. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  268. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  269. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  270. local DAMAGEMULTIPLIER = 999
  271. local ANIM = "Idle"
  272. local ATTACK = false
  273. local EQUIPPED = false
  274. local HOLD = false
  275. local COMBO = 1
  276. local Rooted = false
  277. local SINE = 0
  278. local KEYHOLD = false
  279. local CHANGE = 2 / Animation_Speed
  280. local WALKINGANIM = false
  281. local VALUE1 = false
  282. local VALUE2 = false
  283. local ROBLOXIDLEANIMATION = IT("Animation")
  284. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  285. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  286. --ROBLOXIDLEANIMATION.Parent = Humanoid
  287. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  288. WEAPONGUI.Name = "Weapon GUI"
  289. local Effects = IT("Folder", Character)
  290. Effects.Name = "Effects"
  291. local ANIMATOR = Humanoid.Animator
  292. local ANIMATE = Character.Animate
  293. local UNANCHOR = true
  294. local PLAYSONG = true
  295. local EXTRATRANS = 0
  296.  
  297. --//=================================\\
  298. --\\=================================//
  299.  
  300.  
  301. --//=================================\\
  302. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  303. --\\=================================//
  304.  
  305. ArtificialHB = Instance.new("BindableEvent", script)
  306. ArtificialHB.Name = "ArtificialHB"
  307.  
  308. script:WaitForChild("ArtificialHB")
  309.  
  310. frame = Frame_Speed
  311. tf = 0
  312. allowframeloss = false
  313. tossremainder = false
  314. lastframe = tick()
  315. script.ArtificialHB:Fire()
  316.  
  317. game:GetService("RunService").Heartbeat:connect(function(s, p)
  318. tf = tf + s
  319. if tf >= frame then
  320. if allowframeloss then
  321. script.ArtificialHB:Fire()
  322. lastframe = tick()
  323. else
  324. for i = 1, math.floor(tf / frame) do
  325. script.ArtificialHB:Fire()
  326. end
  327. lastframe = tick()
  328. end
  329. if tossremainder then
  330. tf = 0
  331. else
  332. tf = tf - frame * math.floor(tf / frame)
  333. end
  334. end
  335. end)
  336.  
  337. --//=================================\\
  338. --\\=================================//
  339.  
  340. --//=================================\\
  341. --|| SOME FUNCTIONS
  342. --\\=================================//
  343.  
  344. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  345. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  346. end
  347.  
  348. function PositiveAngle(NUMBER)
  349. if NUMBER >= 0 then
  350. NUMBER = 0
  351. end
  352. return NUMBER
  353. end
  354.  
  355. function NegativeAngle(NUMBER)
  356. if NUMBER <= 0 then
  357. NUMBER = 0
  358. end
  359. return NUMBER
  360. end
  361.  
  362. function Swait(NUMBER)
  363. if NUMBER == 0 or NUMBER == nil then
  364. ArtificialHB.Event:wait()
  365. else
  366. for i = 1, NUMBER do
  367. ArtificialHB.Event:wait()
  368. end
  369. end
  370. end
  371.  
  372. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  373. local NEWMESH = IT(MESH)
  374. if MESH == "SpecialMesh" then
  375. NEWMESH.MeshType = MESHTYPE
  376. if MESHID ~= "nil" and MESHID ~= "" then
  377. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  378. end
  379. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  380. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  381. end
  382. end
  383. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  384. NEWMESH.Scale = SCALE
  385. NEWMESH.Parent = PARENT
  386. return NEWMESH
  387. end
  388.  
  389. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  390. local NEWPART = IT("Part")
  391. NEWPART.formFactor = FORMFACTOR
  392. NEWPART.Reflectance = REFLECTANCE
  393. NEWPART.Transparency = TRANSPARENCY
  394. NEWPART.CanCollide = false
  395. NEWPART.Locked = true
  396. NEWPART.Anchored = true
  397. if ANCHOR == false then
  398. NEWPART.Anchored = false
  399. end
  400. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  401. NEWPART.Name = NAME
  402. NEWPART.Size = SIZE
  403. NEWPART.Position = Torso.Position
  404. NEWPART.Material = MATERIAL
  405. NEWPART:BreakJoints()
  406. NEWPART.Parent = PARENT
  407. return NEWPART
  408. end
  409.  
  410. local function weldBetween(a, b)
  411. local weldd = Instance.new("ManualWeld")
  412. weldd.Part0 = a
  413. weldd.Part1 = b
  414. weldd.C0 = CFrame.new()
  415. weldd.C1 = b.CFrame:inverse() * a.CFrame
  416. weldd.Parent = a
  417. return weldd
  418. end
  419.  
  420.  
  421. function QuaternionFromCFrame(cf)
  422. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  423. local trace = m00 + m11 + m22
  424. if trace > 0 then
  425. local s = math.sqrt(1 + trace)
  426. local recip = 0.5 / s
  427. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  428. else
  429. local i = 0
  430. if m11 > m00 then
  431. i = 1
  432. end
  433. if m22 > (i == 0 and m00 or m11) then
  434. i = 2
  435. end
  436. if i == 0 then
  437. local s = math.sqrt(m00 - m11 - m22 + 1)
  438. local recip = 0.5 / s
  439. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  440. elseif i == 1 then
  441. local s = math.sqrt(m11 - m22 - m00 + 1)
  442. local recip = 0.5 / s
  443. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  444. elseif i == 2 then
  445. local s = math.sqrt(m22 - m00 - m11 + 1)
  446. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  447. end
  448. end
  449. end
  450.  
  451. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  452. local xs, ys, zs = x + x, y + y, z + z
  453. local wx, wy, wz = w * xs, w * ys, w * zs
  454. local xx = x * xs
  455. local xy = x * ys
  456. local xz = x * zs
  457. local yy = y * ys
  458. local yz = y * zs
  459. local zz = z * zs
  460. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  461. end
  462.  
  463. function QuaternionSlerp(a, b, t)
  464. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  465. local startInterp, finishInterp;
  466. if cosTheta >= 0.0001 then
  467. if (1 - cosTheta) > 0.0001 then
  468. local theta = ACOS(cosTheta)
  469. local invSinTheta = 1 / SIN(theta)
  470. startInterp = SIN((1 - t) * theta) * invSinTheta
  471. finishInterp = SIN(t * theta) * invSinTheta
  472. else
  473. startInterp = 1 - t
  474. finishInterp = t
  475. end
  476. else
  477. if (1 + cosTheta) > 0.0001 then
  478. local theta = ACOS(-cosTheta)
  479. local invSinTheta = 1 / SIN(theta)
  480. startInterp = SIN((t - 1) * theta) * invSinTheta
  481. finishInterp = SIN(t * theta) * invSinTheta
  482. else
  483. startInterp = t - 1
  484. finishInterp = t
  485. end
  486. end
  487. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  488. end
  489.  
  490. function Clerp(a, b, t)
  491. local qa = {QuaternionFromCFrame(a)}
  492. local qb = {QuaternionFromCFrame(b)}
  493. local ax, ay, az = a.x, a.y, a.z
  494. local bx, by, bz = b.x, b.y, b.z
  495. local _t = 1 - t
  496. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  497. end
  498.  
  499. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  500. local frame = IT("Frame")
  501. frame.BackgroundTransparency = TRANSPARENCY
  502. frame.BorderSizePixel = BORDERSIZEPIXEL
  503. frame.Position = POSITION
  504. frame.Size = SIZE
  505. frame.BackgroundColor3 = COLOR
  506. frame.BorderColor3 = BORDERCOLOR
  507. frame.Name = NAME
  508. frame.Parent = PARENT
  509. return frame
  510. end
  511.  
  512. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  513. local label = IT("TextLabel")
  514. label.BackgroundTransparency = 1
  515. label.Size = UD2(1, 0, 1, 0)
  516. label.Position = UD2(0, 0, 0, 0)
  517. label.TextColor3 = TEXTCOLOR
  518. label.TextStrokeTransparency = STROKETRANSPARENCY
  519. label.TextTransparency = TRANSPARENCY
  520. label.FontSize = TEXTFONTSIZE
  521. label.Font = TEXTFONT
  522. label.BorderSizePixel = BORDERSIZEPIXEL
  523. label.TextScaled = false
  524. label.Text = TEXT
  525. label.Name = NAME
  526. label.Parent = PARENT
  527. return label
  528. end
  529.  
  530. function NoOutlines(PART)
  531. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  532. end
  533.  
  534. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  535. local NEWWELD = IT(TYPE)
  536. NEWWELD.Part0 = PART0
  537. NEWWELD.Part1 = PART1
  538. NEWWELD.C0 = C0
  539. NEWWELD.C1 = C1
  540. NEWWELD.Parent = PARENT
  541. return NEWWELD
  542. end
  543.  
  544. local S = IT("Sound")
  545. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  546. local NEWSOUND = nil
  547. coroutine.resume(coroutine.create(function()
  548. NEWSOUND = S:Clone()
  549. NEWSOUND.Parent = PARENT
  550. NEWSOUND.Volume = VOLUME
  551. NEWSOUND.Pitch = PITCH
  552. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  553. NEWSOUND:play()
  554. if DOESLOOP == true then
  555. NEWSOUND.Looped = true
  556. else
  557. repeat wait(1) until NEWSOUND.Playing == false
  558. NEWSOUND:remove()
  559. end
  560. end))
  561. return NEWSOUND
  562. end
  563.  
  564. function CFrameFromTopBack(at, top, back)
  565. local right = top:Cross(back)
  566. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  567. end
  568.  
  569. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  570. function WACKYEFFECT(Table)
  571. local TYPE = (Table.EffectType or "Sphere")
  572. local SIZE = (Table.Size or VT(1,1,1))
  573. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  574. local TRANSPARENCY = (Table.Transparency or 0)
  575. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  576. local CFRAME = (Table.CFrame or Torso.CFrame)
  577. local MOVEDIRECTION = (Table.MoveToPos or nil)
  578. local ROTATION1 = (Table.RotationX or 0)
  579. local ROTATION2 = (Table.RotationY or 0)
  580. local ROTATION3 = (Table.RotationZ or 0)
  581. local MATERIAL = (Table.Material or "Neon")
  582. local COLOR = (Table.Color or C3(1,1,1))
  583. local TIME = (Table.Time or 45)
  584. local SOUNDID = (Table.SoundID or nil)
  585. local SOUNDPITCH = (Table.SoundPitch or nil)
  586. local SOUNDVOLUME = (Table.SoundVolume or nil)
  587. coroutine.resume(coroutine.create(function()
  588. local PLAYSSOUND = false
  589. local SOUND = nil
  590. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  591. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  592. PLAYSSOUND = true
  593. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  594. end
  595. EFFECT.Color = COLOR
  596. local MSH = nil
  597. if TYPE == "Sphere" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  599. elseif TYPE == "Block" then
  600. MSH = IT("BlockMesh",EFFECT)
  601. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  602. elseif TYPE == "Wave" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  604. elseif TYPE == "Ring" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  606. elseif TYPE == "Slash" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  608. elseif TYPE == "Round Slash" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  610. elseif TYPE == "Swirl" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  612. elseif TYPE == "Skull" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  614. elseif TYPE == "Crystal" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  616. end
  617. if MSH ~= nil then
  618. local MOVESPEED = nil
  619. if MOVEDIRECTION ~= nil then
  620. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  621. end
  622. local GROWTH = SIZE - ENDSIZE
  623. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  624. if TYPE == "Block" then
  625. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  626. else
  627. EFFECT.CFrame = CFRAME
  628. end
  629. for LOOP = 1, TIME+1 do
  630. Swait()
  631. MSH.Scale = MSH.Scale - GROWTH/TIME
  632. if TYPE == "Wave" then
  633. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  634. end
  635. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  636. if TYPE == "Block" then
  637. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  638. else
  639. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  640. end
  641. if MOVEDIRECTION ~= nil then
  642. local ORI = EFFECT.Orientation
  643. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  644. EFFECT.Orientation = ORI
  645. end
  646. end
  647. if PLAYSSOUND == false then
  648. EFFECT:remove()
  649. else
  650. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  651. EFFECT:remove()
  652. end
  653. else
  654. if PLAYSSOUND == false then
  655. EFFECT:remove()
  656. else
  657. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  658. EFFECT:remove()
  659. end
  660. end
  661. end))
  662. end
  663.  
