G4U55

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May 18th, 2017
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  1. Update v1.0.3.1:
  2. - Added initial language menu on first game launch
  3. - Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
  4. - Fixed issue where in-game timer displayed incorrect playtime.
  5. - Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
  6. - Various adjustments to Hollow Shade spawn positions
  7. - Fixed an issue where players could become stuck behind a gate in Greenpath.
  8. - Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
  9. - Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
  10. - Fixed display issue for Shade Marker on map.
  11. - Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
  12. - Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
  13. - Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
  14. - Fixed Dream Dialogue not displaying correctly in late-game area.
  15. - Fixed issue where quaking down into another scene caused a second loss of Soul.
  16. - Fixed issue where player couldn’t super-dash from the very edge of a platform.
  17. - Fixed issue where players could get stuck behind a gate in White Palace.
  18. - Fixed issue where Shade music could be faintly heard at incorrect times.
  19. - Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
  20. - Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
  21. - Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
  22. - Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
  23. - Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
  24. - Fixed issue where map screen could be accessed without actually acquiring the map first.
  25. - Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
  26. - Fixed issue where footsteps could be heard during cutscenes
  27. - Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
  28. - Slight refinements to map room display
  29. - Various enemy fixes
  30. - Various interface/menu fixes
  31. - Various SFX/Music fixes
  32. - Various graphical fixes
  33. - Small optimisations to enemy damage effects.
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