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- ST 9
- DX 14
- IQ 20
- HP 9
- HT 9
- Will 14
- Per 14
- FP 9
- Damage 1d-2/1d-1
- Lift 16
- Speed 5.5
- Move 5
- High TL (TL 10)
- Photographic Memory
- Intuitive Mathematician
- Quick Gadgeteer
- Crippling Flashbacks
- Struggling
- Duty (To the W3C, Fairly Often, Extremely Hazardous, Involuntary)
- Manic-Depressive
- Chronogauntlet
- {
- Timejumper (Stunning (-10%))
- Precognition
- Psychometry
- Magery 2
- Modular Abilities 20 (Computer Brain, Runes and Spells only (-10%))
- FP 28 (Spellcasting only (-10%))
- Radio Telecommunication
- }
- (Temporary Disadvantage (Electrical, -20%), Breakable (DR 15 Machine, SM -5, -25%), Can be
- Stolen (Forcefully, -10%), Unique (-25%))
- Total Cost 70
- Armoury - Small Arms 1 19
- Brainwashing 1 18
- Camouflage 1 20
- Chemistry 1 18
- Computer Operation 2 21
- Computer Programming 8 21
- Crossbow 1 14
- Disguise 1 19
- Elec Ops - Surveillance 1 19
- Engineer - Electronics 1 18
- Expert - Computer Sec 1 18
- Explosives - Demolition 2 20
- Forgery 1 18
- Garrote 1 14
- Guns - Rifle 8 17
- Holdout 1 19
- Interrogation 1 19
- Lockpicking 1 19
- Maths - Applied 1 18
- Parachuting 1 14
- Pickpocket 2 13
- Scrounging 1 14
- Smuggling 1 19
- Stealth 4 15
- Strategy 1 18
- Streetwise 1 19
- Symbol Drawing - URF-8 4 20
- Tactics 1 18
- Thaumatology 2 18
- Traps 1 19
- Urban Survival 2 14
- Gauss Rifle (4mm, 6d+2(3)pi, Acc 7+2, RoF 12, 60 shots, Rcl 2) $7100 8.5lbs
- 200 4mm ammunition $12 1.2lbs
- Nanoweave Suit (DR 18/6 entire body, high vs pi and cut) $900 6.0lbs
- Variable Lockpick (+4 to lockpicking) $50 0.0lbs
- $1938
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