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  1. Perle
  2. Celestial aasimar summoner (synthesist) 5 (Pathfinder RPG Advanced Player's Guide 54, Pathfinder RPG Bestiary, 7, Pathfinder RPG Ultimate Magic 80)
  3. NG Medium outsider (native)
  4. Init +2; Senses darkvision 60 ft.; Perception +5
  5. --------------------
  6. Defense
  7. --------------------
  8. AC 32, touch 24, flat-footed 30 (+2 Dex, +6 natural, +2 shield, +12 untyped bonus)
  9. hp 63 (5d8+30)
  10. Fort +8, Ref +5, Will +9
  11. Defensive Abilities evasion; DR 5/evil; Resist acid 10, cold 10, electricity 10; SR 10
  12. --------------------
  13. Offense
  14. --------------------
  15. Speed 30 ft., fly 30 ft. (good), fly 5 ft. (average)
  16. Melee +1 longsword +11 (1d8+7/19-20) or
  17. 2 claws +10 (1d4+6)
  18. Ranged +1 shortbow +11 (1d6+1/×3)
  19. Special Attacks smite evil
  20. Summoner Spell-Like Abilities (CL 5th; concentration +11)
  21. 9/day—summon monster III
  22. Summoner (Synthesist) Spells Known (CL 5th; concentration +11)
  23. 2nd (4/day)—create pit[APG] (DC 19), haste, invisibility
  24. 1st (6/day)—enlarge person (DC 17), long arm[ACG], lesser rejuvenate eidolon[APG], snowball (DC 18)
  25. 0 (at will)—detect magic, light, mage hand, mending, message, read magic
  26. --------------------
  27. Statistics
  28. --------------------
  29. Str 22, Dex 14, Con 20, Int 14, Wis 16, Cha 23
  30. Base Atk +4; CMB +10; CMD 34
  31. Feats Augment Summoning, Celestial Servant[ARG], Spell Focus (conjuration)
  32. Traits friend in every town, outcast's intuition
  33. Skills Diplomacy +17, Fly +14, Knowledge (arcana) +10, Perception +5, Sense Motive +12, Stealth +0, Survival +3 (+5 to avoid becoming lost); Racial Modifiers +2 Diplomacy, +2 Perception
  34. Languages Celestial, Common, Gnome, Sylvan
  35. SQ fused eidolon, fused link, shielded meld
  36. Combat Gear caltrops (6); Other Gear +1 longsword, +1 shortbow, - custom magic item -, bag of holding iii, bag, bear[ARG], bedroll (4), bell net[UE], block and tackle (2), bottle (4), bucket (4), buoy[APG] (4), cauldron[APG], celestial lamp[ARG], chalk (4), chalkboard[APG], charcoal stick (4), coffee pot[UE], collapsible bathtub[UE] (2), collapsible plank[UE] (4), collapsible trampoline[ACG], colored ink, compass[APG], cot[UE] (4), crowbar (2), cutting board, wooden (2 lb), drill[APG], earplugs[APG] (4), fishhook, fishing net, flask (10), folding chair[UE] (4), folding ladder[UE], folding table[UE], hemp rope (400 ft.), hourglass (1 minute)[APG], hourglass (6 seconds)[APG], ink, inkpen, jug (2), knife, cutting (0.5 lb), ladle (0.5 lb), mess kit[UE] (4), paper (10), parchment (20), pavilion tent[APG], piton (10), portable bridge[UE], portable sweat lodge[OA], pot (2), roperunner[ACG], sack, saw[APG], seasonings, local (0.5 lb), shovel, signal horn[APG], signal whistle, signet ring, silk rope (50 ft.), skewer (1 lb), skillet[UE], skillet[UE], sledge, soap (4), stove can[UE] (10), string or twine[APG], tent, hanging[ARG], tinder packet (0.5 lb), tripod, iron (3 lb), very complex banner[UE], vial (10), waffle iron[UE], waterproof bag[UE], waterproof bullseye lantern[UE] (2), winter blanket (4), 43 gp, 8 sp, 9 cp
  37. --------------------
  38. Special Abilities
  39. --------------------
  40. Augment Summoning Summoned creatures have +4 to Strength and Constitution.
  41. Damage Reduction (5/evil) You have Damage Reduction against all except Evil attacks.
  42. Darkvision (60 feet) You can see in the dark (black and white only).
  43. Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
  44. Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
  45. Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
  46. Evasion (Ex) No damage on successful reflex save.
  47. Fly (30 feet, Good) You can fly!
  48. Fly (5 feet, Average) You can fly!
  49. Fused Eidolon (52/52 HP) A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist's movements, and the synthesist perceives through the eidolo
  50. Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrif
  51. Shielded Meld (Ex) At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This ability replaces shield ally.
  52.  
  53. At 12th level, whenever the synthesist is fused wit
  54. Smite Evil (1/day) (Su) +6 to hit, +5 to damage when used.
  55. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
  56. Spell Resistance (10) You have Spell Resistance.
  57. Summon Monster III (9/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
  58.  
  59. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
  60. Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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