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Dec 19th, 2019
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  1. Add
  2.  
  3. Character Profile System
  4. Quick Save Support
  5. Tutorial System
  6. Combat Hit Probability Indicator
  7. Credits video button to Landing Page
  8.  
  9. Improve
  10.  
  11. Trade sorting algorithm now sorts items by their priorities
  12. Settings UI have new key binding and tutorial settings
  13. Nithon object layerings improved
  14. Recipes can be unlocked by leveling Survival skill on companions (except Winston)
  15. LUA Parsing through localization files
  16. Madness effect intensities lowered
  17. Theater Cultist dialogue lines improved
  18. Post-Combat mechanics for encounter during rest improved
  19. Inventory Capacity overload logic improved
  20. Improve combat dead character loot system
  21. Rework combat panic state ‘Locked Grip’
  22. Epilogue video ending has a new line
  23.  
  24. Change
  25.  
  26. Combat character movement speeds are now faster
  27. Removed Spell Enhancement System
  28. The Colour Out Of Space combat dig icon
  29. Reinforced Hazard Suit skill requirement (Science 5)
  30. Witch House Attic now have resting point
  31. Attempt to cure Krogh no longer requires Bandages or Doctor’s Bag
  32. Remove flee cells from Outsider lynch combat
  33. Cycle of the Moon defect is now permanent
  34. Formula: Specimen Jar production quantity has been changed from 3 to 1.
  35. Richter now provides the player with 2 formaldehyde instead of 1 on non-medical approach.
  36. Combat Summary UI Angst Color is now red
  37.  
  38. Fix
  39. Exploration
  40.  
  41. A Possible Exit Quest rarely cannot be continued
  42. Dead Willows Wjatal combat flee exploit
  43. Settings sometimes reset to default when returning back to Landing Page
  44. Lost Man cutscene can trigger in Nithon even if you have him in your party
  45. Companions not following player
  46. Henchman recruitment bug
  47. French Hill Trap Door can be interactable randomly
  48. Blasted Street anomaly freezes player character
  49. Dead NPC loots can regenerate just like regular loots
  50. Struggle Begins infinite load
  51. Dead mobtsers can be infinitely looted exploit (Distillery)
  52. Settings cannot be saved properly
  53. Unlootable chest in the Post Office was breaking quest flow, leaving the player in limbo
  54. Inventory double click auto un-equipment of lantern if it is in lit mode
  55. Sanity damage carries over and even more decreases between saves
  56. Prevent combat trigger zone fire a combat when a cutscene is active (i.e headhunters)
  57. Corpse sprites not displaying correctly for dead companions in Exploration
  58. Artifact Brand of Taru defect does not appear on ANGST screen
  59. Artifact Venus of Willendorf defect does not appear on ANGST screen
  60. Consuming Disulfiral now clears all addictions
  61. Perks with item requirements not working properly
  62. Perks affecting critical failure not working properly
  63. Metabolism Catalyst and T.T.P. Mixture are now working properly
  64. State case where William can join party if not encountered at all
  65. Eduardo cannot trigger dialogue movement when entered riverside with a companion
  66. Angst gain increase takes into account all angst accumulated at current level
  67. Rare softlock case in exploration while trying to load combat
  68. Equipment modifiers also remove perk modifiers on unequip
  69. Wjatals activation state if entered combat via restricted zone
  70. Wilbur appears again in Nithon
  71. Blasted Street Fog does not kill player after loading game from combat
  72. Animation override issues
  73. Warehouse Sleeper cutscene can play twice
  74.  
  75. Combat
  76.  
  77. Mind Control state getting stuck when character’s both main hand weapons are firearms are empty
  78. Mania getting stuck when character is unarmed
  79. Dead enemy loot issue after combat summary screen appears
  80. Old Blooded perk effect on panic state calculation
  81. Soft lock if travel combat encounter is re-started (Addresses most of the map related combat restarting bugs, seen as 'characters spawned on a different location in hub after combat and a soft lock is observed')
  82. Brand of Shame getting stuck on missed attacks
  83. Nameless Soldier’s Berserk state getting stuck when NS’ weapon has no ammo in it.
  84. Companion experiences sometimes not catching up with each other
  85. Made Man Distillery combat initiation
  86. Bleeding and similar states taken in combat did not clear properly after loading
  87. Reload a firearm during combat, in some cases caused lost of ammunition.
  88. The Sleeper Beneath combat getting stuck when more than 2 player party members move to the green hexes below The Sleeper Beneath.