  664. function MakeForm(PART,TYPE)
  665. if TYPE == "Cyl" then
  666. local MSH = IT("CylinderMesh",PART)
  667. elseif TYPE == "Ball" then
  668. local MSH = IT("SpecialMesh",PART)
  669. MSH.MeshType = "Sphere"
  670. elseif TYPE == "Wedge" then
  671. local MSH = IT("SpecialMesh",PART)
  672. MSH.MeshType = "Wedge"
  673. end
  674. end
  675.  
  676. Debris = game:GetService("Debris")
  677.  
  678. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  679. local DIRECTION = CF(StartPos,EndPos).lookVector
  680. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  681. end
  682.  
  683. local ROCK = script.Rock
  684. ROCK.Parent = nil
  685. function GetRock(FLOOROBJECT)
  686. local Rock = ROCK:Clone()
  687. Rock.Parent = Effects
  688. if FLOOROBJECT ~= nil then
  689. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  690. Rock.Material = FLOOROBJECT.Material
  691. Rock.Color = FLOOROBJECT.Color
  692. else
  693. Rock.Material = "Slate"
  694. Rock.Color = BRICKC"Dirt brown".Color
  695. end
  696. else
  697. Rock.Material = "Slate"
  698. Rock.Color = BRICKC"Dirt brown".Color
  699. end
  700. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  701. return Rock
  702. end
  703.  
  704. local SPIKE = script.RockSpike
  705. SPIKE.Parent = nil
  706. function GetSpike(FLOOROBJECT)
  707. local Rock = SPIKE:Clone()
  708. Rock.Parent = Effects
  709. if FLOOROBJECT ~= nil then
  710. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  711. Rock.Material = FLOOROBJECT.Material
  712. Rock.Color = FLOOROBJECT.Color
  713. else
  714. Rock.Material = "Slate"
  715. Rock.Color = BRICKC"Dirt brown".Color
  716. end
  717. else
  718. Rock.Material = "Slate"
  719. Rock.Color = BRICKC"Dirt brown".Color
  720. end
  721. return Rock
  722. end
  723.  
  724. local SHIELD = script.Shield
  725. SHIELD.Parent = nil
  726. function GetShield(FLOOROBJECT)
  727. local Rock = SHIELD:Clone()
  728. Rock.Parent = Effects
  729. if FLOOROBJECT ~= nil then
  730. Rock.Material = FLOOROBJECT.Material
  731. Rock.Color = FLOOROBJECT.Color
  732. else
  733. Rock.Material = "Slate"
  734. Rock.Color = BRICKC"Dirt brown".Color
  735. end
  736. return Rock
  737. end
  738.  
  739. function RespondToImpact(Object,Rock)
  740. local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
  741. for i = 1, #BREAKABLEMATERIALS do
  742. local MATERIAL = BREAKABLEMATERIALS[i]
  743. if Object.Material == MATERIAL[1] then
  744. local A = Rock.Size.Magnitude
  745. local B = Object.Size.Magnitude
  746. if B < A*MATERIAL[2] then
  747. WaveParticles(Object.Position,B*3,Object.Color)
  748. Object:remove()
  749. CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
  750. end
  751. end
  752. end
  753. end
  754.  
  755. function WaveParticles(Position,Size,Color)
  756. local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
  757. BASE.CFrame = CF(Position)
  758. local A = IT("Attachment",BASE)
  759. local WAVE = script.Wave:Clone()
  760. WAVE.Parent = A
  761. WAVE.Size = NumberSequence.new(0,Size)
  762. WAVE.Color = ColorSequence.new(Color)
  763. Debris:AddItem(BASE,0.5)
  764. WAVE:Emit(1)
  765. end
  766.  
  767. --//=================================\\
  768. --|| WEAPON CREATION
  769. --\\=================================//
  770.  
  771. local BLADE = CreatePart(3, Effects, "Fabric", 0, 0, BRICKC("Really black"), "Abyssal_Sword", VT(1, 7.6, 1), true)
  772. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93117521", "1015990846", VT(1,1,1), VT(0,0,0))
  773. BLADE.CFrame = RootPart.CFrame * CF(0.4,1,4) * ANGLES(RAD(195), RAD(15), RAD(15))
  774.  
  775. local Weapon = IT("Model")
  776.  
  777. local Weapon2 = IT("Model")
  778.  
  779. local COLOR = color
  780.  
  781. local LEFTWINGS = {}
  782. local RIGHTWINGS = {}
  783.  
  784. local Back = CreatePart(3, Character, "Neon", 1, 0.2, "Really Blue", "asdInf", VT(1,1,0.35),false)
  785. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  786.  
  787. local ANGLE = 35
  788. for i = 1, 5 do
  789. local Wing = CreatePart(3, Character, "Neon", 1, 0.2, "Olivine", "asd2", VT(0.15,2+(i/2),0.15),false)
  790. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  791. local Wing2 = CreatePart(3, Character, "Neon", 0, 0.2, "Lime Green", "asd3", VT(0.25,1,0.25),false)
  792. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  793. ANGLE = ANGLE - 15
  794. table.insert(LEFTWINGS,WingWeld)
  795. end
  796. ANGLE = 35
  797. for i = 1, 5 do
  798. local Wing = CreatePart(3, Character, "Neon", 1, 0.2, "Really red", "asd1", VT(0.15,2+(i/2),0.15),false)
  799. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  800. local Wing2 = CreatePart(3, Character, "Neon", 1, 0.2, "Really red", "asd4", VT(0.25,1,0.25),false)
  801. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  802. ANGLE = ANGLE - 15
  803. table.insert(RIGHTWINGS,WingWeld)
  804. end
  805.  
  806.  
  807.  
  808. local Particle = IT("ParticleEmitter",nil)
  809. Particle.Enabled = false
  810. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  811. Particle.LightEmission = 0.5
  812. Particle.Rate = 150
  813. Particle.ZOffset = 0.2
  814. Particle.Rotation = NumberRange.new(-180, 180)
  815. Particle.RotSpeed = NumberRange.new(-180, 180)
  816. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  817. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  818.  
  819. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  820. function ParticleEmitter(Table)
  821. local PRTCL = Particle:Clone()
  822. local Speed = Table.Speed or 5
  823. local Drag = Table.Drag or 0
  824. local Size1 = Table.Size1 or 1
  825. local Size2 = Table.Size2 or 5
  826. local Lifetime1 = Table.Lifetime1 or 1
  827. local Lifetime2 = Table.Lifetime2 or 1.5
  828. local Parent = Table.Parent or Torso
  829. local Emit = Table.Emit or 100
  830. local Offset = Table.Offset or 360
  831. local Acel = Table.Acel or VT(0,0,0)
  832. local Enabled = Table.Enabled or false
  833. PRTCL.Parent = Parent
  834. PRTCL.Size = NumberSequence.new(Size1,Size2)
  835. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  836. PRTCL.Speed = NumberRange.new(Speed)
  837. PRTCL.VelocitySpread = Offset
  838. PRTCL.Drag = Drag
  839. PRTCL.Acceleration = Acel
  840. if Enabled == false then
  841. PRTCL:Emit(Emit)
  842. Debris:AddItem(PRTCL,Lifetime2)
  843. else
  844. PRTCL.Enabled = true
  845. end
  846. return PRTCL
  847. end
  848.  
  849. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  850. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  851. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  852. MakeForm(Part,"Wedge")
  853. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  854. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  855. MakeForm(Part,"Wedge")
  856. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  857. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  858. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  859. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  860. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  861. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  862. MakeForm(Part,"Cyl")
  863. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  864. for i = 1, 8 do
  865. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  866. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  867. end
  868. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  869. MakeForm(Part,"Cyl")
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  871. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  872. MakeForm(Part,"Ball")
  873. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  874. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  875. MakeForm(Part,"Wedge")
  876. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  877. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  878. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  879. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  880. MakeForm(Part,"Cyl")
  881. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  883. MakeForm(Part,"Cyl")
  884. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  885. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  886. MakeForm(Part,"Cyl")
  887. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  888. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  889. MakeForm(Part,"Wedge")
  890. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  891. local LASTPART = Handle
  892. for i = 1, 10 do
  893. if LASTPART == Handle then
  894. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  895. LASTPART = Part
  896. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  897. else
  898. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  899. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  900. LASTPART = Part
  901. end
  902. end
  903.  
  904. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  905. MakeForm(Barrel,"Cyl")
  906. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  907. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  908. MakeForm(Part,"Cyl")
  909. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  910. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  911. MakeForm(Part,"Wedge")
  912. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  913. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  914. MakeForm(Hole,"Cyl")
  915. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  916. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  917. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  918. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  919. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  920. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  921. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  922. coroutine.resume(coroutine.create(function()
  923. while wait() do
  924. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  925. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  926. end
  927. end))
  928.  
  929. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  930. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  931.  
  932. for _, c in pairs(Weapon:GetDescendants()) do
  933. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  934. c.Material = "Glass"
  935. c.Color = C3(255,0,0)
  936. elseif c.ClassName == "Part" and c.Name == "Eye" then
  937. c.Color = C3(255,255,255)
  938. c.Material = "Neon"
  939. end
  940. end
  941.  
  942. Weapon.Parent = Character
  943. for _, c in pairs(Weapon:GetChildren()) do
  944. if c.ClassName == "Part" then
  945. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  946. end
  947. end
  948.  
  949. local sick = Instance.new("Sound",Character)
  950.  
  951. local PILLAR = script.Pillar
  952. PILLAR.Parent = nil
  953. local HOOD = script.Hood
  954. HOOD.Parent = Character
  955. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  956. weldBetween(Torso,HOOD)
  957. Head:ClearAllChildren()
  958. Head.Transparency = 1
  959. local EYE = script.Eye
  960. EYE.Parent = Character
  961. EYE.CFrame = Head.CFrame*CF(0,0,0)
  962. EYE.Anchored = false
  963. weldBetween(EYE,Head)
  964. local COLLAR = script.Collar
  965. COLLAR.Parent = Character
  966. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  967. weldBetween(Torso,COLLAR)
  968. local BONE = script.SpinePart
  969. BONE.Parent = nil
  970. local TAIL = {}
  971. local LASTPART = Torso
  972. local SIZE = BONE.Size
  973. for i = 1, 23 do
  974. local PART = BONE:Clone()
  975. PART.Anchored = false
  976. PART.Parent = Character
  977. PART.Size = SIZE*((25-i)/10)/1.6
  978. if LASTPART == Torso then
  979. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  980. LASTPART = PART
  981. table.insert(TAIL,WELD)
  982. else
  983. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  984. LASTPART = PART
  985. table.insert(TAIL,WELD)
  986. end
  987. end
  988. for _, c in pairs(Character:GetChildren()) do
  989. if c:IsA("BasePart") then
  990. if c:FindFirstChildOfClass("ParticleEmitter") then
  991. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  992. end
  993. if c == Head then
  994. if c:FindFirstChild("face") then
  995. c.face:remove()
  996. end
  997. end
  998. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  999. c:remove()
  1000. end
  1001. end
  1002. local BODY = {}
  1003. for _, c in pairs(Character:GetDescendants()) do
  1004. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1005. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1006. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1007. end
  1008. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1009. elseif c:IsA("JointInstance") then
  1010. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1011. end
  1012. end
  1013. for e = 1, #BODY do
  1014. if BODY[e] ~= nil then
  1015. local STUFF = BODY[e]
  1016. local PART = STUFF[1]
  1017. local PARENT = STUFF[2]
  1018. local MATERIAL = STUFF[3]
  1019. local COLOR = STUFF[4]
  1020. local TRANSPARENCY = STUFF[5]
  1021. if PART.ClassName == "Part" and PART ~= RootPart then
  1022. PART.Material = MATERIAL
  1023. PART.Color = COLOR
  1024. PART.Transparency = TRANSPARENCY
  1025. end
  1026. PART.AncestryChanged:Connect(function()
  1027. PART.Parent = PARENT
  1028. end)
  1029. end
  1030. end
  1031. function refit()
  1032. Character.Parent = workspace
  1033. for e = 1, #BODY do
  1034. if BODY[e] ~= nil then
  1035. local STUFF = BODY[e]
  1036. local PART = STUFF[1]
  1037. local PARENT = STUFF[2]
  1038. local MATERIAL = STUFF[3]
  1039. local COLOR = STUFF[4]
  1040. local TRANSPARENCY = STUFF[5]
  1041. if PART:IsA("BasePart") and PART ~= RootPart then
  1042. PART.Material = MATERIAL
  1043. PART.Color = COLOR
  1044. PART.Transparency = TRANSPARENCY+EXTRATRANS
  1045. end
  1046. if PART.Parent ~= PARENT then
  1047. Humanoid:remove()
  1048. PART.Parent = PARENT
  1049. Humanoid = IT("Humanoid",Character)
  1050. end
  1051. end
  1052. end
  1053. end
  1054.  
