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- Update v1.0.3.1:
- - Added initial language menu on first game launch
- - Fixed issue where charms that increase nail-slash size didn’t apply while wallsliding.
- - Fixed issue where in-game timer displayed incorrect playtime.
- - Fixed issue where Soul Twister’s orb projectiles could get stuck in mid-air permanently
- - Various adjustments to Hollow Shade spawn positions
- - Fixed an issue where players could become stuck behind a gate in Greenpath.
- - Fixed issue where menu wouldn’t allow start of a new game in certain circumstances
- - Fixed issue where doublejump would fire instead of normal jump, resulting in a lame floaty jump.
- - Fixed display issue for Shade Marker on map.
- - Fixed issue where Hornet’s needle hitbox could stay active if stunned mid-attack.
- - Fixed issue where super-dashing or quaking into a Vessel Fragment or Mask Fragment produced strange results.
- - Fixed issue where rage-quitting during death sequence could leave impatient players with missing Geo but no Shade.
- - Fixed Dream Dialogue not displaying correctly in late-game area.
- - Fixed issue where quaking down into another scene caused a second loss of Soul.
- - Fixed issue where player couldn’t super-dash from the very edge of a platform.
- - Fixed issue where players could get stuck behind a gate in White Palace.
- - Fixed issue where Shade music could be faintly heard at incorrect times.
- - Slight amendment to Uumuu battle. No longer causes a large knockback while shrivelled. Increased HP a little to compensate.
- - Fixed an issue where stunning Dung Defender early left you fighting him without his extremely good theme playing in the background.
- - Increased Fury of the Fallen’s damage multiplier from x1.5 to x1.75.
- - Fixed issue where incorrect congratulations message was displaying after finishing game on Steel Soul mode.
- - Fixed issue where breakable wall near a Hive exit could get the hero stuck moving left automatically.
- - Fixed issue where map screen could be accessed without actually acquiring the map first.
- - Fixed issue where striking a Warrior Dream with the Dream Nail as their ‘defeat’ animation plays could cause a soft-lock under certain circumstances.
- - Fixed issue where footsteps could be heard during cutscenes
- - Fixed issue where white flames weren’t showing on enemy corpses when they were killed by spell.
- - Slight refinements to map room display
- - Various enemy fixes
- - Various interface/menu fixes
- - Various SFX/Music fixes
- - Various graphical fixes
- - Small optimisations to enemy damage effects.
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