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K2Rk1o Dec 5th, 2018 69 Never
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  1. #############################################################################
  2. # Config for ASkyBlock V3.0.8.2
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. #    If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17.    # Space between islands in blocks - NEVER change this mid-game.
  18.    # Values for a new world:
  19.    # 400 - puts players distance enough that they usually cannot see each other
  20.    # 200 - allows some expansion of the protected zone (recommended)
  21.    # 110 - for compatibility with established worlds. Cozy.
  22.    # 50 - minimum - not recommended
  23.    # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24.    # OR RESET YOUR WORLD
  25.    # Value must be an even number
  26.    distance: 200
  27.  
  28.    # Default protection range (even number). Min = 0, Recommended = 100
  29.    # Larger values will take longer to calculate the island level
  30.    # Admins can change protection sizes for players individually using /asadmin setrange
  31.    # or set this permission: askyblock.island.range.<number>
  32.    # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33.    protectionRange: 100
  34.  
  35.    # Start islands at these coordinates. This is where new islands will start in the
  36.    # world. These must be a factor of your island distance, but the plugin will auto
  37.    # calculate the closest location on the grid. Islands develop around this location
  38.    # both positively and negatively in a square grid.
  39.    # If none of this makes sense, leave it at 0,0.
  40.    startx: 0
  41.    startz: 0
  42.  
  43.    # Sea level height (don't changes this mid-game unless you delete the world)
  44.    # Minimum is 0, which means you are playing sky block!
  45.    # If sea level is less than about 10, then players will drop right through it
  46.    # if it exists. Makes for an interesting variation on skyblock.
  47.    sealevel: 0
  48.  
  49.    # Island level - the height of the island.
  50.    # Lowest level is 5
  51.    islandlevel: 120
  52.  
  53.    #How many resets a player is allowed (override with /asadmin clearreset <player>
  54.    #Value of -1 means unlimited, 0 means hardcore - no resets.
  55.    #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56.    resetlimit: 50000
  57.  
  58.    #How long a player must wait before they can reset their island again in second
  59.    resetwait: 10
  60.  
  61.    #The number of seconds to wait for confirmation of a reset
  62.    resetconfirmwait: 10
  63.  
  64.    #How long a player must wait until they can rejoin a team island after being
  65.    #kicked in minutes. This slows the effectiveness of players repeating challenges
  66.    #by repetitively being invited to a team island.
  67.    invitewait: 60
  68.  
  69.    #Invite timeout in seconds. Invites will lapse if not accepted within this time
  70.    invitetimeout: 60
  71.    
  72.    # Default max team size
  73.    # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  74.    # Permission size cannot be less than the default.
  75.    maxteamsize: 4
  76.    
  77.    # Island level calculation cool down in seconds
  78.    levelwait: 60
  79.    
  80.    # Items that will be in the chest when the player starts an island
  81.    # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  82.    # or <Material>:<Data>:<Qty>
  83.    # Use <Data> to set the durability of a item or to select sub-items/colors.
  84.    #
  85.    # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  86.    #
  87.    # The format for POTIONS is as follows:
  88.    #
  89.    # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  90.    # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  91.    # LEVEL is a number, 1 or 2
  92.    # LINGER is for V1.9 servers and later
  93.    # Examples:
  94.    # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  95.    # POTION:INSTANT_DAMAGE:2::LINGER:2
  96.    # POTION:JUMP:2:::1
  97.    # POTION:WEAKNESS::::1   -  any weakness potion
  98.    #
  99.    # Valid potion names are:
  100.    # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  101.    # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  102.    # For V1.9 these are also available:
  103.    # LUCK, MUNDANE, THICK, AWKWARD
  104.    #
  105.    # Check console for errors and guidance after reloading configuration
  106.    # Schematics can override this - see schematicsection
  107.  
  108.    chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  109.  
  110.    # Default island companion. Set schematic-specific companions in the schematicsection
  111.    # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  112.    # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  113.  
  114.    companion: COW
  115.  
  116.    # Default list of names, picked at random that will apply to the companion
  117.    # You can add more if you like. If none are listed, the companion will not be
  118.    # named.
  119.    # Set schematic-specific companion names in the schematicsection
  120.    companionnames:
  121.    - "&9[player]'s cow"
  122.    - "&cEmergency &fFood?"
  123.    - "&aD&6a&di&6s&9y"
  124.    
  125.    # Island naming
  126.    # Only players with the askyblock.island.name permission can name their island
  127.    # It is displayed in the top ten and enter and exit announcements
  128.    # It replaces the owner's name. Players can use & for color coding.
  129.    # These set the minimum and maximum size of a name.
  130.    minnamelength: 0
  131.    maxnamelength: 20
  132.      
  133.    # Players with askyblock.islandfly permission can fly on their island. This setting is
  134.    # how many seconds the player keeps fly mode while flying outside his island before it
  135.    # is removed (and they fall).
  136.    # Negative value will be considered as 0.
  137.    flytimeoutside: 0
  138.    
  139.    # The permissions listed below will be given to the player while he is inside his island.
  140.    # They will be automatically revoked when he leaves his island.
  141.    islandtemporaryperms:
  142.    #- "amazing.permission"
  143.    