  1055. Humanoid.Died:connect(function()
  1056. refit()
  1057. end)
  1058.  
  1059. --//=================================\\
  1060. --|| DAMAGING
  1061. --\\=================================//
  1062.  
  1063. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1064. Damage = Damage * DAMAGEMULTIPLIER
  1065. if Humanoid.Health ~= 0 then
  1066. Humanoid.Health = Humanoid.Health - Damage
  1067. end
  1068. end
  1069.  
  1070. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  1071. local CHILDREN = workspace:GetDescendants()
  1072. for index, CHILD in pairs(CHILDREN) do
  1073. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1074. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1075. if HUM then
  1076. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1077. if TORSO then
  1078. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1079. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  1080. CHILD:BreakJoints()
  1081. else
  1082. local DMG = MRANDOM(MINDMG,MAXDMG)
  1083. ApplyDamage(HUM,DMG,TORSO)
  1084. end
  1085. if FLING > 0 then
  1086. for _, c in pairs(CHILD:GetChildren()) do
  1087. if c:IsA("BasePart") then
  1088. local bv = Instance.new("BodyVelocity",c)
  1089. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1090. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1091. Debris:AddItem(bv,0.05)
  1092. end
  1093. end
  1094. end
  1095. end
  1096. end
  1097. end
  1098. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  1099. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  1100. RespondToImpact(CHILD,ROCK)
  1101. end
  1102. end
  1103. end
  1104. end
  1105.  
  1106.  
  1107. function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1108. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1109. local mesh = IT("SpecialMesh",wave)
  1110. mesh.MeshType = "FileMesh"
  1111. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1112. mesh.Scale = SIZE
  1113. mesh.Offset = VT(0,0,0)
  1114. wave.CFrame = CFRAME
  1115. coroutine.resume(coroutine.create(function(PART)
  1116. for i = 1, WAIT do
  1117. Swait()
  1118. mesh.Scale = mesh.Scale + GROW
  1119. if DOESROT == true then
  1120. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1121. end
  1122. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1123. if wave.Transparency > 0.99 then
  1124. wave:remove()
  1125. end
  1126. end
  1127. end))
  1128. end
  1129.  
  1130.  
  1131. function ApplyAoE4(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow)
  1132. local CHILDREN = workspace:GetDescendants()
  1133. for index, CHILD in pairs(CHILDREN) do
  1134. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1135. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1136. if HUM then
  1137. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1138. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1139. if ow == true then
  1140. Petrify(CHILD)
  1141. else
  1142. local DMG = MRANDOM(MINDMG, MAXDMG)
  1143. ApplyDamage(HUM, DMG, TORSO)
  1144. end
  1145. if FLING > 0 then
  1146. for _, c in pairs(CHILD:GetChildren()) do
  1147. if c:IsA("BasePart") then
  1148. local bv = Instance.new("BodyVelocity")
  1149. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1150. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1151. bv.Parent = c
  1152. Debris:AddItem(bv, 0.05)
  1153. end
  1154. end
  1155. end
  1156. end
  1157. end
  1158. end
  1159. end
  1160. end
  1161.  
  1162. function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW)
  1163. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1164. local mesh = IT("SpecialMesh",wave)
  1165. mesh.MeshType = "Sphere"
  1166. mesh.Scale = SIZE
  1167. mesh.Offset = VT(0,0,0)
  1168. wave.CFrame = CFRAME
  1169. coroutine.resume(coroutine.create(function(PART)
  1170. for i = 1, WAIT do
  1171. Swait()
  1172. mesh.Scale = mesh.Scale + GROW
  1173. wave.Transparency = wave.Transparency + (1/WAIT)
  1174. if wave.Transparency > 0.99 then
  1175. wave:remove()
  1176. end
  1177. end
  1178. end))
  1179. end
  1180.  
  1181. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.1,0.1),false)
  1182. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1183.  
  1184. function ApplyAoE3(POSITION,RANGE,BRUTAL,ICE)
  1185. local CHILDREN = workspace:GetDescendants()
  1186. for index, CHILD in pairs(CHILDREN) do
  1187. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1188. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1189. if HUM then
  1190. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1191. if TORSO then
  1192. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1193. if BRUTAL == true then
  1194. Petrify(CHILD)
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. end
  1201. end
  1202.  
  1203. Player_Size = 1
  1204.  
  1205. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1206. local wave = CreatePart(3, Effects, "Neon", 0, 0, Color3.fromRGB(CR,CG,CB), "Effect", VT(1,1,1), true)
  1207. local mesh = IT("SpecialMesh",wave)
  1208. mesh.MeshType = "Sphere"
  1209. mesh.Scale = SIZE
  1210. mesh.Offset = VT(0,0,0)
  1211. wave.CFrame = CFRAME
  1212. coroutine.resume(coroutine.create(function(PART)
  1213. for i = 1, WAIT do
  1214. Swait()
  1215. mesh.Scale = mesh.Scale + GROW
  1216. wave.Transparency = wave.Transparency + (1/WAIT)
  1217. if wave.Transparency > 0.99 then
  1218. wave:remove()
  1219. end
  1220. end
  1221. end))
  1222. end
  1223.  
  1224. --//=================================\\
  1225. --|| ATTACK FUNCTIONS AND STUFF
  1226. --\\=================================//
  1227.  
  1228. function Morning_Star()
  1229. ATTACK = true
  1230. Rooted = true
  1231. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1232. coroutine.resume(coroutine.create(function()
  1233. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1234. Swait(10)
  1235. WACKYEFFECT({Time = 60, EffectType = "Crystal", Size = VT(0.8,0.88,0.8), Size2 = VT(0.5,4,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 1.15, SoundVolume = 6})
  1236. WACKYEFFECT({Time = 60, EffectType = "Skull", Size = VT(0.88,0.8,0.8), Size2 = VT(4,0.5,0.5), Transparency = 0, Transparency2 = 1, CFrame = Head.CFrame*CF(0.4, 0.2, -0.8), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 743521450, SoundPitch = 0.95, SoundVolume = 6})
  1237. Swait(57)
  1238. WACKYEFFECT({Time = 150, EffectType = "Wave", Size = VT(12,0.55,12)*SIZE, Size2 = VT(12,0.55,12), Transparency = 1, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 1259054947, SoundPitch = 1, SoundVolume = 6})
  1239. Swait(6.5)
  1240. for i=0, 1, 0.1 / Animation_Speed do
  1241. WACKYEFFECT({Time = 85, EffectType = "Crystal", Size = VT(8,8,8)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1242. end
  1243. end))
  1244. for i=0, 1.5, 0.1 / Animation_Speed do
  1245. Swait()
  1246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1252. end
  1253. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1254. CreateSound("1137548130", Effects, 10, 1)
  1255. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1256. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1257. for i=0, 0.4, 0.1 / Animation_Speed do
  1258. Swait()
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(50), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-50), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265. end
  1266. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1267. CreateSound("1137548130", Effects, 10, 1)
  1268. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1269. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1270. for i=0, 1, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.7) * ANGLES(RAD(0), RAD(170), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.7) * ANGLES(RAD(0), RAD(-170), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(10), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. end
  1279. CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100))
  1280. CreateSound("1137548130", Effects, 10, 1)
  1281. MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500))
  1282. ApplyAoE4(Torso.Position, 9999, 0, 0, 0, true)
  1283. for i=0, 5, 0.1 / Animation_Speed do
  1284. Swait()
  1285. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1291. CreateSound(155202884, Torso, 6, 1, false)
  1292. WACKYEFFECT({
  1293. Time = 85,
  1294. EffectType = "Sphere",
  1295. Size = VT(0.2,0.2,0.2),
  1296. Size2 = VT(0, 1000, 0),
  1297. Transparency = 0.5,
  1298. Transparency2 = 1,
  1299. CFrame = Eon.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1300. MoveToPos = nil,
  1301. RotationX = MRANDOM(-50, 50) / 10,
  1302. RotationY = MRANDOM(-50, 50) / 10,
  1303. RotationZ = MRANDOM(-50, 50) / 10,
  1304. Material = "Neon",
  1305. Color = C3(0,.7,0),
  1306. SoundID = nil,
  1307. SoundPitch = nil,
  1308. SoundVolume = nil
  1309. })
  1310. end
  1311. local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(Eon.Position, Eon.Position + VT(0, -1, 0))).lookVector, 500, Character)
  1312. CreateSound("1368598393", Effects, 10, 1)
  1313. for i=0, 2, 0.1 / Animation_Speed do
  1314. Swait()
  1315. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1321. WACKYEFFECT({
  1322. Time = 15,
  1323. EffectType = "Sphere",
  1324. Size = VT(4, 4, 4),
  1325. Size2 = VT(0, 0, 0),
  1326. Transparency = 1,
  1327. Transparency2 = 0,
  1328. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1329. MoveToPos = Eon.Position,
  1330. RotationX = 0,
  1331. RotationY = 0,
  1332. RotationZ = 0,
  1333. Material = "Neon",
  1334. Color = C3(1, 0, 0),
  1335. SoundID = nil,
  1336. SoundPitch = nil,
  1337. SoundVolume = nil
  1338. })
  1339. end
  1340. WACKYEFFECT({
  1341. Time = 15,
  1342. EffectType = "Sphere",
  1343. Size = VT(4, 4, 4),
  1344. Size2 = VT(0, 0, 0),
  1345. Transparency = 1,
  1346. Transparency2 = 0,
  1347. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1348. MoveToPos = Eon.Position,
  1349. RotationX = 0,
  1350. RotationY = 0,
  1351. RotationZ = 0,
  1352. Material = "Neon",
  1353. Color = C3(1, 0, 0),
  1354. SoundID = nil,
  1355. SoundPitch = nil,
  1356. SoundVolume = nil
  1357. })
  1358. local CORE = CreatePart(3, Effects, "Cobblestone", 0, 0, BRICKC("Lime Green"), "CORE", VT(10,10,10))
  1359. MakeForm(CORE, "Ball")
  1360. CORE.CFrame = Eon.CFrame
  1361. local AURA = CreatePart(3, Effects, "Neon", 0, 0.7, BRICKC("Earth Green"), "AURA", VT(10.1,10.1,10.1))
  1362. MakeForm(AURA, "Ball")
  1363. AURA.CFrame = Eon.CFrame
  1364. local AURA1 = CreatePart(3, Effects, "Neon", 0, 0.8, BRICKC("Bright green"), "AURA1", VT(12,12,12))
  1365. MakeForm(AURA1, "Ball")
  1366. AURA1.CFrame = Eon.CFrame
  1367. CreateSound("1368583274", Effects, 10, 1)
  1368. for i=0, 6, 0.1 / Animation_Speed do
  1369. Swait()
  1370. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1371. MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55))
  1372. MagicSphere(VT(0,0,0),15,CFRAME,C3(0,.7,0),VT(2,2,2))
  1373. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,C3(0,.7,0),VT(0.1,0.1,55))
  1374. WACKYEFFECT({
  1375. Time = 15,
  1376. EffectType = "Sphere",
  1377. Size = VT(4, 4, 4),
  1378. Size2 = VT(0, 0, 0),
  1379. Transparency = 1,
  1380. Transparency2 = 0,
  1381. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1382. MoveToPos = Eon.Position,
  1383. RotationX = 0,
  1384. RotationY = 0,
  1385. RotationZ = 0,
  1386. Material = "Neon",
  1387. Color = C3(1, 0, 0),
  1388. SoundID = nil,
  1389. SoundPitch = nil,
  1390. SoundVolume = nil
  1391. })
  1392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1398. end
  1399. Swait(175)
  1400. CreateSound("1368605755", Effects, 10, 1)
  1401. CreateSound("1368637781", Effects, 10, 1)
  1402. MagicSphere(VT(0,0,0),45,Torso.CFrame,C3(0,.6,0),VT(5,5,5))
  1403. for i=0, 1, 0.1 / Animation_Speed do
  1404. Swait()
  1405. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1411. end
  1412. CORE.Size = VT(10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4), 10 + 0.3 * COS(SINE / 4))
  1413. AURA.Size = VT(10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4), 10.1 + 0.4 * COS(SINE / 4))
  1414. AURA1.Size = VT(12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4), 12 + 0.09 * COS(SINE / 4))
  1415. ApplyAoE3(CORE.Position, 15,true,false)
  1416. ATTACK = false
  1417. Rooted = false
  1418. end
  1419.  