  89. Two weapons appearing on character’s hands at the same time on combat.
  90. Dead henchmen can block progression
  91. Double reloading when accessing and initializing inventory from combat without first accessing from exploration, after a loaded game instance
  92. Updated Mi-Go display names on Nithon combats
  93. Combat panic state berserk issue causing a deadlock
  94. Additional AP checks for quick items on combat
  95. Combat panic state ‘Locked Grip’ state being stuck on character for the rest of combat
  96. Dead character prefabs on combat hubs
  97. Blood Circle logic rework
  98. Combat panic state henchmen drop weapon issue
  99. Hand of Nergal getting stuck on Outsider after the spells effect is cleared
  100. Outsider’s Spit of Al Razi blocking combat issue.
  101. Panic State dead character check
  102. Combat hex movement cost being more than 2 when more than 2 enemies die on the same cell Winston’s Tackle issue
  103. Party members still being in Stats pool even after they die
  104. Exp value for some of the Carrion Jack combat hubs
  105. Radial menu combat ability sub buttons filling method
  106. Combat freeze after restarting combat through Game Over UI
  107. HP / SP Bars In Combat Appear In Wrong Positions
  108. Panic state swap action issue
  109. Damage value calculation method on combat attacks
  110. Sanity zero characters being alive after combat ends issue
  111. Dropped items staying on the ground when attempted to be picked up on combat
  112. Critical Failure skill checks fixed
  113. Snapshot combat ability breaking attack flow
  114. Winston’s Tackle and Sonia’s Spectral Hands abilities being able to be cast to further enemies when another enemy is adjacent
  115. Radial menu not being able to open issue
  116. Companions not gaining xp when they escape/flee from combat and player character wins the combat afterwards.
  117. Quick item AP cost calculations
  118. Enemy still getting shattered even after the Petrified state is gone
  119. Players being able to attack fellow party members with Hands of Stone spell
  120. Outsider’s hands after Hands of Stone spell being cleared after spell wears off
  121. Random quick items being lost when another item is used on panic state and dropped due to panic
  122. Playable characters sometimes lose the ability to perform any actions after casting the "Children of Pazuzu" spell
  123. Die animation for Cultists and Cult Fedayeens where they play normal die animations instead of shatter while still being Petrified
  124. A breaking state that happens when another Blood Circle is cast before the previous one is still present
  125. Some spells not being able to be cast in a combat after fleeing a previous one
  126. Children of Pazuzu damage output inconsistencies
  127.  
  128. Crash
  129.  
  130. Ward 10 pre-combat crash
  131. Keelan post-cutscene crash
  132. Setting VSync can cause crash
  133.  
  134. UI
  135.  
  136. Tutorial UI Not Showing After Loading Game
  137. Rest anomaly for occult research, causing rest UI to soft lock
  138. In some cases inventory had items with empty technical names, causing UI to soft lock.Taken precautions against such cases
  139. Completing a combat encountered while at rest caused rest UI issues
  140. Weapon Powers and Maledictions cannot be revealed through Occult Research
  141. When companion cannot level up blocking entire tab menu
  142. Perks sometimes do not read stats correctly while leveling up
  143. Stacked levels showing higher level perks while leveling up
  144. Settings Resolution Pop-Up Can Stuck On Screen With Escape Key
  145. Combat Summary Pop-Up cannot close properly
  146. Hover tooltip display glitch when displaying nested rest activities and scrolling with mouse click instead of wheel
  147. Manuscripts show in rest screen if the spell is already learned
  148. Craft plans disappearing after learning new plan
  149. Buying multiple cigars if you do not have any cigar in your inventory counts as one cigar
  150. Trading for the first time with an NPC shows wrong cigar buy value
  151. Player can trade with Marino in Asylum during Cutscene
  152. Navigational Hub Switch UI issues
  153. Travel Map labels won’t disappear
  154. Resetting rest screen or closing rest screen does not clear activities properly
  155. Right-clicking rest activity clearing icon
  156. Research can continue after selling required items
  157. Canceling Rest window does not remove Research Plans
  158. Faithful perk can be acquired with all belief systems
  159. Rest UI to properly reset selected research activities when closed with ESC
  160. Combat Summary does not account for Angst increase effects
  161. Incorrect values of Total Angst and XP displayed with mouse hovering over corresponding bars in Character Sheet
  162. Pause and Quick load menus can be invoked with keyboard shortcuts while they should be unavailable
  163. Background and Archetype descriptions does not update after language switch
  164. Exploration menu settings button does not show in-game menu
  165. Exploration Menu "Options" hover text stays on screen after click
  166. Researching more blueprints than you can could break rest progression
  167.  
  168. Audio
  169.  
  170. Tab Menu click sound does not read volume from SFX Volume
  171. Missing Warehouse Flesh Devourer Music
  172.  
  173. Cutscene
  174.  
  175. -Nameless Soldier end game cutscene codes not working accordingly to the narrative -Party gets stuck when Richter returns back -Nithon Lost Man cutscene player while Lost Man is in party. -Burning man cutscene (quest The Lost Patent) is auto triggered when main street loaded if player did not give him match -Keelan combat cutscene not unregistering from cutscene events properly causing encounter combats to freeze if restarted
  176. Dialogue
  177.  
  178. Black Lips Return dialogue and companion interaction issues
  179. Theater Cultist gender addressing issues
  180. Chad initiates dialog in Travel Map after running away from Wjatal in Dead Willows
  181. Marino now properly wants his 40 cigs
  182. Chad / Bagakaw Repeatable Dialogue
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