  144.    # System settings - these cannot be changed by players, only viewed
  145.    # Allow Enderman Griefing (default is to allow, see next setting)
  146.    allowendermangriefing: true
  147.    # Make enderman drop the block he is holding if he dies (recommended)
  148.    endermandeathdrop: true
  149.    # Allow creeper explosion damage to block (explosion still hurts)
  150.    allowcreeperdamage: true
  151.    # Allow visitors to use creeper explosions to grief islands
  152.    allowcreepergriefing: false
  153.    # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  154.    allowtntdamage: false
  155.    # Allow fire extinguishing by visitors
  156.    allowfireextinguish: false
  157.    # Allow chests to be blown up by creepers or TNT
  158.    allowchestdamage: false
  159.    # Allow visitors to keep their items if they die
  160.    allowvisitorkeepinvondeath: false
  161.    # Allow pistons to push outside of the protected area (maybe to make bridges)
  162.    allowpistonpush: true
  163.    # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  164.    allowitemframedamage: false
  165.  
  166. # General Settings
  167. general:
  168.    # Name of the world - if it does not exist then it will be generated
  169.    worldName: ASkyBlock
  170.  
  171.    # Default language for new players.
  172.    # This is the filename in the locale folder without .yml.
  173.    # If this does not exist, the default en-US will be used.
  174.    defaultlanguage: en-US
  175.    
  176.    # Check for updates - this will tell Ops and the console if there is a new
  177.    # version available. It contacts dev.bukkit.org to request the latest version
  178.    # info. It does not download the latest version or change any files
  179.    checkupdates: true
  180.    
  181.    # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
  182.    # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
  183.    # however, you can toggle here this feature.
  184.    silencecommandfeedback: true
  185.    
  186.    # Show enter/exit notices in Action Bar (11.1+)
  187.    # Only shows if notices are enabled in settings
  188.    showinactionbar: true
  189.    
  190.    # Maximum number of islands. Set to 0 for unlimited.
  191.    # If the number of islands is greater than this number, no new islands will be
  192.    # allowed
  193.    maxIslands: 0
  194.    
  195.    # Use the control panel as the default display for /island
  196.    # /island will always create an island if one does not exist
  197.    # If the control panel is not used, then /island will teleport the player home
  198.    # Players can change this setting using /island cp on or /island cp off
  199.    usecontrolpanel: false
  200.  
  201.    # Create Nether - if this is false, the nether world will not be made and access to
  202.    # the nether will not occur. Other plugins may still enable
  203.    # portal usage.
  204.    # Note: Some challenges will not be possible if there is no nether.
  205.    # Note that with a standard nether all players arrive at the same portal and entering a
  206.    # portal will return them back to their islands.
  207.    createnether: true
  208.  
  209.    # New island-style nether. Change to false for standard nether
  210.    newnether: true
  211.    # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  212.    nethertrees: true  
  213.    # Make the new nether roof, if false, there is nothing up there
  214.    # Change to false if lag is a problem from the generation
  215.    netherroof: true
  216.    # Nether spawn protection radius - this is the distance around the nether spawn
  217.    # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  218.    # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  219.    # Only applies to standard nether.
  220.    netherspawnradius: 25
  221.    
  222.    # Calculate level on login
  223.    # If true, the plugin will run the level command for the player when they login
  224.    # If the command is busy, it will fail silently
  225.    loginlevel: false
  226.  
  227.    #Commands to run when the player resets their island (uncomment and customize)
  228.    # [player] is the player name of who is reseting
  229.    # If the command is proceeded by [SELF] the command will be run as that player
  230.    # E.g., - "[SELF] kit tools"
  231.    resetcommands:
  232.    #- "kit tools [player]"
  233.    #- "some other command"
  234.  
  235.    # Commands to execute when player leaves a team, either by leaving or being kicked
  236.    # Commands will execute even if the player is offline, so may cause errors in
  237.    # the console if the commands doesn't make sense
  238.    leavecommands:
  239.    #- "kit tools [player]"
  240.    #- "some other command"
  241.  
  242.    # Commands to execute when a player starts a new island for the first time - NOT a reset
  243.    startcommands:
  244.    #- "asadmin lock [player]"
  245.    #- "[SELF] balance"
  246.    #- "some other command"
  247.  
  248.    # Commands to execute when a player joins a new team island (does /island accept)
  249.    teamstartcommands:
  250.    #- "[SELF] balance"
  251.    #- "some other command"
  252.  
  253.    # Visitor banned commands: Visitors to islands cannot use these commands
  254.    visitorbannedcommands:
  255.    - spawner
  256.    - spawnmob
  257.  
  258.    # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  259.    pvpcooldown: 60
  260.  
  261.    # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  262.    # If they fall to the void, they get TP'd to their island.
  263.    invinciblevisitors: false
  264.    
  265.    # Only used if invinciblevisitors is set to TRUE
  266.    # This allow you to customize what kind of damage visitors should not receive
  267.    # If you want visitors to receive a listed damage, put a "#" at the start of the line
  268.    # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  269.    invinciblevisitorsoptions:
  270.    - BLOCK_EXPLOSION
  271.    - CONTACT
  272.    - CUSTOM
  273.    - DROWNING
  274.    - ENTITY_ATTACK
  275.    - ENTITY_EXPLOSION
  276.    - FALL
  277.    - FALLING_BLOCK
  278.    - FIRE
  279.    - FIRE_TICK
  280.    - LAVA
  281.    - LIGHTNING
  282.    - MAGIC
  283.    - POISON
  284.    - PROJECTILE
  285.    - STARVATION
  286.    - SUFFOCATION
  287.    - THORNS
  288.    - WITHER
  289.    # 1.9+ only
  290.    - DRAGON_BREATH
  291.    - FLY_INTO_WALL
  292.    # 1.10+ only
  293.    - HOT_FLOOR
  294.    # 1.11+ only
  295.    - CRAMMING
  296.  