  1420. function Teleport()
  1421. ATTACK = true
  1422. Rooted = false
  1423. for i=0, 0.5, 0.1 / Animation_Speed do
  1424. Swait()
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1427. end
  1428. for e = 1, #BODY do
  1429. if BODY[e] ~= nil then
  1430. local STUFF = BODY[e]
  1431. local PART = STUFF[1]
  1432. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1433. local PRT = PART:Clone()
  1434. PRT.Anchored = true
  1435. PRT.CanCollide = false
  1436. PRT.Material = "Neon"
  1437. PRT.Color = C3(1,0,0)
  1438. PRT.Name = "WarpEffect"
  1439. PRT.Parent = Effects
  1440. PRT.CFrame = PART.CFrame
  1441. PRT:BreakJoints()
  1442. if PRT:FindFirstChildOfClass("Sound") then
  1443. PRT:FindFirstChildOfClass("Sound"):remove()
  1444. end
  1445. if PRT:FindFirstChildOfClass("Decal") then
  1446. PRT:FindFirstChildOfClass("Decal"):remove()
  1447. end
  1448. coroutine.resume(coroutine.create(function()
  1449. for i = 1, 100 do
  1450. Swait()
  1451. PRT.Transparency = PRT.Transparency + 1/100
  1452. end
  1453. PRT:remove()
  1454. end))
  1455. end
  1456. end
  1457. end
  1458. CreateSound(217767125, Torso, 10, 1)
  1459. local POS = RootPart.Orientation
  1460. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1461. RootPart.Orientation = POS
  1462. RootJoint.Parent = RootPart
  1463. for i=0, 0.5, 0.1 / Animation_Speed do
  1464. Swait()
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1467. end
  1468. for i=0, 0.1, 0.1 / Animation_Speed do
  1469. Swait()
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1471. end
  1472. ATTACK = false
  1473. Rooted = false
  1474. end
  1475.  
  1476. function Melee2()
  1477. ATTACK = true
  1478. BLADE.CanCollide = true
  1479. Rooted = false
  1480. EQUIPPED = true
  1481. local HIT = function()
  1482. local HITS = {}
  1483. local TOUCH = BLADE.Touched:Connect(function(hit)
  1484. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1485. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1486. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1487. if TORSO and HUM.Health > 0 then
  1488. local PASS = true
  1489. for i = 1, #HITS do
  1490. if HITS[i] == hit.Parent then
  1491. PASS = false
  1492. end
  1493. end
  1494. table.insert(HITS,hit.Parent)
  1495. if PASS == true then
  1496. ApplyDamage(HUM,MRANDOM(9999999,99999999))
  1497. end
  1498. end
  1499. end
  1500. end)
  1501. return TOUCH
  1502. end
  1503. if COMBO == 1 then
  1504. for i=0, 0.35, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1513. end
  1514. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  1515. local TOUCHED = HIT()
  1516. for i=0, 0.5, 0.1 / Animation_Speed do
  1517. Swait()
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1525. end
  1526. TOUCHED:Disconnect()
  1527. COMBO = 2
  1528. elseif COMBO == 2 then
  1529. for i=0, 0.35, 0.1 / Animation_Speed do
  1530. Swait()
  1531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1533. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1534. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1535. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1536. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1537. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1538. end
  1539. CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  1540. local TOUCHED = HIT()
  1541. for i=0, 0.35, 0.1 / Animation_Speed do
  1542. Swait()
  1543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  1545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1549. BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4)
  1550. end
  1551. TOUCHED:Disconnect()
  1552. for i=0, 0.2, 0.1 / Animation_Speed do
  1553. Swait()
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4)
  1561. end
  1562. COMBO = 1
  1563. end
  1564. coroutine.resume(coroutine.create(function()
  1565. for i = 1, 50 do
  1566. Swait()
  1567. if ATTACK == true then
  1568. break
  1569. end
  1570. end
  1571. if ATTACK == false then
  1572. COMBO = 1
  1573. end
  1574. end))
  1575. BLADE.CanCollide = false
  1576. ATTACK = false
  1577. Rooted = false
  1578. EQUIPPED = false
  1579. end
  1580.  
  1581. function NightmareFall()
  1582. if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then
  1583. ATTACK = true
  1584. Rooted = true
  1585. EQUIPPED = true
  1586. CreateSound(1466932232,Head,10,1,false)
  1587. for i=0, 2, 0.1 / Animation_Speed do
  1588. Swait()
  1589. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595.  
  1596. end
  1597. for i=0, 2, 0.1 / Animation_Speed do
  1598. Swait()
  1599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605.  
  1606. end
  1607. local SIZE = 0
  1608. local POS = RootPart.Position+VT(0,150,0)
  1609. local BLOWN = false
  1610. coroutine.resume(coroutine.create(function()
  1611. coroutine.resume(coroutine.create(function()
  1612. repeat
  1613. Swait()
  1614. if SIZE > 0 then
  1615. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1616. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1617. end
  1618. until BLOWN == true
  1619. end))
  1620. repeat
  1621. Swait()
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed)
  1623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628.  
  1629. until ATTACK == false
  1630. end))
  1631. wait(0.2)
  1632. for i = 1, 15 do
  1633. wait(MRANDOM(2,6)/45)
  1634. coroutine.resume(coroutine.create(function()
  1635. local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90)))
  1636. local HEIGHT = 45/5
  1637. local DISTANCE = (BLADE.Position - POS).Magnitude
  1638. for i = 1, 45 do
  1639. Swait()
  1640. CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45)
  1641. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1642. end
  1643. SIZE = SIZE + 1
  1644. end))
  1645. end
  1646. wait(2.5)
  1647. BLOWN = true
  1648. WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1649. for E = 1, 5 do
  1650. for i = 1, 5 do
  1651. WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1652. end
  1653. end
  1654. CreateSound(288641686,Effects,5,1,false)
  1655. CreateSound(592877506,Effects,5,1,false)
  1656. local HITS = {}
  1657. for index, CHILD in pairs(workspace:GetDescendants()) do
  1658. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1659. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1660. if HUM then
  1661. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1662. if TORSO then
  1663. if (TORSO.Position - RootPart.Position).Magnitude <= 175 then
  1664. local PASS = true
  1665. for E = 1, #HITS do
  1666. if HITS[E] == CHILD then
  1667. PASS = false
  1668. end
  1669. end
  1670. if PASS == true then
  1671. table.insert(HITS,CHILD)
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end
  1677. end
  1678. if #HITS > 0 then
  1679. local DONE = false
  1680. local HUMS = {}
  1681. coroutine.resume(coroutine.create(function()
  1682. for E = 1, #HITS do
  1683. local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
  1684. table.insert(HUMS,HUM)
  1685. local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
  1686. local grav = Instance.new("BodyPosition",TORSO)
  1687. grav.D = 850
  1688. grav.P = 4000
  1689. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1690. grav.Position = TORSO.Position+VT(0,35,0)
  1691. CreateSound(592877506,TORSO,5,0.5,false)
  1692. if TORSO then
  1693. coroutine.resume(coroutine.create(function()
  1694. local B = IT("Attachment",TORSO)
  1695. local ChainLink = IT("Beam",Torso)
  1696. ChainLink.Texture = "rbxassetid://73042633"
  1697. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1698. ChainLink.TextureSpeed = -1
  1699. ChainLink.FaceCamera = true
  1700. ChainLink.Width0 = 3
  1701. ChainLink.Width1 = 3
  1702. ChainLink.TextureLength = 3
  1703. ChainLink.Attachment0 = A
  1704. ChainLink.Attachment1 = B
  1705. ChainLink.CurveSize0 = 0
  1706. ChainLink.CurveSize1 = 0
  1707. ChainLink.FaceCamera = true
  1708. ChainLink.TextureMode = "Static"
  1709. ChainLink.Transparency = NumberSequence.new(0)
  1710. repeat
  1711. Swait()
  1712. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
  1713. until DONE == true or HUM.Health < 1
  1714. B:Remove()
  1715. ChainLink:Remove()
  1716. grav:Remove()
  1717. if HUM.Health < 1 then
  1718. for E = 1, 2 do
  1719. for i = 1, 3 do
  1720. WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1721. end
  1722. end
  1723. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1724. for _, c in pairs(HITS[E]:GetChildren()) do
  1725. if c:IsA("BasePart") or c:IsA("Accessory") then
  1726. c:remove()
  1727. end
  1728. end
  1729. local BONES = {
  1730. Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
  1731. Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
  1732. }
  1733. local SELECTABLEBONES = {
  1734. {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
  1735. {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
  1736. {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
  1737. {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
  1738. }
  1739. for i = 1, 9 do
  1740. local CHOSENPIECE = nil
  1741. if i == 1 then
  1742. CHOSENPIECE = BONES.Skull
  1743. elseif i == 2 then
  1744. CHOSENPIECE = BONES.Ribs
  1745. else
  1746. CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)]
  1747. end
  1748. local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
  1749. BONE.CanCollide = true
  1750. BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30)
  1751. if CHOSENPIECE.MeshId == 36869983 then
  1752. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
  1753. else
  1754. CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
  1755. end
  1756. end
  1757. end
  1758. end))
  1759. end
  1760. end
  1761. wait(1)
  1762. for i = 1, 250 do
  1763. Swait()
  1764. for E = 1, #HUMS do
  1765. if HUMS[E] then
  1766. if HUMS[E].Health > 0 then
  1767. HUMS[E].Health = HUMS[E].Health - 0.3
  1768. DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025
  1769. WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
  1770. end
  1771. end
  1772. end
  1773. end
  1774. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE")
  1775. local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA")
  1776. coroutine.resume(coroutine.create(function()
  1777. CreateSound(743521450,Cam,5,0.6,false)
  1778. for E = 1, 75 do
  1779. Swait()
  1780. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75
  1781. end
  1782. wait(4)
  1783. for E = 1, 25 do
  1784. Swait()
  1785. SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25
  1786. end
  1787. SKILLFRAME:Remove()
  1788. end))
  1789. DONE = true
  1790. for i = 1, 50 do
  1791. wait(0.5)
  1792. for i = 1, 3 do
  1793. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1794. end
  1795. end
  1796. DAMAGEMULTIPLIER = 1
  1797. end))
  1798. wait(0.2)
  1799. end
  1800. wait(0.4)
  1801. EQUIPPED = false
  1802. ATTACK = false
  1803. Rooted = false
  1804. end
  1805. end
  1806.  
