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- ** Executing...
- ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway8.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 4 threads
- materialPath: D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway8.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 276 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway8.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (125143 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 861 texinfos to 418
- Reduced 36 texdatas to 32 (897 bytes to 789)
- Writing D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway8.bsp
- Wrote ZIP buffer, estimated size 214225, actual size 213073
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway8"
- Valve Software - vvis.exe (Aug 2 2018)
- 4 threads
- reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway8.bsp
- reading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway8.prt
- 35 portalclusters
- 76 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 473
- Average clusters visible: 13
- Building PAS...
- Average clusters audible: 18
- visdatasize:680 compressed from 560
- writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway8.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway8"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway8.bsp
- Setting up ray-trace acceleration structure... Done (0.84 seconds)
- 1206 faces
- 44030 square feet [6340432.00 square inches]
- 307 Displacements
- 702 Square Feet [101175.05 Square Inches]
- 1206 patches before subdivision
- 4772 patches after subdivision
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 12.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 48.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 12.000000 but _zero_percent_distance of 0.000000
- sun extent from map=0.258819
- light has _fifty_percent_distance of 64.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 32.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 32.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000
- 14 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 315785, max 299
- transfer lists: 2.4 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(8437, 3476, 3074)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3351, 1306, 1102)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(1363, 536, 440)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(553, 217, 174)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(226, 90, 71)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(93, 37, 29)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(38, 16, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(16, 7, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(6, 3, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(3, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 67/1024 3216/49152 ( 6.5%)
- brushes 294/8192 3528/98304 ( 3.6%)
- brushsides 1955/65536 15640/524288 ( 3.0%)
- planes 1458/65536 29160/1310720 ( 2.2%)
- vertexes 2341/65536 28092/786432 ( 3.6%)
- nodes 490/65536 15680/2097152 ( 0.7%)
- texinfos 418/12288 30096/884736 ( 3.4%)
- texdata 32/2048 1024/65536 ( 1.6%)
- dispinfos 307/0 54032/0 ( 0.0%)
- disp_verts 12435/0 248700/0 ( 0.0%)
- disp_tris 17984/0 35968/0 ( 0.0%)
- disp_lmsamples 13296/0 13296/0 ( 0.0%)
- faces 1206/65536 67536/3670016 ( 1.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1134/65536 63504/3670016 ( 1.7%)
- leaves 558/65536 17856/2097152 ( 0.9%)
- leaffaces 1021/65536 2042/131072 ( 1.6%)
- leafbrushes 376/65536 752/131072 ( 0.6%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 10040/512000 40160/2048000 ( 2.0%)
- edges 6149/256000 24596/1024000 ( 2.4%)
- LDR worldlights 14/8192 1232/720896 ( 0.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 90/32768 900/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1590/65536 3180/131072 ( 2.4%)
- cubemapsamples 1/1024 16/16384 ( 0.1%)
- overlays 40/512 14080/180224 ( 7.8%)
- LDR lightdata [variable] 156756/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 680/16777216 ( 0.0%)
- entdata [variable] 69569/393216 (17.7%)
- LDR ambient table 558/65536 2232/262144 ( 0.9%)
- HDR ambient table 558/65536 2232/262144 ( 0.9%)
- LDR leaf ambient 598/65536 16744/1835008 ( 0.9%)
- HDR leaf ambient 558/65536 15624/1835008 ( 0.9%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2118 ( 0.0%)
- pakfile [variable] 213073/0 ( 0.0%)
- physics [variable] 125143/4194304 ( 3.0%)
- physics terrain [variable] 85069/1048576 ( 8.1%)
- Level flags = 0
- Total triangle count: 3040
- Writing d:\program files (x86)\common files\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\hallway8.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\hallway8.bsp" "D:\Program Files (x86)\Common Files\Steam\steamapps\common\Team Fortress 2\tf\maps\hallway8.bsp"
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