  297.    # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  298.    #
  299.    # Acid damage to player per second by being in acid if they have no armor on.
  300.    # A fully health player has 20 health points. Players will regen some health
  301.    # so the default will give players about 3 seconds to get out the acid
  302.    # 0 = no damage, 10 = default damage, 20 = instant death
  303.    aciddamage: 0
  304.    # Damage that monsters will experience.
  305.    mobaciddamage: 0
  306.    # Damage that rain does.
  307.    raindamage: 0
  308.    # Damage that animals will experience in acid.
  309.    animaldamage: 0
  310.    # Damage chickens in acid - true or false - chickens tend to go swimming...
  311.    damagechickens: false
  312.    # Destroy items in water after this many seconds. Timing is variable and may occur
  313.    # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  314.    # be on for this setting to work. i.e., it'll work with water too.
  315.    # Items fizz when they are destroyed.
  316.    itemdestroyafter: 0
  317.    # Ops receive damage from acid (Set to true if you want Ops to play properly)
  318.    damageops: false
  319.    # Armor protection.
  320.    # Protect players from acid rain if they have a helmet on
  321.    helmetprotection: true
  322.    # Protect players from all acid if they have a full set of armor on
  323.    fullarmorprotection: false
  324.    # Damage type to apply in addition to acid damage
  325.    # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  326.    # If you just want these to act, then make the acid damage 0 above
  327.    # Note - these are potion effects and so can be cured by milk
  328.    damagetype:
  329.    #-confusion
  330.    
  331.    # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  332.    # players return to their island if the island has been overrun by monsters
  333.    # Con is that it kills any mob grinders
  334.    # Remove mobs when logging in
  335.    loginremovemobs: true
  336.  
  337.    # Remove mobs when /island.
  338.    islandremovemobs: false
  339.    
  340.    # Mob white list - these mobs will NOT be removed when logging in or doing /island
  341.    mobwhitelist:
  342.    - WITHER
  343.    - ENDERMAN
  344.    - PIG_ZOMBIE
  345.    #- ZOMBIE_VILLAGER
  346.  
  347.    # Sets the limit for number of monsters that can spawn in a chunk in this world.
  348.    # Note: this does not limit the number of monsters, just how many spawn naturally.
  349.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  350.    monsterspawnlimit: 100
  351.    
  352.    # Sets the limit for number of animals that can spawn in a chunk in this world.
  353.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  354.    animalspawnlimit: 15
  355.    
  356.    # Animal breeding limits - if this is set to more than 0, then players will not be able
  357.    # to breed more animals than that number on their island. A value of zero means no
  358.    # limit. Note that animals will not be killed or reduced to this limit.
  359.    # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  360.    # still appear, but breeding will not happen.
  361.    # Limit includes nether island if nether islands are active.
  362.    breedinglimit: 0
  363.    
  364.    # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  365.    # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  366.    # Max is 100
  367.    wateranimalspawnlimit: 15
  368.  
  369.    # Villager limit - this is per team player, so an island of 4 will have 4x this number
  370.    # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  371.    villagerlimit: 10
  372.      
  373.    # General entity limiting
  374.    # Use this section to limit how many entities can be added to an island.
  375.    # 0 means the item will be blocked from placement completely.
  376.    # Uncomment to set the limit. The numbers are just suggested values.
  377.    # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  378.    # up to 30 in the nether.
  379.    entitylimits:
  380.      # Mobs, animals and other living entities
  381.      #BAT: 10
  382.      #BLAZE: 10
  383.      #BOAT: 10
  384.      #CAVE_SPIDER: 10
  385.      #CHICKEN: 10
  386.      #COW: 10
  387.      #CREEPER: 10
  388.      #DONKEY: 10
  389.      #ENDERMAN: 10
  390.      #HORSE: 10
  391.      #HUSK: 10
  392.      #IRON_GOLEM: 10
  393.      #LLAMA: 10
  394.      #MAGMA_CUBE: 10
  395.      #MULE: 10
  396.      #MUSHROOM_COW: 10
  397.      #OCELOT: 10
  398.      #PIG: 10
  399.      #PIG_ZOMBIE: 10
  400.      #POLAR_BEAR: 10
  401.      #RABBIT: 10
  402.      #SHEEP: 10
  403.      #SKELETON: 10
  404.      #SKELETON_HORSE: 10
  405.      #SLIME: 10
  406.      #SNOWMAN: 10
  407.      #SPIDER: 10
  408.      #SQUID: 10
  409.      #STRAY: 10
  410.      #WITCH: 10
  411.      #WITHER: 10
  412.      #WITHER_SKELETON: 10
  413.      #WOLF: 10
  414.      #ZOMBIE: 10
  415.      #ZOMBIE_HORSE: 10
  416.      #ZOMBIE_VILLAGER: 10    
  417.      # These are the ONLY blocks that can be limited (because they are entities).