  1807. function Banish(Foe)
  1808. if Foe then
  1809. coroutine.resume(coroutine.create(function()
  1810. --if game.Players:FindFirstChild(Foe.Name) then
  1811. table.insert(TOBANISH,Foe.Name)
  1812. printbye(Foe.Name)
  1813. --end
  1814. Foe.Archivable = true
  1815. local CLONE = Foe:Clone()
  1816. Foe:Destroy()
  1817. CLONE.Parent = Effects
  1818. CLONE:BreakJoints()
  1819. local MATERIALS = {"Glass","Neon"}
  1820. for _, c in pairs(CLONE:GetDescendants()) do
  1821. if c:IsA("BasePart") then
  1822. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1823. CreateSound(340722848, c, 10, 1, false)
  1824. end
  1825. c.Anchored = true
  1826. c.Transparency = c.Transparency + 0.2
  1827. c.Material = MATERIALS[MRANDOM(1,2)]
  1828. c.Color = C3(0,255,0)
  1829. if c.ClassName == "MeshPart" then
  1830. c.TextureID = ""
  1831. end
  1832. if c:FindFirstChildOfClass("SpecialMesh") then
  1833. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1834. end
  1835. if c:FindFirstChildOfClass("Decal") then
  1836. c:FindFirstChildOfClass("Decal"):remove()
  1837. end
  1838. c.Name = "Banished"
  1839. c.CanCollide = false
  1840. else
  1841. c:remove()
  1842. end
  1843. end
  1844. local A = false
  1845. for i = 1, 35 do
  1846. if A == false then
  1847. A = true
  1848. elseif A == true then
  1849. A = false
  1850. end
  1851. for _, c in pairs(CLONE:GetDescendants()) do
  1852. if c:IsA("BasePart") then
  1853. c.Anchored = true
  1854. c.Material = MATERIALS[MRANDOM(1,2)]
  1855. c.Transparency = c.Transparency + 0.8/35
  1856. if A == false then
  1857. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1858. elseif A == true then
  1859. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1860. end
  1861. end
  1862. end
  1863. Swait()
  1864. end
  1865. CLONE:remove()
  1866. end))
  1867. end
  1868. end
  1869.  
  1870. function turnto(position)
  1871. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1872. end
  1873.  
  1874. function MakeForm(PART,TYPE)
  1875. if TYPE == "Cyl" then
  1876. local MSH = IT("CylinderMesh",PART)
  1877. elseif TYPE == "Ball" then
  1878. local MSH = IT("SpecialMesh",PART)
  1879. MSH.MeshType = "Sphere"
  1880. elseif TYPE == "Wedge" then
  1881. local MSH = IT("SpecialMesh",PART)
  1882. MSH.MeshType = "Wedge"
  1883. end
  1884. end
  1885. function SpawnTrail(FROM,TO,BIG)
  1886. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1887. MakeForm(TRAIL,"Cyl")
  1888. local DIST = (FROM - TO).Magnitude
  1889. if BIG == true then
  1890. TRAIL.Size = VT(0.5,DIST,0.5)
  1891. else
  1892. TRAIL.Size = VT(0.25,DIST,0.25)
  1893. end
  1894. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1895. coroutine.resume(coroutine.create(function()
  1896. for i = 1, 5 do
  1897. Swait()
  1898. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1899. end
  1900. TRAIL:remove()
  1901. end))
  1902. end
  1903.  
  1904. local Terra = CreatePart(3, nil, "Neon", 0, 0, BRICKC("New Yeller"), "TerA", VT(1.2,1.2,1.2), true)
  1905. Terra.Color = C3(0,.6,0)
  1906.  
  1907. local EyeSizes={
  1908. NumberSequenceKeypoint.new(0,1.2,0),
  1909. NumberSequenceKeypoint.new(1,0,0)
  1910. }
  1911. local EyeTrans={
  1912. NumberSequenceKeypoint.new(0,0.8,0),
  1913. NumberSequenceKeypoint.new(1,1,0)
  1914. }
  1915.  
  1916. local PE=Instance.new("ParticleEmitter")
  1917. PE.Speed = NumberRange.new(2, 3)
  1918. PE.Rotation = NumberRange.new(-180, 180)
  1919. PE.Color = ColorSequence.new(Color3.new(1, 0.72549, 0.482353),Color3.new(1, 0.72549, 0.482353))
  1920. PE.LightEmission = 0.5
  1921. PE.Texture = "http://www.roblox.com/asset/?id=301261210"
  1922. PE.Transparency = NumberSequence.new(1,0,0,1)
  1923. PE.Size = NumberSequence.new(0,0.075000002980232,0.025000000372529)
  1924. PE.Acceleration = Vector3.new(0, 2.5, 0)
  1925. PE.Lifetime = NumberRange.new(1, 3)
  1926. PE.Rate = 50
  1927. PE.SpreadAngle = Vector2.new(22.5, 22.5)
  1928. PE.VelocitySpread = 22.5
  1929.  
  1930. local PE3=Instance.new("ParticleEmitter",nil)
  1931. PE3.LightEmission=.8
  1932. PE3.Color = ColorSequence.new(BRICKC("Bright Green").Color)
  1933. coroutine.resume(coroutine.create(function()
  1934. while true do
  1935. Swait()
  1936. PE.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB))
  1937. end
  1938. end))
  1939. PE3.Size=NumberSequence.new(EyeSizes)
  1940. PE3.Transparency=NumberSequence.new(EyeTrans)
  1941. PE3.Lifetime=NumberRange.new(0.35,1.5)
  1942. PE3.Rotation=NumberRange.new(0,360)
  1943. PE3.Rate=999
  1944. PE3.VelocitySpread = 10000
  1945. PE3.Acceleration = Vector3.new(0,0,0)
  1946. PE3.Drag = 5
  1947. PE3.Speed = NumberRange.new(0,0,0)
  1948. PE3.Texture="http://www.roblox.com/asset/?id=1509406387"
  1949. PE3.ZOffset = -0
  1950. PE3.Name = "PE"
  1951. PE3.Enabled = false
  1952.  
  1953. function particles2(art)
  1954. local PARTICLES = PE3:Clone()
  1955. PARTICLES.Parent = art
  1956. end
  1957.  
  1958. function Dustify(v)
  1959. v:BreakJoints()
  1960. for _, c in pairs(v:GetChildren()) do
  1961. if c:IsA("BasePart") then
  1962. if c.Transparency < 1 then
  1963. if c:FindFirstChildOfClass("Decal") then
  1964. c:FindFirstChildOfClass("Decal"):remove()
  1965. end
  1966. particles2(c)
  1967. c.PE.Enabled = true
  1968. c.Parent = Effects
  1969. c.CanCollide = false
  1970. c.Material = "Neon"
  1971. c.Color = C3(0,1,0)
  1972. c.Transparency = 1
  1973. local grav = Instance.new("BodyPosition",c)
  1974. grav.P = 20000
  1975. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1976. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1977. grav.Name = "GravityForce"
  1978. coroutine.resume(coroutine.create(function()
  1979. for i = 1, 20 do
  1980. Swait()
  1981. c.Transparency = c.Transparency + 1/20
  1982. end
  1983. c.PE.Enabled = false
  1984. Debris:AddItem(c,3)
  1985. end))
  1986. end
  1987. end
  1988. end
  1989. end
  1990.  
  1991. function Bullet()
  1992. CreateSound(137463716, RightArm, 8, MRANDOM(7,13)/10, false)
  1993. for i=0, 1, 0.1 / Animation_Speed do
  1994. Swait()
  1995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1998. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2001. end
  2002. local HIT,POS = CastProperRay(RightArm.Position,Mouse.Hit.p,1000,Character)
  2003. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Bright green"), "Beam", VT(0,0,0), true)
  2004. BEAM.Color = Terra.Color
  2005. MakeForm(BEAM,"Cyl")
  2006. local DIST = (RightArm.Position - POS).Magnitude
  2007. BEAM.Size = VT(0,DIST,0)
  2008. BEAM.CFrame = CF(RightArm.Position,POS)*CF(0,0,-DIST/2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2009. if HIT ~= nil then
  2010. if HIT.Parent.ClassName == "Model" then
  2011. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2012. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  2013. local HED = HIT.Parent:FindFirstChild("Head")
  2014. if HED and MRANDOM(1,15) == 1 then
  2015. CreateSound(2231214507, HED, 4, MRANDOM(9,11)/10, false)
  2016. end
  2017. Dustify(HIT.Parent)
  2018. end
  2019. end
  2020. end
  2021. end
  2022. for i = 1, 15 do
  2023. Swait()
  2024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2027. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2028. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2029. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2030. BEAM.Size = BEAM.Size + VT(0.25,0,0.25)
  2031. BEAM.Transparency = BEAM.Transparency + 1/15
  2032. end
  2033. BEAM:remove()
  2034. end
  2035.  
  2036. function RockExplosion(Rock,Multiplier,Survive)
  2037. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  2038. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  2039. local SIZE = (Rock.Size.Y*4)*Multiplier
  2040. EXPLOSION.Enabled = false
  2041. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  2042. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  2043. EXPLOSION:Emit(200,300)
  2044. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  2045. coroutine.resume(coroutine.create(function()
  2046. Rock:BreakJoints()
  2047. if Survive == nil then
  2048. Rock.Transparency = 1
  2049. Rock.CanCollide = false
  2050. Rock.Anchored = true
  2051. Debris:AddItem(Rock,5)
  2052. end
  2053. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  2054. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  2055. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  2056. Swait()
  2057. if HITFLOOR then
  2058. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2059. end
  2060. for i = 1, 5 do
  2061. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2062. end
  2063. end))
  2064. end
  2065.  
  2066. function Melee()
  2067. ATTACK = true
  2068. Rooted = false
  2069. Speed = 12
  2070. repeat
  2071. Swait()
  2072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  2074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2078. until KEYHOLD == false
  2079. Speed = 0
  2080. local ROOT = nil
  2081. local TORS = nil
  2082. local HUMAN = nil
  2083. local DIST = 4
  2084. for i=0, 0.2, 0.1 / Animation_Speed do
  2085. Swait()
  2086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. end
  2093. for i=0, 1, 0.1 / Animation_Speed do
  2094. Swait()
  2095. local CHILDREN = workspace:GetDescendants()
  2096. for index, CHILD in pairs(CHILDREN) do
  2097. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2098. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2099. if HUM then
  2100. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2101. if TORSO and HUM.Health > 0 then
  2102. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  2103. DIST = (TORSO.Position - RightArm.Position).Magnitude
  2104. ROOT = TORSO
  2105. HUMAN = HUM
  2106. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2107. end
  2108. end
  2109. end
  2110. end
  2111. end
  2112. if ROOT then
  2113. break
  2114. end
  2115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. end
  2122. if ROOT then
  2123. local POSITIONED = false
  2124. coroutine.resume(coroutine.create(function()
  2125. ROOT.Anchored = true
  2126. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  2127. for i = 1, 25 do
  2128. ROOT.Anchored = true
  2129. Swait()
  2130. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  2131. end
  2132. POSITIONED = true
  2133. repeat Swait() ROOT.Anchored = true until ATTACK == false
  2134. ROOT.Anchored = false
  2135. end))
  2136. repeat
  2137. Swait()
  2138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2144. until POSITIONED == true
  2145. for i = 1, 3 do
  2146. for i=0, 0.5, 0.1 / Animation_Speed do
  2147. Swait()
  2148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  2149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2154. end
  2155. for i=0, 0.15, 0.1 / Animation_Speed do
  2156. Swait()
  2157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2163. end
  2164. local EMIT = script.Emit:Clone()
  2165. EMIT.Parent = TORS
  2166. EMIT.Size = NumberSequence.new(1,0)
  2167. EMIT:Emit(120)
  2168. Debris:AddItem(EMIT,5)
  2169. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  2170. WaveParticles(TORS.Position,12,C3(1,1,1))
  2171. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  2172. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2173. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2174. for i=0, 0.25, 0.1 / Animation_Speed do
  2175. Swait()
  2176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. end
  2183. if HUMAN.Health == 0 then
  2184. break
  2185. end
  2186. for i=0, 0.2, 0.1 / Animation_Speed do
  2187. Swait()
  2188. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2189. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2194. end
  2195. end
  2196. end
  2197. Speed = 25
  2198. ATTACK = false
  2199. Rooted = false
  2200. end
  2201.  
