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- Multiplayer Game settings:
- - Quick movement
- - Ain't no one got time for animations
- - Quick combat
- - See above
- - Pangaea
- - The smaller the map, the larger a % of tiles are coastal
- - Continents will have 5% coastal land tiles on huge
- - but probably 40% on duel
- - So pangaea actually has tons of coast, and is very balanced in land / navy
- - In addition, this opens up land warfare before the age of exploration
- - makes military civs stronger, as they're already weak
- - Save Combat Promotions
- - greater tactical flexibility in choosing WHEN to choose terrain advantages or saving heals
- - Save policies
- - Removes factor of luck
- - being forced to choose a policy one turn before you enter the era that unlocks rationalism
- - worse than being kicked in balls
- - Turn timer: none
- - We take lots of breaks during civ and there are times when ppl need to think or make choices
- - No scrumming the map conditions to favor you
- - no high sea level if you're a naval civ, for example
- - private
- - stops random scrubs from joining
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