  418.      #BANNER: 20
  419.      #ITEM_FRAME: 30
  420.      #FURNACE: 10
  421.      #CHEST: 50
  422.      #TRAPPED_CHEST: 50
  423.      #ENDER_CHEST: 1
  424.      #JUKEBOX: 5
  425.      #DISPENSER: 5
  426.      #DROPPER: 5
  427.      #SIGN: 10
  428.      #MOB_SPAWNER: 10
  429.      #NOTE_BLOCK: 5
  430.      #ENCHANTMENT_TABLE: 5
  431.      #BEACON: 12
  432.      #SKULL: 50
  433.      #DAYLIGHT_DETECTOR: 10
  434.      HOPPER: 30
  435.      #REDSTONE_COMPARATOR: 30
  436.      #FLOWER_POT: 20
  437.      #PAINTING: 5
  438.      #ARMOR_STAND: 5
  439.      #BREWING_STAND: 20
  440.  
  441.    # Islands below this level will be removed if they are abandoned and admins issue the purge command
  442.    abandonedislandlevel: 10
  443.    # Maximum number of islands to purge in one go. Don't make this too big because if you
  444.    # stop the server mid run, you may end up with incompletely deleted islands
  445.    maxpurge: 500
  446.  
  447.    ##### Economy ######
  448.    # Use economy or not. If true, an economy plugin is required. If false,
  449.    # no money is used or give and the mini-shop is disabled.
  450.    # If there is no economy plugin present anyway, money will be automatically
  451.    # disabled.
  452.    useeconomy: true
  453.  
  454.    # Reset Money - if this is true, will reset the player's money to
  455.    # the starting money (see below) when they start an island or reset
  456.    # Recommendation is that this is set to true, but if you run multi-worlds
  457.    # make sure your economy handles multi-worlds too.
  458.    resetmoney: false
  459.    
  460.    # Use the minishop or not
  461.    useminishop: true
  462.  
  463.    # Starting money - this is how much money new players will have as their
  464.    # balance at the start of an island.
  465.    startingmoney: 10.00
  466.  
  467.    # Reset Challenges - if this is true, player's challenges will reset when they
  468.    # reset an island or if they are kicked or leave a team. Prevents exploiting the
  469.    # challenges by doing them repeatedly.
  470.    resetchallenges: false
  471.  
  472.    # Reset inventory - if true, the player's inventory will be cleared when they start
  473.    # or restart and island. Default is true.
  474.    # Note: if you have MultiInv running or a similar inventory control plugin, that
  475.    # plugin may still reset the inventory when the world changes.
  476.    resetinventory: true
  477.  
  478.    # Allow kicked players to keep their inventory.
  479.    # If false, kicked player's inventory will be thrown at the island leader if the
  480.    # kicked player is online and in the island world.
  481.    kickedkeepinv: false
  482.  
  483.    # Kicked or leaving players lose resets
  484.    # Players who leave a team will lose an island reset chance
  485.    # If a player has zero resets left and leaves a team, they cannot make a new
  486.    # island by themselves and can only join a team.
  487.    # Leave this true to avoid players exploiting free islands
  488.    leaversloseresets: true
  489.    
  490.    # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  491.    # start or restart their island. Default is false.
  492.    # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  493.    # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  494.    # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  495.    # permission.
  496.    resetenderchest: false
  497.  
  498.    # Allow /island teleport when falling. If set to false, all teleporting is
  499.    # disabled until death from the void or until you hit something.
  500.    # See commands that this will block too
  501.    # Using "*" (with quotes) will block ALL commands when falling
  502.    allowfallingteleport: true
  503.    blockingcommands:
  504.    - home
  505.    #- anotherCommand
  506.    #- andAnotherOne
  507.    #- "*"
  508.  
  509.    # Broadcast 1st time challenge completion messages to all players.
  510.    # Change to false if the spam becomes too much.
  511.    broadcastmessages: true
  512.  
  513.    # Remove non-repeatable challenges from the challenge GUI when complete
  514.    removecompleteonetimechallenges: false
  515.  
  516.    # Add enchanted glow to completed challenges
  517.    addcompletedglow: true
  518.    
  519.    # Default maximum number of homes a player can have. Min = 1
  520.    # Accessed via sethome <number> or go <number>
  521.    # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>  
  522.    maxhomes: 1
  523.  
  524.    # Make island if player teleports to the island world and does not have one
  525.    makeislandifnone: false
  526.  
  527.    # Immediately teleport player to their island (home 1 if it exists) when
  528.    # entering the world
  529.    immediateteleport: false
  530.  
  531.    # Have player's respawn on their island if they die
  532.    respawnonisland: false
  533.  
  534.    # Team Chat
  535.    # This enables player to set is so their chat goes to their team mates only
  536.    # using the /island teamchat command.
  537.    # The prefix [Team Chat] that goes in front of team chats is in the locale files
  538.    teamchat: true
  539.  
  540.    # Set this to true will log all messages sent in TeamChats to console
  541.    # If set to false, it won't be logged.
  542.    logteamchat: true
  543.  
  544.    # Variables to use as chat prefixes. You can change them to be what you want.
  545.    # {ISLAND_LEVEL} is replaced by the player's island level.
  546.    # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  547.    # {ISLAND_PLAYER} is replaced by the player's display name
  548.    # Confirmed to work with Essentials Chat, Multiverse Core.
  549.    # Do not use these in PEX prefixes - it doesn't work.
  550.    chatlevelprefix: "{ISLAND_LEVEL}"
  551.    chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  552.    chatislandplayer: "{ISLAND_PLAYER}"
  553.    # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  554.    # e.g : [23.5k] instead of [23562]
  555.    fancylevelinchat: false
  556.      