  2202. function Launch()
  2203. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2204. if HITFLOOR then
  2205. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  2206. local P = PILLAR:Clone()
  2207. P.Color = HITFLOOR.Color
  2208. P.Material = HITFLOOR.Material
  2209. P.Parent = Effects
  2210. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  2211. coroutine.resume(coroutine.create(function()
  2212. for i = 1, 6 do
  2213. Swait()
  2214. P.CFrame = P.CFrame * CF(0,0.9,0)
  2215. end
  2216. wait(1)
  2217. for i = 1, 45 do
  2218. Swait()
  2219. P.Transparency =P.Transparency + 1/45
  2220. end
  2221. P:remove()
  2222. end))
  2223. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  2224. RootPart.Velocity = VT(0,0,0)
  2225. local bv = Instance.new("BodyVelocity",RootPart)
  2226. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2227. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  2228. Debris:AddItem(bv,0.1)
  2229. end
  2230. end
  2231.  
  2232. function Ravage()
  2233. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2234. if HITFLOOR then
  2235. ATTACK = true
  2236. Rooted = false
  2237. for i=0, 0.3, 0.1 / Animation_Speed do
  2238. Swait()
  2239. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2240. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2241. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2242. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2243. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245. end
  2246. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  2247. Rooted = true
  2248. CreateSound(217767125, RightArm, 5, 1, false)
  2249. for i=0, 0.15, 0.1 / Animation_Speed do
  2250. Swait()
  2251. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  2252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2257. end
  2258. local HOLD = true
  2259. coroutine.resume(coroutine.create(function()
  2260. repeat
  2261. Swait()
  2262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2268. until HOLD == false
  2269. end))
  2270. repeat
  2271. wait(0.3)
  2272. coroutine.resume(coroutine.create(function()
  2273. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2274. if HITFLOOR then
  2275. if HITFLOOR.Anchored == true then
  2276. local ROCK = GetRock(HITFLOOR)
  2277. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  2278. ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
  2279. ROCK.Core.Emit.Enabled = true
  2280. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2281. local POS = ROCK.CFrame*CF(0,12,0)
  2282. for i = 1, 25 do
  2283. ROCK.Anchored = true
  2284. Swait()
  2285. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  2286. end
  2287. ROCK.Core.Emit.Enabled = false
  2288. wait(0.3)
  2289. RockExplosion(ROCK,1)
  2290. end
  2291. end
  2292. end))
  2293. until KEYHOLD == false
  2294. wait(0.5)
  2295. HOLD = false
  2296. ATTACK = false
  2297. Rooted = false
  2298. end
  2299. end
  2300.  
  2301. function Shield()
  2302. ATTACK = true
  2303. Rooted = false
  2304. local GYRO = IT("BodyGyro",RootPart)
  2305. GYRO.D = 2
  2306. GYRO.P = 2000
  2307. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  2308. local GRAV = IT("BodyPosition",RootPart)
  2309. GRAV.D = 250
  2310. GRAV.P = 20000
  2311. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2312. GRAV.Position = RootPart.Position
  2313. coroutine.resume(coroutine.create(function()
  2314. repeat
  2315. Swait()
  2316. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2317. until ATTACK == false
  2318. GYRO:Remove()
  2319. GRAV:Remove()
  2320. end))
  2321. for i=0, 0.3, 0.1 / Animation_Speed do
  2322. Swait()
  2323. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  2324. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2325. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2326. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2327. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2328. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2329. end
  2330. local Defence = GetShield()
  2331. Defence.Size = VT(0,2,0)
  2332. Defence.Parent = Effects
  2333. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2334. WaveParticles(Defence.Position,12,Defence.Color)
  2335. CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
  2336. local FIX = Defence.AncestryChanged:Connect(function()
  2337. Defence.Parent = Effects
  2338. end)
  2339. for i = 1, 40 do
  2340. Swait()
  2341. Defence.Size = Defence.Size + VT(0.5,0,0.7)
  2342. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2343. end
  2344. repeat
  2345. Swait()
  2346. Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
  2347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  2348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2353. until KEYHOLD == false
  2354. FIX:Disconnect()
  2355. coroutine.resume(coroutine.create(function()
  2356. for i = 1, 40 do
  2357. Swait()
  2358. Defence.Size = Defence.Size - VT(0.5,0,0.7)
  2359. end
  2360. WaveParticles(Defence.Position,12,Defence.Color)
  2361. Defence:remove()
  2362. end))
  2363. ATTACK = false
  2364. Rooted = false
  2365. end
  2366.  
  2367. function TwinMeteor()
  2368. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  2369. if HITFLOOR == nil then
  2370. ATTACK = true
  2371. Rooted = false
  2372. local GYRO = IT("BodyGyro",RootPart)
  2373. GYRO.D = 2
  2374. GYRO.P = 2000
  2375. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  2376. local GRAV = IT("BodyPosition",RootPart)
  2377. GRAV.D = 250
  2378. GRAV.P = 20000
  2379. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  2380. GRAV.Position = RootPart.Position
  2381. coroutine.resume(coroutine.create(function()
  2382. repeat
  2383. Swait()
  2384. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2385. until ATTACK == false
  2386. GYRO:Remove()
  2387. GRAV:Remove()
  2388. end))
  2389. local CHARGED = false
  2390. coroutine.resume(coroutine.create(function()
  2391. repeat
  2392. Swait()
  2393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. until CHARGED == true
  2400. end))
  2401. local ROCK1 = GetRock()
  2402. local ROCK2 = GetRock()
  2403. local VORTEX1 = script.Vortex:Clone()
  2404. local VORTEX2 = script.Vortex:Clone()
  2405. VORTEX1.Parent = ROCK1.Core
  2406. VORTEX2.Parent = ROCK2.Core
  2407. ROCK1.Core.Emit.Enabled = true
  2408. ROCK2.Core.Emit.Enabled = true
  2409. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2410. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2411. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  2412. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  2413. for i = 1, 70 do
  2414. Swait()
  2415. ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
  2416. ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
  2417. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2418. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2419. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  2420. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  2421. VORTEX1:Emit(1)
  2422. VORTEX2:Emit(1)
  2423. end
  2424. CHARGED = true
  2425. for i=0, 1, 0.1 / Animation_Speed do
  2426. Swait()
  2427. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2428. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. end
  2436. for i=0, 0.5, 0.1 / Animation_Speed do
  2437. Swait()
  2438. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  2439. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2446. end
  2447. coroutine.resume(coroutine.create(function()
  2448. local Rock = ROCK1
  2449. WaveParticles(Rock.Position,30,C3(1,1,1))
  2450. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  2451. for i = 1, 200 do
  2452. Swait()
  2453. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  2454. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  2455. if HIT then
  2456. RespondToImpact(HIT,Rock)
  2457. break
  2458. end
  2459. end
  2460. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  2461. for i = 1, 6 do
  2462. RockExplosion(Rock,1.5,true)
  2463. wait(1)
  2464. end
  2465. RockExplosion(Rock,1.5)
  2466. end))
  2467. for i=0, 1, 0.1 / Animation_Speed do
  2468. Swait()
  2469. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2470. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  2471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  2472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. end
  2477. for i=0, 0.5, 0.1 / Animation_Speed do
  2478. Swait()
  2479. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  2480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. end
  2487. coroutine.resume(coroutine.create(function()
  2488. local Rock = ROCK2
  2489. WaveParticles(Rock.Position,30,C3(1,1,1))
  2490. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  2491. for i = 1, 200 do
  2492. Swait()
  2493. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  2494. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  2495. if HIT then
  2496. RespondToImpact(HIT,Rock)
  2497. break
  2498. end
  2499. end
  2500. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  2501. for i = 1, 6 do
  2502. RockExplosion(Rock,1.5,true)
  2503. wait(1)
  2504. end
  2505. RockExplosion(Rock,1.5)
  2506. end))
  2507. for i=0, 1, 0.1 / Animation_Speed do
  2508. Swait()
  2509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  2510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. end
  2516. ATTACK = false
  2517. Rooted = false
  2518. end
  2519. end
  2520.  
  2521. local naeeym2 = IT("BillboardGui",Character)
  2522. naeeym2.AlwaysOnTop = true
  2523. naeeym2.Size = UDim2.new(5,35,2,15)
  2524. naeeym2.StudsOffset = Vector3.new(0,3,0)
  2525. naeeym2.MaxDistance = 75
  2526. naeeym2.Adornee = Character.Head
  2527. naeeym2.Name = "Name"
  2528. local tecks2 = IT("TextLabel",naeeym2)
  2529. tecks2.BackgroundTransparency = 1
  2530. tecks2.TextScaled = true
  2531. tecks2.BorderSizePixel = 0
  2532. tecks2.Text = "The Last Server Guardian"
  2533. tecks2.Font = "Cartoon"
  2534. tecks2.TextSize = 30
  2535. tecks2.TextStrokeTransparency = 0.5
  2536. tecks2.TextColor3 = C3(0,0,0)
  2537. tecks2.TextStrokeColor3 = BRICKC"Really red".Color
  2538. tecks2.Size = UDim2.new(1,0,0.5,0)
  2539. tecks2.Parent = naeeym2
  2540.  
  2541. function Spikes()
  2542. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  2543. if HITFLOOR then
  2544. ATTACK = true
  2545. Rooted = true
  2546. local GYRO = IT("BodyGyro",RootPart)
  2547. GYRO.D = 2
  2548. GYRO.P = 2000
  2549. GYRO.MaxTorque = VT(0,4000000,0)
  2550. coroutine.resume(coroutine.create(function()
  2551. repeat
  2552. Swait()
  2553. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2554. until ATTACK == false
  2555. GYRO:Remove()
  2556. end))
  2557. for i=0, 1, 0.1 / Animation_Speed do
  2558. Swait()
  2559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  2560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2565. end
  2566. for i=0, 0.25, 0.1 / Animation_Speed do
  2567. Swait()
  2568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. end
  2575. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  2576. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  2577. coroutine.resume(coroutine.create(function()
  2578. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  2579. for i = 1, 60 do
  2580. Swait()
  2581. local SPIKE = GetSpike(HITFLOOR)
  2582. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  2583. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  2584. coroutine.resume(coroutine.create(function()
  2585. local POS = SPIKE.CFrame*CF(0,11,0)
  2586. for i = 1, 25 do
  2587. Swait()
  2588. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  2589. end
  2590. wait(0.2)
  2591. for i = 1, 45 do
  2592. Swait()
  2593. SPIKE.Transparency = SPIKE.Transparency + 1/45
  2594. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  2595. end
  2596. SPIKE:remove()
  2597. end))
  2598. end
  2599. end))
  2600. wait(0.3)
  2601. ATTACK = false
  2602. Rooted = false
  2603. end
  2604. end
  2605.  
