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Jan 21st, 2018
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  1.  
  2. Start of Game:
  3. Each Player has 100 Castle Health Points (CP)
  4. Start with 20 Personel, 20 Wood, 20 Stone, 20 Magic
  5.  
  6. Four different "Draw Decks"
  7. -Offensive
  8. --uses resources and damages enemy
  9. -Defensive
  10. --gains resources/grants self CP
  11. -Balanced
  12. --gains one resource while loses another
  13. -Chance
  14. --posative or negative effecting cards on self
  15.  
  16. One Enviornment Deck
  17. -Holds special enviornment cards that
  18. -grant advantageous ir disadvantageous
  19. -traits to units on your "field"
  20. -i.e. "Barbaric Plains: Units on this field gain 1d4 AP and -1d6 SP"
  21. --Dice decisions are played at the time enviornments are switched
  22. --And remain in effect until enviornments are switched.
  23. -Enviornments are switched automatically every 5 turns
  24. -Each player has their own active enviornment effecting units
  25. -in their field
  26.  
  27. Start by drawing 5 total cards from any deck
  28.  
  29. Turns:
  30. 1) If 5 turns have passed since enviornment change,
  31. play new enviornment from top of environment deck
  32. 2) Draw one card from any deck
  33. 3) Determine change in resources from active cards
  34. 4) Play cards of choice (limited only by resources)
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