  557.    # Restrict Wither and other flying mobs
  558.    # Any flying mobs that exit the island space where they were spawned will be removed.
  559.    # Includes blaze and ghast.
  560.    restrictwither: true
  561.    
  562.    # Warp Restriction - needed levels to be able to create a warp
  563.    # 0 or negative values will disable this restriction
  564.    # 10 is default
  565.    warplevelrestriction: 10
  566.    
  567.    # Warp panel - GUI for welcome warp signs. If set to false, old-style
  568.    # text will be used
  569.    usewarppanel: true
  570.    
  571.    # Mute death messages
  572.    mutedeathmessages: false
  573.    
  574.    # How often the grid will be saved to file in mins. Default is 5 minutes.
  575.    # This helps prevent issues if the server crashes. Grid is also saved at important
  576.    # points in the game
  577.    backupduration: 5
  578.    
  579.    # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  580.    # If you have another scoreboard plugin, it may not work.
  581.    # If true, players can push each other (default 1.9 behavior) if false,
  582.    # players will not be able to push. Recommendation is to leave this true.
  583.    allowpushing: true
  584.  
  585.    # Recover super flat - if the generator does not run for some reason, you can get
  586.    # super flat chunks (grass). To remove automatically, select this option. Turn off
  587.    # if there are no more because it may cause lag.
  588.    # This will regenerate any chunks with bedrock at y=0 when they are loaded
  589.    recoversuperflat: false
  590.    
  591.    # Allow coops to be permanent
  592.    # If you change this, change the text in the locale files about coop ending due to
  593.    # log out.
  594.    persistentcoops: false
  595.    
  596.    # Only allow the island leader to coop players.
  597.    # Island members wont be able to coop other players.
  598.    onlyleadercancoop: false
  599.  
  600.    # Below you can list all account names that ASkyBlock will ignore for some protection.
  601.    # Configure it at your own risk!!
  602.    # This option is mainly for compatibility with mods.
  603.    fakeplayers:
  604.    # - [CoFH]
  605.    # - [BuildCraft]
  606.    
  607.    # Allow obsidian to be scooped up with an empty bucket back into lava
  608.    # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  609.    # Recommendation is to keep this true so that newbies don't bother you or reset their
  610.    # island unnecessarily.
  611.    allowobsidianscooping: true
  612.    
  613.    # By default, island top ten (/is top) is displayed as a GUI.
  614.    # If this option is set to TRUE, the top ten will be displayed
  615.    # in chat, like in older versions (up to V3.0.3.3), which can
  616.    # be a little spammy.
  617.    # Recommendation is to keep this false.
  618.    islandtopteninchat: false
  619.    
  620.    # Toggle Magic Cobblestone Generator
  621.    # If set to true, a cobble generator will not just generate cobblestone, but
  622.    # also blocks you have specified.
  623.    # Default is false, because it highly changes the gameplay.
  624.    usemagiccobblegen: false
  625.    
  626.    # If set to true, Magic Cobblestone Generator will only work at spawn
  627.    # Beware! Spawn MUST be in the same world that islands to work.
  628.    magiccobblegenonlyatspawn: false
  629.    
  630.    # This won't be considered if usemagiccobblegen is set to false.
  631.    # You can add, remove a block or modify its probability to be generated.
  632.    # You can also set different probabilities from specified minimum levels
  633.    magiccobblegenchances:
  634.      # These probabilities will apply by default
  635.      default:
  636.        COBBLESTONE: 75.0
  637.        STONE: 10.0
  638.        COAL_ORE: 7.5
  639.        IRON_ORE: 5.0
  640.        DIAMOND_ORE: 2.0
  641.        EMERALD_ORE: 0.5
  642.      #These probabilities will apply if island level is higher than 500.
  643.      500:
  644.        COBBLESTONE: 50.0
  645.        STONE: 20.0
  646.        COAL_ORE: 10.0
  647.        IRON_ORE: 10.0
  648.        REDSTONE_ORE: 5.0
  649.        DIAMOND_ORE: 4.0
  650.        EMERALD_ORE: 1.0
  651.    
  652.    # Disable redstone operation on islands unless a team member is online.
  653.    # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  654.    # Default is false
  655.    disableofflineredstone: false
  656.    
  657.    # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
  658.    # TNT creation with this. Default is allowed, set to false if you need it off.
  659.    allowTNTpushing: true
  660.    
  661.    # Config.yml version. DO NOT EDIT. This number only changes if the latest
  662.    # plugin config has been updated. If a new config is detected, it will be
  663.    # auto-saved to config.new.yml.
  664.    version: 3.0.8.2
  665.    
  666. # Protection settings
  667. protection:
  668.    # Protection Setting Flags:
  669.    # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  670.    # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  671.    # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  672.    # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  673.    # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  674.    # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  675.    # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  676.    #
  677.    # Players can be given the ability to change settings in the GUI with permissions
  678.    # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  679.    # Permissions are not case sensitive.
  680.    #
  681.    # -- World defaults --
  682.    # Applies everywhere and are the default for islands and spawn.
  683.    # If not listed, default is false.