  2606. function TakeOnMe()
  2607. Speed = 5
  2608. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  2609. ATTACK = true
  2610. Rooted = false
  2611. local DANCE = true
  2612. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2613. if NEWKEY == "p" then
  2614. DANCE = false
  2615. end
  2616. end)
  2617. PLAYSONG = false
  2618. while true do
  2619. for i = 1, 15 do
  2620. Swait()
  2621. MEME.Parent = Effects
  2622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. end
  2629. if DANCE == false then
  2630. break
  2631. end
  2632. for i = 1, 15 do
  2633. Swait()
  2634. MEME.Parent = Effects
  2635. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2636. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2637. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2639. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. end
  2642. end
  2643. PLAYSONG = true
  2644. KEY:Disconnect()
  2645. MEME:remove()
  2646. Speed = 25
  2647. ATTACK = false
  2648. Rooted = false
  2649. end
  2650.  
  2651. function Noclip()
  2652. ATTACK = true
  2653. Rooted = true
  2654. UNANCHOR = false
  2655. RootPart.Anchored = true
  2656. local CLIPPING = true
  2657. local MOVEMENT = nil
  2658. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  2659. for i = 1, 50 do
  2660. Swait()
  2661. EXTRATRANS = EXTRATRANS + 0.5/50
  2662. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  2663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. end
  2670. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  2671. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2672. if NEWKEY == "w" then
  2673. MOVEMENT = "Forward"
  2674. repeat
  2675. Swait()
  2676. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  2677. until KEYHOLD == false
  2678. elseif NEWKEY == "s" then
  2679. MOVEMENT = "Backwards"
  2680. repeat
  2681. Swait()
  2682. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  2683. until KEYHOLD == false
  2684. elseif NEWKEY == "a" then
  2685. MOVEMENT = "Strafe"
  2686. repeat
  2687. Swait()
  2688. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  2689. until KEYHOLD == false
  2690. elseif NEWKEY == "d" then
  2691. MOVEMENT = "Strafe"
  2692. repeat
  2693. Swait()
  2694. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  2695. until KEYHOLD == false
  2696. elseif NEWKEY == "y" then
  2697. CLIPPING = false
  2698. end
  2699. MOVEMENT = nil
  2700. end)
  2701. local LOOP = 0
  2702. repeat
  2703. Swait()
  2704. AURA.Parent = Torso
  2705. LOOP = LOOP + 1
  2706. if LOOP >= 15 then
  2707. LOOP = 0
  2708. WaveParticles(Torso.Position,15,C3(1,1,1))
  2709. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710. end
  2711. if MOVEMENT == nil then
  2712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. elseif MOVEMENT == "Forward" then
  2719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2725. elseif MOVEMENT == "Backwards" then
  2726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2732. elseif MOVEMENT == "Strafe" then
  2733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. end
  2740. until CLIPPING == false
  2741. KEY:Disconnect()
  2742. coroutine.resume(coroutine.create(function()
  2743. for i = 1, 20 do
  2744. Swait()
  2745. AURA.Volume = AURA.Volume - 3/20
  2746. end
  2747. AURA:remove()
  2748. end))
  2749. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  2750. for i = 1, 50 do
  2751. Swait()
  2752. EXTRATRANS = EXTRATRANS - 0.5/50
  2753. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  2754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. end
  2761. EXTRATRANS = 0
  2762. UNANCHOR = true
  2763. ATTACK = false
  2764. Rooted = false
  2765. end
  2766.  
  2767. function Taunt()
  2768. ATTACK = true
  2769. Rooted = true
  2770. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  2771. repeat
  2772. Swait()
  2773. TAUNT.Parent = Torso
  2774. TAUNT.Playing = true
  2775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2781. until TAUNT.TimePosition >= 1.25
  2782. for i=0, 1.6, 0.1 / Animation_Speed do
  2783. Swait()
  2784. TAUNT.Parent = Torso
  2785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2791. end
  2792. ATTACK = false
  2793. Rooted = false
  2794. end
  2795.  
  2796. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  2797. if FLOOR ~= nil then
  2798. coroutine.resume(coroutine.create(function()
  2799. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  2800. PART.CFrame = CF(POSITION)
  2801. for i = 1, 45 do
  2802. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  2803. RingPiece.Material = FLOOR.Material
  2804. RingPiece.Color = FLOOR.Color
  2805. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2806. Debris:AddItem(RingPiece, SWAIT)
  2807. end
  2808. PART:remove()
  2809. end))
  2810. end
  2811. end
  2812. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  2813. if FLOOR ~= nil then
  2814. for i = 1, AMOUNT do
  2815. do
  2816. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  2817. DEBREE.Material = FLOOR.Material
  2818. DEBREE.Color = FLOOR.Color
  2819. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  2820. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  2821. coroutine.resume(coroutine.create(function()
  2822. Swait(15)
  2823. DEBREE.Parent = workspace
  2824. DEBREE.CanCollide = true
  2825. Debris:AddItem(DEBREE, SWAIT)
  2826. end))
  2827. end
  2828. end
  2829. end
  2830. end
  2831.  
  2832. function Extreme_Offset()
  2833. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  2834. if HITFLOOR then
  2835. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  2836. CreateSound("1295446488", Torso, 5, 1)
  2837. for i = 1, 5 do
  2838. WACKYEFFECT({
  2839. Time = MRANDOM(15, 35),
  2840. EffectType = "Round Slash",
  2841. Size = VT(0, 0, 0),
  2842. Size2 = VT(0.3, 0, 0.3),
  2843. Transparency = 0.5,
  2844. Transparency2 = 1,
  2845. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2846. MoveToPos = nil,
  2847. RotationX = MRANDOM(-50, 50) / 10,
  2848. RotationY = MRANDOM(-50, 50) / 10,
  2849. RotationZ = MRANDOM(-50, 50) / 10,
  2850. Material = "Neon",
  2851. Color = C3(1, 1, 1),
  2852. SoundID = nil,
  2853. SoundPitch = nil,
  2854. SoundVolume = nil
  2855. })
  2856. end
  2857. ATTACK = true
  2858. Rooted = true
  2859. UNANCHOR = false
  2860. RootPart.Anchored = true
  2861. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  2862. for i = 1, 5 do
  2863. WACKYEFFECT({
  2864. Time = MRANDOM(15, 35),
  2865. EffectType = "Round Slash",
  2866. Size = VT(0, 0, 0),
  2867. Size2 = VT(0.3, 0, 0.3),
  2868. Transparency = 0.5,
  2869. Transparency2 = 1,
  2870. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  2871. MoveToPos = nil,
  2872. RotationX = MRANDOM(-50, 50) / 10,
  2873. RotationY = MRANDOM(-50, 50) / 10,
  2874. RotationZ = MRANDOM(-50, 50) / 10,
  2875. Material = "Neon",
  2876. Color = C3(1, 1, 1),
  2877. SoundID = nil,
  2878. SoundPitch = nil,
  2879. SoundVolume = nil
  2880. })
  2881. end
  2882. for i = 0, 0.2, 0.1 / Animation_Speed do
  2883. Swait()
  2884. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  2885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  2890. end
  2891. for i = 0, 1, 0.1 / Animation_Speed do
  2892. Swait()
  2893. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  2894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  2895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  2896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  2897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  2899. end
  2900. for i = 1, 10 do
  2901. Swait()
  2902. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  2903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  2904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  2905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  2906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  2907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  2909. end
  2910. for i = 0, 0.2, 0.1 / Animation_Speed do
  2911. Swait()
  2912. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  2913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  2914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  2916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  2918. end
  2919. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  2920. if HITFLOOR then
  2921. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2922. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2923. for index, CHILD in pairs(CHILDREN) do
  2924. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2925. for i = 1, 5 do
  2926. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2927. CHILD:remove()
  2928. end
  2929. end
  2930. end
  2931. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2932. SOUNDPART.CFrame = CF(HITPOS)
  2933. Debris:AddItem(SOUNDPART, 5)
  2934. CreateSound("130972023", SOUNDPART, 6, 3)
  2935. CreateSound("182765513", SOUNDPART, 6, 1)
  2936. WACKYEFFECT({
  2937. EffectType = "Ring",
  2938. Size = VT(0, 0, 0),
  2939. Size2 = VT(1, 1, 0),
  2940. Transparency = 0.7,
  2941. Transparency2 = 1,
  2942. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2943. MoveToPos = nil,
  2944. RotationX = 0,
  2945. RotationY = 0,
  2946. RotationZ = 0,
  2947. Material = "Neon",
  2948. Color = C3(1, 1, 1),
  2949. SoundID = nil,
  2950. SoundPitch = nil,
  2951. SoundVolume = nil
  2952. })
  2953. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2954. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  2955. for index, CHILD in pairs(CHILDREN) do
  2956. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  2957. for i = 1, 5 do
  2958. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  2959. CHILD:remove()
  2960. end
  2961. end
  2962. end
  2963. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  2964. SOUNDPART.CFrame = CF(HITPOS)
  2965. Debris:AddItem(SOUNDPART, 5)
  2966. CreateSound("130972023", SOUNDPART, 6, 3)
  2967. CreateSound("182765513", SOUNDPART, 6, 1)
  2968. WACKYEFFECT({
  2969. EffectType = "Ring",
  2970. Size = VT(0, 0, 0),
  2971. Size2 = VT(1, 1, 0),
  2972. Transparency = 0.7,
  2973. Transparency2 = 1,
  2974. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  2975. MoveToPos = nil,
  2976. RotationX = 0,
  2977. RotationY = 0,
  2978. RotationZ = 0,
  2979. Material = "Neon",
  2980. Color = C3(1, 1, 1),
  2981. SoundID = nil,
  2982. SoundPitch = nil,
  2983. SoundVolume = nil
  2984. })
  2985. elseif HITFLOOR.Anchored == false then
  2986. if HITFLOOR.Parent ~= workspace then
  2987. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  2988. for index, CHILD in pairs(CHILDREN) do
  2989. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  2990. for i = 1, 5 do
  2991. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  2992. end
  2993. CHILD:remove()
  2994. end
  2995. end
  2996. else
  2997. for i = 1, 5 do
  2998. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  2999. end
  3000. HITFLOOR:remove()
  3001. end
  3002. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  3003. SOUNDPART.CFrame = CF(HITPOS)
  3004. Debris:AddItem(SOUNDPART, 5)
  3005. CreateSound("130972023", SOUNDPART, 10, 3)
  3006. CreateSound("178452217", SOUNDPART, 6, 1)
  3007. WACKYEFFECT({
  3008. EffectType = "Ring",
  3009. Size = VT(0, 0, 0),
  3010. Size2 = VT(1, 1, 0),
  3011. Transparency = 0.7,
  3012. Transparency2 = 1,
  3013. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  3014. MoveToPos = nil,
  3015. RotationX = 0,
  3016. RotationY = 0,
  3017. RotationZ = 0,
  3018. Material = "Neon",
  3019. Color = C3(1, 1, 1),
  3020. SoundID = nil,
  3021. SoundPitch = nil,
  3022. SoundVolume = nil
  3023. })
  3024. else
  3025. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  3026. SOUNDPART.CFrame = CF(HITPOS)
  3027. Debris:AddItem(SOUNDPART, 5)
  3028. CreateSound("130972023", SOUNDPART, 10, 1)
  3029. CreateSound("130972023", SOUNDPART, 6, 0.7)
  3030. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  3031. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  3032. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  3033. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  3034. for i = 1, 5 do
  3035. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  3036. end
  3037. for i = 1, 5 do
  3038. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  3039. end
  3040. end
  3041. end
  3042. for i = 0, 1.2, 0.1 / Animation_Speed do
  3043. Swait()
  3044. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  3045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  3046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  3047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  3048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  3049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  3050. end
  3051. ATTACK = false
  3052. Rooted = false
  3053. UNANCHOR = true
  3054. RootPart.Anchored = false
  3055. end
  3056. end
  3057.  
