bigfoot49211

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Sep 20th, 2015
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  1. on server load:
  2. delete {setholo::*}
  3. on join: #this would be what you do in the teleport part
  4. if {setholo::%player%} isn't set:
  5. #spawn the holo here
  6. set {setholo::%player%} to true
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