  684.    # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  685.    # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  686.    world:
  687.      # Acid causes damage above sea-level (if acid is active)
  688.      ACID_DAMAGE: true
  689.      # Allow anvil use
  690.      ANVIL: false
  691.      # Allow armor stand use (1.8+ only)
  692.      ARMOR_STAND: false
  693.      # Allow beacon use
  694.      BEACON: false
  695.      # Allow bed use
  696.      BED: false
  697.      # Players can break blocks or generally damage things
  698.      BREAK_BLOCKS: false
  699.      # Allow animal breeding
  700.      BREEDING: false
  701.      # Allow use of cauldrons and brewing stands
  702.      BREWING: false
  703.      # Allow use of buckets, either fill or dump them
  704.      BUCKET: false
  705.      # Collect Lava (overrides BUCKET setting for collecting lava)
  706.      COLLECT_LAVA: false
  707.      # Collect water (overrides BUCKET setting for collecting water)
  708.      COLLECT_WATER: false
  709.      # Allow access chests of any kind, droppers, dispensers and hoppers
  710.      CHEST: false
  711.      # Allow eating or use of chorus fruit
  712.      CHORUS_FRUIT: false
  713.      # Allow use of crafting benches
  714.      CRAFTING: true
  715.      # Allow creepers to hurt players (but not damage blocks)
  716.      CREEPER_PAIN: true
  717.      # Allow crop trampling
  718.      CROP_TRAMPLE: false
  719.      # Allow use of doors or trapdoors. Not including redstone activations.
  720.      DOOR: true
  721.      # Allow chicken egg throwing
  722.      EGGS: false
  723.      # Allow use of enchanting tables
  724.      ENCHANTING: true
  725.      # Allow enderpearl throwing
  726.      ENDER_PEARL: false
  727.      # Enable or disable join/leave messages from the player's island
  728.      ENTER_EXIT_MESSAGES: true
  729.      # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  730.      FIRE: false
  731.      # Can extinguish fires by punching them
  732.      FIRE_EXTINGUISH: false
  733.      # Allow fire spreading
  734.      FIRE_SPREAD: false
  735.      # Allow furnace use
  736.      FURNACE: true
  737.      # Allow gate use
  738.      GATE: false
  739.      # Allow horse/llama inventory use - only works when riding is enabled    
  740.      HORSE_INVENTORY: false
  741.      # Allow riding of horses/llamas
  742.      HORSE_RIDING: false
  743.      # Allow friendly mob hurting(cows etc.)
  744.      HURT_MOBS: false
  745.      # Allow monsters hurting
  746.      HURT_MONSTERS: true
  747.      # Allow leash use
  748.      LEASH: false
  749.      # Allow lever or button use
  750.      LEVER_BUTTON: true
  751.      # Cows can be milked
  752.      MILKING: true
  753.      # Animals, etc. can spawn naturally
  754.      MOB_SPAWN: true
  755.      # Allow monsters to spawn naturally
  756.      MONSTER_SPAWN: true
  757.      # Allow use of jukeboxes and note blocks
  758.      MUSIC: false
  759.      # Allow PVP in the nether world
  760.      NETHER_PVP: false
  761.      # Players can place blocks
  762.      PLACE_BLOCKS: false
  763.      # Allow portal use
  764.      PORTAL: true
  765.      # Allow pressure plate activation by players
  766.      PRESSURE_PLATE: true
  767.      # Allow PVP in the overworld
  768.      PVP: false
  769.      # Allow adjustment of diodes or comparators
  770.      REDSTONE: false
  771.      # Spawn eggs can be used
  772.      SPAWN_EGGS: false
  773.      # Allow sheep shearing
  774.      SHEARING: false
  775.      # Allow trading with villagers
  776.      VILLAGER_TRADING: true
  777.      # Allow item drop
  778.      VISITOR_ITEM_DROP: true
  779.      # Allow item pickup
  780.      VISITOR_ITEM_PICKUP: true
  781.    # -- Island Settings --
  782.    # Settings for islands. Some are for visitors, some for the island itself.
  783.    # If setting is not listed, it will not show in GUI and the world default will be used.
  784.    # Add settings here to give the player the ability to see them in the GUI. Give the
  785.    # player the permission for the setting for them to be able to change the setting.
  786.    island:
  787.      # Allow visitor anvil use
  788.      ANVIL: true
  789.      # Allow visitor armor stand use (1.8+ only)
  790.      ARMOR_STAND: false
  791.      # Allow visitor beacon use
  792.      BEACON: false
  793.      # Allow visitor bed use
  794.      BED: false
  795.      # Allow visitor block breaking, or other damage
  796.      BREAK_BLOCKS: false
  797.      # Allow visitor animal breeding
  798.      BREEDING: false
  799.      # Allow visitor use of cauldrons and brewing stands
  800.      BREWING: false
  801.      # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  802.      CHEST: false
  803.      # Allow visitors to use crafting benches
  804.      CRAFTING: true
  805.      # Allow visitor use of doors or trapdoors. Not including redstone activations.
  806.      DOOR: true
  807.      # Allow visitor chicken egg throwing
  808.      EGGS: false
  809.      # Allow visitors to use enchanting tables
  810.      ENCHANTING: true
  811.      # Allow visitor furnace use
  812.      FURNACE: true
  813.      # Allow gate use
  814.      GATE: true
  815.      # Allow use of jukeboxes and note blocks
  816.      MUSIC: false
  817.      # Allow portal use by visitors
  818.      PORTAL: true
  819.      # Allow pressure plate activation by visitors (players only)
  820.      PRESSURE_PLATE: false
  821.      # Allow adjustment of diodes or comparators
  822.      REDSTONE: false
  823.      # Allow visitors to shear sheep
  824.      SHEARING: false
  825.  