  3058. function Petrify(Foe)
  3059. local STONEMODEL = IT("Model", Effects)
  3060. local CHILDREN = Foe:GetDescendants()
  3061. for index, CHILD in pairs(CHILDREN) do
  3062. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  3063. CHILD.Parent = STONEMODEL
  3064. CHILD.Material = "Slate"
  3065. CHILD.Color = C3(0.5, 0.5, 0.5)
  3066. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  3067. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  3068. mesh.TextureId = ""
  3069. end
  3070. if CHILD:FindFirstChildOfClass("Decal") then
  3071. local mesh = CHILD:FindFirstChildOfClass("Decal")
  3072. mesh:remove()
  3073. end
  3074. if CHILD.ClassName == "MeshPart" then
  3075. CHILD.TextureID = ""
  3076. end
  3077. if CHILD.ClassName == "UnionOperation" then
  3078. CHILD.UsePartColor = true
  3079. end
  3080. CHILD.CanCollide = true
  3081. end
  3082. end
  3083. Debris:AddItem(STONEMODEL, 5)
  3084. end
  3085.  
  3086. function Imperfect_Command()
  3087. ATTACK = true
  3088. Rooted = true
  3089. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  3090. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  3091. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  3092. if TORSO then
  3093. local GYRO = IT("BodyGyro", RootPart)
  3094. GYRO.D = 750
  3095. GYRO.P = 2000
  3096. GYRO.MaxTorque = VT(0, 40000, 0)
  3097. CreateSound("907330103", Torso, 10, 1)
  3098. for i = 0, 1.6, 0.1 / Animation_Speed do
  3099. Swait()
  3100. WACKYEFFECT({
  3101. Time = 5,
  3102. EffectType = "Round Slash",
  3103. Size = VT(0, 0, 0),
  3104. Size2 = VT(0.01, 0, 0.01),
  3105. Transparency = 0.5,
  3106. Transparency2 = 1,
  3107. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3108. MoveToPos = nil,
  3109. RotationX = MRANDOM(-50, 50) / 10,
  3110. RotationY = MRANDOM(-50, 50) / 10,
  3111. RotationZ = MRANDOM(-50, 50) / 10,
  3112. Material = "Neon",
  3113. Color = C3(1, 0, 0),
  3114. SoundID = nil,
  3115. SoundPitch = nil,
  3116. SoundVolume = nil
  3117. })
  3118. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3119. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  3120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  3121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3123. if ANIM == "Idle" then
  3124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3126. elseif ANIM == "Walk" then
  3127. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3128. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3129. elseif ANIM == "Jump" or ANIM == "Fall" then
  3130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3132. end
  3133. end
  3134. GYRO:remove()
  3135. for i = 1, 15 do
  3136. WACKYEFFECT({
  3137. Time = MRANDOM(15, 85),
  3138. EffectType = "Round Slash",
  3139. Size = VT(0, 0, 0),
  3140. Size2 = VT(0.3, 0, 0.3),
  3141. Transparency = 0.5,
  3142. Transparency2 = 1,
  3143. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3144. MoveToPos = nil,
  3145. RotationX = MRANDOM(-50, 50) / 10,
  3146. RotationY = MRANDOM(-50, 50) / 10,
  3147. RotationZ = MRANDOM(-50, 50) / 10,
  3148. Material = "Neon",
  3149. Color = C3(1, 0, 0),
  3150. SoundID = nil,
  3151. SoundPitch = nil,
  3152. SoundVolume = nil
  3153. })
  3154. end
  3155. local bv = Instance.new("BodyVelocity")
  3156. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3157. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  3158. bv.Parent = TORSO
  3159. Debris:AddItem(bv, 0.05)
  3160. CreateSound("1222405264", TORSO, 10, 1)
  3161. Petrify(HUM.Parent)
  3162. for i = 0, 0.5, 0.1 / Animation_Speed do
  3163. Swait()
  3164. WACKYEFFECT({
  3165. Time = 5,
  3166. EffectType = "Round Slash",
  3167. Size = VT(0, 0, 0),
  3168. Size2 = VT(0.01, 0, 0.01),
  3169. Transparency = 0.5,
  3170. Transparency2 = 1,
  3171. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  3172. MoveToPos = nil,
  3173. RotationX = MRANDOM(-50, 50) / 10,
  3174. RotationY = MRANDOM(-50, 50) / 10,
  3175. RotationZ = MRANDOM(-50, 50) / 10,
  3176. Material = "Neon",
  3177. Color = C3(1, 0, 0),
  3178. SoundID = nil,
  3179. SoundPitch = nil,
  3180. SoundVolume = nil
  3181. })
  3182. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  3183. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  3184. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  3185. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  3186. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3187. if ANIM == "Idle" then
  3188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3190. elseif ANIM == "Walk" then
  3191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3193. elseif ANIM == "Jump" or ANIM == "Fall" then
  3194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3196. end
  3197. end
  3198. end
  3199. end
  3200. ATTACK = false
  3201. Rooted = false
  3202. end
  3203.  
  3204. --//=================================\\
  3205. --|| ASSIGN THINGS TO KEYS
  3206. --\\=================================//
  3207.  
  3208. function MouseDown(Mouse)
  3209. if ATTACK == false then
  3210. Melee2()
  3211. end
  3212. end
  3213.  
  3214. function MouseUp(Mouse)
  3215. HOLD = false
  3216. end
  3217.  
  3218. function KeyDown(Key)
  3219. KEYHOLD = true
  3220.  
  3221. if Key == "q" and ATTACK == false then
  3222. Bullet()
  3223. end
  3224.  
  3225. if Key == "v" and ATTACK == false then
  3226. Morning_Star()
  3227. end
  3228.  
  3229. if Key == "x" and ATTACK == false then
  3230. Extreme_Offset()
  3231. end
  3232.  
  3233. if Key == "y" and ATTACK == false then
  3234. Noclip()
  3235. end
  3236.  
  3237. if Key == "c" and ATTACK == false then
  3238. Imperfect_Command()
  3239. end
  3240.  
  3241. if Key == "p" and ATTACK == false then
  3242. TakeOnMe()
  3243. end
  3244.  
  3245. if Key == "e" and ATTACK == false then
  3246. TOBANISH = {}
  3247. end
  3248.  
  3249. if Key == "r" and ATTACK == false then
  3250. Teleport()
  3251. end
  3252.  
  3253. if Key == "z" and ATTACK == false then
  3254. NightmareFall()
  3255. end
  3256.  
  3257. if Key == "t" and ATTACK == false then
  3258. Taunt()
  3259. end
  3260.  
  3261. if Key == "]" and ATTACK == false then
  3262. if PLAYSONG == true then
  3263. PLAYSONG = false
  3264. else
  3265. PLAYSONG = true
  3266. end
  3267. end
  3268. end
  3269.  
  3270. function KeyUp(Key)
  3271. KEYHOLD = false
  3272. end
  3273.  
  3274. Mouse.Button1Down:connect(function(NEWKEY)
  3275. MouseDown(NEWKEY)
  3276. end)
  3277. Mouse.Button1Up:connect(function(NEWKEY)
  3278. MouseUp(NEWKEY)
  3279. end)
  3280. Mouse.KeyDown:connect(function(NEWKEY)
  3281. KeyDown(NEWKEY)
  3282. end)
  3283. Mouse.KeyUp:connect(function(NEWKEY)
  3284. KeyUp(NEWKEY)
  3285. end)
  3286.  
  3287. --//=================================\\
  3288. --\\=================================//
  3289.  
  3290. function AntiTimeStop()
  3291. for _, c in pairs(Character:GetChildren()) do
  3292. if c:IsA("BasePart") and c ~= RootPart then
  3293. c.Anchored = false
  3294. end
  3295. end
  3296. if UNANCHOR == true then
  3297. RootPart.Anchored = false
  3298. else
  3299. RootPart.Anchored = true
  3300. end
  3301. end
  3302.  
  3303. --//=================================\\
  3304. --|| WRAP THE WHOLE SCRIPT UP
  3305. --\\=================================//
  3306.  
  3307. Humanoid.Changed:connect(function(Jump)
  3308. if Jump == "Jump" and (Disable_Jump == true) then
  3309. Humanoid.Jump = false
  3310. end
  3311. end)
  3312.  
  3313. while true do
  3314. Swait()
  3315. Head:ClearAllChildren()
  3316. script.Parent = WEAPONGUI
  3317. ANIMATE.Parent = nil
  3318. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3319. v:Stop();
  3320. end
  3321. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3322. Humanoid = IT("Humanoid",Character)
  3323. end
  3324. SINE = SINE + CHANGE
  3325. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3326. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3327. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3328. local WALKSPEEDVALUE = 4
  3329. for LW = 1, #LEFTWINGS do
  3330. if LEFTWINGS[LW] ~= nil then
  3331. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  3332. end
  3333. end
  3334. for RW = 1, #RIGHTWINGS do
  3335. if RIGHTWINGS[RW] ~= nil then
  3336. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(5.5 * SIN(SINE / 12)), RAD(0), RAD(6 - 6 * SIN(SINE / 12))), 0.3 / Animation_Speed)
  3337. end
  3338. end
  3339. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  3340. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  3341. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3342. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3343. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3344. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3345. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  3346. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3347. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3348. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350. end
  3351. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3352. ANIM = "Jump"
  3353. if ATTACK == false then
  3354. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3360. end
  3361. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3362. ANIM = "Fall"
  3363. if ATTACK == false then
  3364. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3370. end
  3371. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3372. ANIM = "Idle"
  3373. if ATTACK == false then
  3374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3380. end
  3381. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3382. ANIM = "Walk"
  3383. if ATTACK == false then
  3384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3388. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3390. end
  3391. end
  3392. if EQUIPPED == false then
  3393. if TORSOVELOCITY > 1 then
  3394. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(0.2,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(15), RAD(15)),0.04)
  3395. else
  3396. BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame * CF(1,1.5 + 0.15 * SIN(SINE / 12),4) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.1)
  3397. end
  3398. end
  3399. for _, c in pairs(Character:GetChildren()) do
  3400. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  3401. c:remove()
  3402. end
  3403. end
  3404. AntiTimeStop()
  3405. Humanoid.MaxHealth = 10e10
  3406. Humanoid.Health = 10e10
  3407. if Rooted == false then
  3408. Disable_Jump = false
  3409. Humanoid.WalkSpeed = Speed
  3410. elseif Rooted == true then
  3411. Disable_Jump = true
  3412. Humanoid.WalkSpeed = 0
  3413. end
  3414. for E = 1, #TAIL do
  3415. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  3416. end
  3417. sick.SoundId = "rbxassetid://1072410152"
  3418. sick.Looped = true
  3419. sick.Pitch = 1
  3420. sick.Volume = 5
  3421. sick.Parent = Effects
  3422. sick.Playing = PLAYSONG
  3423. Humanoid.PlatformStand = false
  3424. Humanoid.Name = "I am Killer of abusers/skids"
  3425. refit()
  3426. if Character:FindFirstChild("Pants") == nil then
  3427. script.Pants:Clone().Parent = Character
  3428. end
  3429. if Character:FindFirstChild("Shirt") == nil then
  3430. script.Shirt:Clone().Parent = Character
  3431. end
  3432. for _, c in pairs(Character:GetChildren()) do
  3433. if c:IsA("BasePart") and ATTACK == false then
  3434. for _, e in pairs(c:GetChildren()) do
  3435. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  3436. e:remove()
  3437. end
  3438. end
  3439. end
  3440. end
  3441. end
  3442.  
  3443. --//=================================\\
  3444. --\\=================================//
  3445.  
  3446. --//====================================================\\--
  3447. --|| END OF SCRIPT
  3448. --\\====================================================//--
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