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- Start of Game:
- Each Player has 100 Castle Health Points (CP)
- Start with 20 Personel, 20 Wood, 20 Stone, 20 Magic
- Four different "Draw Decks"
- -Offensive
- --uses resources and damages enemy
- -Defensive
- --gains resources/grants self CP
- -Balanced
- --gains one resource while loses another
- -Chance
- --posative or negative effecting cards on self
- One Enviornment Deck
- -Holds special enviornment cards that
- -grant advantageous ir disadvantageous
- -traits to units on your "field"
- -i.e. "Barbaric Plains: Units on this field gain 1d4 AP and -1d6 SP"
- --Dice decisions are played at the time enviornments are switched
- --And remain in effect until enviornments are switched.
- -Enviornments are switched automatically every 5 turns
- -Each player has their own active enviornment effecting units
- -in their field
- Start by drawing 5 total cards from any deck
- Turns:
- 1) If 5 turns have passed since enviornment change,
- play new enviornment from top of environment deck
- 2) Draw one card from any deck
- 3) Determine change in resources from active cards
- 4) Play cards of choice (limited only by resources)
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