  826. # This section contains the biomes that can be bought or used
  827. biomesettings:
  828.   # The default cost for changing biome. Can be over-ridden by the Biome settings
  829.   # Default is 100 if this is not set. Cannot be <0.
  830.   defaultcost: 100
  831.  
  832.   # Default biome - what every player will start with. Default is PLAINS. See below
  833.   # for other options
  834.   defaultbiome: PLAINS
  835.  
  836. # List of biomes and their settings.
  837. # Cost - cost in currency to change to that biome
  838. # permission - the permission required to use that biome
  839. # If the biome is not listed, it is not available
  840. # icon = icon used in control panel
  841. # friendlyname = A friendly name for the biome. If it does not exist, the official
  842. # biome name will be used with pretty formatting. Mostly this is just used to convert
  843. # Hell to Nether
  844. # description = a description of the biome and what it gives the player
  845. # remove ice/water/snow - will be done once when the biome is made
  846.  
  847. biomes:
  848.   COLD_BEACH:
  849.     icon: SAPLING
  850.     friendlyname: "&bCold &eBeach"
  851.     description: "&bSnowy and cold.|&bBrrr."
  852.     # Perms can be any string you like!
  853.     #permission: any.perm.you.want
  854.   DESERT:
  855.     icon: DEAD_BUSH
  856.     friendlyname: "&eDesert"
  857.     description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
  858.     #permission: any.perm.you.want
  859.   # Change MUTATED_FOREST to FLOWER_FOREST if you use an old server version
  860.   MUTATED_FOREST:
  861.     icon: RED_ROSE
  862.     friendlyname: "&aFlower Forest"
  863.     description: "Trees and flowers!"
  864.     #permission: any.perm.you.want
  865.   HELL:
  866.     icon: LAVA_BUCKET
  867.     cost: 1000
  868.     # Note, this permission can be anything you like
  869.     permission: askyblock.biomes.hell
  870.     friendlyname: "&cNether"
  871.     description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
  872.   JUNGLE:
  873.     icon: VINE
  874.     friendlyname: "&2Jungle"
  875.     description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
  876.     #permission: any.perm.you.want
  877.   MUSHROOM_ISLAND:
  878.     icon: RED_MUSHROOM
  879.     # Note, this permission can be anything you like
  880.     permission: askyblock.biomes.mushroom_island
  881.     friendlyname: "&cMushroom island"
  882.     description: "&cMushrooms"
  883.   PLAINS:
  884.     icon: GRASS
  885.     description: Plain plains!
  886.     cost: 0
  887.     #permission: any.perm.you.want
  888.   SWAMPLAND:
  889.     icon: WATER_LILY
  890.     friendlyname: "&eSwampland"
  891.     description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
  892.     #permission: any.perm.you.want
  893.   MESA:
  894.     icon: HARD_CLAY
  895.     friendlyname: "&eMesa"
  896.     description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
  897.     #permission: any.perm.you.want
  898.     cost: 500
  899.   SAVANNA:
  900.     icon: LONG_GRASS
  901.     friendlyname: "&eSavanna"
  902.     description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
  903.     #permission: any.perm.you.want
  904.   ROOFED_FOREST:
  905.     icon: LOG
  906.     friendlyname: "&l&eBlack Forest"
  907.     description: "&6Woods and trees"
  908.     #permission: any.perm.you.want
  909.  
  910.  
  911. schematicsection:
  912.    # All schematics should be put in the schematics folder
  913.  
  914.    # Schematic panel - if more than one schematic is available to the player
  915.    # Show a panel to choose. If this is false, no panel is shown and the starter
  916.    # island is picked by permission. If a player has more than one permission
  917.    # the island selected is undefined - the plugin will pick one.
  918.    # Permissions are taken from the below schematics section even if the GUI is
  919.    # not used.
  920.   useschematicspanel: true
  921.  
  922.    # Random island, only apply when useschematicspanel is false - if set to false
  923.    # the plugin will choose the first island it found with the user permissions
  924.    # to generate a new island. If set to true, the plugin will generate an island
  925.    # randomly from the list of all islands available to the player.
  926.   chooseislandrandomly: false
  927.  
  928.   # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  929.   # older schematics that do not have explicit wither skeleton spawners. This setting
  930.   # is ignored by older servers.
  931.   hackskeletonspawners: false
  932.  
  933.   # This section lists all the schematics available
  934.   # Settings are:
  935.   # show - whether this island will show in the GUI or not. Typically used for partner
  936.   #        schematics, but can be used to temporarily hide schematics.
  937.   # icon - the icon to show in the GUI. It must be a known Material
  938.   # order - the priority for showing in the GUI. Lower numbers are shown first.
  939.   # name - a friendly short name for the schematic. Color codes okay.
  940.   # description - a longer description. Use | to split lines. Color codes okay.
  941.   # filename - the filename of the schematic in the schematic folder
  942.   # useDefaultChest - fill a chest on the island with the items in this config. If false
  943.   #                   the contents will come from the schematic.
  944.   # partnerSchematic - the island that will be pasted in the Nether.
  945.   # biome - the biome this island should have. All pasted blocks will have this biome.
  946.   # These next settings may cause lag if true. Default is false. Use judiciously.
  947.   # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  948.   # usephysics - if true, causes lava or water to flow after being pasted.
  949.   # pasteair - Only set to true if you need to paste below sea level.
  950.   # permission - the permission required to use this schematic. It can be anything you like
  951.   # You can add or remove from this list. If this section is missing, only the default
  952.   # island works.
  953.   schematics:
  954.     # default heading is required
  955.     default:
  956.       # Icon - if this is missing or wrong, it will be a MAP
  957.       icon: DIRT
  958.       # Order of preference in listing
  959.       order: 1
  960.       # Short name - color codes with & okay
  961.       name: "The Original"
  962.       # Longer description. Use | for new lines. Color codes okay.
  963.       description: "Challenging|starter|island!"
  964.       # Filename of the schematic in the schematic folder
  965.       filename: island.schematic
  966.       # Use default chest if true, or use schematic chest contents if false
  967.       useDefaultChest: true
  968.       # Which schematic will be used in the opposite world if newnether:true
  969.       # If there is no partner, this island will be used
  970.       partnerSchematic: nether
  971.       #Level handicap zeros the initial island level.
  972.       levelHandicap: 3
  973.  
  974.     # This is the default nether island - do not remove this section!
  975.     nether:
  976.       # Hide or show this schematic to players in the GUI
  977.       show: false
  978.       icon: NETHERRACK
  979.       # If the biome is HELL it is assumed this island goes in the Nether
  980.       biome: HELL
  981.       name: "NetherBlock Island"
  982.       description: "An island in the nether|overlooked by a mob tower"
  983.       filename: nether.schematic
  984.       # Nether schematics should generally use the schematic chest contents
  985.       useDefaultChest: false
  986.       # The partner to this schematic is the default island
  987.       partnerSchematic: default
  988.       # Schematics can include entities (mobs) in them and if pasteentities is true,
  989.       # mobs will be pasted.
  990.       pasteentities: true
  991.       # Usephysics causes lava or water to flow after being pasted. Change to false
  992.       # if it lags
  993.       usephysics: true
  994.       #Level handicap zeros the initial island level.
  995.       levelHandicap: 93
  996.  
  997.     # Additional heading names can be anything you like, but must be unique
  998.     island1:
  999.       # Credit to Antal1609 for this schematic!
  1000.       icon: RED_ROSE
  1001.       order: 2
  1002.       name: "Island Duo"
  1003.       description: "Two close islands!|Double the fun,|but a little easier.|&a[Credit] Antal1609"
  1004.       filename: double.schematic
  1005.       # Schematics can have biomes set when they are created
  1006.       biome: FOREST
  1007.       # If useDefaultChest is false, the items in the schematic will be used
  1008.       # If false, the default chest items will be used, or the list below
  1009.       useDefaultChest: true
  1010.       # Chest items defined here will override the default chest items.
  1011.       # You can set the chest items here in this list
  1012.       # Material:Qty, or Material:Data:Qty
  1013.       #chestItems:
  1014.       #- MELON:1
  1015.       #- ICE:1
  1016.       # Your island companion. Overrides the default setting. If more than one is
  1017.       # listed, one will be chosen at random.
  1018.       # Recommended choices: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  1019.       # RABBIT, WOLF, LLAMA or NOTHING.
  1020.       companion:
  1021.       - CHICKEN
  1022.       # This is a list of names, picked at random that will apply to the companion
  1023.       # You can add more if you like. If none are listed, the companion will not be
  1024.       # named.
  1025.       companionnames:
  1026.       - "&9[player]'s chicken"
  1027.       - "&dFree-Range Eggs"
  1028.       partnerSchematic: nether
  1029.       #permission: any.perm.you.like
  1030.       #Level handicap zeros the initial island level.
  1031.       levelHandicap: 9
  1032.       # Cost - if an economy is in use, this can be used to require a fee
  1033.       # Only works with the schematic panel
  1034.       # The cost is a double and displayed in the description if [cost] is there
  1035.       cost: 0
  1036.  
  1037.     # New snowy schematic
  1038.     extrahard:
  1039.       icon: OBSIDIAN
  1040.       order: 3
  1041.       # Ski theme - a black diamond run is hard.
  1042.       name: "&lBlack &bDiamonds"
  1043.       description: "Experts only!|&aMinimal resources|&awith a few diamonds."
  1044.       filename: harder.schematic
  1045.       biome: COLD_BEACH
  1046.       useDefaultChest: false
  1047.       # Chest items defined here will override the default chest items.
  1048.       # You can set the chest items here in this list
  1049.       # Material:Qty, or Material:Data:Qty
  1050.       #chestItems:
  1051.       #- MELON:1
  1052.       #- ICE:1
  1053.       # Schematics that require water or lava to hover can prevent physics when pasting
  1054.       usephysics: false
  1055.       # Schematics may include entities (mobs) in them and if pasteentities is true,
  1056.       # mobs will be pasted.
  1057.       # Example: Setting this to true for this schematic will give a wolf.
  1058.       pasteentities: false
  1059.       partnerSchematic: nether
  1060.       #permission: any.perm.you.like
  1061.       # This optional block determines where the player will spawn. It must be unique in
  1062.       # the schematic and will be replaced by air when pasted.
  1063.       #spawnblock: SPONGE
  1064.       #Level handicap zeros the initial island level.
  1065.       levelHandicap: 1
  1066.       # Cost - if an economy is in use, this can be used to require a fee
  1067.       # Only works with the schematic panel
  1068.       # The cost is a double and displayed in the description if [cost] is there
  1069.       cost: 0
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